Patch 1.1 |
Gendibal
Viking
Registration Date: 03-17-2007
Posts: 561
Location: Lancashire, UK
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Don't be silly, the admins test it all on the Polish servers then implement it here afterwards ..... because of course 'if it works on the Polish servers, then it is usre to work here' (NOT!)
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03-02-2008 17:13 |
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Evangelion
The warning machine
Registration Date: 03-01-2007
Posts: 1,131
Location: Poland Race in game: Beastmaster Clan: BoS
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Well, as far as I remember they have their own test server and the tests are closed so not everybody can test the new updates.
They usually implement new patches on polish servers several hours before the english ones. If during those several hours there are some complications then the implementation of the patch here is postponed.
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03-02-2008 17:30 |
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GrimTale
Double Ace
Registration Date: 12-03-2007
Posts: 126
Location: England Race in game: Cultist Clan: S.H
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Sorry if this has already been answered but..
The new races arcana it says +7 damage after hp below 35% 40bp/level
If i do level 2 of it, does it make it +14 damage when hp is below 35% or does the damage stay the same, but the hp bit goes up to 40% or what?
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03-08-2008 12:19 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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quote: |
Originally posted by GrimTale
Sorry if this has already been answered but..
The new races arcana it says +7 damage after hp below 35% 40bp/level
If i do level 2 of it, does it make it +14 damage when hp is below 35% or does the damage stay the same, but the hp bit goes up to 40% or what? |
I would say that the effect will stack, so level 2 would grant +14 damage when HP<35%
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03-08-2008 17:36 |
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GrimTale
Double Ace
Registration Date: 12-03-2007
Posts: 126
Location: England Race in game: Cultist Clan: S.H
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Not bad then. Would mean i can add on 35 damage when hp is that low.
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03-08-2008 18:19 |
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HellsAngel
Newbie
Registration Date: 02-21-2008
Posts: 9
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it doesnt really matter wat any of it does to be honest, this game takes to long to get anywhere. maybe the top players will continue playing, but us lower rankedare getting fed up chasin unrealistic aims.... not every1 can be arsed to play online games 24h a day (even if we did we will never have a chance to get top) this isnt a skill based game its just time consuming!!! and frankly im fed up so im leaving.
By the way the makers ov this game are wankers and will never change anything to make this more enjoyable as long as they make money out of it. was a fun game to start with but i realised flaws that only us gamers realised and im finaly guna stick my middle finger up and fuck off.
wont suprise me if they delete this tab lol
(no offence intednded just frustrated)
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03-11-2008 22:59 |
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DarkOne
Lord
Registration Date: 11-12-2007
Posts: 359
Location: Germany Race in game: Absorber Clan: BoS
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another one
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03-12-2008 01:09 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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Nothing new yet, but as soon as I get more information it'll be posted here.
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03-21-2008 10:54 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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04-01-2008 08:46 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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The ranged people fight first!
How DARE logic be applied when the status quo suited my style of play better
Don't worry Diablo! I'm still working on my Dodging Bullets tattoo
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04-01-2008 15:26 |
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galahad
Newbie
Registration Date: 04-01-2008
Posts: 1
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Guns 2h - +1attack, dmg +20%
Guns 1h - chance to hit *1,35, dmg +30%
Melee 1h - critical strike +10%, dodge +5%
Melee 2h - critical strike +25%, chance to hit *1,25
Ranged - critical strike chance *5
i think that two melee is very good guns 1h very weak
)
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04-03-2008 09:55 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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@ galahad: What did you expect? A balanced patch? LOL
I explained earlier that one and two handed melee weapons are superior to guns or ranged. +30% damage on Scorpio? Oh, thanks!
Scorpio (+5)
One-handed gun
Damage: 8 - 20
Legendary Scorpio (+5)
One-handed gun
Damage: 10 - 26
Melee 1h - critical strike +10%, dodge +5%
Melee 2h - critical strike +25%, chance to hit *1,25
Just imagine Blodsugare, Vlade or Cezarz with Legendary weapons.... and of course +1 attack for Beastmasters.
