Posted by Szeszej on 09-03-2018 at13:58:
Level recalculation:
We've changed how much experience you need to level up.
Training costs have been altered so that they better fit the new levelling speed and make it possible to train even at higher levels.
Your training and free PoPs have also been recalculated to reflect how much you would have if you were playing with the new costs and level requirements from the beginning.
[UW] Changes to tattoos:
Assassin:
Deadly Efficacy - level 5: Maximum dodge of the opponent = 15% (only against vampires), dodge of the opponent -15% (only against monsters)
Gunman:
Born with a Gun in Hand - level 5: +1 attack with every weapon for every 80 character levels (down from every 47 levels)
Gangster:
Urchin`s Senses - level 5: maximum dodge +5%
Constant fire - level 4: damage of all weapons increased by 1 for every 4 character levels
Constant fire - level 5: damage of all weapons increased by 2 for every 4 character levels (up from 1 for every 4 levels)
Demon lord:
Enemies` Bones: stat requirements lowered by 3/6/9/12/15% (up from 2/4/6/8/10%)
Enemies` Bones - level 5: maximum easiness +5%
Harbinger of Terror - level 5: +1 attack with heavy ranged weapons for every 70 character levels, +1 attack with light ranged weapons for every 80 character levels
Monk:
Ascetic Build: Resilience +10/20/30/40/50%
Berserker:
Bloodlust: damage of all weapons +2/4/6/8/10 (up from +3/6/9/12/15)
Bloodlust - level 5: damage of all weapons +1/10 levels
Black Knight:
Double Strike - level 5: +1 attack with every weapon for every 80 character levels
Power of Faith: no longer decreases critical damage at levels 4 and 5
Power of Faith: Resilience +10/20/30/40/50%
Sniper:
Squad leader: +1 attack with every weapon for every 80 character levels
Collector:
Greed: LUCK +25 (up from +10), LUCK +3 for every 5 character levels (down from +10 for every 15 levels)
Hunter:
Camouflage: critical hit chance +5% for every non-critical hit
[UW] Increased based critical damage modifier for heavy ranged by weapons by 1 (from 2.5 to 3.5).
'[UW] Druid temporary bonus will increase the chance to get a rune on the second expedition map depending on your level:
- Level 1: +1% / 20 levels
- Level 2: +1% / 16 levels
- Level 3: +1% / 14 levels
- Level 4: +1% / 12 levels
- Level 5: +1% / 10 levels
[UW] Hunter temporary bonus will increase stats and HP during expeditions depending on your level.
Stat bonus:
- Level 1: +1 / 20 levels
- Level 2: +1 / 16 levels
- Level 3: +1 / 14 levels
- Level 4: +1 / 12 levels
- Level 5: +1 / 10 levels
HP bonus:
- Level 1: +35 / 20 levels
- Level 2: +35 / 16 levels
- Level 3: +35 / 14 levels
- Level 4: +35 / 12 levels
- Level 5: +35 / 10 levels
[UW] Twisted set bonus – removed dodge bonus against ranged and melee weapons(general dodge bonus remains unchanged).
[UW] Wings evolution:
Level 4 – dodge against melee + 5 %, dodge against ranged + 3 % (down from + 10 % and +7 %)
Level 5 - dodge against melee + 6 %, dodge against ranged + 5 % (down from + 12 % and +10 %)
[UW] Hardened tendons evolution:
Level 4 - dodge + 3 % (down from + 4 %)
Level 5 - dodge + 4 % (down from + 5 %)
[UW] DNA mutation evolution:
Dodge bonus decreased to + 1 / 2 / 3 / 4 / 5 % from + 2 / 4 / 6 / 8 / 10 %
[Necropolis] Level requirements for creating and joining expeditions have been lowered to Underworld levels. There's no longer any experience penalty for too low level.
[Necropolis] Heavy Crossbow
- number of attacks per round: 2 (7 at Epic)
[Necropolis] Armour suffix: of the Orchid
- ignores 5 % of the opponent's defence(18 % at Epic)
Apprentice temporary bonus will work up to level 64.
Adept temporary bonus will give you + 1 evolution points and will work up to level 49.
Champion temporary bonus will give you + 2 evolution points and will work from level 50 to level 64.
You now get evolution points at odd levels:
- level 3 - 49 => +10 evolution points for every odd level
- level 50 - 63 => +50 evolution points for every odd level
- above level 65 => +100 evolution points for every odd level
Evolution points have been awarded retroactively to every player.
You get the same amount of experience from expeditions and in acts 1 - 3.
You now get more experience for running expeditions with 2 + people. The higher the expedition, the more experience you get, even in larger teams.
Blocking or absorbing arcana will no longer disable arcana - based talismans.
Battle stats implemented in patch 1.7.11 have been removed.
You can no longer decide to not get experience during expeditions.
Beating the last level of a KotH expedition will award additional experience: character level x 5 x location number.
Lowered the cost of Mana Contamination to 300 / 600 / 900 / 1200 / 1500 evolution points.
The appropriate number of evolution points will be refunded.