New Tattoo for "ranged" of vengeance |
Grizly
Lord
Registration Date: 11-10-2009
Posts: 276
Location: FarAway - Eastern Europe Race in game: Absorber Clan: BC-R/D.B.
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New Tattoo for "ranged" of vengeance |
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Please post only advantages or disadvantages, i know admins says no more tattoo, but let me dream about this
Where is origin for this tattoo ?
I like vengeance prefix for ranged weapons but we can't use them because of minimum defence requirements for tattoo, melee and gunners can use 0 items defence but ranged not!
Tattoo Name:
Falconer - i know it's stupid name
Required weapon: Ranged weapon
Tattoo requirements:
LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0
Characteristics (for maximum LVL tattoo):
Hawks heights - Chance to Hit + 80
Falcon power/speed - Weapons damage +11 / 1 additional attack (like on Berserker or Monk, 1 additional attack will be nice)
Immortal Skin - Character Defence +120, HP or base PH -10%
Horus - 18% experience aura
Paths and tattoo Names are random selected from google so they can be edited anytime, what about bonuses?
EDIT:
Sorry forgot about item defence requirements...
and i don't see the comments
__________________ Grizly: Love Easy mode Games
This post has been edited 1 time(s), it was last edited by Grizly: 01-22-2012 08:51.
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01-22-2012 00:15 |
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Grizly
Lord
Registration Date: 11-10-2009
Posts: 276
Location: FarAway - Eastern Europe Race in game: Absorber Clan: BC-R/D.B.
Thread Starter
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Please do not consider as multipost.. text is too large for 1 space |
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Some calculation for vengeance use... combined with solar and hawk's
Armor bonuses + Solar + Heavy Crossbow of Reaction (More stats, more damage but less HP in attacks)
Agility: 125
Perception: 160
Criticals +85 %
Chance to hit +44 == 14 perception
Damage 6 x [91 - 156] + 112 (items) + 13 (solar set) = [216 - 281] + 8 for maximum damage
Total damage = 6*med[216 - 281]*1.85*3.5 = 6*249*1.85.3.5 = 9673.65 *15%
Armor bonuses + Hawk + Heavy Crossbow of Vengeance (Less stats, less damage but nice HP boost in attacks)
Agility 97
Perception 89 (+56 = 145)
Criticals + 40%
Chance to hit + 170 == 56 perception
Damage 4 x [124 - 189] + 112 (items) + 25 (hawk set) = [261 - 326] + 8 for maximum damage
Total damage = 4*med[261 - 326]*1.4*3.5 = 4*294*1.4.3.5 = 5762.48 *15%
Armor bonuses + Solar + Vengeance
Agility 97
Perception 95 (+56 = 151)
Criticals + 40%
Chance to hit + 170 == 56 perception
Damage 6 x [124 - 189] + 112 (items) + 13 (solar set) = [249 - 314] + 8 for maximum damage
Total damage = 6*med[249 - 314]*1.85*3.5 = 6*282*1.4*3.5 = 8290.8 *15%
(for absorbers 85% crits = 10955.7*15%)
Shurikens: difference between reaction and vengeance is 33 damage
Base solar Reaction(P ~40 + 17) = min 57 damage
Total Damage 13 * (57 + 112 + 13) * 1.85 * 2.7 = 11818.17
Base Hawk Vengeance(P ~40 + 50) = min 90 damage
Total Damage 11 * (90 + 112 + 25) * 1.40 * 2.7 = 9438.66
So what do you think now?
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Items and sets bonuses:
Perfect Deadly Bandanna of Precognition (+1)
Helmet (Only for males) Defence: 27
Effects: minimum damage of all weapons +5, maximum damage of all weapons +8,
APPEARANCE +17, PERCEPTION +34, damage of all weapons increased by 1 for every 4 levels,
chance to hit with melee weapons -73, TOUGHNESS -10, all weapons damage +14
Perfect Elvish Cape of the Death Sower (+1)
Armour Defence: 28
Effects: REPUTATION +19, AGILITY +70, TOUGHNESS +16,
damage of all weapons increased by 1 for every 4 levels,
chance for critical hit +29 %, defence +14, all weapons damage +18
Perfect Elvish Kilt of the Shepherd (+1)
Pants (Only for males) Defence: 25
Effects: APPEARANCE +19, AGILITY +27, LUCK +4,
damage of all weapons increased by 1 for every 4 levels,
defence increased by 1 for every 4 levels, defence -18, PERCEPTION +28,
TOUGHNESS -5, chance to hit with melee weapons -35
Legendary Perfect Heavy crossbow of Reaction (+2)
Two-handed ranged weapon Damage: 91 - 156
Effects: Chance to hit +44, attacks per round: 4, chance for critical hit +56 %,
ignores 92 % of your opponent`s defence, PERCEPTION +29, AGILITY +28, weapon damage +17,
chance to hit increased by 30 %, overall weapon damage +15 %
Legendary Perfect Heavy crossbow of Vengeance (+2)
Two-handed ranged weapon Damage: 74 - 139
Effects: Chance to hit +~180, attacks per round: 4, chance for critical hit +11 %,
ignores 92 % of your opponent`s defence, PERCEPTION -36, weapon damage +~50, items defence = 0
chance to hit increased by 30 %, overall weapon damage +15 %
Perfect hawk set:
damage of all weapons increased by 1 for every 4 levels, dodge +6 %
Perfect Hawk`s Chain
Effects: REPUTATION +43, PERCEPTION +23
2 x Perfect Hawk`s Signet
Effects: REPUTATION +19, APPEARANCE +3, PERCEPTION +20
Perfect Solar +1 set:
Additional 2 attacks with every weapon, all weapons damage +13, items defence = 0
Perfect Solar Chain (+1)
Effects: CHARISMA -5, REPUTATION +20, APPEARANCE +23, PERCEPTION +27
Perfect Solar Signet
Effects: REPUTATION +10, APPEARANCE +13, PERCEPTION +21
Armor Bonuses LVL 100 Player:
Agility: 0 (head) + 70 (armor) + 27 (kilt) = 97
Perception: 34 (head) + 0 (armor) + 28 (kilt) = 62
Minimum Damage: 5+14+25 (head) + 18+25 (armor) + 25 (kilt) = 112
Criticals +29 %
Hawk set:
Agility: 0
Perception: 63
Minimum Damage: 25
+ Reputation Bost and 6% dodge
Solar Set:
Agility: 0
Perception: 69
Minimum Damage: 13
+ 2 aditional attacks
Weapons:
Reaction:
AGILITY +28
PERCEPTION +29
Criticals +56 %
Chance to hit +44
Damage 91 - 156
Vengeance:
AGILITY +0
PERCEPTION -36
Criticals +11 %
Chance to hit +~170
Damage 124 - 189
__________________ Grizly: Love Easy mode Games
This post has been edited 1 time(s), it was last edited by Grizly: 01-22-2012 10:42.
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01-22-2012 10:36 |
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