Oh, and thanks for the new Cultist arcana. Its nice and pointless.
PS: Why bother, by the time the patch will be ready half of the people here will be gone anyway.
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04-03-2008 13:26 |
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GrimTale
Double Ace
Registration Date: 12-03-2007
Posts: 126
Location: England Race in game: Cultist Clan: S.H
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Ranged - critical strike chance *5
ok this totally sucks for 2 reasons:
1. ranged only get 1 bonus where every other weapon gets two
2. if anything ranged need a damage bonus because no parameter increases it's damage.
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04-05-2008 13:06 |
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Mlarinon
Triple Ace
Registration Date: 01-27-2008
Posts: 220
Location: France Race in game: Beastmaster Clan: TDK
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If not damage, ranged would need an even higher defense avoid (instead of 1/4th maybe 1/6th).
Because really, before the bonuses I was really thinking of going for hunter's tatoos. But as I am a beastmaster (and adding one attackif you weapon does fez damage is not all taht useful at high level) from these bonuses I will definetely go back to my first idea of blacknight (I don't like one handed, it is too common)
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04-05-2008 13:15 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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quote: |
Originally posted by Mlarinon
If not damage, ranged would need an even higher defense avoid (instead of 1/4th maybe 1/6th). |
That would make it actually less
5 times more critical chance seems good enough to me, but I didn't use ranged for a long time.
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04-05-2008 15:57 |
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Artoir.
Avenger
Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland Race in game: Beastmaster Clan: V13
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Now really, I'm hoping someone's going to say "You're wrong, you missed.."
But
Am I correct in reading
The new arcana for absorber is this:
Absorber= additional expedition arcana.
ABSORBER'S ARCANA IS USELESS IN EXPEDITIONS!!!
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04-06-2008 20:47 |
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Artoir.
Avenger
Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland Race in game: Beastmaster Clan: V13
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Aaaah ok
I misunderstood.
I was under the impression we got extra Silence of Blood for expos
I hope it's damn good, with BM getting an extra attack we deserve something of significance
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04-06-2008 21:07 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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Mwhahahahaha!
What is your meagre Absorber arcana going to be that will surpass an extra shot with a Sniper Rifle in an Expo?
I'll tell you what! Reduces monster defence (expedition only). It's only a guess, but if it is that then when it comes to Sniper Rifles we would still rule, but you can actually use other weapons then. Hunting Rifle ftw!
Another possibility would be absorbing Agility and Perception (expo only) at great expence but it would a) close the gap between you, b) make an Absorber essential for any expo team, and c) make Absorber teams ooze pure win on an expo.
You watch though, it'll be something crappy and near useless even if it is better then nothing. But then, I'm not on the dev team (although maybe I should be...).
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04-07-2008 00:55 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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It can't be worse than Cultist's 'Searing Blood'
Thoughtcatchers will finally get better in expos and sieges, Beastmasters will be only beatable by absorbers (with blood) and cultists will entertain the server with 200 damage in first round and no regeneration
Furthermore, once we (or they) get legendary weapons nobody would dare to say the name Vlade without fear, Blodsugare will become a semi-god and I will be shooting my guns on ranged players because they can't increase damage. Sounds good
BTW, can we expect the patch before christmas?
(am I in a jolly mood today...)
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04-07-2008 11:15 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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You just saw what the 1.0.1 means for you ;P
How happy will you be if an expo mob drops a naturally perfect Uzi? Perfect is possible on the higher expeditions and with a higher drop rate...
Back on topic before Evan catches me again: the more I think about the lack of Race bonus for Beastmaster the more annoyed I get. Have we been written off as melee only now? I know I was the one who pointed out the expo potential but I expect the nancy-boy-easy-level-player Absorbers new arcana to rain on that parade.
Thoughtcatchers have high luck. Better item drops, better chances it riches. With a better arcana they can now make full use of it too.
Cultists have a luck bonus too and a Blood Point boost for their good arcana (I'm going to watch and see with this new one. I reckon you can build around it as a ranged 'kill anything').
