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Thread: server population
grind

Replies: 12
Views: 5,285
06-25-2013 11:25 Forum: Mishmash - Underworld


who talks about a new server? I am talking of transfering UKUW active into another, not about creating a new one.
I doubt advertising can get new people in old servers, and often newcomers would start a totally new server because starting from scratch in one running since years has many handicaps, that's why new servers pops up.

As for the language they already have the french, english and polish version of the game, the game code is the same and modifyng the html page so you can choose language can be done in very short time.

Even the idea that only a language must be used for all communications can be abandoned, people will simply have relations with those they can communicate with.

Anyway a solution must be found, or UKBW will keep agonizing and die, suffering a white dwarf star death . The only bad idea is leaving things as they are now.
Thread: server population
grind

Replies: 12
Views: 5,285
06-24-2013 23:22 Forum: Mishmash - Underworld


Merging would work easily with server of the same kind, necropolis or underworld/moria, the only barrier would be the language, but that could quickly be resolved with a language button.

What would have a serious impact in the game for players is the fact that town structure will remain the same, so a true war would rage for the control of better squares and new alliances and power assets would emerge, a good breath of fresh air and... blood and wars again.
Thread: server population
grind

Replies: 12
Views: 5,285
06-24-2013 20:21 Forum: Mishmash - Underworld


I think language problem can be resolved as you stated, and that some viable solutions, some of which could be fun to play, for instance an "invasion" event planned at a certain date.

Astronomist foresee an extremely huge meteorite will fall in the region, disintegrating the town and the whole area. The rivality between clans turned into general panic and disorder. The lord of the city convocates the high council to discute an emergency plan. After short discussion all the leaders decided to call a sudden ceasefire for the internal hostilities and start to prepare an invasion to the far city of XXX, hoping that the shockwave wont reach them that far!

Take any other crap post apochalyptic storyline, you put the 2 servers in a milkshake and the players will do the game.

Beside that I think that any merge solution, even the one giving me an empty z5 square in a lively server is better than stop playing because of the lack of players and the server collapse.
Thread: server population
grind

Replies: 12
Views: 5,285
server population 06-24-2013 18:33 Forum: Mishmash - Underworld


v 1.4.26a Realm: Underworld
Created: 1.03.2007
Population: 17995

rofl seriously? We all believe it
how many active players left in UKUW??

I don't know the numbers, but I guess that even counting as active all people logging in at least once a month we aren't many more than 200 and surely far from the 4 digits...

So what about merging 2 servers in some way? That would have many consequences but would make sense for many players.

What about a poll? Maybe if most players agree developers could find a solution!
Thread: You decided to change your life and face new challenges. You took over the square 1/1/1.
grind

Replies: 24
Views: 7,795
06-24-2013 18:10 Forum: Mishmash - Underworld


Ouch not playng much so I wasn't aware of this, I just read the post..

Game allows square destroying.. but if such action would have been done during a war, it could be something worth to remember, game is an RPG so of course people can also play in a non standard way.
I've seen people play "infiltration" role during wars and stuff like that in some RPG, so the kamikaze card could make sense.. but do this just for fun and deleting looks a bit stupid.
This isn't even forbidden (not even IP ban stated by rules, for what that can mean worst thing that can happen is account deletion ) so they could just create a new account, then exchange account with bigger players leaving the game, be back with fake identity and do it again, because you did something to them or simply because their mind is wicked enough.
They lack of respect for many players but they JUST DO IT in their kind of way, since they lack interest in how the game is played normally they find their own way to kick your ass.
Again this is not rare in RPGs! People keep doing stupid things in their life so no wonder they do the same in game too!
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: legendary flexible full plate mail of speed and others 04-19-2013 16:00 Forum: Buyers - R1 Underworld


up again...
Thread: Expeditions and arena bugs
grind

Replies: 24
Views: 11,823
03-18-2013 19:26 Forum: Announcements


http://r1.bloodwars.net/showmsg.php?mid=...&key=c737545bfb

But why my link is not working anymore while Para is? I saved both to avoid being deleted and no prems left to check again

oh maybe I'll survive even without the amazing light club that I was going to get lol

Those after the first V are not getting anything?


