Thread: Premium cost |
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Because one has not a single mobile, and is fairly reluctant to buy any?
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Thread: "war" Vs victimisation |
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War is good for business. Who lays the sieges, and who defends is of little importance. For as long as there are clans warring, there is hope for the Underworld.
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Thread: Scyanide |
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It's been real delight having fun by your side. I'm sure that wherever you go, you shall have a bunch of fellows following, and ready to share your successes and troubles. That's just the very you. Live long and prosper, chap.
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Thread: changing equipment |
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You can, that's it. That's the way it is supposed to work. Like you had a bag, and could choose proper armour on hearing the drake in the neighbouring chamber.
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Thread: Summary of year 2007 |
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A long-term finish would be fine. I do believe it should be the completion of all the Zone 1 tasks, though. So that there could be some nice fighting for the Zone 1 spot. This should also give some hope to the low levels. Otherwise, they'd stop playing as soon as one gets near claiming the only Zone 1 spot.
And here we get to the tasks them-selves. 65 Reputation, or what was that? And how about the mob? Still plenty to see.
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Thread: Summary of year 2007 |
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* Vamps are well allowed to create an Uber Clan, but there is a price to pay. It's all pretty logical. If you want PoF, you need to risk loosing squares. Nothing to be changed in this regard.
* Expeditioning was meant to be a prize, I believe. The PoF exist for a reason, and they are difficult to get for one. The beasts one can find expeditioning were not meant to be the major source of PoP. Sadly, due to the enormous amounts of PoP necessary to advance further (once one's reached LVL 60), they remain the only reasonable source of the forementioned. Yet, I do not believe that changing the way expeditions work is a good way to help the game. The changes have to take place way deeper.
* Liz's special: Yes, I am getting well bored. Would not blame the maintenance, though, but the system it-self. The designers have missed the aging factor, and I don't think there is much that can be done about it now. The tournaments and somesuch can be a nice attempt at this, if they don't turn out to be a total disater, that is, but, in the end, we'll see people leaving. Me, you sheila, Tim, and all the other participants of this discussion.
* Mind you, anything done to fight the aging factor shall have a gap-widening result. This should, in turn, make the begginers resign more often. Well... what can I say. We've reached v. 1.0. It's a countdown.
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Thread: Summary of year 2007 |
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Ehh.... I had half the text ready and, in stead of the Ctrl+C combination, I've pressed the Ctrl+V one. And... I prefer leaving the issue in stead of getting back to it. Too much of a fuss. I believe you know me well enough to know my opinion as well. And trust me, I really wanted to provide you with an answer. In short:
+ Tatto modification -> Better left alone as it is though not perfect, but still better than it was -> Yes, it needed modifications in first place, but I'm glad it's finally got(ten) where it is now.
(0) Requirements -> they are way too high, we all know that, but I don't believe they've been increased -> the heavy guns, 2H melee weapons, heavy armour, etc. -> still mind the zone 2 tasks -> it's a system error (not just an issue of requirements)
+ Pace -> I like it the way it is, though I am surely leaving this game sooner than you are, and I am well afraid of the changes (like tournaments). I do believe a lot of players wants things too soon, wants them now. I'm not one of those. My own point of view, of course, as much as the note.
(-0) Useless Equipment -> more and more of this -> one of the things that need be dealt with (or not)
- Distribution of Items -> It's even worse after the forementioned patch. -> Has anybody seen a Hawk? How are we supposed to create a set of Sunny or Spider's jewelery?
+ Expeditions -> as a PoP source -> the focus is no more on the clan wars
+ PoF -> Freeing the expedition access should cause serious consequences. I do firmly believe that the gap between the strong and the weak vamps of our city should get even wider. It already is wide, and needs no further widening. Although it seems fairly logical that the inactive and the unable should stay well behind those willing to sacrifice parts of their (real) lives for this game, for the sake of this city, and the fun of playing the game, we should not crave justice.
+ Stones -> they glitter
+ Frequent bans by Szeszej
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Thread: Summary of year 2007 |
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7 out of 10 to the BW Team, and 1 out of 10 for the post, which I stand in complete disagreement with.
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Thread: Anti-Social Behavior |
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No need to correct thee.
That's just how this game works. Take it, or leave it, one could write.
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Thread: Clan armoury problem |
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Build a larger armoury, or simply tell their owner to put them on the tenth shelf before allowing for other members to use.
