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----- Necropolis building requirements (http://forum.bloodwars.net/thread.php?threadid=4107)


Posted by Nemazis on 03-04-2009 at17:52:

  Necropolis building requirements

Since the stats are different, SOME resources needed are different, and editting the first one adding the necro building would just be plain awkward, i decided to make this one.

Also, this one shows you total production for some levels of buildings (like employment agency)

Removing Effects (most should be able to figure) but leaving total amounts. That way, you'll know what you end with anyway, and it slightly unclutters the page.

Zone 5 Buildings:

EMPLOYMENT AGENCY:

1: Cost: 500 Lgo, 10 people. Requirements: INTELLIGENCE: 4. Building time: 6 min. 30 sec. (+17 people / h)
2: Cost: 575 Lgo, 12 people. Requirements: INTELLIGENCE: 6. Building time: 7 min. 48 sec. (+19 people / h)
3: Cost: 662 Lgo, 14 people. Requirements: INTELLIGENCE: 8. Building time: 9 min. 22 sec. (+21 people / h)
4: Cost: 761 Lgo, 16 people. Requirements: INTELLIGENCE: 10. Building time: 11 min. 14 sec. (+24 people / h)
5: Cost: 875 Lgo, 18 people. Requirements: INTELLIGENCE: 12. Building time: 13 min. 29 sec. (+27 people / h)
6: Cost: 1 006 Lgo, 21 people. Requirements: INTELLIGENCE: 14. Building time: 16 min. 11 sec. (+30 people / h)
7: Cost: 1 157 Lgo, 24 people. Requirements: INTELLIGENCE: 16. Building time: 19 min. 25 sec.
8: Cost: 1 331 Lgo, 27 people. Requirements: INTELLIGENCE: 18. Building time: 23 min. 18 sec.
9: Cost: 1 530 Lgo, 31 people. Requirements: INTELLIGENCE: 19 (20). Building time: 27 min. 57 sec. (+46 people / h)
10: Cost: 1 759 Lgo, 36 people. Requirements: INTELLIGENCE: 21 (22). Building time: 33 min. 33 sec. (+50 people / h)
11: Cost: 2 023 Lgo, 41 people. Requirements: INTELLIGENCE: 23 (24). Building time: 40 min. 15 sec. (+57 people / h)
12: Cost: 2 327 Lgo, 47 people. Requirements: INTELLIGENCE: 25 (26). Building time: 48 min. 18 sec. (+65 people / h)
13: Cost: 2 676 Lgo, 54 people. Requirements: INTELLIGENCE: 27 (2Cool . Building time: 57 min. 58 sec. (+74 people / h)
14:
15:
16:
17: Cost: 4 679 Lgo, 94 people. Requirements: INTELLIGENCE: 35 (36). Building time: 2 hour(s) 11 sec.
18: Cost: 5 381 Lgo, 108 people. Requirements: INTELLIGENCE: 37 (3Cool . Building time: 2 hour(s) 24 min. 13 sec. (+153 people / h)
19: Cost: 6 188 Lgo, 124 people. Requirements: INTELLIGENCE: 38 (40). Building time: 2 hour(s) 53 min. 4 sec. (+173 people / h)
20: Cost: 7 116 Lgo, 143 people. Requirements: INTELLIGENCE: 40 (42). Building time: 3 hour(s) 27 min. 40 sec. (+200 people / h)
21:
22:
23: Cost: 12 446 Lgo, 249 people. Requirements: INTELLIGENCE: 48 (50). Building time: 7 hour(s) 10 min. 37 sec. Effect: +49 people / h

BROTHEL:

