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Go to the bottom of this page Fall Ranged Patch is running out of Fall... 4 Votes - Average Rating: 4.254 Votes - Average Rating: 4.25
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dooz
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Yowie, what setups did you use for caclulations. And are those numbers average calculations or max possible?

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theheraldofogc
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Also, are you accounting for tattoo damage boosts?

1/4 off Collectors?

100% crit boost of DL?

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quote:
Originally posted by theheraldofogc
Also, are you accounting for tattoo damage boosts?

1/4 off Collectors?

100% crit boost of DL?


Ehh, all ranged tattoos have the crit damage modifier. They reduced crit multiplier on weapons and added to tattoo to avoid a build involving solar set.

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theheraldofogc
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Thread Starter Thread Started by theheraldofogc
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Given what a pain in the arse that's been, a nerf for Ranged on the Solar Set itself would have been nice instead <.<

Seems ass-backwards to make one of the most sought after sets in the game essential to fix an entire archetype instead of just adding a single line of code to stop Ranged (three tattoos and 20% of all weapons) from being busted with a hard to get set.

EDIT: To clarify the sour grapes, I expected my Demon Lord to get better a bit sooner. By my estimate it's a pretty awesome set by the time you finish your Critical evolution and have either the right armour or weapon to provide the rest of the crit chance (level 86 minimum).
Demon Lords can be awesome, but I would recommend you start as a Sniper so the game is easy to progress through (especially expos) until high level.

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This post has been edited 1 time(s), it was last edited by theheraldofogc: 11-27-2014 15:36.

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i combined deadly set of speed deadly set of ds with hawks / vengeful whichever gave most dmg. In case of TK of dryad i also calculated with hawks of genius at p5. For example with pilum i used deadly of speed combined with deadly of speed on DL. Msg me if you want to know exact items.

yes i of course included tats bonuses and also respected their def reqs (1/4 dmg for collector or 2 attacks and 11 dmg for DL, however i didnt count possibilities as hunter - there might be hidden some small dmg boost but very small if any)

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quote:
Originally posted by dooz
Yowie, what setups did you use for caclulations. And are those numbers average calculations or max possible?


Oh and i forgot to mention second time that those are average numbers with max possible setups or other factors (20% ignore defence, SB at 25%, max crit chance)

Also other races might get some other dmg boost, but i expect that TK will be best item in all races except absorber as dmg Boost from majesty for example favours lot of attacks of TKs instead to fewer attacks of pilum/xbow/composite with higher crit modifier. I really hope they will make it more even so we could see more possible builds

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theheraldofogc
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Thread Starter Thread Started by theheraldofogc
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Cheers for the work Yowie.

Throwing Knife looked like a winner at a glance, but it's useful to see it hammered out Smile

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how much longer will we wait for this patch? because you know, winter is coming...

more importantly if the changes are introduced can we be assured that there wont be any further changes to it for a longer time?
because so far it looks like every ranged user will need to upgrade a new weapon to p5 (specifically TK of dryad) which will cost a lot of stones and nobody wants to find a week or month later that there were some changes and best weapon is no longer TK but for example pilum of wolf. So can we be sure nothing like this happens? or if it does will we get refund for burned stones on upgrades and items we used to merge it?

And i am asking this for a reason as you(devs) did something like this not long ago, after a month or more collectors luck was reduced, and one of things that luck affects is crit chance. So basicaly you reduced collector's crit chance after i switched from hunter to collector and relied on crit chance from luck... and my point is not complaining about that now but to ask you to be more careful with changes like that.

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theheraldofogc
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Some details WOULD be nice.

It's already getting a bit brutal on Moria III scrapping over merge pieces, and that's just off of speculation :/

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Szeszej
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No new info sadly Frown

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Booooo Frown

I am at least ready now!

Got a Composite Bow of Dryad, plus a Shuriken of Vengeance to merge it into a Throwing Knife. Just want to double check which is better Smile

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Has there been any development on this patch???
It's well past fall at this point... halfway through winter now. Some kind of update on when we should expect it would be very much appreciated Wink

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theheraldofogc
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Any news on how this is going?

Which weapons are looking good?

Can you get the bonus in King of the Hill?

