Thread: Act 3 - Clan Buildings |
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03-22-2011 20:07 |
Forum: News |
quote: |
You can express what you think til you're blue in the face, the Devs have a set plan for A3 if you don't like it, there's nothing you can do about it. |
Is this an official dev notice? That the players can essentially either chew swallow and grin, and shouldn't bother speaking up about parts of the game that they feel make it less fun than it could be?
Or is this simply a player bashing another player because the second player is a staunch supporter of what we happen to have on our plates now, and feels that the notion of discussing what else we might have is slanderous?
That said, in other games i've played there are semi-similar options. A group owning an area can make 1 or two buildings, out of a choice of three buildings, for different effect. I'd like to see options for buildings that boost various combat factors, but don't boost them all. For example, if you had an option between a building that gave a slight reduction to perception, for a moderate boost to agility, OR one with a slight reduction to agility, for a moderate bonus to perception, you'd have to make a call as a clan on if you want to go perception, or agility. This would create an interesting duality, because while a gun clan with high perception would beat other gun clans, an agility clan wouldn't need to worry as much about their attacks being dodged.
Perhaps an option between increased critical chance, versus a dodge chance similar to the thoughtcatchers, that would allow you to dodge criticals would also create some interesting battles.
And as long as we're suggesting a building that would let you get bonus damage, one that would reduce damage would null out a gun clan by the same factor as a building that adds damage would boost them.
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Thread: Question about zones/quest rewards |
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I know that better zones award more items for quests, but do they also award you better items?
Or rather, if i got 100 items from quests in zone 4, and 100 items from quests in zone 3, would the zone 3 items be better on average?
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Thread: 160 junk 75 PoP each |
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quote: |
Originally posted by Nooblar
standard junk thread, you give me a multiple of 75 PoP, i give you a corresponding number of junk, as dictated by the current exchange rate i'm offering (75 PoP per junk) unless i'm out of stock, in which case I won't be able to. However to avoid such an issue i'm requesting people post in this thread when they purchase junk from me, and i shall also make an attempt to keep it updated myself.
Thank you, have a nice day. |
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Thread: Good pilum of reaction MP 2k |
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I do not understand how my post violates that rule. Clearly if the bid is made in the last 5 minutes, it therefore extends the auction. Was i to assume that the members of this forum need to be told that rule in every thread? I would have assumed that people know that rule, and thus its really not worth mentioning.
I'd also note that the rule does not mention that the rule needs to be mentioned, so that this is not a violation.
Also, my rules for the auction state that a bid extends it by 24 hours. This means it extends by both the required 5 minutes, plus an additional 1435 minutes. And there does not appear to be a rule saying auctions must end on a specific date and time, just that i must post when they end. Specifically this one ends 24 hours (1435+5 minutes) after a bid has been made. Unless another bid is made in that time, which resets that time to 24 hours.
Could you please clarify as to how exactly i've broken a rule? Could you also clarify the rule page to make them a little more clear, if it turns out I have broken a rule?
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Thread: Good pilum of reaction MP 2k |
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Seems the evaluation forum might have led me wrong? dropping price again.
Also amending the auction length to 24 hours from most recent bid.
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Thread: Good pilum of reaction MP 2k |
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quote: |
Originally posted by Nooblar
MP 4k PoP
BN 5000 PoP
Auction ends in 1 week.
Good Pilum of Reaction
Two-handed ranged weapon
Damage: 80 - 102
Effects: attacks per round: 3, PERCEPTION +6, AGILITY +8, Chance to hit +9, chance for critical hit +12 %, weapon damage +12
Requirements: LEVEL: 66, KNOWLEDGE: 70, STRENGTH: 14, AGILITY: 15, INTELLIGENCE: 20
Value: 18 750 Lgo |
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Thread: Good pilum of reaction MP 2k |
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MP 2000 PoP
BN 5000 PoP
Auction ends when a bid has stood for 24 hours.
Good Pilum of Reaction
Two-handed ranged weapon
Damage: 80 - 102
Effects: attacks per round: 3, PERCEPTION +6, AGILITY +8, Chance to hit +9, chance for critical hit +12 %, weapon damage +12
Requirements: LEVEL: 66, KNOWLEDGE: 70, STRENGTH: 14, AGILITY: 15, INTELLIGENCE: 20
Value: 18 750 Lgo
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