1: Cost: 200 Lgo, 30 people. Requirements: REPUTATION: 3, INTELLIGENCE: 4. Building time: 5 min. 30 sec. Effect: +60 Lgo / h (+70 Lgo / h)
2: Cost: 400 Lgo, 60 people. Requirements: REPUTATION: 4, INTELLIGENCE: 5. Building time: 6 min. 36 sec. Effect: +12 Lgo / h (+82 Lgo / h)
3: Cost: 800 Lgo, 120 people. Requirements: REPUTATION: 5, INTELLIGENCE: 6. Building time: 7 min. 56 sec. Effect: +15 Lgo / h (+97 Lgo / h)
4: Cost: 1 600 Lgo, 240 people. Requirements: REPUTATION: 6, INTELLIGENCE: 7. Building time: 9 min. 31 sec. Effect: +17 Lgo / h (+114 Lgo / h)
5: Cost: 3 200 Lgo, 480 people. Requirements: REPUTATION: 7, INTELLIGENCE: 8. Building time: 11 min. 25 sec. Effect: +21 Lgo / h (+135 Lgo / h)
6: Cost: 6 400 Lgo, 960 people. Requirements: REPUTATION: 8, INTELLIGENCE: 9. Building time: 13 min. 42 sec. Effect: +25 Lgo / h (+160 Lgo / h)
7: Cost: 12 800 Lgo, 1 920 people. Requirements: REPUTATION: 9, INTELLIGENCE: 10. Building time: 16 min. 26 sec. Effect: +30 Lgo / h (+190 Lgo / h)
8: Cost: 25 600 Lgo, 3 840 people. Requirements: REPUTATION: 10, INTELLIGENCE: 11. Building time: 19 min. 43 sec. Effect: +35 Lgo / h (+225 Lgo / h)
9: Cost: 51 200 Lgo, 7 680 people. Requirements: REPUTATION: 11, INTELLIGENCE: 12. Building time: 23 min. 39 sec. Effect: +43 Lgo / h (+268 Lgo / h)
10: Cost: 102 400 Lgo, 15 360 people. Requirements: REPUTATION: 12, INTELLIGENCE: 13. Building time: 28 min. 23 sec. Effect: +52 Lgo / h (+320 Lgo / h)
11: Cost: 204 800 Lgo, 30 720 people. Requirements: REPUTATION: 13, INTELLIGENCE: 14. Building time: 34 min. 4 sec. Effect: +62 Lgo / h (382 Lgo / h)

SLAUGHTERHOUSE:

After level 1, always +5 Litres of blood / h

1: Cost: 400 Lgo, 100 people. Requirements: STRENGTH: 7. Building time: 8 min. Effect: +20 litres of blood / h (+30 LoB / h)
2: Cost: 600 Lgo, 150 people. Requirements: STRENGTH: 9. Building time: 9 min. 36 sec. Effect: +5 litres of blood / h (+35 LoB / h)
3: Cost: 900 Lgo, 225 people. Requirements: STRENGTH: 11. Building time: 11 min. 32 sec. (+40 LoB / h)
4: Cost: 1 350 Lgo, 338 people. Requirements: STRENGTH: 13. Building time: 13 min. 50 sec. (+45 LoB / h)
5: (+50 LoB / h)
6: Cost: 3 038 Lgo, 760 people. Requirements: STRENGTH: 17. Building time: 19 min. 55 sec. (+55 LoB / h)
7: (+60 LoB / h)
8: Cost: 6 835 Lgo, 1 709 people. Requirements: STRENGTH: 20 (21). Building time: 28 min. 40 sec. (+65 LoB / h)
9: Cost: 10 252 Lgo, 2 563 people. Requirements: STRENGTH: 22 (23). Building time: 34 min. 24 sec. (+70 LoB / h)
10: Cost: 15 378 Lgo, 3 845 people, Requirements: STRENGTH: 24 (25). Building time: 41 min. 17 sec. (+75 LoB / h)
11: (+80 LoB / h)
12: Cost: 34 600 Lgo, 8 650 people. Requirements: STRENGTH: 28 (29). Building time: 59 min. 27 sec. (+85 LoB / h)
13: (+90 LoB / h)
14: Cost: 77 848 Lgo, 19 462 people. Requirements: STRENGTH: 32 (33). Building time: 1 hour(s) 25 min. 36 sec. (+95 LoB / h)
15: Cost: 116 772 Lgo, 29 193 people. Requirements: STRENGTH: 34 (35). Building time: 1 hour(s) 42 min. 43 sec. (+100 LoB / h)

POLICE STATION:

1: Cost: 2 000 Lgo, 70 people. Requirements: CHARISMA: 6. Building time: 5 min.
2: Cost: 3 200 Lgo, 112 people. Requirements: CHARISMA: 9. Building time: 6 min.
3: Cost: 5 121 Lgo, 180 people. Requirements: CHARISMA: 12. Building time: 7 min. 12 sec.
4: Cost: 8 193 Lgo, 287 people. Requirements: CHARISMA: 15. Building time: 8 min. 39 sec.
5:
6: Cost: 20 972 Lgo, 735 people. Requirements: CHARISMA: 20 (21). Time of construction: 12 min. 27 sec.
7: Cost: 33 555 Lgo, 1 175 people. Requirements: CHARISMA: 23 (24). Building time: 14 min. 56 sec.
8: Cost: 53 688 Lgo, 1 880 people. Requirements: CHARISMA: 26 (27). Building time: 17 min. 55 sec.
9:
10:
11: Cost: 219 903 Lgo, 7 697 people. Requirements: CHARISMA: 35 (36). Building time: 30 min. 58 sec.
12: Cost: 351 844 Lgo, 12 315 people. Requirements: CHARISMA: 38 (39). Building time: 37 min. 10 sec.