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Thread: Suggestion: Attack limit |
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The limitations are fine. They have worked for more than a year, and there is absolutely no need to change the present status quo. Moreover, great majority of players ranked 51-120 are full of blood and sleeping on cash whenever I choose to ambush them, which I do for resources every night. Thus, it really is possible to be well off regardless of one's level.
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Thread: Luck |
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Runic Circlet of Shepherd (+4)
Helmet
Defence: 12
Effects: CHARISMA +9, LUCK +3, defence +7, PERCEPTION +9, TOUGHNESS -5, chance to hit with melee weapon -20
Requirements: LEVEL: 45, CHARISMA: 15, STRENGTH: 33, KNOWLEDGE: 32
Selling price: 46 425 Lgo
Value: Nanites 151, Mana 482
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Thread: Tactical War |
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I do believe Elisabeth is missing one vital point. Namely, that our characters are vamps. Vamps plot. And this is where the game is played. What we see in reports - all the sieges, and resulting expeditions - is the outcome of the way this game is played. Of talks, plans, talent, and a bit of luck. We shape this game, and it's what we want it to be (with Liz having more influence than my very Hyperbloke, of course).
The one clan's domination exists because vamps want it to be this way, Elisabeth included. It could well change if we all agree to form expedition parties (= small clans) of more less equal power. The changes Elisabeth proposes, as Gendibal has well observed, should only increase the discrepancies between clans allowing for the stronger players to control weaker clans' activity in even more aspects.
The strong clans, as they are made up of strong vamps, shall always be more powerful than the weaker ones. And yall know what? That's the way it's meant to be. What Elisabeth is doing is an attempt at adjusting this game to her personal needs at your expense. Don't get hoaxed.
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Thread: Clan page |
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I'm definitely against the switch from points to levels. It's not only because I always oppose changes as they are implemented, but the present system is simply more useful. It helps assessing vamps' progress on their way to power. One need not check every vamp in detail, but a simple screen shot is enough. This way, one can check for progress every two days with no trouble.
The current level is not that important. At certain stage, it starts to take days for the level to change. One can easily plan for expedition teams with no need for that info overtly visible.
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Thread: Underworld records |
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Most damage done in one Round...
... with 2H melee...
... Hyperborean...
... Message ID --> 2384478
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Thread: Item Balance |
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Heavy crossbow is trash regardless of its level. That's one thing. The other are the tasks for Zone II. I would like to hear from the game designers if they had been thinking on them before making them virtual reality, or was it just a lottery. Should be interesting to know.
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Thread: Item Balance |
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Nope. First of all, it is not going to take that much. Each and every server is quicker, and the changes the admins are working on now are going to quicken the Underworld as well. Secondly, I do agree with the common call for lowering the LVL requirements. ONLY THE LVL REQUIREMENTS, though. And I'm pretty certain that once this is done, and it is going to be done with no doubt, more lowering calls shall arise and target the statistiques. It's all too much I want it now!.
The drop is fair enough to keep one busy for some time. If the overlords increase the drop's quality, people shall start getting bored much sooner.
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Thread: Item Balance |
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What I cannot understand is why some players are so impatient. If this game is designed to take years, how can you expect to get your out-of-a-dream equipment in months? It is meant to take you years to find everything you might need. There's nothing wrong with that.
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Thread: Fast Knife ;-) |
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It should easily get past 500 BS. One Soul Stone included.
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Thread: AK or Fn-Fal |
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Aye. They are both equally good, they just need different approach and different equipment to accompany them. AK is more versatile, thus a more frequent choice, but you can reach your goals with both of them. And do ask Zero. He's good at this stuff.
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Thread: Mystic Thunderfist |
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1BS.
A thunderfist is basically useless as a building equipment. Too high requirements. A club should be worth more.
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Thread: Disposable Items |
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quote: |
Originally posted by byrdy2007
In the shop wat are the diposable items used for, help would be appreciated thank you
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Check the Tutorial before asking ANY questions.
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Thread: Server Time |
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I believe it's 1 AM. And it's the way it was meant to be. Quests every hour (starting at midnight), and Ambushes every 1.5 H (starting 1 AM).
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Thread: Throwing Knives |
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Technically:
All the ranged weapons are two-handed. That helps the game greately, making the system simple enough.
Practically:
Think about it this way: The knives have plenty of attacks, and do not come back to your hand as such. Therefore, you need to have plenty of knives to battle your enemies, and... guess what? You are holding them all in the other hand. Otherwise, it should have taken you plenty of time to reach for the next one, and you should not be able to strike so many times.
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Thread: 2nd Zone |
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It's perfectly fine the way it is now.
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