Thread: Perfect Black Ring of Youth |
|
Oh...nice piece
Rare item...a few will pay alot.
mp = 250k
And no Two Swords...it's NOT for sale...to you
...I want it!!!
|
|
Thread: Legendary Perfect Antique Kama |
|
Yeah mate...why not Demonic
Players from level 60 and down will do as much dmg as a P demonic club with that Kama. The up side is +7 in agi an no reducing HP. The down side is very low min dmg.
10k
|
|
Thread: Perfect Antique Two-handed sword |
|
Too low dmg mate...
Maybe if you find som low level player to pay a couple of "k pop" for it. It's really good agi but I'm afraid it does not matter. 2h Sword is not a good piece....
...junk
|
|
Thread: Enchantment Necro |
|
Perfect Kilt of the Night* CLOSE
Pants (Only for males)
Defence: 2
Effects: REPUTATION +2, APPEARANCE +4, AGILITY +28, LUCK +2, STRENGTH +8
Requirements: LEVEL: 56 (66), AGILITY: 38 (45)
Value: 35 000 Lgo
Yepp...I'm happy
|
|
Thread: PUSH/PULL 17383 |
|
It was a long time ago and I can't remember details around it. My replay wont bring any light into this exept that I think Jackel is one of the most honest players here on the server and I need to say that even if it will cost me a warning.
Somewere there must have been a missunderstanding. Either by Kqr or Jackel. I can't belive that non of them is lying.
|
|
Thread: Legendary Perfect Cursed Flail |
|
Oh...for me this THE weapon of the game. My main weapon is 2h and i got a perfect cursed flail atm...but this is so much better.
For me its priceless...p speed plus extra attack from blood.
I would say 1kk easy. In an auction it could end at the 2kk.
Me want :-P
|
|
Thread: Enchantment Necro |
|
Perfect Shirt of Speed* CLOSE
Armour
Defence: 4
Effects: additional 4 attacks with every weapon, chance for critical hit with guns -40 %, HP +100
Requirements: LEVEL: 39 (45), STRENGTH: 33 (3
Value: 125 800 Lgo
|
|
Thread: if i was a movie character... |
|
quote: |
Originally posted by DrunkenMagic
Why would you want to be him? He only does girls, thats not really your thing is it? |
Cos he is one of the few in the business who actually can "blow" himself...imagine that Drunken
|
|
Thread: Game imbalance .. the strong get stronger, the weak get the shaft |
|
quote: |
Originally posted by Son of Sin
you're all right ...i "complain" but that's my prerogative ...and no i will not listen ...i don't care about how long you all have played or your tactics ...i will continue to be against you all's antics and respectfully voice my opinion(s) ...you guys are weak, followers and pawns as i said ...attack me, i don't care ... my ID is in my signature ...show me what you're made of, send your little recruits to my z4 square ...train them, teach them how to be followers ...control your low-level clan members ...they're spineless like you were when you were at their level ...running to the best clan for membership
i have issues ...i'm an addict ...i don't sleep ...i get banned from forums for going against the "veteran players" who say i'm trolling because i disagree w/ them & won't ...listen ...(edit:same not some) same things you've said here ..."be like us" ..."join a small clan, use their luck and join us later when you have 100 points" ..."siege your former comrades to prove you're loyal to this clan, not your former clan" ...smh |
Lol...sorry for laughing..but you remind me of my daughter. She is 4 years old and act as you do when she don't get what she wants
. Choosing not to see the obvius and choosing to be the martyr...a real drama queen
Back to topic...
The most importante thing is that this is just a game. If it makes you feel bad or you see some social patter here that you can't be part of...just quit.
Everybody of the "big ones" has been new born BW babies not so long ago so we all remember how it was. It was not so bad that you paint it for us. I think the main problem here is not the game or the people in it. If you see the world through the eyes of a paranoid the world will be paranoid. Get some sleep and rise and shine with a smile on your face and all will be much better.
