Fischkopf
Member
Registration Date: 06-08-2012
Posts: 39
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quality idea, very good! although i did only read the first line or two
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07-23-2013 16:39 |
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has alottttttttt of problems ;p
but if it can be worked out then what a great idea ;P
wouldnt be fun for the lower levels would it? insane dammage would mean it would go for the little ones first ;P killing them instantly
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07-23-2013 16:39 |
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jeikun
Member
Registration Date: 04-05-2009
Posts: 36
Thread Starter
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I was thinking slightly more fun for them than seeing dodges over and over again,
If it has problems you should post them instead of just saying they are here, that's what this kind of thing is about, bring a problem to my metaphorical table and someone maybe able to bring an answer to this.
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07-23-2013 16:41 |
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Deathavan
Junior Member
Registration Date: 10-16-2009
Posts: 17
Location: Florida Race in game: Cultist
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Lets refine it a little and make the boss random as well. This way it has potential to be a easy kill(thus lower lvls would be good) or super hard where only the best players would have a chance.
Also as for rewards why not give all participants a Enormous Chest or something bigger, like we build quests for. This way if someone say lvl 40 was involved in killing the mob they have a chance to find something good without having to be lvl 90. This might add more fun/game play to lower lvls and help keep newbies in the game.
Also make it give pop on the same scale as expos. So if a low lvl guy is involved in the mob he won't get much pop. Sames as if the lvl 90 kills a small boss. This way there will be added bonus for those who end up being the proper lvl to kill the boss.
Maybe rewards can be tweeked a little but I'm a fan of this idea. I don't see many issues with it except the idea of putting stuff on auction. I think even should get an immediate reward.
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07-23-2013 17:14 |
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TheKid
Double Ace
Registration Date: 12-19-2010
Posts: 139
Race in game: Absorber
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sound good XD i like it
__________________ MrSnowman
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07-23-2013 21:41 |
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jeikun
Member
Registration Date: 04-05-2009
Posts: 36
Thread Starter
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RE: Server sized expedition |
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The reason I said added to auction instead of an actual straight up gain is because already there is too much stones in circulation but not enough items,
Throwing more items into peoples hands for free just means more people have lots of stones still keeping the same problem with the game getting new members, the start is just too steep,
If more stones are taken out of circulation (as suggested before so this bit is not mine and will not take any kind of credit for) gives lower people a chance.
Also personally think compared to how the game started we are given too much any way with how it's all going,
The reason i didn't suggest it gives people items but instead adds them to an auction is because otherwise it would just be a once a month souvenir shop, which is not what the game needs =/
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07-23-2013 23:07 |
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Evangelion
The warning machine
Registration Date: 03-01-2007
Posts: 1,131
Location: Poland Race in game: Beastmaster Clan: BoS
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I can see a couple of problems.
First, reading the report would take a couple of weeks due to the amount of people participating and unless they kill the monster in the first round, you might never be able to read them all.
Secondly, it would cause enormous lags. Imagine, everyone's waiting with anticipation for the end of the expo, open the report within 5-10 seconds from the end and the server must make all the calculations, send the report and let everyone open the report at the same time, all within 5 seconds.
And last thing, experience based on damage or level? With that amount of participants would make damage based rewards too overpowered for the top players while level based would mean both nothing for the top and nothing for the bottom of the rankings list.
This idea really needs a lot of tweaking before it's even possible to maybe think about starting to debate the possibility of implementing some of it.
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07-26-2013 06:42 |
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Toyama
Junior Member
Registration Date: 08-21-2010
Posts: 23
Race in game: Absorber
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Despite all possible problems, I like it a lot. Also for Necro
__________________ IGN: Miranda Vykoss
ID#: 24776
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07-29-2013 21:30 |
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