// link deleted - you should save it - look @ pt. 1 in 1st post.
Thread: Expeditions and arena bugs
grind

Replies: 24
Views: 11,823
RE: Expeditions and arena bugs 03-14-2013 15:32 Forum: Announcements


Now you`re returning from a hunt which will be talked about for a long time. In your bags are: crap

http://r1.bloodwars.net/showmsg.php?mid=...&key=c737545bfb
and here Paranoia's one
http://r1.bloodwars.net/showmsg.php?mid=...&key=d3ad9c1d8c

I get so many junks from expo drops that I tought that it was normal, are you sure it is the first time it happens? oO
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: legendary flexible full plate mail of speed and others 03-06-2013 13:13 Forum: Buyers - R1 Underworld


up again!
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: legendary flexible full plate mail of speed and others 02-19-2013 15:31 Forum: Buyers - R1 Underworld


up
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: deadly shorts of sheperd 02-09-2013 17:38 Forum: Buyers - R1 Underworld


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Thread: stats for p+4 and p+5 centurion
grind

Replies: 4
Views: 2,121
RE: stats for p+4 and p+5 centurion 02-09-2013 17:37 Forum: Mishmash - Underworld


I know centurion isn't best suffix for a gunman..
On a cape it raise def a lot, but maybe not to 60... remember they raised armour def limit of 10 ^^

Main interest of centurion stays in the fact that it is best I could squeez out for now starting from a +3 legendary deadly cape of assassin and a leg tiger cape of cobra.. and I could turn it into DS later on.

I am considering if going straight into p+5 legendary deadly cape of cobra or make a p+5 legendary deadly of centurion, so one day I can downgrade it to p+4 to make p+5 deadly of deathsower, when and if I'll get the pieces.
Thread: stats for p+4 and p+5 centurion
grind

Replies: 4
Views: 2,121
stats for p+4 and p+5 centurion 02-08-2013 19:42 Forum: Mishmash - Underworld


Do anybody have a clue? I'd like to know if it can work with gunman tattoo at p+5... but since it isn't a very common suffix I know nobody having centurion tuff at very high lvl..

Sorry to spam mishmash lol
Thread: luck and number of items found
grind

Replies: 7
Views: 2,585
02-08-2013 19:24 Forum: Mishmash - Underworld


thks, I didn't know.. so probably nothing to do with luck for the 4th item!!
Thread: luck and number of items found
grind

Replies: 7
Views: 2,585
02-04-2013 20:36 Forum: Mishmash - Underworld


Yes, let's say act 3 since I don't remember much about act 2, that was quite long time ago
Thread: luck and number of items found
grind

Replies: 7
Views: 2,585
02-04-2013 17:34 Forum: Mishmash - Underworld


do not go off topic, this is about the relationship between number of items for drops and luck, not about suffix and prefix quality hich, in UW, DO NOT DEPEND ON LUCK.

Please just post your toughts and experiences about that.
Thread: push
grind

Replies: 27
Views: 7,238
02-04-2013 16:36 Forum: Complaints - R1 Underworld


quote:
Originally posted by Mortis
I would like to ask everyone who is not involved in this ban to stop posting guys otherwise some warnings will arrive. Some of you were already rewared.


Sorry Mortis to post here but I feel involved in this ban. Maybe you forgot to tell "directly"... I am happy NNdungu won't bite me for 10 days but I feel involved since I use to dupicate items since long time too.

argument 1 is that price can depend from how many stones you have and from the fact you can or not be online for auction end.

For instance I am duplicating bandannas, that I can usually get for hs like.. but when I have stones and I can't be online for auction end I have no problem to put a ms on it, since for me upgrading a bandanna to g+2 cost me more than a ms.