VAGRANTS' SHELTER:

1: Cost: 200 Lgo, 2 people. Requirements: INTELLIGENCE: 6, KNOWLEDGE: 6. Building time: 4 min. 30 sec.
2: Cost: 400 Lgo, 4 people. Requirements: INTELLIGENCE: 8, KNOWLEDGE: 9. Building time: 5 min. 24 sec.
3: Cost: 800 Lgo, 8 people. Requirements: INTELLIGENCE: 10, KNOWLEDGE: 12. Building time: 6 min. 29 sec.
4: Cost: 1 600 Lgo, 16 people. Requirements: INTELLIGENCE: 12, KNOWLEDGE: 15. Building time: 46 min. 42 sec.
5: Cost: 3 200 Lgo, 32 people. Requirements: INTELLIGENCE: 14, KNOWLEDGE: 18. Building time: 9 min. 20 sec.
6: Cost: 6 400 Lgo, 64 people. Requirements: INTELLIGENCE: 16, KNOWLEDGE: 20 (21). Building time: 11 min. 12 sec.
7: Cost: 12 800 Lgo, 128 people. Requirements: INTELLIGENCE: 18, KNOWLEDGE: 23 (24). Building time: 13 min. 27 sec.
8: Cost: 25 600 Lgo, 256 people. Requirements: INTELLIGENCE: 19 (20), KNOWLEDGE: 26 (27). Building time: 16 min. 8 sec.
9:
10: Cost: 102 400 Lgo, 1 024 people. Requirements: INTELLIGENCE: 23 (24), KNOWLEDGE: 32 (33). Building time: 23 min. 14 sec.
11: Cost: 204 800 Lgo, 2 048 people. Requirements: INTELLIGENCE: 25 (26), KNOWLEDGE: 35 (36). Building time: 27 min. 52 sec.

BODYGUARD AGENCY:

1: Cost: 500 Lgo, 50 people. Requirements: REPUTATION: 4, INTELLIGENCE: 9. Building time: 4 min.
2: Cost: 850 Lgo, 85 people. Requirements: REPUTATION: 5, INTELLIGENCE: 12. Building time: 4 min. 48 sec.
3: Cost: 1 445 Lgo, 145 people. Requirements: REPUTATION: 6, INTELLIGENCE: 15. Building time: 5 min. 46 sec.
4: Cost: 2 457 Lgo, 246 people. Requirements: REPUTATION: 7, INTELLIGENCE: 18. Building time: 41 min. 30 sec.
5: Cost: 4 177 Lgo, 418 people. Requirements: REPUTATION: 8, INTELLIGENCE: 20 (21). Building time: 8 min. 18 sec.
6: Cost: 7 100 Lgo, 710 people. Requirements: REPUTATION: 9, INTELLIGENCE: 23 (24). Building time: 9 min. 58 sec.
7: Cost: 12 069 Lgo, 1 207 people. Requirements: REPUTATION: 10, INTELLIGENCE: 26 (27). Building time: 11 min. 57 sec.
8: Cost: 20 517 Lgo, 2 052 people. Requirements: REPUTATION: 11, INTELLIGENCE: 29 (30). Time of construction: 14 min. 20 sec.
9:
10:
11: Cost: 100 800 Lgo, 10 080 people. Requirements: REPUTATION: 14, INTELLIGENCE: 38 (39). Building time: 24 min. 47 sec.
12: Cost: 171 360 Lgo, 17 136 people. Requirements: REPUTATION: 15, INTELLIGENCE: 40 (42). Building time: 29 min. 44 sec.
13: Cost: 291 312 Lgo, 29 132 people. Requirements: REPUTATION: 16, INTELLIGENCE: 43 (45). Building time: 35 min. 40 sec.

ARMOURY:

2: Cost: 1 300 Lgo, 13 litres of blood. Requirements: KNOWLEDGE: 7. Building time: 24 min.
3:
4: Cost: 2 197 Lgo, 22 litres of blood. Requirements: KNOWLEDGE: 11. Building time: 34 min. 34 sec.
5: Cost: 2 857 Lgo, 29 litres of blood. Requirements: KNOWLEDGE: 13. Building time: 41 min. 29 sec.
6: Cost: 3 713 Lgo, 38 litres of blood. Requirements: KNOWLEDGE: 15. Building time: 49 min. 46 sec.
7: Cost: 4 827 Lgo, 49 litres of blood. Requirements: KNOWLEDGE: 17. Building time: 59 min. 44 sec.
8: Cost: 6 275 Lgo, 63 litres of blood. Requirements: KNOWLEDGE: 19. Building time: 1 hour(s) 11 min. 40 sec.
9: Cost: 8 158 Lgo, 82 litres of blood. Requirements: KNOWLEDGE: 20 (21). Building time: 1 hour(s) 26 min.
10: Cost: 10 605 Lgo, 107 litres of blood. Requirements: KNOWLEDGE: 22 (23). Building time: 1 hour(s) 43 min. 12 sec.
11:
12: Cost: 17 922 Lgo, 180 litres of blood. Requirements: KNOWLEDGE: 26 (27). Building time: 2 hour(s) 28 min. 37 sec.
13: Cost: 23 299 Lgo, 233 litres of blood. Requirements: KNOWLEDGE: 28 (29). Building time: 2 hour(s) 58 min. 20 sec.
Effect: space in the Armoury +5
14:
15: Cost: 39 374 Lgo, 394 litres of blood. Requirements: KNOWLEDGE: 32 (33).
Building time: 4 hour(s) 16 min. 48 sec.