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dooz
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http://beta.bloodwars.net/showmsg.php?mi...&key=d2bc36020f

as to be expected, throwing knife of dryad looks scary

but this mederlin have great equipment and a few very strong enchants
http://beta.bloodwars.net/showmsg.php?mi...&key=44e32936f8

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theheraldofogc
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That is VERY impressive O.o

But I suppose by level 125 you'd want to be doing decent damage :p

Thanks Nndungu Smile

(I just hope they don't scrap the TK of Dryad... already upgrading one on Moria III)

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Just wonderinghow things are going with this?
Is it looking like there need to be changes to the released details of the patch?
Will beta testing be continuing for much longer?
Some little info from the devs would be greatly appreciated Wink

And Szeszej, no offence intended, but I think the fact that it was close to beta testing was new info (but maybe that's just me) or at least worth mentioning when it went into beta rather than saying nothing at all. It really doesn't do much for the feeling of being ignored when things aren't mentioned when the there ARE new developments...

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There have been some slight changes on beta already.
No idea how much longer but beta server is pretty dead already.

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Improvements? Or nerfs to planned sets?

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The Beta is running, we'll have more info soon Smile

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Any changes to the proposed changes, ie. are all ranged weapons players preparing to use throwing knife of dryad now?

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I have a Throwing Knife of Dryad ready to go on Moria III.

As such, I expect it to get nerfed all to hell :p

(Personally, I would like to see other options improved instead of the current best choice obliterated)

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changes so far look like this:
TK of dryad - crit chance down by 20%

TK of wolf - additional 30 dmg
Pilum of wolf - crit dmg modifier +50%

Composite bow of fire rate - more dmg (i think +50 dmg)
Pilum of fire rate - crit chance +30%


So still TK of dryad is best, absorbers may be little bit better with TK of wolf now

quote:
Any changes to the proposed changes, ie. are all ranged weapons players preparing to use throwing knife of dryad now?

yes still TK of dryad looks best

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I heard they will remove dodge from ranged tats
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theheraldofogc
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Thanks Yowie Smile

Fire rate definitely needed something extra attached. The nerf isn't TOO devastating abd can be built around.


And what thing with dodge now?

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- crit chance to tk of dryad is still completly managable

you stil get 40% crit ?
considering with ta of reaction you get - 1%

i still think this is good Tongue well i have my tk of dryad p5 ready and waiting...so hoping beta ends soon and we can test these out

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Something I'm still not sure of...

Do the bonuses work in King of the Hill or not?

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quote:
Do the bonuses work in King of the Hill or not?

yes they do

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Yay ^.^

Thanks for the updates Smile

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hey Szesejblah Tongue

how is beta testing looking right now ?
can we have a rough estimate at how long it will continue for ?

cheers
ba_al

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quote:
Originally posted by Ba_al
hey Szesejblah Tongue

how is beta testing looking right now ?
can we have a rough estimate at how long it will continue for ?

cheers
ba_al

bump

its very soon going to have to be renamed summer ranged patch Tongue

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The problem is the last couple of months were spent making the game comply with the newest EU regulations regarding online payments. The beta tests are largely completed, you should see the patch soon Wink

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Thank you Szesjez Smile

Knowing what's tripped you up will keep us happy for a while :p

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Thanks for the updates. Looking forward to the patch Smile

Still curious what was meant by "removing dodge from ranged tats"???
I'm not aware of any dodge from ranged tats to begin with... so unless the suggestion is not allowing ranged users to dodge at all (which is retarded) then I have no idea what it's about

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quote:
Originally posted by Szeszej
The problem is the last couple of months were spent making the game comply with the newest EU regulations regarding online payments. The beta tests are largely completed, you should see the patch soon Wink


ok thx szesej im looking forward to it ^^

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Silly you, you didn't know they were talking about fall 2015.
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Maybe Ranged will be harder to dodge? :/

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Ba_al
Viking


Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory
Race in game: Cultist
Clan: DB

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quote:
Originally posted by Demandred
Thanks for the updates. Looking forward to the patch Smile

Still curious what was meant by "removing dodge from ranged tats"???
I'm not aware of any dodge from ranged tats to begin with... so unless the suggestion is not allowing ranged users to dodge at all (which is retarded) then I have no idea what it's about


there is no dodge so shhh..let them remove somethign that dosnt exist instead of removing aomething we actually need/use lol

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in-game-name
underworld: Ba_alzamon
I have a rich caramel filling
Founding father and former leader of ENDBRINGERS

DraGan 15:51 -> the time is never important, only the destination , thats how bal rolls Big Grin
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