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----- Item Quality Order List (http://forum.bloodwars.net/thread.php?threadid=29567)
Posted by Philly on 03-05-2012 at23:17:
Item Quality Order List
Here is a list of all item prefix/suffix/base pieces in order of quality. Thought this might help all the mergers out there, also the ones trying to put a price on items found.
in order of:
ARMOUR
HELMET
PANTS
JEWELERY
1H MELEE
2H MELEE
1H GUNS
2H GUNS
2H RANGED
BASIC ITEMS
Prefixes/Suffixes
Armour prefix
strengthened > studded > regal > light > scaled > field > battle > flexible > bloody > hunters > shamanistic > bullet proof > tigers > elvish > runic > deadly
Armour suffix
thief > apprentice > guard > strongman > addict > fencer > assassin > guardsman > cobra > turtle shell > dodges > looter > master > adrenaline > centurion > toughness > caligula > death sower > speed > orchid
Helmet prefix
hardened > strengthened > helpful > decorative > elegant > horned > malicious > lazy > deadly > battle > magnetic > bloody > artistic > bullet proof > shamanistic > tigers > assault > runic > ritual
Helmet suffix
wanderer > caution > durability > shepherd > addict > protection > senses > prophet > punishment > gladiator > blood > turtle shell > sun > adrenaline > precognition > dragon scale > power > magic
Pants prefix
short > quilted > light > strengthened > velvet > studded > bullet proof > flexible > splinted > shamanistic > bloody > elvish > tigers > panzer > compound > runic > deadly
Pants suffix
rogue > smuggler > addict > strongman > silent moves > dodges > secrecy > sun > arms dealer > shepherd > shadow hunter > snake > incas > scout > night
Jewelery prefix
copper > silver > emerald > golden > platinum > titanium > ruby > dignified > cunning > ursine
hard > astral > elastic > cardinals > necromancers > archaic > hypnotising > dancing > animal > diamond > vengeful > twisted > plastic > insidious > solar > arachnid > hawks > black
Ring suffix
misdemeanour > beauty > authority > strength > genius > wisdom > hard skin > werewolf > art > accuracy > youth > fox > luck > blood > bat > concentration > levitation > guile > madman > easiness
Amulet suffix
misdemeanour > beauty > authority > genius > strength > wisdom > hard skin > pilgrim > werewolf > accuracy > art > youth > luck > blood > talent > concentration > levitation > guile > madman > easiness
1h Melee prefix
sharp > serrated > bony > reinforcing > crystal > mystic > light > cruel > friendly > biting > caring > shining > venomous > murderous > poisoned > cursed > agile > antique > fast > demonic
1h Melee suffix
leader > cult > pain > authority > agility > power > plague > courage > hitting > ancestors > conqueror > vengeance > contusion > valour > precision > blood > horseshoe > suicide > dracula > skill > clan > emperor
2h Melee prefix
expensive > sharp > crystal > serrated > broad > cruel > mystic > reinforcing > biting > light > heavy > poisoned > radiating > shining > caring > venomous > murderous > cursed > agile > antique > demonic
2h Melee suffix
betrayal > ruse > pain > gambler > lead > power > inquisitor > bloodsucker > conqueror > authority > vengeance > plague > horseshoe > autocrat > blood > basilisk > suicide > dracula
2h Ranged suffix
long range > perfection > precision > vengeance > reaction > dryad > fire rate > wolf
Base Items
Helmets
cap > hard hat > helmet > mask > circlet > balaclava > hat > headband > bandanna > crown
Armours
shirt > jacket > suit > vest > corset > cape > tailcoat > chain mail > plate mail > full plate mail
1h Melee
club > knife > dagger > knuckle-duster > sword > rapier > kama > axe > wakizashi > thunderfist
2h Melee
mace > crowbar > two-handed sword > two-handed axe > flail > scythe > pike > halberd > katana > chainsaw
1h Guns
glock > beretta > uzi > magnum > desert eagle > mp5k > skorpion
2h Guns
hunting rifle > semi-automatic sniper rifle > sniper rifle > AK-47 > Fn-fal > shotgun > flame thrower
2h Ranged
short bow > bow > shuriken > long bow > crossbow > throwing knife > composite bow > javelin > pilum > throwing axe > heavy crossbow
Posted by FlashAOD on 03-06-2012 at07:10:
I like it. But how do you know this? Is this just something you've been looking at for a while? Or do you have solid proof of this order
Posted by Philly on 03-06-2012 at09:31:
The proof lies in the merge list, that's how I put most of it together. for example, suit + vest = corset, platinum + titanium = ruby, rogue + smuggler = addict etc. had to start making a list when I wanted my assault circlet of adrenaline
thought I would finish it off for everyone else who needed it.