OLD MARKET:

1: Cost: 20 000 Lgo, 2 000 litres of blood, 8 000 people. Requirements: APPEARANCE: 20, KNOWLEDGE: 15, BROTHEL: 7. Building time: 1 hour(s)
2: Cost: 60 000 Lgo, 6 000 litres of blood, 24 000 people. Requirements: APPEARANCE: 29 (30), KNOWLEDGE: 24 (25), BROTHEL: 7. Building time: 1 hour(s) 30 min.
3: Cost: 180 000 Lgo, 18 000 litres of blood, 72 000 people. Requirements: APPEARANCE: 38 (40), KNOWLEDGE: 34 (35), BROTHEL: 7
Building time: 2 hour(s) 15 min.
4:
5:


TAXICAB:

1: Cost: 1 300 Lgo, 120 litres of blood, 20 people. Requirements: REPUTATION: 11, KNOWLEDGE: 8. Building time: 30 min.
2: Cost: 6 500 Lgo, 600 litres of blood, 100 people. Requirements: REPUTATION: 17, KNOWLEDGE: 12. Building time: 1 hour(s) 30 min.
3: Cost: 32 500 Lgo, 3 000 litres of blood, 500 people. Requirements: REPUTATION: 22 (23), KNOWLEDGE: 16. Building time: 4 hour(s) 30 min.
4: Cost: 162 500 Lgo, 15 000 litres of blood, 2 500 people. Requirements: REPUTATION: 28 (29), KNOWLEDGE: 19 (20). Building time: 13 hour(s) 30 min.
5:

Zone 4 buildings:

GARRISON


1: Cost: 10 000 Lgo, 100 people. Requirements: CHARISMA: 29 (30), REPUTATION: 29 (30), POLICE STATION: 10. Building time: 30 min.
2: Cost: 12 500 Lgo, 125 people. Requirements: CHARISMA: 38 (40), REPUTATION: 38 (40), POLICE STATION: 10. Building time: 36 min.
3: Cost: 15 625 Lgo, 157 people. Requirements: CHARISMA: 48 (50), REPUTATION: 48 (50), POLICE STATION: 10. Building time: 43 min. 12 sec.
4:
5:
6: Cost: 30 518 Lgo, 306 people. Requirements: CHARISMA: 76 (80), REPUTATION: 76 (80), POLICE STATION: 10. Building time: 1 hour(s) 14 min. 39 sec.

ARM SHOP

1: Cost: 5 000 Lgo, 10 people. Requirements: REPUTATION: 29 (30), INTELLIGENCE: 29 (30), BODYGUARD AGENCY: 7. Building time: 25 min.
2: Cost: 6 000 Lgo, 12 people. Requirements: REPUTATION: 34 (35), INTELLIGENCE: 38 (40), BODYGUARD AGENCY: 7. Building time: 30 min.
3: Cost: 7 200 Lgo, 15 people. Requirements: REPUTATION: 38 (40), INTELLIGENCE: 48 (50), BODYGUARD AGENCY: 7. Building time: 36 min.
4:
5: Cost: 10 368 Lgo, 21 people. Requirements: REPUTATION: 48 (50), INTELLIGENCE: 67 (70), BODYGUARD AGENCY: 7. Building time: 51 min. 51 sec.

SURGERY

1: Cost: 7 000 Lgo, 30 people. Requirements: CHARISMA: 24 (25), KNOWLEDGE: 17
Building time: 40 min. Effect: +10 litres of blood / h
2:
3: Cost: 13 720 Lgo, 59 people. Requirements: CHARISMA: 34 (35), KNOWLEDGE: 30 (31). Building time: 57 min. 36 sec.
4: (+22 LoB / h)
5: Cost: 26 892 Lgo, 116 people. Requirements: CHARISMA: 43 (45), KNOWLEDGE: 43 (45). Building time: 1 hour(s) 22 min. 57 sec. Effect: +7 litres of blood / h (+29 LoB / h)
6: Cost: 37 648 Lgo, 162 people. Requirements: CHARISMA: 48 (50), KNOWLEDGE: 50 (52). Building time: 1 hour(s) 39 min. 32 sec. Effect: +9 litres of blood / h (+38 LoB / h)

PAWNSHOP

1: Cost: 3 000 Lgo, 5 people. Requirements: KNOWLEDGE: 38 (40). Building time: 27 min. Effect: +300 Lgo / h
2: Cost: 4 200 Lgo, 7 people. Requirements: KNOWLEDGE: 48 (50). Building time: 32 min. 24 sec.
3: Cost: 5 880 Lgo, 10 people. Requirements: KNOWLEDGE: 57 (60). Building time: 38 min. 53 sec. Effect: +72 Lgo / h
4: (+519 Lgo / h)
5: Cost: 11 525 Lgo, 20 people. Requirements: KNOWLEDGE: 76 (80). Building time: 56 min. Effect: +104 Lgo / h (+624 Lgo / h)

EDIT: YAY STICKY!

