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Posted by Elisabeth on 08-04-2007 at16:35:

 

Can you answer me what can I do now?

I know that you are busy but at least try to reply to player question.



Posted by Szeszej on 08-04-2007 at21:51:

 

My advice is to just carry on with whatever strategy you're using. Even if some of the weapons get nerfed then it will happen in August so you've got at least one month of play as it is now. You're all already aware of what weapons are going to be weakened in the upcoming patch, but remember that it's meant to rebalance, not make suicide weapons totally unplayable.

You'll all know exactly what is going to be changed before the patch occures. No stealth nerfing Wink .



Posted by Elisabeth on 08-05-2007 at08:59:

 

Not everything:
- tatoo bonuses will be drasticly rebalanced

The only thing that need balance in tattoo on this server is requirement.



Posted by Zauborin on 08-05-2007 at09:43:

 

on 100% tatoo will be reset, and we get back exp and stone? if yes we can tested what bonus they give on highter lvl ...



Posted by Scillage on 08-05-2007 at09:53:

 

Ye but you can guess that the bonus will be X on X level close enough anyway



Posted by Zauborin on 08-05-2007 at10:37:

 

they are some secret bonus Smile like "enemy doesnt atack in 1st roun" or "one bonus atach of each weapon" :p



Posted by Death12 on 08-05-2007 at14:25:

 

Liking the ideas of new changes...

Im stillon holaday right now so cannot read the entire post, but the changes out lined to begin with look great Smile

EDIT: can you please tell us what tattoos you will change and how? i have recently spent manystones buying equippment for the gagnster tattoo as it is uch better than sniper which is what i originallyplanned for.
Also seeingas thoughtcatchers are meant to be gun men, why have they only got one tattoo for 2 handed guns, that is not very good as far as i can tell...

If you do change gangster for the worse, then i will have wasted a vast amount of stones that i will most liklynot get back fromre-selling...



Posted by Elisabeth on 08-05-2007 at15:51:

 

What about requirement of black knight tattoo?
If they stay at 10/20/10 then if I'm correct at level 5 it would be 50/100/50 and that is impossible. What do you plan to do with this tattoo requirement?

Do you plan to balance 2-handed melee weapons in this patch?

Best 1h weapon so far:
Thunderfist CLOSE
One-handed weapon
Damage: 10 - 18
Effects: Hit -4, attacks per round: 2
Requirements: -->LEVEL: 25<--, STRENGTH: 13, AGILITY: 24, INTELLIGENCE: 18, KNOWLEDGE: 22
Selling price: 3 800 Lgo
Value: Nanites 0, Mana 0

Best 2h weapon so far:
Chainsaw CLOSE
Two-handed weapon
Damage: 50 - 80
Effects: Hit -10
Requirements: -->LEVEL: 50<--, STRENGTH: 40, INTELLIGENCE: 25, KNOWLEDGE: 27
Selling price: 7 550 Lgo
Value: Nanites 0, Mana 0

Do I need to add that 1h weapon are more powerful than 2h?

I suggest that all tattoo should have max defence requirement and not min.
Tattoos with maximum defence requirement have huge advantage so if you change min to max and increase it then all should have equal chance.
Other option is removing requirement of tattoos and leave only weapon requirement.



Posted by Death12 on 08-05-2007 at15:55:

 

Hmm, requirements for min armor should really go down to make it fair...

And unless changes are made to balance things out 1 handed weapons wil alwase be better than 2 handed



Posted by Elisabeth on 08-05-2007 at18:31:

 

Similar weapons with same suffix:
Mace of Suicide (+3) CLOSE
Two-handed weapon
Damage: 47 - 64
Effects: Hit -19, AGILITY +17, weapon damage +25, items defence = 0
Requirements: ->LEVEL: 26<-, ->STRENGTH: 37<-, ->INTELLIGENCE: 20<-, ->KNOWLEDGE: 19<-, ->AGILITY: 17<-
Selling price: 74 300 Lgo
Value: Nanites 85, Mana 271

Club of Suicide (+3) CLOSE
One-handed weapon
Damage: 6 - 39
Effects: Hit +6, maximum damage +30, AGILITY +11, items defence = 0
Requirements: LEVEL: 16, STRENGTH: 18, AGILITY: 15
Selling price: 9 000 Lgo
Value: Nanites 53, Mana 145

Mace have less agility and less maximum damage than 2x club. The only advantage that it have is average damage.
Mace at +0 require 10 strength and club 5 strength and 2 agility.
Why Mace have higher agility requirement? Why level difference is so high? Why it got intelligence and knowledge requirement?

At+6 suicide prefix for 2h weapon:
AGILITY +23
1h weapon:
AGILITY +20 x2=40
difference 17

2h weapon prefix/surfix should be similar to 1h weapon.

Can't check higher/lower levels but at +4 it works fine.
Demonic 1h at +4:
AGILITY +10
Demonic 2h at +4:
AGILITY +20

Murderous at +3:
1h weapon AGILITY +5 chance for critical hit +13 %
2h weapon AGILITY +13 chance for critical hit +22 %
This prefix also is fine.


Requirement should be similar as on this prefix:
Antique Club (+4) CLOSE
One-handed weapon
Damage: 7 - 10
Effects: Hit +6, AGILITY +15, all weapons damage +5
Requirements: LEVEL: 22, STRENGTH: 37, AGILITY: 4, INTELLIGENCE: 4, KNOWLEDGE: 11
Selling price: 36 600 Lgo
Value: Nanites 77, Mana 277

Antique Mace (+4) CLOSE
Two-handed weapon
Damage: 35 - 53
Effects: Hit -20, AGILITY +22, weapon damage +11
Requirements: LEVEL: 24, STRENGTH: 43, INTELLIGENCE: 15, KNOWLEDGE: 16
Selling price: 54 600 Lgo
Value: Nanites 82, Mana 320

2h weapon should get +5/6 more agility and should have lowered intelligence requirement.


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