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Go to the bottom of this page new 2 handed gun build 3 Votes - Average Rating: 10.003 Votes - Average Rating: 10.003 Votes - Average Rating: 10.003 Votes - Average Rating: 10.003 Votes - Average Rating: 10.00
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darc
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new 2 handed gun build Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ok trying to make a new 2 handed gun setup with an ak.

the biggest problem being get the crit up and damage up.

am thinking twisted set is a must.

also thinking light/flexable elvish cape of cobra/assasian/deathsower

but am stuck on shorts I would go for sun or shephard since a ak lacks any to hit or perception.

any advice

This post has been edited 1 time(s), it was last edited by darc: 05-27-2011 16:37.

05-27-2011 15:10 darc is offline Search for Posts by darc Add darc to your Buddy List
demonfury v2
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shepherd is a must mate, although id say kilt as apposed to shorts? at p+1 theres gonna be a nice damage boost for you there, with an ak vs low toughness mobs (sphinx and such) youll deal STUPID amounts of damage, just a normal P+1 kilt will work for ambushes though tbh mate, youll own melees with that setup

if you need to see a decent gunner setup for beating melee players in ambush, pm me in game and ill send you my kit, give you some sort of idea where to aim Smile

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05-27-2011 20:38 demonfury v2 is offline Search for Posts by demonfury v2 Add demonfury v2 to your Buddy List
Democratic
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Yeah if you're going for legendary ak, then it's pretty straight forward.

hawk or twisted set.
p+1 bandanna of sheperd/precog
p+1 kilt of sheperd
p+1 light cape // g+5 light cape of cobra to start, then deathsower.

that should pretty much put you at a good place with insane damage.

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Foxy
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quote:
Originally posted by Democratic
Yeah if you're going for legendary ak, then it's pretty straight forward.

hawk or twisted set.
p+1 bandanna of sheperd/precog
p+1 kilt of sheperd
p+1 light cape // g+5 light cape of cobra to start, then deathsower.

that should pretty much put you at a good place with insane damage.


*Cough* P+1 elvish cape 29% crit *Cough*

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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
05-27-2011 21:44 Foxy is offline Search for Posts by Foxy Add Foxy to your Buddy List
darc
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so with my tat and if I could mange it elvish cape that would a 54% crit chance but is there a short prefix that gives crit.

ive already got a horned mask of precog and a leg ak. just working on the rest.
05-27-2011 23:47 darc is offline Search for Posts by darc Add darc to your Buddy List
Foxy
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quote:
Originally posted by darc
so with my tat and if I could mange it elvish cape that would a 54% crit chance but is there a short prefix that gives crit.

ive already got a horned mask of precog and a leg ak. just working on the rest.


No legs, just go with kilt of shep at P+1, or kilt of sun as you have a higher def limit than use 1h gunners, decent def at a cost of a little percept but can be very worth it.

For head go Leg bandanna of caution aswell, use the def capabilities if though small of the sniper tat, shep again has more percept but you can get away with 50 def on head so caution is best, then after that Prego as you can use with hawk's, high percept and you get decent def gear

Perfect bandanna of caution/prego +1
Perfect elvish cape +1 (of assassin later)
hawk's set, twisted set for attacks on melee and maybe range (only chains and sigs, braces and tie for twisted def kit)
Perfect kilt of sun +1
Leg Perfect ak 47

TBH that set up looks nice but I stronly recommend if you have a sniper set up to keep your leg sniper aswell. Basi's and Anubis will hate you for it Wink

Keep the gear low in str catergory like im planning with my 1h gun set up as it gives you more freedom with ur hawk's and twisted jewelery, apparently P+2 hawk's gives 2 dmg every 4 atts Wink

GL and im really looking forward to what you make

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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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grind
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RE: new 2 handed gun build Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

In my opinion you should build sets to target particular player or mobs.
So if you go vs sniper in high per setup maybe the ak47 is a bad idea.
I'd make an antimelee setup this way, can be very effective but try to use stuff giving you extra damage or ak 47 will work worse than sniper rifle.
If you target melee fighter you don't need perception from items, your basic one +tatoo bonus will be enough to hit, so a kilt of incas is working better than a kilt of sheperd once you fulfill str requirements.. and so on ;p

Keep in mind 3 things:
easiest way to rise damage is p+1 stuff

once you have the proper lvl and jewels to rise the good stats you should get prefix and suffix rising damage and criticals and or damage, the higher the lvl the better stuff you can use..