So I don't care about usual market price, but g+5 sharp can be a handy item, upgrade one from normal to g+5 use to cost much more than 100 bs and I even considered to overbid them since I needed one... so personally if I would get a ban for something like this I would answer with something that would be censored.

Final argument is this: developers made all the duplicate thing to avoid people to push/pull on items, now they use it to ban people using arguments about market price... but with duplicating items there is a strange fact coming in.
A player puts an item on auction, 2 copies appear, the other player pays 100 bs then puts the copies on auction for 100 bs and first player buy back....
player 1 gets 100 (1 item was a copy) and then pays 400, so he pays 300bs for 4 items (one of which he owned at first).. player 2 pays 200 and gets 200 back (2 items are copies) so he gets nothing and just do a favour to player 1..

if the tricks go on, the copied item price is flushed into the toilet, so how can you call it push/pull???

The only difference here was that player 1 sold 2 clubs for 10 each, while player do payed back 50+ for first and 100+ for 2nd... so this can be read as a stone transfert. If they would have continued the trick probably they would have payed the same, maybe not... but since you banned them before they continued, how the hell can you tell it is push/pull???

And no, you can't forbid the duplicate stuff now, because some people already took a huge advantage in the game thanks to it, so it would be unfair towards the others..
Maybe a new thread should be start about duplicates subject, but the true problem for me stays the LACK OF CLEAR AND EXPLICIT RULES about pricing, until this happens we'll have to accept any decision from developers, which will be arbitrary of course, just as any market price regarding decision.... or the decision to give me a warning or not.
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: legendary flexible full plate mail of speed and others 02-03-2013 21:31 Forum: Buyers - R1 Underworld


up
Thread: luck and number of items found
grind

Replies: 7
Views: 2,585
luck and number of items found 02-03-2013 00:40 Forum: Mishmash - Underworld


probably some of you noticed that not only the item lvl but also the number of item found in quest depends on square zone and quest type but also on luck.... I noticed that with luck near 100 or higher you have a chance to drop 4 items instead of 2/3 I use to get in z3, like you can do from z2...

with very high luck you can find an extra item in quests...
so you can get 4 items even in zone 4 and so on.

My aim is to make a table with number of drops you can find in different zones for a certain luck range, so people can have an idea about it.
Please post your experience about it so I can fill this a table like this in the most accurate way!


ZONE luck range 1 luck range 2 luck range 3

5
near n of items
far
pilgrimage

4
near .....
far
pilgrimage

3
near ....
far
pilgrimage

2
near
far
pilgrimage

1
near
far
pilgrimage
Thread: patched desert eagle
grind

Replies: 3
Views: 2,603
RE: patched desert eagle 02-01-2013 00:26 Forum: Mishmash - Underworld


with the right gear this can be nice for some purposes, even if p+5 is not easy to reach and p+5 skorpio will still work better in 90% of cases.

Anybody knows if 3rd strike comes at p+3 or p+4?
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: legendary flexible full plate mail of speed and others 01-31-2013 23:13 Forum: Buyers - R1 Underworld


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Thread: patched desert eagle
grind

Replies: 3
Views: 2,603
patched desert eagle 01-29-2013 21:37 Forum: Mishmash - Underworld


and other "improvedé ubs...
anybody can see what it does at p+2/3/4/5???

because for what I can see now any improvement of guns is just trash and only weapon worth to use is just skorpio.
Come on, how can somebody expect we upgrade a DE to p+5 if even a g+5skorpio perform better??
Thread: tutorial page needs to be updated
grind

Replies: 3
Views: 1,890
tutorial page needs to be updated 01-28-2013 14:14 Forum: Mishmash - Underworld


tattoo and other stuff in the game changed and went patched, tutorial page should be kept up to date by devs so people don't loose time looking for infos.

If I want to know what is new critical damage for gangster tattoo I'd like to avoid spying half server to find a lvl5 gangster, or read the horrible translation of patch improvements.

