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--- v. 2.1 beta - Dynamic junk (http://forum.bloodwars.net/thread.php?threadid=37117)


Posted by Ba_al on 11-28-2018 at16:59:

  v. 2.1 beta - Dynamic junk

[UW] Added dynamic junk price. Junk price in the shop will now depend on its price on the auctions. The minium price is 1 BS, the maximum price is 50 BS. The price in the shop is higher by 1 BS.

why ?

just why ? what was wrong with how it was ?

what is the logic behind this change.its a joke -.-

last week 307 junk went for 307 bs
today 9 junk goes for 450 bs

its stopped the purchasing of junk and im sure the building of sqaures for 99% of the server

except that one dickhead who over pays and cripples the market


-.-


#SaveAlyat



Posted by Ba_al on 11-30-2018 at14:23:

 

Szesebleh

can we have more insight to these changes in the future?
are devs planning on doing more sudden reworks ?



you inflated the cost of junk by 2500% in 1 night

2000junk that would go for 2k bs now can go higher than arachnaid pecies on auction



1 of the most accessible resources to all players have now become unattainable for alot of ppl


by making it dynamic one person can now decide on market price for the enitre server


i just feel this change wasnt thought through

and implemented too suddenly

and now where dealing with the fallout of this change

-
baalzaboobie



Posted by MYRKUL on 11-30-2018 at19:49:

 

So,

[UW] Added dynamic junk price. Junk price in the shop will now depend on its price on the auctions. The minium price is 1 BS, the maximum price is 50 BS. The price in the shop is higher by 1 BS.

Can we get an explanation on exactly how this works?

As of right now, since this update, there has been 5600 pieces of junk sold, for a total of 86787 Bloodstones (equivalent), which would average at 15.5 Bloodstones per piece of junk.

Price in shop, 51 Bloodstones??



Posted by Ba_al on 12-01-2018 at11:30:

 

quote:
Originally posted by MYRKUL
So,

[UW] Added dynamic junk price. Junk price in the shop will now depend on its price on the auctions. The minium price is 1 BS, the maximum price is 50 BS. The price in the shop is higher by 1 BS.

Can we get an explanation on exactly how this works?

As of right now, since this update, there has been 5600 pieces of junk sold, for a total of 86787 Bloodstones (equivalent), which would average at 15.5 Bloodstones per piece of junk.

Price in shop, 51 Bloodstones??


yeah ive been wondering that aswell
when does the "market" recognise the new value of junk as per the auction sales
how ofton does it update ?



Posted by Szeszej on 12-03-2018 at11:04:

 

The price increase is the intended behaviour. Basically we wanted the shop price of junk to reflect the real price (the price the it's traded for on the auction house). With the old system, junk was way cheaper than it's real worth.

We have to actually revive junk trade on auctions with this, but we'll see how it goes.



Posted by trub on 03-27-2019 at16:59:

 

http://prntscr.com/n3qjlw

when i put 4 junk up,, it suggests 8bs is the
value of 4 junk. so how is this??

if the auction recommends it sells at 2 bs why is the value in shop fluctuating
when i want to trade bs for junk?
shouldn`t the value when placing the junk be dynamic also??


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