Posted by Paranoia on 03-06-2012 at10:58:
This list is common knowledge to the older mergers. Grind has had this list for the last two years. Its very good work and it is very useful and once people know how to use it its much more useful than the merge list.
Merging has all of its basis in maths as rohlikus pointed out to me years ago
Posted by Nemazis on 03-06-2012 at12:10:
Well I've already found and listed the merges that I required, but this looks interesting.
I know this is a long shot, but you said "Once people know how to use it". Mind explaining how this works? Because this all seems like jibberish to me, unless it's ordered in shop sell price or something... which seems unlikely, and useless to me. I know shop selling price dictates the quality of the prefix/suffix often, but I fail to see how it dictates what two things will merge to.
Posted by grind on 03-06-2012 at13:51:
Oh, it has many interests, first one was find out the missing merges in the merge list when it was still incomplete or wrong or people were keeping it secret..
Then it helps you merge nice items out of crap, since it has interest properties..it is simply a way to put naked the way designers conceived merges..
And finally it is graphic, if you know how to use it you don't need the other list for merge, and this is much quicker, extremely useful when you are merging an item requiring 15 or 20 merges.
Too long to explain all properties, but start putting all items in order and give them a numer..
1.copper
2.silver
3.emerald
4 golden
5.platinum
6.titanium
7.ruby
8.dignified
9.cunning
.....
now for every x in the list
x+x-1=x+1
x+x-2 or x-3=x
x+x-4 or x-5=x-1
and x1+x2=x((1+2/2) rounded up +1)
but there is more than 1 alghoritm, some items in top or end of list behave slightly different, but once you get 100% how it works that lets you work much quicker. If you don't get it or you're not enough geek to fully enjoy it let it be, the other way works just as well of this lol.
Posted by acidic shots on 03-06-2012 at13:56:
and this is why i cant merge
although im sure all the info in this thread is AMAZINGLY useful to people who have a brain blessed with merging capabilities....i read phillys post and fell over, when i stood up, grind posted and i fell over again -.-
merging hurts my brain
Posted by rohlikus on 03-06-2012 at14:44:
quote: |
Originally posted by grind
Oh, it has many interests, first one was find out the missing merges in the merge list when it was still incomplete or wrong or people were keeping it secret..
Then it helps you merge nice items out of crap, since it has interest properties..it is simply a way to put naked the way designers conceived merges..
And finally it is graphic, if you know how to use it you don't need the other list for merge, and this is much quicker, extremely useful when you are merging an item requiring 15 or 20 merges.
Too long to explain all properties, but start putting all items in order and give them a numer..
1.copper
2.silver
3.emerald
4 golden
5.platinum
6.titanium
7.ruby
8.dignified
9.cunning
.....
now for every x in the list
x+x-1=x+1
x+x-2 or x-3=x
x+x-4 or x-5=x-1
and x1+x2=x((1+2/2) rounded up +1)
but there is more than 1 alghoritm, some items in top or end of list behave slightly different, but once you get 100% how it works that lets you work much quicker. If you don't get it or you're not enough geek to fully enjoy it let it be, the other way works just as well of this lol. |
thats how it works
Posted by Undivisible on 03-06-2012 at16:13:
RE: Item Quality Order List
quote: |
Originally posted by Philly
2h Ranged suffix
long > range > perfection > precision > vengeance > reaction > dryad > fire rate > wolf
Base Items
Helmets
hard hat > cap > helmet > mask > circlet > balaclava > hat > headband > bandanna > crown
2h Melee
mace > crowbar > two-handed > sword > two-handed axe > flail > scythe > pike > halberd > katana > chainsaw
1h Guns
glock > baretta > uzi > magnum > desert > eagle > mp5k > skorpion
2h Guns
hunting > rifle > semi-automatic sniper rifle > sniper rifle > AK-47 > Fn-fal > shotgun > flame thrower |
red stuff is incorrect
Posted by Philly on 03-06-2012 at16:42:
Updated. thanks Undivisible
Posted by Nemazis on 03-09-2012 at12:39:
Is it just me, or is the base items for Jewellery missing? As in both Rings and Amulets.
Posted by Philly on 03-09-2012 at13:48:
also base pants
I didn't feel the need to add these as there is no real order of which to put them. example: ring + bracelet = signet, signet + bracelet = ring. It's a triangle. As for the others, the merge list would comply enough for them I would think
Posted by Undivisible on 03-09-2012 at15:06:
I think rings could be put in this order:
Ring > Bracelet > Signet
in situation when you can't determine the quality order by merging possibilities quality = value in Lgo/requirements
as for the pants I think it's:
Shorts > Trousers > Skirt > Kilt
last merges are a bit messed up(kilt + trousers should give kilt if you look at other merges), but the first one(shorts + trousers = skirt) indicates that skirt should be the third one.