EDIT V2: Since i quit necro ages ago, and i'm kinda too lazy to use that website, and uhh... well it's long to use it, i'll be relying on other peoples input to do this.



Posted by Szeszej on 03-04-2009 at19:08:

 

Sticky



Posted by DemonDude2 on 03-04-2009 at19:18:

 

Brothel level 8
Effect: +215 Lgo / h

UPGRADE TO LEVEL 9
Costs: 51 200 Lgo, 7 680 people
Requirements: REPUTATION: 11, INTELLIGENCE: 12
Building time: 23 min. 39 sec.
Effect: +43 Lgo / h


Slaughter House level 5
Effect: +40 litres of blood / h

UPGRADE TO LEVEL 6
Costs: 3 038 Lgo, 760 people
Requirements: STRENGTH: 17
Building time: 19 min. 55 sec.
Effect: +5 litres of blood / h

Armory level 8
Effect: space in the armoury +45

UPGRADE TO LEVEL 9
Costs: 8 158 Lgo, 82 litres of blood
Requirements: KNOWLEDGE: 20 (21)
Building time: 1 hour(s) 26 min.
Effect: space in the armoury +5



Posted by Vampirouette on 03-16-2009 at20:26:

 

Brothel
UPGRADE TO LEVEL 8
Costs: 53 688 Lgo, 1 880 people
Requirements: CHARISMA: 27
Building time: 17 min. 55 sec.
Effect: +35 Lgo / h

Slaughterhouse
UPGRADE TO LEVEL 9
Costs: 10 252 Lgo, 2 563 people
Requirements: STRENGTH: 23
Building time: 34 min. 24 sec.
Effect: +5 litres of blood / h (+60 litres of blood / h)

Police Station
UPGRADE TO LEVEL 8
Costs: 53 688 Lgo, 1 880 people
Requirements: CHARISMA: 27
Building time: 17 min. 55 sec.
Effect: PERCEPTION during ambushes increased by 1, +16 to HP during defence against ambushes

Vagrant's Shelter
UPGRADE TO LEVEL 8
Costs: 25 600 Lgo, 256 people
Requirements: INTELLIGENCE: 20, KNOWLEDGE: 27
Building time: 16 min. 8 sec.
Effect: +2 to espionage, +1 to REPUTATION during attacks

Armoury
UPGRADE TO LEVEL 10
Costs: 10 605 Lgo, 107 litres of blood
Requirements: KNOWLEDGE: 23
Building time: 1 hour(s) 43 min. 12 sec.



Posted by Mastermistrz on 03-16-2009 at21:27:

 

http://arko.internetdsl.pl/BloodWars/kalkulatory/plac_budowy_r1.php?a=0

STREFA 5- ZONE 5

Posredniak- EMPLOYMENT AGENCY
Dom Publiczny- BROTHEL
Rzeznia- SLAUGHTERHOUSE
...
...
...



Posted by Nemazis on 03-16-2009 at22:39:

 

Well THAT also works... fair enough, since i'm bored, i'll try get most of these and transfer them.



Posted by dtr on 06-12-2009 at08:04:

 

EMPLOYMENT AGENCY
UPGRADE TO LEVEL 17
Costs: 4 679 Lgo, 94 people
Requirements: INTELLIGENCE: 36
Building time: 2 hour(s) 11 sec.

BROTHEL
UPGRADE TO LEVEL 11
Costs: 204 800 Lgo, 30 720 people
Requirements: REPUTATION: 13, INTELLIGENCE: 14
Building time: 34 min. 4 sec.

SLAUGHTERHOUSE
UPGRADE TO LEVEL 12
Costs: 34 600 Lgo, 8 650 people
Requirements: STRENGTH: 29
Building time: 59 min. 27 sec.

POLICE STATION
UPGRADE TO LEVEL 11
Costs: 219 903 Lgo, 7 697 people
Requirements: CHARISMA: 36
Building time: 30 min. 58 sec.

VAGRANTS` SHELTER
UPGRADE TO LEVEL 11
Costs: 204 800 Lgo, 2 048 people
Requirements: INTELLIGENCE: 26, KNOWLEDGE: 36
Building time: 27 min. 52 sec.

