Thread: Joining Expos and Koths |
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Good thinking about the check boxes but as far as disposables it's not so nice.
Don't get me wrong it might be helluva handy option for all the lazy ppl
But disposables are named like that for a reason, it's ONE use items (apart for arenas when you buy them automaticly) so if you have an expo/koth you buy a ONE disposable and you can buy another AFTER you use the original one.
Buying them like for arenas would be as joining koth and forget about it... or doing caravane deluxe but with expos/koths.
If the dispo optios could ease up the expos/koth - VERY
But still will vote for it as against.
But the check box is very interesting as long as you join several expos with same arcana.
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Thread: Bugged Arcana? |
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Ok ok it blocks arcana but isn't silence of blood works in 1-1 ratio ?
1 silence of blood against one opponent arcana?
True i don't play absorbers but it is in race description. There are 2 arcana used and both are blocked
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Thread: Underworld - no enchant from koth |
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Yup... Fangar completely forgot what koths and for what enchant he is after.... Case closed
Sorry for inconvinience topic can be closed and dumped
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Thread: I'm looking for account |
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"Become a clan" huh??
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My name is Legion and we are many |
Hey Sushi... The force is strong with this one ^^
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Thread: Disposables lists on all pages... |
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What excacly you mean by that?
The way of disposables are bought automaticly like in arenas (1vs1+defense/3vs3/clan) or just the list of dispos that you can choose when joining?
I would agree for the drop down list of dispos to choose from when joining the koth/expos even ambushes but i wouldn't go as far as automatic buy of disposables that are somewhat hardwired into you like in arenas that you can have set up disposable that is bought automaticly when attacked in arenas working like that in expos.
Disposables are risk of the player who is buying them when setting up in expos/koth that is nullified when attacked by other player.
But i'm going off topic right now. The dropdown list would be nice to have when joining into koth/expo but now to be bought automaticly like in arenas.
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Thread: Auction items - Your auctions |
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Well the idea is great as it's true when you puts something in auction the only sign that someone is bidding is vanishing "CANCEL" and that's it. Rest is shufling on categories and looking for your item...
But (yes... sadly there is a BUT on this idea...) When someone is playing without premium (so with ads) the server also earning income from ads that are shown when you moving to another options of auctions.
I remember i posted something similiat few years back regarding the "Remaining ambush counter"
I was proposing the counter to be put directly within "Prepare an Ambush" menu instead going deeper by clicking "Attack" to see how many ambushes i have left. And some Mod replied in similair way saying that "Even if going deeper within bloodwars menu, generates slightly more traffic on server the ads that can be shows allow server to generate passive income more so allowing to maintain the game itself.
I'm not saying this won't be implemented as both options are player friendly (especially the proposed auction overview of bids on player owned items) but like with the coin, there is heads and tails to everything.
We will see what governing forces of bloodwars will say about this. I'm genuine curious.
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Thread: Patch v 1.5.3 |
Kleks
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41 |
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12,810 |
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Sniper. Squad Leader - level 5: +1 attack starting with level 80 and then +1 attack for every 25 levels. Tactician - level 5: +10% critical damage for every 40 points of intelligence (only in A3). Collector. |
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and from awfully lots of snipers on all servers there will be a HORDE of snipers on all servers...
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Gunslinger. Born with a Gun in Hand - level 5: +1 attack with every weapon for every 47 character levels |
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all those changes.... good for 90+ players... SUCK big Rhino **** for low/mid lvls
this isn't balancing... this is a bitchslap patch for mid lvls especially on older servers as snipers can reach mobs like sphinx way way more faster than rest of tats...
want to balance the game more?
change perception of mobs to be higher and lower the agility as i believe that overal majority of players are either snipers/gangsters/gunman or BK and only handfull got the balls to challange themselfs as other tattoos.
With this patch... BW is dying...
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Thread: G.emerald, p.javelin, Deadly, Vengeful + other |
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07-30-2010 20:13 |
Forum: Junk |
Refreshed and added/changed content
quote: |
Perfect Javelin BN - 1500
Two-handed ranged weapon
Damage: 60 - 100
Effects: attacks per round: 4
Requirements: LEVEL: 33, KNOWLEDGE: 30
Vengeful Signet sold to Grognak
Ring (Only for males)
Effects: REPUTATION +7, APPEARANCE -2
Requirements: LEVEL: 35, APPEARANCE: 7
Twisted Bracelet BN - 300
Ring
Effects: CHARISMA +6, REPUTATION +1
Requirements: LEVEL: 36, APPEARANCE: 2
Good Emerald Signet BN = 600
Ring (Only for males)
Effects: REPUTATION +3, APPEARANCE +3, CHARISMA +2
Requirements: LEVEL: 36, APPEARANCE: 3
Good Ring of Accuracy MP 100
Ring
Effects: APPEARANCE +3, AGILITY +3
Requirements: LEVEL: 10, APPEARANCE: 4
Good Deadly Cap - MP - 300
Helmet
Defence: 2
Effects: TOUGHNESS -5, all weapons damage +6
Requirements: LEVEL: 22, STRENGTH: 11 |
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Thread: Closed |
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Hawk`s Neckerchief
Amulet (Only for females)
Effects: CHARISMA +4, APPEARANCE +3, REPUTATION +3, PERCEPTION +4
Requirements: LEVEL: 48 (51), APPEARANCE: 20 (21)
Value: 7 500 Lgo
BN 2k
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Thread: G.emerald, p.javelin, Deadly, Vengeful + other |
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quote: |
Originally posted by Kleks
First post will always be edited an last my reply to refresh the topic as well.
