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--- Patch Notes: v. 2.4.5 - Clan Size Changes (http://forum.bloodwars.net/thread.php?threadid=37195)


Posted by DemonDude2 on 11-10-2020 at15:49:

  Patch Notes: v. 2.4.5 - Clan Size Changes

TL;DR
To better incite the games primary theme of conflict:

quote:
Patch Notes: v. 2.4.5
  • [Season 2] Clans can have a maximum of 30 members. A clan can have a maximum of 9 zone 3 squares (down from 12).
  • [Season 2] Significantly decreased clan buildings requirements – both the leader level and resources needed.


Great Patch! Nice little changes. I'm left wondering as to whether or not its gone far enough.
The maximum amount of people in any one clan is dropping from around 50+ to 30. Let's break this down.


OK. So overall, this change makes sense and is a good change. However, I believe that it does not benefit servers in equal measure.
Lets review how it this takes affect for the UK player base.


So while very cool on paper, we now see that this change means nothing towards UK4 and likely UK3 too.

UK1 has a much bigger population, and thats great. But even if this was applied on UK1 today, how big of a impact would it really have? The main thing to consider, is that this change seems intended to inspire the games core fundamental, which we've already established to be conflict.
Basically: it further emphasizes the incentive to war - primarily due to the limited number of top tier zones available.

I argue that there is effectively an unlimited number of zone three's in Blood Wars. The game simply isn't popular enough for 144 active members (plus the 13 from Zone Two and One). It's also safe to assume that Zone 1 will almost always be bouncing between the clans in positions #1 and #2.

This means that, when we're talking about the incentive for war, we're specifically talking about Zone 2.
This then boils down to the follow statement of absolute truth.

quote:
In order for the games fundamental concept of conflict to exist and its ecosystem to flourish,
Any Blood Wars server needs to have more active clans than there are Zone 2's.


Players need to have a chance to win. Far too often have we seen top players forming into a "mega-clan" making it pointless for smaller clans to waste time trying. And right now, while limiting clans to 30 might work on a handful of servers in other regions - it does not work here. As mobile games take over the market, I can only assume it does not work in most other regions too.

10 years ago, Blood Wars certainly did not support small clans. You needed to group up for two reasons: Safety and Expeditions. When you could only join 1 expo a day, you needed a regular team of people committed to you.

Good news though, the game has fundamentally changed due to one thing: the Good Samaritan feature. You can now have a clan of only 6 people and remain competitive towards every PvE encounter in the game.

Let's not forget, clans serve two other functions worth consideration: community and the clan armoury.
Like any mobile game out there, the community is served via the inclusion of the global chat. So thats fine. The clan armoury is indeed a sticking point, but if anything, smaller clans creates a critical task for each player: to help and develop your clans CA.



This leads me to my final observation. Smaller clans are better clans. Not only does it encourage players to work as part of the team once again, through arranging expo times and CA sets, a dynamic that is missing the game right now. But it also encourages the conflict, which does not exist in any UK server anymore. At all. Zilch. Zero. Nadda. etc.

So what is the right size? We can make do with 6. Sure. Totally! But is that too extreme? Most likely.
A better solution is to use the current mechanics in the game and twist them to work better.

But wait... what about servers like UK4 that still wont have enough clans to match the number of zone two's out there. That brings us to part 2.

Done v2. These two changes will insight conflict within a server, forcing clans to fight over resources. They bring a sense of community and teamwork back into the game in a time when it's needed most.


Phew. This is the bottom, you made it here, woo! Sorry for the story... I couldn't see any easier way to tell it ^^ What do you think? Am I mad? I would love to hear your comments down below. Let's debate this one Big Grin



Posted by Szeszej on 11-10-2020 at22:39:

 

Wow, that's a long post :o

However, I'm not sure that tying the number of ppl in a clan/number of squares in a zone to the number of active players is a good idea. The number of active players may shift and what would then happen to the extra people or extra squares?

As for clan sizes, it's something to consider. We'll see how 30men clans go. Unfortunately I'm not sure if we can do special rules for UK servers to limit this number even more.



Posted by DemonDude2 on 11-11-2020 at07:28:

 

Haha, yea, I think it may be one of the longest posts I've ever made xD

quote:
Originally posted by Szeszej
The number of active players may shift and what would then happen to the extra people or extra squares?


Good thinking. If the player count was high, but then drops - what happens to those Zone 4s. Simply going inactive would be sad. In that case, turn it into an event. "In 7 days, the Lord of Darkness will destroy the most recently conquered city in Zone 4."

A small piece of gamification to work around a silly problem. Maybe it would have minimal effect, but it could encourage further conflict, because players do not want "their" Z4 to be the one that was most recently conquered.


quote:
Originally posted by Szeszej
Unfortunately I'm not sure if we can do special rules for UK servers to limit this number even more.


Yea, I don't think that would happen either, which is why I tried to think of a system that can be applied to all servers. Something that works dynamically for both servers with large and small player counts.

Because right now, based on active players, Blood Wars is not a very big game in EN speaking countries. That's not because the game is bad, only because entry to the game is too difficult.

Beyond that, many of the games core aspects no longer exist, in part due to the Good Samaritan feature and mainly due to the lack of conflict. I do think that much smaller clan sizes in general will go a long way in helping to fix this.


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