Posted by Swiftenza on 03-09-2012 at15:29:
quote: |
Originally posted by Undivisible
I think rings could be put in this order:
Ring > Bracelet > Signet
in situation when you can't determine the quality order by merging possibilities quality = value in Lgo/requirements
as for the pants I think it's:
Shorts > Trousers > Skirt > Kilt
last merges are a bit messed up(kilt + trousers should give kilt if you look at other merges), but the first one(shorts + trousers = skirt) indicates that skirt should be the third one. |
How many people actually want a skirt though?
I'd put them in order of what i would consider people most like
Signet > Bracelet > Ring
Kilt > Shorts > Trousers > Skirt
Posted by Paranoia on 03-09-2012 at16:01:
quote: |
Originally posted by Swiftenza
quote: |
Originally posted by Undivisible
I think rings could be put in this order:
Ring > Bracelet > Signet
in situation when you can't determine the quality order by merging possibilities quality = value in Lgo/requirements
as for the pants I think it's:
Shorts > Trousers > Skirt > Kilt
last merges are a bit messed up(kilt + trousers should give kilt if you look at other merges), but the first one(shorts + trousers = skirt) indicates that skirt should be the third one. |
How many people actually want a skirt though?
I'd put them in order of what i would consider people most like
Signet > Bracelet > Ring
Kilt > Shorts > Trousers > Skirt |
are you an idiot?
its not a case of "omg people need that so im gonna order it like that".
its in that order for a reason
Posted by Undivisible on 03-09-2012 at16:08:
quote: |
Originally posted by Swiftenza
I'd put them in order of what i would consider people most like |
That's not what this list is about
. Players preferences are subjective in many cases, game mechanics aren't
.
Posted by sqeshu on 03-27-2012 at21:49:
pogiBo mnie z tym postem
+1 for spam
Posted by Undivisible on 03-28-2012 at20:27:
RE: Item Quality Order List
quote: |
Originally posted by Philly
1h Melee suffix
cult > pain > authority > agility > power > plague > courage > hitting > ancestors > conqueror > vengeance > contusion > valour > precision > blood > horseshoe > suicide > dracula > skill > clan > emperor
|
leader is missing, it should be the first one.
Posted by dtr on 03-28-2012 at21:35:
Ok, for all of us who are a bit dumb, would one of you geniuses do an example? I'm pretty good at math, but I'm struggling to get my head round it...
Posted by Philly on 03-29-2012 at23:34:
RE: Item Quality Order List
quote: |
Originally posted by Undivisible
quote: |
Originally posted by Philly
1h Melee suffix
cult > pain > authority > agility > power > plague > courage > hitting > ancestors > conqueror > vengeance > contusion > valour > precision > blood > horseshoe > suicide > dracula > skill > clan > emperor
|
leader is missing, it should be the first one. |
edited
Posted by Foxy on 03-30-2012 at00:00:
RE: Item Quality Order List
The 2h melee is missing prefixe poisonedI believe
Posted by Philly on 03-30-2012 at23:01:
researched & edited.
for shame that I left that out while being a B.K.. also left out radiating which is also now added
Posted by Boozbro on 05-21-2012 at11:27:
2h suffix missing
pain is missing from the 2h mellee list
should be
betrayal>ruse>pain>gambler
if i have worked it out right
Posted by Philly on 05-21-2012 at16:38:
researched, agreed & edited
thx bowmore
Posted by Boozbro on 09-23-2012 at23:15:
removed due to
mistake on my part !
sorry
Posted by dtr on 11-23-2012 at13:35:
Any chance we could have the Shorts Basic merges put on the first post please?
Posted by warlock619 on 11-24-2012 at02:05:
I think it's Shorts > Trousers > Skirt > Kilt
Undivisible mentioned in an earlier post that this seems to be the order, Shorts + Trousers = Skirt suggesting Skirt is 3rd, even though Trousers + Kilt should give you kilt in that case
Posted by Fischkopf on 11-24-2012 at12:19:
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high
Posted by Cheese!!!!!!!!! :D on 11-24-2012 at12:53:
...