New items added. 20.07.2010
Just to be clear prices can be negotiate.
Good Throwing axe x2 BN = 600 pop/piece
Two-handed ranged weapon
Damage: 27 - 36
Effects: attacks per round: 6
Requirements: LEVEL: 21, KNOWLEDGE: 20
Vengeful Signet BN = 600
Ring (Only for males)
Effects: REPUTATION +7, APPEARANCE -2
Requirements: LEVEL: 35, APPEARANCE: 7
Twisted Bracelet BN - 300
Ring
Effects: CHARISMA +6, REPUTATION +1
Requirements: LEVEL: 36, APPEARANCE: 2
Good Emerald Signet BN = 600
Ring (Only for males)
Effects: REPUTATION +3, APPEARANCE +3, CHARISMA +2
Requirements: LEVEL: 36, APPEARANCE: 3
Good Magnum x2 BN = 100
One-handed gun
Damage: 15 - 24
Effects: attacks per round: 3
Requirements: LEVEL: 10, PERCEPTION: 18
Good Deadly Cap - MP - 800
Helmet
Defence: 2
Effects: TOUGHNESS -5, all weapons damage +6
Requirements: LEVEL: 22, STRENGTH: 11
For negotiation preferably contact me ingame. |
Up, new items and refreshed.
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Thread: G.emerald, p.javelin, Deadly, Vengeful + other |
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quote: |
Originally posted by Kleks
All other items there is only BN option (price negotiable) here or in game.
Good Throwing axe x2 BN = 600 pop
Two-handed ranged weapon
Damage: 27 - 36
Effects: attacks per round: 6
Requirements: LEVEL: 21, KNOWLEDGE: 20
Vengeful Signet BN = 600
Ring (Only for males)
Effects: REPUTATION +7, APPEARANCE -2
Requirements: LEVEL: 35, APPEARANCE: 7
Good Emerald Signet BN = 600
Ring (Only for males)
Effects: REPUTATION +3, APPEARANCE +3, CHARISMA +2
Requirements: LEVEL: 36, APPEARANCE: 3
Good Magnum BN = 100
One-handed gun
Damage: 15 - 24
Effects: attacks per round: 3
Requirements: LEVEL: 10, PERCEPTION: 18
For negotiation preferably contact me ingame. |
Agent Smith has accepted your offer! Items offered: Club. Items gained: Good Bow. Offered pieces of junk: 100. Gained progress points: 7500.
And UP
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Thread: G.emerald, p.javelin, Deadly, Vengeful + other |
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quote: |
Originally posted by Kleks
You own: 100 (Value: 1 000 000 Lgo)
Selling 80 pop per piece (bulk offer 7500 for whole 100
For all other items there is only BN option (price negotiable) here or in game.
Good Throwing axe x2 BN = 600 pop
Two-handed ranged weapon
Damage: 27 - 36
Effects: attacks per round: 6
Requirements: LEVEL: 21, KNOWLEDGE: 20
Vengeful Signet BN = 600
Ring (Only for males)
Effects: REPUTATION +7, APPEARANCE -2
Requirements: LEVEL: 35, APPEARANCE: 7
Good Emerald Signet BN = 600
Ring (Only for males)
Effects: REPUTATION +3, APPEARANCE +3, CHARISMA +2
Requirements: LEVEL: 36, APPEARANCE: 3
Good Magnum BN = 100
One-handed gun
Damage: 15 - 24
Effects: attacks per round: 3
Requirements: LEVEL: 10, PERCEPTION: 18
For negotiation preferably contact me ingame. |
Up
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Thread: G.emerald, p.javelin, Deadly, Vengeful + other |
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First post will always be edited an last my reply to refresh the topic as well.
New items added.
Just to be clear prices can be negotiate.
In case of MP prices rule is BN=MP+24h
Perfect Javelin BN - 1500
Two-handed ranged weapon
Damage: 60 - 100
Effects: attacks per round: 4
Requirements: LEVEL: 33, KNOWLEDGE: 30
Vengeful Signet sold to Grognak
Ring (Only for males)
Effects: REPUTATION +7, APPEARANCE -2
Requirements: LEVEL: 35, APPEARANCE: 7
Twisted Bracelet BN - 300
Ring
Effects: CHARISMA +6, REPUTATION +1
Requirements: LEVEL: 36, APPEARANCE: 2
Good Emerald Signet BN = 600
Ring (Only for males)
Effects: REPUTATION +3, APPEARANCE +3, CHARISMA +2
Requirements: LEVEL: 36, APPEARANCE: 3
Good Ring of Accuracy MP 100
Ring
Effects: APPEARANCE +3, AGILITY +3
Requirements: LEVEL: 10, APPEARANCE: 4
Good Deadly Cap - MP - 300
Helmet
Defence: 2
Effects: TOUGHNESS -5, all weapons damage +6
Requirements: LEVEL: 22, STRENGTH: 11
For negotiation preferably contact me ingame.
