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Unholy Emperor
I AM............dead.


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Registration Date: 05-12-2009
Posts: 381
Location: 7th Quadrant of Outer Space
Race in game: Beastmaster
Clan: BoS

New type of currency Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

A lot of players are now stockpiling stones, some in the excess of 2000 of each type, this is mainly because there aren't many items available to buy.

My proposal is to reward the players who merge items either found or bought from the auctions that then sell to earn stones. And I suggest Merge Points; the amount gained would be a percentage of the stones won from that item.
The player can then spend those points in a special shop to buy merge items for themselves only. Which would work best if randomly generated daily with maybe a special offer at a random hour of the day. They would not be able to add to clan armoury or sell in the auction house unless they merge it with something else.

This would help out a lot of players who are faced with saving for years to afford suffixed jewellery sets. It's not a fun prospect to the game to be thinking at some point I'll have my current set up fully upgraded and I'll have not spend anything for at least 12 months to just afford one piece to a merge IF I'm lucky.

But some people do have the time to merge what others don't have the time to do. It's how I'm on 600ss right now, buying pieces to make a Deadly kilt of the Shepherd, purely to sell because I don't find many valuable items myself and it would be nice to be rewarded for it other than with stones that so many other people have ten times of.

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kraftie
Double Ace


Registration Date: 11-18-2007
Posts: 101
Race in game: Absorber

RE: New type of currency Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Or just create random auctions this will suck away stones solving both lack of item problems and stone problems.

Without any extreme patching, so should be quick and easy to implement

This post has been edited 1 time(s), it was last edited by kraftie: 05-05-2017 16:03.

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Ba_al
Viking


Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory
Race in game: Cultist
Clan: DB

RE: New type of currency Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

well if they create random items same way as found in quests
or the treasure chests etc

we can expect to see market flooded with good club + 1's

so i doubt that would help much Tongue

tbh i say the coding involved in what your asking far-cough is not something the devs would consider for now

they are more interested in the mobile app and id reckon all resources are tied to that

they would have to have some sort of identifier to mark every item created through merge which might involve re-coding the current workflow for merges which is something i doubt their willing to do

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I have a rich caramel filling
Founding father and former leader of ENDBRINGERS

DraGan 15:51 -> the time is never important, only the destination , thats how bal rolls Big Grin

This post has been edited 1 time(s), it was last edited by Ba_al: 05-05-2017 16:08.

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Grizly
Lord


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Registration Date: 11-10-2009
Posts: 276
Location: FarAway - Eastern Europe
Race in game: Absorber
Clan: BC-R/D.B.

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I think the problem is in changes to stone ratio... they just need to keep what it was, and just add mana for decreasing the lvl of stones.

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