Posted by Fischkopf on 11-24-2012 at13:35:
yeh that's what i was thinking, while it's not a list it's more useful and good to have all the info on one thread
Posted by Tempest on 11-24-2012 at21:10:
quote: |
Originally posted by Fischkopf
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high |
Applies when you are merging the last two items on a list of valour:
(((x+y)/2.0)-1) Then rounded DOWN
Ex) Last item on armour prefix = 16 (2nd to last is 15)
15 + 16 = 31
31 / 2.0 = 15.5
15.5 - 1 = 14.5
14.5 rounded down = 14
15 + 16 = 14
runic + deadly = elvish
that is why skirt + kilt = trousers
Posted by Fischkopf on 11-24-2012 at21:12:
oooh thanks, had no idea about that
Posted by warlock619 on 11-24-2012 at22:02:
quote: |
Originally posted by Tempest
quote: |
Originally posted by Fischkopf
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high |
Applies when you are merging the last two items on a list of valour:
(((x+y)/2.0)-1) Then rounded DOWN
Ex) Last item on armour prefix = 16 (2nd to last is 15)
15 + 16 = 31
31 / 2.0 = 15.5
15.5 - 1 = 14.5
14.5 rounded down = 14
15 + 16 = 14
runic + deadly = elvish
that is why skirt + kilt = trousers |
Smart arse
Thanks for clearing it up though
Posted by Demandred on 12-18-2012 at15:28:
quote: |
Originally posted by Tempest
quote: |
Originally posted by Fischkopf
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high |
Applies when you are merging the last two items on a list of valour:
(((x+y)/2.0)-1) Then rounded DOWN
Ex) Last item on armour prefix = 16 (2nd to last is 15)
15 + 16 = 31
31 / 2.0 = 15.5
15.5 - 1 = 14.5
14.5 rounded down = 14
15 + 16 = 14
runic + deadly = elvish
that is why skirt + kilt = trousers |
I've noticed the fact that if you merge the third last and the last in a list you get the second last...
ie. trousers + kilt = skirt
or
death sower + orchid = speed
Is there yet another equation for this too?
I find it much easier to just think of the last 3 like this:
3rd last = x, 2nd last = y, last = z
x + y = z
x + z = y
y + z = x
Posted by Tempest on 12-18-2012 at17:19:
quote: |
Originally posted by Demandred
quote: |
Originally posted by Tempest
quote: |
Originally posted by Fischkopf
once you get to the end of lists it behaves a little strangely, and a list as short as 4 pieces is a bit of a weird one, not too much point having a 'list' when the ratio of exceptions to correct merges is remarkably high |
Applies when you are merging the last two items on a list of valour:
(((x+y)/2.0)-1) Then rounded DOWN
Ex) Last item on armour prefix = 16 (2nd to last is 15)
15 + 16 = 31
31 / 2.0 = 15.5
15.5 - 1 = 14.5
14.5 rounded down = 14
15 + 16 = 14
runic + deadly = elvish
that is why skirt + kilt = trousers |
I've noticed the fact that if you merge the third last and the last in a list you get the second last...
ie. trousers + kilt = skirt
or
death sower + orchid = speed
Is there yet another equation for this too?
I find it much easier to just think of the last 3 like this:
3rd last = x, 2nd last = y, last = z
x + y = z
x + z = y
y + z = x |
Applies when you are merging the "3rd to Last item" with the "Last item" on a valour list:
((x+y)/2)
Example) Last item on Armour suffix = 20 (3rd to last is 1
18+20 = 38
38 / 2 = 19
so:
18 + 20 = 19
deathsower + orchid = speed
Posted by AyAgi on 08-26-2013 at21:25:
RE: Item Quality Order List
List for basic items 2 hand ranged is not correct....
it should be:
short bow > bow > shuriken > long bow >crossbow > throwing knife >composite bow > then i do not know
Posted by Demandred on 08-27-2013 at20:23:
@ AyAgi
I think it was already posted in this thread before, but the new ranged weapon merge order is:
short bow > bow > shuriken > long bow > crossbow > throwing knife > composite bow > javelin > pilum > throwing axe > heavy crossbow
Posted by NouveauNosferatu on 10-19-2013 at23:43:
Is the 2h melee definitely right?
Reinforcing + Biting = Broad but it would seem to go against the list
Posted by Cheese!!!!!!!!! :D on 10-19-2013 at23:49:
quote: |
Originally posted by NouveauNosferatu
Is the 2h melee definitely right?
Reinforcing + Biting = Broad but it would seem to go against the list |
quote: |
Originally posted by Blodsugare in The best items you have created
Item 1
Legendary Biting Scythe of Pain (+1)
Remove
Item 2
Legendary Reinforcing Katana of Betrayal (+1)
Remove
Effect of merging
Legendary Light Katana of Pain (+1) |
It's light, as the list would suggest. O.o
Posted by NouveauNosferatu on 10-20-2013 at00:14:
quote: |
Originally posted by Cheese!!!!!!!!!
quote: |
Originally posted by NouveauNosferatu
Is the 2h melee definitely right?
Reinforcing + Biting = Broad but it would seem to go against the list |
quote: |
Originally posted by Blodsugare in The best items you have created
Item 1
Legendary Biting Scythe of Pain (+1)
Remove
Item 2
Legendary Reinforcing Katana of Betrayal (+1)
Remove
Effect of merging
Legendary Light Katana of Pain (+1) |
It's light, as the list would suggest. O.o |
Aha, merge list i wrong then, cheers Cheese
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