BODYGUARD AGENCY
UPGRADE TO LEVEL 11
Costs: 100 800 Lgo, 10 080 people
Requirements: REPUTATION: 14, INTELLIGENCE: 39
Building time: 24 min. 47 sec.

ARMOURY
UPGRADE TO LEVEL 12
Costs: 17 922 Lgo, 180 litres of blood
Requirements: KNOWLEDGE: 27
Building time: 2 hour(s) 28 min. 37 sec.

GARRISON
UPGRADE TO LEVEL 2
Costs: 12 500 Lgo, 125 people
Requirements: CHARISMA: 40, REPUTATION: 40, POLICE STATION: 10
Building time: 36 min.

ARM SHOP
UPGRADE TO LEVEL 2
Costs: 6 000 Lgo, 12 people
Requirements: REPUTATION: 35, INTELLIGENCE: 40, BODYGUARD AGENCY: 7
Building time: 30 min.

SURGERY
UPGRADE TO LEVEL 3
Costs: 13 720 Lgo, 59 people
Requirements: CHARISMA: 35, KNOWLEDGE: 31
Building time: 57 min. 36 sec.

PAWNSHOP
UPGRADE TO LEVEL 2
Costs: 4 200 Lgo, 7 people
Requirements: KNOWLEDGE: 50
Building time: 32 min. 24 sec.

Hope this helps!



Posted by NightWalker on 09-23-2009 at17:08:

 

SLAUGHTERHOUSE
UPGRADE TO LEVEL 10
Cost: 15 378 Lgo, 3 845 people
Requirements: STRENGTH: 25
Construction duration: 41 min. 17 sec.
Effect: +5 litres of blood / h

POLICE STATION
UPGRADE TO LEVEL 12
Cost: 351 844 Lgo, 12 315 people
Requirements: CHARISMA: 39
Construction duration: 37 min. 10 sec.
Effect: PERCEPTION during ambushes increased by 1, +32 to HP during defence against ambushes

VAGRANTS` SHELTER
UPGRADE TO LEVEL 10
Cost: 102 400 Lgo, 1 024 people
Requirements: INTELLIGENCE: 24, KNOWLEDGE: 33
Construction duration: 23 min. 14 sec.
Effect: +2 to espionage, +1 to REPUTATION during attacks

BODYGUARD AGENCY
UPGRADE TO LEVEL 12
Cost: 171 360 Lgo, 17 136 people
Requirements: REPUTATION: 15, INTELLIGENCE: 42
Construction duration: 29 min. 44 sec.
Effect: +22 to HP during attacks, all weapons damage +1 during ambushes

OLD MARKET
UPGRADE TO LEVEL 3
Cost: 180 000 Lgo, 18 000 litres of blood, 72 000 people
Requirements: APPEARANCE: 40, KNOWLEDGE: 35, BROTHEL: 7
Construction duration: 2 hour(s) 15 min.
Effect: -

TAXICAB
UPGRADE TO LEVEL 4
Cost: 162 500 Lgo, 15 000 litres of blood, 2 500 people
Requirements: REPUTATION: 29, KNOWLEDGE: 20
Construction duration: 13 hour(s) 30 min.
Effect: taxi speed +1



Posted by Nemazis on 09-23-2009 at17:18:

 

Dammit, i forgot about this thread... guess it's time to update it then T_T

EDIT: Updated, also, i didn't know it says construction time, i always though it said building time -.- Also the next person who adds more to this, i'm going to have to kill them Tongue



Posted by Raziel666 on 09-24-2009 at09:41:

 

Soz for the copy and paste - some may be useful

Others may not

EMPLOYMENT AGENCY (LEVEL 19)
If you need workers, it is here where you can find them. The higher the level of employment agency you construct, the more affiliates you get who will enlist the unemployed from the surrounding districts.

Effect: +168 people / h

UPGRADE TO LEVEL 20
Cost: 7 116 Lgo, 143 people
Requirements: INTELLIGENCE: 42
Construction duration: 3 hour(s) 27 min. 40 sec.
Effect: +27 people / h


BROTHEL (LEVEL 10)
Currently prostitution is a very good source of income. In order to generate income every vampire enforces monopoly on services for gentlemen and ladies.

Effect: +310 Lgo / h

UPGRADE TO LEVEL 11
Cost: 204 800 Lgo, 30 720 people
Requirements: REPUTATION: 13, INTELLIGENCE: 14
Construction duration: 34 min. 4 sec.
Effect: +62 Lgo / h


SLAUGHTERHOUSE (LEVEL 14)
Animal blood is certainly not the best source of proteins, but it is much better than starvation.