That miss everything about act 2, act 3, evolutions, patches and so on so has no use for players. Is it that hard to keep datas updated? I can do if they pay me lol
Thread: Balancing Patch - January 2013
grind

Replies: 88
Views: 41,999
01-27-2013 00:11 Forum: Announcements


Darc, it is normal that me and Mortis outdamage you...
It is not just a matter of weapons, compare your gear with mine or Mortis... the matter is that snipers CAN do more damage, check Clemenza or Lightboy, while gunmens cannot use speed suffix on armour for now so they needed rebalancing...
I agree that probably ranged weapons didn't need a boost as they are generally already overpowered

the matter is what is max damage output when people use the ideal gear, not if a player or another do more damage with the stuff they are currently using, and for me it is clear that max damage potential for gunners were equal or inferior to other classes so the patch just tried to rebalance the game, exactly as the +1 damage/knowledge already did for snipers... now gun users have a reason to invest in wisdom and I think they have pretty similar potential, lets see what hapen once people will adapt their gear to last patch ^^

If you want to do more damage you have many ways to do it, just try to find a way to afford them!
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: deadly shorts of sheperd 01-26-2013 23:28 Forum: Buyers - R1 Underworld


up
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: legendary flexible full plate mail of speed and others 01-25-2013 16:13 Forum: Buyers - R1 Underworld


up
Thread: Stats for P+1 deadly kilt of shepherd
grind

Replies: 2
Views: 1,515
RE: Stats for P+1 deadly kilt of shepherd 01-21-2013 14:14 Forum: Mishmash - Underworld


Perfect Deadly Kilt of the Shepherd (+1) CLOSE
Pants (Only for males)
Defence: 23
Effects: APPEARANCE +19, AGILITY -2, LUCK +4, damage of all weapons increased by 1 for every 4 levels, defence increased by 1 for every 4 levels, TOUGHNESS -12, all weapons damage +9, PERCEPTION +28, defence -21, chance to hit with melee weapons -35
Requirements: LEVEL: 124, STRENGTH: 106, AGILITY:46 TOUGHNESS: 55

apply your easyness
Thread: Balancing Patch - January 2013
grind

Replies: 88
Views: 41,999
RE: Balancing Patch - January 2013 01-08-2013 18:35 Forum: Announcements


quote:
Originally posted by DemonDude2
quote:
Originally posted by grind
gun users keep being underpowered. What about this just to start with ??? Big Grin

One-handed guns gain an act bonus:
Act2 = ignores 20% defence
Act3 = ignores 40% defence

This could at least solve some of the gun user problems with big tough mobs/opponents!!


.... well .... maybe 5% and 10% but def not 20 and 40 lol way too high



that is not too high, against 1h guns the only def is toughness, so this would just rebalance pvp a little bit, but would let us get a much better damage output with mobs from basilisk and higher.
Any damage output increase could work, ignoring defence or increasing damage is more or less the same.
I am pretty curious to see how they will deal with the problem, because I would have changed tattoo and gear since long if my clan wouldn't need me as gunman for KOTH!

2h melee are getting really hard to take down now they have pref and suffixed 2h legendary weapons, and globally melee and ranged are much more effective.
If gunman is supposed to be a glass cannon, damge should be much higher, not lower than those who are not sharing its fragility!
Thread: are higher dodge sets a designmistake?
grind

Replies: 14
Views: 4,091
01-07-2013 20:19 Forum: Mishmash - Underworld


the -dodge% enchantments could justify it, but I keep thinking thatonce items reach cap they should give something else instead, since I doubt people will get more than one of such enchantments!!
Thread: Balancing Patch - January 2013
grind

Replies: 88
Views: 41,999
RE: Balancing Patch - January 2013 01-07-2013 18:28 Forum: Announcements


gun users keep being underpowered. What about this just to start with ??? Big Grin

One-handed guns gain an act bonus:
Act2 = ignores 20% defence
Act3 = ignores 40% defence