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Thread: Good Throwing axe of the Dryad |
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code: |
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Good Throwing axe of the Dryad |
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mp
03.07.2010 trade was unsuccessful since no offer has been made and seller couldn't be found
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Thread: super team of 5 during ZOMBIE APOCALYPSE |
Kleks
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107 |
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28,408 |
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Hulk - Who don't like the... "HULK... SMAAASH"
Dr Manhattan (Watchmen)- Zombie?? What zombie, destroying things by simply thinking of it.
John McClane (Die hard) "Yupikayey... motherf**ker..." - Hehe you can beat the crap out of him but he still kicks ass.
Tony Montana (Scarface) "Say Hello to my little friend" - Cruel, effective
McGuyver - Give him a shoe laces, glue, toilet paper and paper clips, he'll get rid of the zombies
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Thread: Poland - Is it really there? |
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On that map just consider Poland as a lost land of Atlants ;] Full of wonders and unimaginable knowledge
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Thread: Prepare an ambush - attacks remaining |
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I think that something like that was discussed here but awfully lots of time i hear on irc or in game directly word of annoyment saying that someone just didn't noticed the ammounts of attacks he got left and used few of them to many.
Thing is.
The only place we can actually see the remaining attacks we got is when we are just a click before attacking someone or when we check by clicking "Prepare and ambush -> Attack"
What i proposing is adding that counter directly to the "Prepare and ambush" page.
That would benefit the traffic as we are not forced to click in additional menu to see how many attacks we got left and while we are waiting for the results of each battle we will still see how many of them we can use.
Now what do you think about that.
For those who are already used to it, it'll not matter but still it'll ease our lives and i think ease the ammounts of pages refreshed by players.
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Thread: Funny IRC moments |
Kleks
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61 |
Views: |
21,444 |
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* Super_Bra "CENSORED" right leg
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* GayTiger sets fiore to belfys left
<Super_Bra>
<GayTiger> i like fire
* GayTiger noms the fire out
<Belfegor[BC]> and me i'll take a cross and holding it upside down i shall say "BEGONE >:^)"
*** Super_Bra has quit (Read error: Connection reset by peer)
*** fridaygirl82 has quit (Signed off)
<Belfegor[BC]> wtf?? did it worked?
Behold the power of Belfegor
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Thread: Again legendary 1h guns hit bonus |
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Ok but in case of chance of hit it should be an isue szeszej.
Ok i got 70 lvl with 202 agility so what you are saying is i should kill ppl with for example 210 agility.
Wrong i'm getting owned by them and this is only 8 agility difference so i don't quite understand even with increased chance to hit diablo hit Scy 13 from 16 times.
Just i'm looking this from perspective.
i know that with his 16 attacks he will hit Scy but 13 from 16 attacks it's more than f*** up legendary b******
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Thread: Legendary armour |
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Zer alright but notice how many of legendary guns are on server....
legendary hunting rifles/shotguns/uzi/ etc... etc...
Now for armors and god sake mele weapons making suitable legendary pre/suff stuff is something to dream on
But about armors that 20% off with requirements are just heavenly sweet...
i'm lvl 70 now and i still can't upgrade my elvish cape of assassin to good...
if that would be legendary i could wear it at good+2 i think.
And about extra xxxxx on leg armors i'm against, lowered requirements are way more than anyone can hope for especialy after lvl 60 when extra easiness kicks in.
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Thread: Legendary armour |
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except 20% lowered requirements for armor they do not recieve any additional bonuses (as i know so far)
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Thread: Is easiness rounded up / down ? |
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quote: |
Originally posted by Szeszej
As far as I remember everything (with a few exceptions I can't now recall) in the game is rounded down (especially the things that if rounded up would benefit the players
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So it seems thunderfists are one of those exceptions
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Thread: Is easiness rounded up / down ? |
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And i got something that is actually rounded Up instead down.
I'm a fresh lvl 70 beastmaster mele assassin.
i got Light Thunderfist of Courage on g+4
Now easiness from lvl 60 to 70 shoud give me 5% (tutorial formula each 2 lvls gives 1%)
So if i wanted to upgrade my thunderfist from g+4 to g+5 stats are messed especially with knowledge.
Good Light Thunderfist of Courage (+5)
One-handed melee weapon
Damage: 31 - 39
Effects: Chance to hit -12, attacks per round: 4, AGILITY +31, all weapons damage -5, CHARISMA +10
Requirements: LEVEL: 64 (67), STRENGTH: 45 (47), AGILITY: 78 (82), INTELLIGENCE: 45 (47), KNOWLEDGE: 49 (51)
Now 5% from 51 is 2,55
51-2.55 = 48.45
Is this some another mystical exception from mathematical rule? as .45 is under .5 to be rounded up.
And it is important as i will be forced till lvl 71 so stats requirements will be lowered to more suitable and less costfull point.
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