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Go to the bottom of this page 1h gun tat 2 Votes - Average Rating: 1.002 Votes - Average Rating: 1.002 Votes - Average Rating: 1.002 Votes - Average Rating: 1.002 Votes - Average Rating: 1.00
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foxy9
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1h gun tat Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

As theres so many new tat ideas coming up i think i'll carry on with 1h gun add on

I know 1h gun has nice choice but i would like to think of one which would help higher players laods + lower players as.

Collector

need high def so hard 4 low players

Gunner

Best for low players but need serious damage t mkae effective so hard 4 lower players

Gangster

Probs best for low players but at higher lvls gunner just destoys it


So im trying here to make new one which will help all way through

Sharpshooter

Required weapon: one-handed gun
Tattoo requirements do not apply to the last tattoo in the path (the experience tattoo):
LEVEL 1 : helmet defence max 5, armour defence max 20, pants defence max 5
LEVEL 2 : helmet defence max 10, armour defence max 30, pants defence max 10
LEVEL 3 : helmet defence max 15, armour defence max 50, pants defence max 15
LEVEL 4 : helmet defence max 30, armour defence max 70, pants defence max 30
LEVEL 5 : helmet defence max 40, armour defence max 90, pants defence max 40


Shooter Instinct (needs better name)

Chance to hit +

Level 1 = 5
Level 2 = 10
Level 3 = 15
Level 4 = 20
Level 5 = 30

Needs name

Critical chance +

Level 1 = 5%
Level 2 = 10%
Level 3 = 15%
Level 4 = 20%
Level 5 = 25%

Shootout Suriver (needs name)

Dodge +

Level 1 = 2%
Level 2 = 4%
Level 3 = 6%
Level 4 = 8%
Level 5 = 10% + Damage increased 1 every 4 levels

Fast reloader

Level 1 = 4%
Level 2 = 6%
Level 3 = 8%
Level 4 = 12%
Level 5 = 18% + 1 attack per round per weapon


I think im going to get loads of abuse. So im ready.

Please try to go easy on me lol

Regards
Foxy

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This post has been edited 1 time(s), it was last edited by foxy9: 09-06-2009 00:45.

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Nemazis
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This seems like you combined all 3 tattoos XD Kinda overpowered since you gave it all 3, as dodge, crit, and extra shot, damage AND hit chance. I'm not really sure you'd be able to make another 1h tattoo, all 3 tattoos already have 2 things they specialize in (save gunman, which is 3, but it IS called the glass cannon for a reason Tongue ), making another, the only choice would be giving all of those bonuses but weak (which is still overpowered IMO) or giving it something completely different.

BUT, it's WAY better than that 2h one, seriously, the 2h gun one was just stupid -.-


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This post has been edited 1 time(s), it was last edited by Nemazis: 09-06-2009 01:32.

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foxy9
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Ok how is it looking atm
Plz could, Mortis, Diablo and Dooz leave there views and give me more ideas thx

Shooter Instinct (needs better name)

Damage +

Level 1 = 1
Level 2 = 3
Level 3 = 5
Level 4 = 7
Level 5 = 10

Needs name

Critical chance +

Level 1 = 2%
Level 2 = 4%
Level 3 = 6%
Level 4 = 8%
Level 5 = 10%

Shootout Suriver (needs name)

dodge against melee +

Level 1 = 2%
Level 2 = 4%
Level 3 = 6%
Level 4 = 8%
Level 5 = 10% + 10 chance to hit


Fast reloader

Level 1 = 4%
Level 2 = 6%
Level 3 = 8%
Level 4 = 12%
Level 5 = 18% + 1 attack per round per weapon

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This post has been edited 1 time(s), it was last edited by foxy9: 09-06-2009 14:34.

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OTNC
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names:

killer instinct
Headshot artist
Athlete
Nimble fingers?

Big Grin




also, tattoo seems balanced enough. I like Big Grin



*seal of approval*

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This post has been edited 2 time(s), it was last edited by OTNC: 09-06-2009 01:55.