As for the balance of the game...to be honest...it really does not matter. With or without act 3 the bigger clans could bully the smaller clan as good. But I can't really see that happen so often...to be honest...I have never been part of that type of siege. And also the part of that big ones telling the smaller people what to do....please...even in a clan people at the same level team up in groups to mange expos and tasks by them self. Maybe I'm missing something here. Maybe I'm one naive happy bastard (and been from the start) and you the opposite...the one thinking all is pitch black.
|
|
Thread: Good Necromancer`s Ring |
|
quote: |
Originally posted by Miggymop
Good Necromancer`s Ring BN 500pop
Ring
Effects: APPEARANCE +3, BLOOD PTS -5 %, LUCK +3
Requirements: LEVEL: 31 (35)
Value: 47 250 Lgo |
|
|
Thread: Good Necromancer`s Ring |
|
Good Necromancer`s Ring BN 500pop
Ring
Effects: APPEARANCE +3, BLOOD PTS -5 %, LUCK +3
Requirements: LEVEL: 31 (35)
Value: 47 250 Lgo
|
|
Thread: Good Hat of Blood, Good Hard hat of Precognition, Good Tiger`s Hard hat |
|
quote: |
Originally posted by Miggymop
Good Hat of Blood BN 2k
Helmet (Only for males)
Defence: 60
Effects: APPEARANCE +5, BLOOD PTS -10 %, item defence increased by 3 for every 4 levels
Requirements: LEVEL: 20 (23), STRENGTH: 4
Value: 60 900 Lgo
Good Hard hat of Precognition BN 5k
Helmet
Defence: 5
Effects: PERCEPTION +15
Requirements: STRENGTH: 11 (12), LEVEL: 8 (9)
Value: 34 125 Lgo
Good Tiger`s Hard hat BN 500 pop
Helmet
Defence: -3
Effects: AGILITY +5, TOUGHNESS +3, item defence -8
Requirements: STRENGTH: 20 (23), LEVEL: 13 (15)
Value: 19 875 Lgo |
|
|
Thread: Good Hat of Blood, Good Hard hat of Precognition, Good Tiger`s Hard hat |
|
Good Hat of Blood BN 2k
Helmet (Only for males)
Defence: 60
Effects: APPEARANCE +5, BLOOD PTS -10 %, item defence increased by 3 for every 4 levels
Requirements: LEVEL: 20 (23), STRENGTH: 4
Value: 60 900 Lgo
Good Hard hat of Precognition BN 5k
Helmet
Defence: 5
Effects: PERCEPTION +15
Requirements: STRENGTH: 11 (12), LEVEL: 8 (9)
Value: 34 125 Lgo
Good Tiger`s Hard hat BN 500 pop
Helmet
Defence: -3
Effects: AGILITY +5, TOUGHNESS +3, item defence -8
Requirements: STRENGTH: 20 (23), LEVEL: 13 (15)
Value: 19 875 Lgo
|
|
Thread: Good Scorpio, Perfect Crystal Flail |
|
quote: |
Originally posted by Miggymop
Good Scorpio BN 1k
One-handed gun
Damage: 5 - 18
Effects: attacks per round: 6
Requirements: LEVEL: 69 (80), AGILITY: 29 (33), PERCEPTION: 47 (54)
Value: 58 500 Lgo
Perfect Crystal Flail bn 30k
Two-handed melee weapon
Damage: 60 - 150
Effects: Chance to hit -12, chance for critical hit +30 %, CHARISMA +8, REPUTATION +6, base HP +18 %
Requirements: LEVEL: 52 (60), STRENGTH: 46 (53), AGILITY: 6
Value: 21 500 Lgo |
|
|
Thread: Good Scorpio, Perfect Crystal Flail |
|
Good Scorpio BN 1k
One-handed gun
Damage: 5 - 18
Effects: attacks per round: 6
Requirements: LEVEL: 69 (80), AGILITY: 29 (33), PERCEPTION: 47 (54)
Value: 58 500 Lgo
Perfect Crystal Flail bn 30k
Two-handed melee weapon
Damage: 60 - 150
Effects: Chance to hit -12, chance for critical hit +30 %, CHARISMA +8, REPUTATION +6, base HP +18 %
Requirements: LEVEL: 52 (60), STRENGTH: 46 (53), AGILITY: 6
Value: 21 500 Lgo
|
|
Thread: Evolution & Koth |
|
Lucky indeed...3 hounds, one overseer...good to be level 65
and Kralen...
I did max my agi and had a total sum of 215 (agi+per)...still did not get one hit.
It's sad if it's just luck that determs if you will hit first or last...
|
|
Thread: New visual updates |
|
I don't get it?
Why on earth happen to make you all so agressive and hostile?
Darkacid just asked a question and there were no moralizing in that...just a concern about not doing something wrong and get the "game" in trouble. 3 replays down it's a full blown war.