Effect: +85 litres of blood / h

UPGRADE TO LEVEL 15
Cost: 116 772 Lgo, 29 193 people
Requirements: STRENGTH: 35
Construction duration: 1 hour(s) 42 min. 43 sec.
Effect: +5 litres of blood / h


POLICE STATION (LEVEL 11)
Apart from upholding the rule of law they provide you with additional protection. Scouts help you with detecting ambushes and policemen aid you in defence of your territory.

Effect: PERCEPTION during ambushes increased by 11, +429 to HP during defence against ambushes

UPGRADE TO LEVEL 12
Cost: 351 844 Lgo, 12 315 people
Requirements: CHARISMA: 39
Construction duration: 37 min. 10 sec.
Effect: PERCEPTION during ambushes increased by 1, +39 to HP during defence against ambushes


VAGRANTS` SHELTER (LEVEL 10)
Who`s better at remaining unseen than a casual and completely ordinary tramp? Here you can find people who will do almost anything for money.

Effect: +20 to espionage, +10 to REPUTATION during attacks

UPGRADE TO LEVEL 11
Cost: 204 800 Lgo, 2 048 people
Requirements: INTELLIGENCE: 26, KNOWLEDGE: 36
Construction duration: 27 min. 52 sec.
Effect: +2 to espionage, +1 to REPUTATION during attacks


BODYGUARD AGENCY (LEVEL 12)
Modern mercenaries. Here you can find someone to do your dirty work. In exchange for protection agency provides additional support during ambushes against neighbours.

Effect: +552 to HP during attacks, all weapons damage +12 during ambushes

UPGRADE TO LEVEL 13
Cost: 291 312 Lgo, 29 132 people
Requirements: REPUTATION: 16, INTELLIGENCE: 45
Construction duration: 35 min. 40 sec.
Effect: +46 to HP during attacks, all weapons damage +1 during ambushes


ARMOURY (LEVEL 15)
Your secret storehouse. Allows to store and preserve items.

Effect: space in the Armoury +80

Maximum level of this building reached.


OLD MARKET (LEVEL 2)
Allows you to trade with other vampires.

Effect: maximum trade offers +2

UPGRADE TO LEVEL 3
Cost: 180 000 Lgo, 18 000 litres of blood, 72 000 people
Requirements: APPEARANCE: 40, KNOWLEDGE: 35, BROTHEL: 7
Construction duration: 2 hour(s) 15 min.
Effect: maximum trade offers +1


TAXICAB (LEVEL 3)
Pimp `the Driver` is the owner of the last remaining car in the City. In exchange for blood and big fat money he renders `favours` to the lords of the City.

Effect: taxi speed +3

UPGRADE TO LEVEL 4
Cost: 162 500 Lgo, 15 000 litres of blood, 2 500 people
Requirements: REPUTATION: 29, KNOWLEDGE: 20
Construction duration: 13 hour(s) 30 min.
Effect: taxi speed +1



ZONE 4

GARRISON (LEVEL 5)
The magic barrier protecting the City weakens with every passing day. More and more monsters come from the Wastelands. There are heavily armed soldiers stationed in the garrison, ready to exterminate all threats. They provide your police stations with heavy equipment and additional training for a small charge.

Effect: +300 to HP during defence against ambushes

UPGRADE TO LEVEL 6
Cost: 30 518 Lgo, 306 people
Requirements: CHARISMA: 80, REPUTATION: 80, POLICE STATION: 10
Construction duration: 1 hour(s) 14 min. 39 sec.
Effect: +43 to HP during defence against ambushes


ARM SHOP (LEVEL 4)
Everything you need to deal with your opponents may be found here. Traders` services are very popular especially among those for whom a good equipment is the difference between life and death.

Effect: +386 to HP during attacks

UPGRADE TO LEVEL 5
Cost: 10 368 Lgo, 21 people
Requirements: REPUTATION: 50, INTELLIGENCE: 70, BODYGUARD AGENCY: 7
Construction duration: 51 min. 51 sec.
Effect: +55 to HP during attacks


SURGERY (LEVEL 5)
First aid for citizens. In exchange for financial support and protection the medics return some of the blood to you.

Effect: +29 litres of blood / h

UPGRADE TO LEVEL 6
Cost: 37 648 Lgo, 162 people
Requirements: CHARISMA: 50, KNOWLEDGE: 52
Construction duration: 1 hour(s) 39 min. 32 sec.
Effect: +9 litres of blood / h


PAWNSHOP (LEVEL 4)
Pawn! Only 50% interest rate weekly!

Effect: +519 Lgo / h

UPGRADE TO LEVEL 5
Cost: 11 525 Lgo, 20 people
Requirements: KNOWLEDGE: 80
Construction duration: 56 min.
Effect: +104 Lgo / h



Posted by rocket_rider on 09-24-2009 at09:45:

 

ARMOURY Your secret storehouse. Allows to store and preserve items.