This could at least solve some of the gun user problems with big tough mobs/opponents!!
Thread: gunman and defence limit
grind

Replies: 14
Views: 4,492
12-19-2012 14:19 Forum: Mishmash - Underworld


Perfect Deadly Kilt of the Shepherd (+5) CLOSE


Pants (Only for males)
Defence: 23
Effects: APPEARANCE +29, AGILITY -4, LUCK +5, damage of all weapons +1 for every 4 levels, item defence increased by 1 for every 4 levels, TOUGHNESS -16, all weapons damage +12, PERCEPTION +40, item defence -31, chance to hit with melee weapons -47
Requirements: LEVEL: 95 (155), STRENGTH: 83 (136), AGILITY: 35 (57), TOUGHNESS: 43 (70)
Value: 259 150 Lgo
Value: Nanites 1765, Mana 6602

this is what I see from lvl 99...

thks for correction infilz, 1 def every 4 lvl so
at lvl 100 this will be 24
at lvl 104 25 def
lvl 108 26 defence and tattoo broken

anyway there is plenty of time before many people here reach lvl 108!
Thread: gunman and defence limit
grind

Replies: 14
Views: 4,492
12-18-2012 14:27 Forum: Mishmash - Underworld


I say 104 because my kilt is already at p+3 lol

let us discuss to a solution here then we can make a gunmen poll maybe developers will listen to us a bit more oO

I think that changing kilt stats would be hard because other tattoos need the high defence.. but I am sure a solution can be found
Thread: Underworld Gunman - evolutions
grind

Replies: 15
Views: 8,365
12-17-2012 12:33 Forum: Words of advice


absorption lvl 4 for koth, expos and arenas..
then as you lvl up
claws and enlightment for damage are the first I would max
venom glands for pvp, you can drop absorption points and throw them all in crit bonus when you ambush somebody)


a few points of other evolutions and wings to let you hit when you couldn't... this is is last one to max, it is very useful and the dodge bonus is great but absorption claws and enlightment at lvl 4 are priorities since you should hit most targets even without wings..
Thread: gunman and defence limit
grind

Replies: 14
Views: 4,492
12-17-2012 12:16 Forum: Mishmash - Underworld


Thks for the link, infilz...

"Yes, u will have to adopt and find a way to max use of possible affixes. "

by sushimaker is kinda clear if you switch "adopt" with "adapt"...
but I am not happy at all if "adapt" means I'll have to downgrade my gear!

every path should work decently at any lvl, I know that changing stats is prety hard, but the fact is that limiting the pvp choice to solar or using tiger/velvet kilt of sheperd (any rep giving suffix wont work too!) is simply stupid.

after lvl 104 gunmans get crippled and could be forced to change tattoo. We already have enough problems with tattoo defence limits, this is simply stupid.
That's a major problem and developers should do something to solve this problem, changing kilt def stats or sheperd minus to defence.
Or just giving some - def to deadly at some point so at least deadly gear can be used, or rise def limit for pants to 30 or more (so we could , that shouldn't be too hard.
We don't have the choice to use suicide or vengeance suffix (would be nice, lol) and any jewelry should work.

I had to abandon the idea to use most sets because of actual limits.. I really doubt that solar set was conceived for pvp, imagine you are lvl 110.. you are supposed to ambush a lvl 110 player. I seriously doubt you can beat strong players, without hawk/twisted/vengeful jewelry.

I hope developers seriously think about a solution, if somebody has bright ideas please post it!!
Thread: gunman and defence limit
grind

Replies: 14
Views: 4,492
12-10-2012 21:34 Forum: Mishmash - Underworld


sheperd on bandannas let me use a bandanna, my point is that sheperd on kilt should be enough to use it.. now I have a backup gear I mainy use for KOTH and arenas.. using a whole tiger set works but it looks gunman choices really becomes too small at a point.
Actually I use solar for expos and koth, but I dont like it for pvp.
twisted, vengeful or hawk are much better for such purpose, and soon the only choice to use one of such set will be use not one but 2 defence reducing prefix, at least on my kilt.