Absorbers get everything before us AND a health boost. Although I'm sure when we're all level 100 we'll all level out and can make up for lost time in 5 years or so.
And what bonuses will the new race get?
So what about us? We getting handed the golden ticket of melee but can't keep up with the other races to use it? And remember we do well in ambushes off our sickening strength which the new attack castrates.
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04-07-2008 13:44 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Not melee only. Imagine Zeruel with 4 attacks with a Shotgun (while keeping his deadly criticals).
If there would be a new server opening I would do something similar to Zeruels charaxcter but with 1h guns and collector tattoos.
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04-07-2008 22:14 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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Whoops! Misconstrued my arguement. I meant Ambushes in general handed to us on a platter.
I was wondering just how much this arcana is worth if we don't get anything else while the other races get an even greater boost on top of their head start.
Are we that dangerous people NEED the head start? Storywise I suppose it suits the fact we're feral mentals. We're still working out which end of the stick is pointy while everyone works on building their empire.
Then when we finally work it out we eat them
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04-08-2008 00:26 |
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GrimTale
Double Ace
Registration Date: 12-03-2007
Posts: 126
Location: England Race in game: Cultist Clan: S.H
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So Dev's ... any chance you'll be telling us what the new races traits are going to be??
Yeah we aren't getting the patch on our server yet, but it'd be nice to know everything about the new race so we can start to ponder if we would want to change it.
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04-17-2008 22:47 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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NEW RACES
In the second act your char will be able to grow in power and aquire new arcana, but you'll have to find out how to do it. Smile
Cursed one= vampire race which originates from Carpatian Mountains. It is said that the creator of it was Vlad Drakos, croatian reeve who wanted to hide his repulsive appearance by burying himself far away from people where he was changed by one of the elder vampires. All of his descendants take after his strange mutations which change them into hideous beasts.
Nighthunter - 1 perception/20bp
Deathbreath - +7 dmg when HP<35%, cost 40bp/lvl
Horror - both sides have 0 reputation and 0 charisma during the fight. Cost 80 bp. You are immune to the Punishment effect. (max 1 lvl)
It's in the first post.
If you mean raciat traits as far as I know they are unknown.
How about : luck +5 chance for critical hit +5% ?
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04-18-2008 02:41 |
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GrimTale
Double Ace
Registration Date: 12-03-2007
Posts: 126
Location: England Race in game: Cultist Clan: S.H
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quote: |
Originally posted by diablo
If you mean raciat traits as far as I know they are unknown.
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That's what i meant, if it's getting tested on polish server then they must know the racial traits, wondered if you could tell us.
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04-18-2008 16:48 |
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Artoir.
Avenger
Registration Date: 02-24-2008
Posts: 1,111
Location: Ireland Race in game: Beastmaster Clan: V13
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Just pondering, for those of you over the level 50 mark, who will be going to the second act straight away?
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04-20-2008 14:57 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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just wondering, im not sure if this has been asked yet, bet do we no a date for when this patch is going live yet?
also in the second act will the other races get additionel racial traits, like the races on the second french server?
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04-20-2008 15:41 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Since the date was not announced yet, we dont know.
A good question with the racial traits.
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04-20-2008 15:55 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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quote: |
Originally posted by Artoir.
Just pondering, for those of you over the level 50 mark, who will be going to the second act straight away? |
I guess i will
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04-24-2008 08:51 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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we dont know when the tests will be or when the implementation of the patch in the uk will be
but ne ideas what the new absorber arcana will be or is that still being thought up?
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04-26-2008 16:01 |
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Aidensixx
Lord
Registration Date: 02-22-2008
Posts: 376
Location: UK Race in game: Cultist Clan: BoS
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cheers for tht
ok then ill keep an eye out for it then
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04-26-2008 17:31 |
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Cthulhu
Viking
Registration Date: 11-29-2007
Posts: 726
Location: UK Race in game: Absorber Clan: HL
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Szeszej, any news on the testing / release date?
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05-02-2008 08:30 |
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