you won't be able to kill high lvl melee players without dodges, no matter the weapon you are using.. so twisted may be the better solution unless you wont to try weird tiger setups (still nobody using it but at high lvl it can work properly and you get dodge+crits) but you need huge lvl to use pref +suff p+1 stuff or it won't work.
I never saw a gunner using similar setup, maybe I'll try it out one day ;p
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Undivisible
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RE: new 2 handed gun build Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by grind
If you target melee fighter you don't need perception from items, your basic one +tatoo bonus will be enough to hit, so a kilt of incas is working better than a kilt of sheperd once you fulfill str requirements.. and so on ;p
How about P+1 kilt of silent moves? It's much cheaper, lighter, and still quite effective.

quote:
Originally posted by grind
you won't be able to kill high lvl melee players without dodges, no matter the weapon you are using.. so twisted may be the better solution unless you wont to try weird tiger setups (still nobody using it but at high lvl it can work properly and you get dodge+crits) but you need huge lvl to use pref +suff p+1 stuff or it won't work.
I never saw a gunner using similar setup, maybe I'll try it out one day ;p
I was thinking recently about gunners siege setup that would give good initiative, and survivability, but insane stuff would be necessary :/
P+1 tigers bandana of preco
P+1 tigers cape of deathsower
P+1 tigers kilt of shepherd(or P+1 shorts if you need better initiative)
G+5/P+0 dancing amulet/xxx of levitation
2x g+5/p+0 dancing ring/xxx of the bat
leg P+0 ak-47/hunting rifle/scorpios

this setup only lacks an edge against best rangers with sufixed hawks jewellery.

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05-28-2011 12:27 Undivisible is offline Search for Posts by Undivisible Add Undivisible to your Buddy List
Foxy
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RE: new 2 handed gun build Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

quote:
Originally posted by Undivisible
quote:
Originally posted by grind
If you target melee fighter you don't need perception from items, your basic one +tatoo bonus will be enough to hit, so a kilt of incas is working better than a kilt of sheperd once you fulfill str requirements.. and so on ;p
How about P+1 kilt of silent moves? It's much cheaper, lighter, and still quite effective.

quote:
Originally posted by grind
you won't be able to kill high lvl melee players without dodges, no matter the weapon you are using.. so twisted may be the better solution unless you wont to try weird tiger setups (still nobody using it but at high lvl it can work properly and you get dodge+crits) but you need huge lvl to use pref +suff p+1 stuff or it won't work.
I never saw a gunner using similar setup, maybe I'll try it out one day ;p
I was thinking recently about gunners siege setup that would give good initiative, and survivability, but insane stuff would be necessary :/
P+1 tigers bandana of preco
P+1 tigers cape of deathsower
P+1 tigers kilt of shepherd(or P+1 shorts if you need better initiative)
G+5/P+0 dancing amulet/xxx of levitation
2x g+5/p+0 dancing ring/xxx of the bat
leg P+0 ak-47/hunting rifle/scorpios

this setup only lacks an edge against best rangers with sufixed hawks jewellery.


Biggest prob (other than the fact that that is near impossible to make =P) is the str

P levi isn't giving enough str needed for P+1 cape o ds probs nm tigers of ds

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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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Undivisible
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When a player reaches the level when he can wield tigers cape of deathsower, amulet of levitation is just about enough Wink , good training (like this one: If you are brave demonstrate your training ) is essential.

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05-28-2011 20:03 Undivisible is offline Search for Posts by Undivisible Add Undivisible to your Buddy List
darc
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well you can do what grind did and make a legendary set :*)
05-28-2011 23:21 darc is offline Search for Posts by darc Add darc to your Buddy List
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quote:
Originally posted by darc
well you can do what grind did and make a legendary set :*)


What grind failed to tell you is it took him over 8 months for each piece Smile

And a leg tigers of DS IS NOT easy to make... i own the only non leg one on the server and that took me 6 months to create.

Legendary would help alot though requirements wise but it makes getting the items alot harder.

Ideally an AK build is for killing bunkers as against a sniper you would struggle to hit Smile

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darc
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well if its worth doing might aswell do it right.

and gettimg a suffixed twisted set going to take ages anyway.
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i know this can be a new post but:
How about deadly set on 2HGun?

i see many expo results and most player have legendary sniper 3x250-300 damage and high players have 5x400... but no one use a complete set...

do you know someone who try a deadly set?

there must be 7 attacks?!?!? + 2 from solar Smile = 9 attacks Wink x 450 damage

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maybe complete deadly set (g+5 iirc) loses its damage bonus and gives another attack instead.

and it will have insane requirements

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