At a point my previously working gear won't work anymore because I lvl up??
I think gunmen already have enough problems to fulfill tattoo requirements, this is excessive, I don't plan using just sola, and having a bit more choice of suitable gear is quite important.

edit:I am lvl 99 now and def is 21 at p+3 and p+4, 23 at p+5. So sheperd defence malus is not enough to let item work. At lvl 100 max I can use without solar is p+5 from lvl 104 it won't work anymore, and only suitable prefix to use without solar will become velvet and tiger!
Thread: gunman and defence limit
grind

Replies: 14
Views: 4,492
gunman and defence limit 11-15-2012 18:07 Forum: Mishmash - Underworld


I am aware that this is the main drawback of my tattoo but..

Perfect Deadly Kilt of the Shepherd (+3) CLOSE


Pants (Only for males)
Defence: 21
Effects: APPEARANCE +23, AGILITY -3, LUCK +4, damage of all weapons +1 for every 4 levels, item defence increased by 1 for every 4 levels, TOUGHNESS -14, all weapons damage +11, PERCEPTION +32, item defence -25, chance to hit with melee weapons -39, additional 1 attack(s) with every weapon
Requirements: LEVEL: 82 (134), STRENGTH: 71 (116), AGILITY: 30 (49), TOUGHNESS: 37 (60)
Value: 224 250 Lgo
Value: Nanites 1445, Mana 5402


now i am lvl 99 but when i'll reach 100 this will be 25. If I upgrade over p+3 I will break defence limit and tattoos wont work anymore unless i use a solar set.
It looks like defence limit for gunman becomes a real pain at high level.

Does it mean that players are forced to switch tattoo at a point?
Any kilt that has prefix different than tiger or velvet will mess up with tattoo requirements!!
PS: dont tell me that i must downgrade my gear to let it work!
In my mind this is simply stupid!
Thread: Extra attack per round
grind

Replies: 110
Views: 57,281
10-25-2012 19:31 Forum: Mishmash - Underworld


solar set at p+5 (maybe before but sure at p+5 it does) is +3 attacks x weapon
(spy report on mrrr from polish r1)

good luck upgrading!


updated
Thread: BloodWars' Sixth Birthday!
grind

Replies: 50
Views: 26,417
nice one 08-06-2012 01:03 Forum: Announcements


you could make a clan building to permanently unlock a kind of souvenir shop, it looks pretty nice on the game menu!!! oO
cheers! __/
Thread: easiness cap
grind

Replies: 38
Views: 7,055
07-07-2012 12:21 Forum: Game system


hmm.. is this a thread about that 5% easyness or about toughtcatcher vs. absorber? oO

Even if the fact of being able to keep racial bonuses and don't loose it because of a game script makes sense, I guess when I'll be lvl 115 I'll be able to use any useful gear in the game and reaching 55% easyness won't be of great use.

Maybe it could change something for BK like characters, since requirements for some kind of heavy armours and weapons are still huge, but won't be a big difference for others, since most people will probably be able to wear a p+5 elvish cape of DS as if were a geek t shirt. The problem is to rise equipment to that lvl anyway, chapel helps but don't make miracles lol

As the game develops it becomes harder to keep all the pieces together without loosing the balance (think to gangsters and act 3 for instance) and probably some game script will deny somebody getting past this 55% easyness, and I guess this 5% easyness bonus that get lost won't be a major problem since other traits of the absorber race (hp bonus bp bonus and power of blood arcana) are interesting, but if the lost easyness bonus will be converted into HP or BP bonus (or some bonus majesty points lol) I won't complain ^^
Thread: legendary flexible full plate mail of speed and others
grind

Replies: 97
Views: 23,405
RE: black/hawk/arachnid signet and p+1 bandannas 06-21-2012 11:51 Forum: Buyers - R1 Underworld


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