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Raxis
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quote:
Gangster

Probs best for low players but at higher lvls gunner just destoys it


Oh how I wish i had my old account still to prove you wrong. The gangster is an inbetweener, geared towards either defnding, such as against melee, or attacking, such as expos ect.

You can use two types of set up with it.

----

Personally I don't like this idea. If you want to make a good 1H gun tat why not make a pure 1H gun tank (Unlike collector which is a 1H gun AND range user.

This is sort of... unbalanced. Taking part of all three and merging them... just doesn't feel right.

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foxy9
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ok raxis, u try and come up with a only guns collector then post here =)

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Raxis
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I've suggested a lot of ideas on this forum before. You'll probably find a few in game system. Gimme a day to balance it. So that it wouldn't obsolete the collector

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foxy9
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ok and thx cubic for the approval and i like your names except the athelete one, i think something else needed like lightining reflexs

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OTNC
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i liked athlete... :'(

how about :
Fast reactions
Lightweight
Sprinter
Light Tread

etc.

I like thinking up names Big Grin

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diablo
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You have a strange way of thinking. All 3 1h guns tattoos are good. Collector becomes useful at higher levels when you have loads of defence.
Gunman and Gangster are well balanced and in my opinion doesn't need tweaking.

What you suggested has defence, damage, extra attack, chance to hit and dodge. OWERPOWERED!!!!!!!
It is more a wish than a serious suggestion.

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foxy9
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ok diablo thx 4 the honesty, i'll some more tweaks then =)

As i said only blueprint, if anyone can give me some help with few of probs it would help =)

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Pops
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quote:
Originally posted by diablo
You have a strange way of thinking. All 3 1h guns tattoos are good. Collector becomes useful at higher levels when you have loads of defence.
Gunman and Gangster are well balanced and in my opinion doesn't need tweaking.

What you suggested has defence, damage, extra attack, chance to hit and dodge. OWERPOWERED!!!!!!!
It is more a wish than a serious suggestion.


i agree with diablo. a high defence tatoo with crit chance, added chance to hit and extra damage.... extremely overpowered and the fact that it has "max defence" requirements, which are pretty high anyway, means anybody could get hold of 2 legendary 2 handed guns and pretty much dominate with very little effort and basic equipment.


maybe if you take out the +1 damage per 4 character levels and replace it with a finite amount of damage (+15) just as an example and serverely reduce the crit chance to 10% it would be more balanced. youd need mortis, diablo and dooz to create a more accurate picture of what would be balanced

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foxy9
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ok thx, im working on it again atm

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KratosGod_Of_War
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Wouldnt you have loads of attacks in the end of the round?

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foxy9
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quote:
Originally posted by foxy9
Ok how is it looking atm
Plz could, Mortis, Diablo and Dooz leave there views and give me more ideas thx

Shooter Instinct (needs better name)

Damage +

Level 1 = 1
Level 2 = 3
Level 3 = 5
Level 4 = 7
Level 5 = 10

Needs name

Critical chance +

Level 1 = 2%
Level 2 = 4%
Level 3 = 6%
Level 4 = 8%
Level 5 = 10%

Shootout Suriver (needs name)

dodge against melee +

Level 1 = 2%
Level 2 = 4%
Level 3 = 6%
Level 4 = 8%
Level 5 = 10% + 10 chance to hit


Fast reloader

Level 1 = 4%
Level 2 = 6%
Level 3 = 8%
Level 4 = 12%
Level 5 = 18% + 1 attack per round per weapon



I edited here instead of quoting, oops

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Raxis
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quote:
Gunman and Gangster are well balanced and in my opinion doesn't need tweaking.


Agreed there Diablo. Each one has it's own uses, strengths and weaknesses.

The only thing I would like to see, is a HP tank (not like the collector) with bonus HP and regen as opposed to a damage boost. I'm working on the idea now. Something that's severely different from what we already have.

I still think your idea is unbalanced. Though it#s better than it originally was

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