Effect: space in the Armoury +75

UPGRADE TO LEVEL 15
Cost: 39 374 Lgo, 394 litres of blood
Requirements: KNOWLEDGE: 33
Construction duration: 4 hour(s) 16 min. 48 sec.
Effect: space in the Armoury +5



Posted by NightWalker on 09-24-2009 at12:30:

 

GARRISON
UPGRADE TO LEVEL 3
Cost: 15 625 Lgo, 157 people
Requirements: CHARISMA: 50, REPUTATION: 50, POLICE STATION: 10
Construction duration: 43 min. 12 sec.
Effect: +29 to HP during defence against ambushes

SURGERY
UPGRADE TO LEVEL 5
Cost: 26 892 Lgo, 116 people
Requirements: CHARISMA: 45, KNOWLEDGE: 45
Construction duration: 1 hour(s) 22 min. 57 sec.
Effect: +7 litres of blood / h



Posted by NightWalker on 09-30-2009 at13:39:

 

EMPLOYMENT AGENCY

UPGRADE TO LEVEL 18
Cost: 5 381 Lgo, 108 people
Requirements: INTELLIGENCE: 38
Construction duration: 2 hour(s) 24 min. 13 sec.
Effect: +20 people / h

ARMOURY

UPGRADE TO LEVEL 13
Cost: 23 299 Lgo, 233 litres of blood
Requirements: KNOWLEDGE: 29
Construction duration: 2 hour(s) 58 min. 20 sec.
Effect: space in the Armoury +5



Posted by Nemazis on 09-30-2009 at19:26:

 

Dammit you are DETERMINED TO MAKE ME WORK XD

Gah... i'll get my lazy butt up there and update it... evil people.

EDIT: I would thank you guys, but i don't play necro anymore, so instead, DAMN YOU ALL XD

Either way, thanks to raz for providing the effects of the buildings aswell. I am updating this with stats, ASWELL AS what the buildings add/how much of x resource they add. I don't do it for things that are dependant on the character eg Bodyguard.



Posted by NightWalker on 10-07-2009 at13:22:

Cool

quote:
Originally posted by Nemazis
Dammit you are DETERMINED TO MAKE ME WORK XD

Gah... i'll get my lazy butt up there and update it... evil people.
Big Grin Big Grin Big Grin

and u r going to love this....... Wink

PAWNSHOP

UPGRADE TO LEVEL 3
Cost: 5 880 Lgo, 10 people
Requirements: KNOWLEDGE: 60
Construction duration: 38 min. 53 sec.
Effect: +72 Lgo / h

ARM SHOP

UPGRADE TO LEVEL 3
Cost: 7 200 Lgo, 15 people
Requirements: REPUTATION: 40, INTELLIGENCE: 50, BODYGUARD AGENCY: 7
Construction duration: 36 min.
Effect: +18 to HP during attacks

ARMOURY (LEVEL 15)

Effect: space in the Armoury +80

Maximum level of this building reached.

SLAUGHTERHOUSE

UPGRADE TO LEVEL 14
Cost: 77 848 Lgo, 19 462 people
Requirements: STRENGTH: 33
Construction duration: 1 hour(s) 25 min. 36 sec.
Effect: +5 litres of blood / h

EMPLOYMENT AGENCY

UPGRADE TO LEVEL 19
Cost: 6 188 Lgo, 124 people
Requirements: INTELLIGENCE: 40
Construction duration: 2 hour(s) 53 min. 4 sec.
Effect: +23 people / h


u got some more work....... Pleased Pleased Pleased



Posted by TheDarkOne on 10-17-2009 at19:16:

 

Sorry just a quick question but does anybody know if there is a limit to the EMPLOYMENT AGENCY?
I am currently EMPLOYMENT AGENCY (LEVEL 23) Effect: +304 people / h and was wondering if it is worth upgrading any more.



Posted by Nemazis on 10-17-2009 at19:48:

 

From my knowledge, there isn't a limit. And if there is, it's most probably like... lv 30 or something, and the cost to upgrade it to that (ontop of how long it'd take to benefit you) just isn't worth it.

I remember reading somewhere, (i know it applied to underworld) that upgrading employment agency to level... i think it was 24, costed over 1m people, and it'd take near 100 years to actually profit from the new production. I can't remember EXACTLY what it was, but i know it was something stupidly high.

Also, will update now. Since i commented, i can't exactly NOT update XD



Posted by TheDarkOne on 10-17-2009 at20:13:

 

Well on Necropolis server it's not that hard to upgrade it once i reach lvl 30 i will post it.For now
EMPLOYMENT AGENCY (LEVEL 23)
UPGRADE TO LEVEL 24
Cost: 12 446 Lgo, 249 people
Requirements: INTELLIGENCE: 50
Construction duration: 7 hour(s) 10 min. 37 sec.
Effect: +49 people / h


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