Take it calm everybody...
|
|
Thread: How long will WJS dodge and run.... |
|
...why not admit deafeat and surrender z1. You are not the strongest clan to keep it by force and you are not worthy by deeds to sit on it. You are now using tactical loops to stay in control of the zone BUT you can't use it in the game...so what is the point.
This is getting ridiculous and we wont give in. Eventually we will have it and after that you can't get it back. This is just a waste of yours and our time...the war is over....face it!
How do you motivate your right to Z1? Or are you just doing this to wreck the game and piss everyone off and acting like a 5 year old who's not getting to keep the toy that has been lend to him. If you can't have it...no one else should either....right? You guys rather destroy the left of the server than letting someone else sit on z1?
Please people in WJS...how do you look at things.
|
|
Thread: Perfect Speed |
|
Oh...you and your drops.
Its now official that i dont like you...
1,5kk as mp
|
|
Thread: How the mighty have fallen |
|
Yep....they are kind of biting them self in the a*s here. It’s obvious that the Khorn/ SS merge took hard on them and a lot of harsh words were delivered from them, words they now choke on.
This war has become kind of trench war over no man’s land. We are hitting each other and nothing really happens. SS is slightly picking WJS apart but still WJS protect the z1 at all cost. They can’t win back there squares so they take squares from allies so SS will get those square. A maneuver that don’t lead to nothing but a lot of wasted times. They have taken Iiiv square twice and yesterday they took Jackels (both from SAN).
This new strategy from WJS is making a war between SS and WJS into a real World War. If SS should do the same and crush WJS sworn allies this server will die even faster than it really do. Think about it…it’s no threat…just fact. If SS were to send every allies to WJS to an empty z5 who would stay on this server?
War is part of the game and the target is to be master over z1…so there must be war. And every war need to have one good side and one bad….right
|
|
Thread: Legendary Perfect Knuckle-duster of Suicide |
|
I would not say that it's junk but of course items defence = 0 makes it useless in sieges. It's also the lack of dmg that makes it hard to use on bigger mobs and a (-) on to hit.
You would need a simulare piece in the other hand and a Perfect Death Sower to boost the dmg but still I think a P Demonic with a Good speed is better.
I would say mp around 10k...
|
|
Thread: Legendary Perfect Antique Flail S.S you Fear ???? |
|
Oh my....that my friend is one heck of a drop
Priceless...no one really have the pop to buy it so either you redress into melee or put someon in debts forever.
But if you are going on the board with it.... 2 kk as mp easy.
Sell it to me and I'll join WJS asap
|
|
Thread: Siege SHAMELESS SHEMALES vs W JEDNOSCI SILA |
|
WJS fight with alot of wits...thats what still keeps them breathing...respect to that BUT a war aint over until there is one last man standing.
save all harsh word people...as here as in life...what goes around comes arund.
Preaper for another turn boys and girls...
|
|
Thread: Legendary Perfect Magnum, Legendary Perfect Crossbow |
|
quote: |
Originally posted by Miggymop
Legendary Perfect Magnum CLOSE
One-handed gun
Damage: 27 - 44
Effects: attacks per round: 6
Requirements: LEVEL: 13 (14), PERCEPTION: 23 (26), Your character must be in act: 2
Value: 3 000 Lgo
mp=50k
Legendary Perfect Crossbow CLOSE
Two-handed ranged weapon
Damage: 54 - 108
Effects: attacks per round: 6, chance for critical hit +22 %, ignores 41 % of your opponent`s defence
Requirements: LEVEL: 36 (41), KNOWLEDGE: 34 (3
, Your character must be in act: 2
Value: 12 000 Lgo
mp=15k |
|
|
Thread: Legendary Perfect Magnum, Legendary Perfect Crossbow |
|
Legendary Perfect Magnum SOLD in game
One-handed gun
Damage: 27 - 44
Effects: attacks per round: 6
Requirements: LEVEL: 13 (14), PERCEPTION: 23 (26), Your character must be in act: 2
Value: 3 000 Lgo
mp=50k
Legendary Perfect Crossbow SOLD in game
Two-handed ranged weapon
Damage: 54 - 108
Effects: attacks per round: 6, chance for critical hit +22 %, ignores 41 % of your opponent`s defence
Requirements: LEVEL: 36 (41), KNOWLEDGE: 34 (3
, Your character must be in act: 2
Value: 12 000 Lgo
mp=15k
|
|
|