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Thread: [arena 3*3] Team ranking points: 8751 vs 10053
Yowie

Replies: 7
Views: 3,493
11-08-2015 20:41 Forum: Bugs and problems


It is not bad luck as it happens quite regularly.

Last time you told us to be patient and wait for cross-server arenas. When will be getting them?
Thread: Strange calculation of PoH in KoTH
Yowie

Replies: 1
Views: 1,596
Strange calculation of PoH in KoTH 09-28-2015 20:39 Forum: Bugs and problems


Id in game: 70051

Problem description:
I think calculations of my received PoH in this koth looks weird:
http://r1.bloodwars.net/showmsg.php?mid=57718&key=2985b8fc89

since lvl 3 i am getting no PoH (except last lvl)
i know got hit by 59k in lvl 3 but my question is why i dont get anything for round 4 and 5 where i clearly do much more dmg than i receive?
Is calculation of PoH correct?
Thread: Underworld records
Yowie

Replies: 1,565
Views: 622,508
07-19-2015 22:02 Forum: Trophy Hall - Underworld


most damage in one round, heavy ranged: 19649 (round 1)
http://r1.bloodwars.net/showmsg.php?mid=...&key=1889d735dc

most damage in one round, light ranged: 26927 (fight 2, round 2)
http://r1.bloodwars.net/showmsg.php?mid=...&key=1326472e59

most damage done with 1 hit, heavy ranged: 2800 (last hit)
http://r1.bloodwars.net/showmsg.php?mid=...&key=20cc9bd5ae
Thread: Underworld records
Yowie

Replies: 1,565
Views: 622,508
06-28-2015 22:47 Forum: Trophy Hall - Underworld


most damage in one round, heavy ranged: 17205 (round 3)
http://r1.bloodwars.net/showmsg.php?mid=...&key=606005727d

most damage in one round, light ranged: 22517 (round 2)
http://r1.bloodwars.net/showmsg.php?mid=...&key=0d31da4e4f

updated
Thread: Underworld records
Yowie

Replies: 1,565
Views: 622,508
03-27-2015 17:47 Forum: Trophy Hall - Underworld


Most damage done in 1 round with heavy ranged: 16105
http://r1.bloodwars.net/showmsg.php?mid=...&key=94af4c8eb4
round 3

nick: Yowie

updated
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
02-07-2015 23:32 Forum: Game system


quote:
Do the bonuses work in King of the Hill or not?

yes they do
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
02-06-2015 20:10 Forum: Game system


changes so far look like this:
TK of dryad - crit chance down by 20%

TK of wolf - additional 30 dmg
Pilum of wolf - crit dmg modifier +50%

Composite bow of fire rate - more dmg (i think +50 dmg)
Pilum of fire rate - crit chance +30%


So still TK of dryad is best, absorbers may be little bit better with TK of wolf now

quote:
Any changes to the proposed changes, ie. are all ranged weapons players preparing to use throwing knife of dryad now?

yes still TK of dryad looks best
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
02-05-2015 23:25 Forum: Game system


There have been some slight changes on beta already.
No idea how much longer but beta server is pretty dead already.
Thread: Underworld records
Yowie

Replies: 1,565
Views: 622,508
01-04-2015 16:39 Forum: Trophy Hall - Underworld


nick Yowie
most dmg done in 1 round with heavy ranged: 14494
round 3
http://r1.bloodwars.net/showmsg.php?mid=...&key=a4931f42a2

updated
Thread: Lightness of being question
Yowie

Replies: 27
Views: 7,927
12-16-2014 17:03 Forum: Game system


quote:
Originally posted by darc
so you happy to give up the luck you get at start of game then. or your +10%hp yes


5 luck alone is almost nothing, same as +10% BP but you can get them through evos anyway so go get them and enjoy
Thread: Lightness of being question
Yowie

Replies: 27
Views: 7,927
12-16-2014 16:38 Forum: Game system


quote:
Originally posted by darc
but absorbers should still have that extra 5% over and above what you can get.


i dont see a reason why would they. 5% from the start for free is massive advantage. Also other racial bonuses like 10% hp/bp. Very nice arcanas for ambushes and great arcana with luck & crit.
Really the worst tattoo ever...

And nobody is getting any easiness for free, you know you have to pay for it 1500 evo pts for max one. Points you could spend on something more useful
And easiness is not that special only for absorber as you can get it from DL and monk tattoos too...
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
12-10-2014 16:49 Forum: Game system


how much longer will we wait for this patch? because you know, winter is coming...

more importantly if the changes are introduced can we be assured that there wont be any further changes to it for a longer time?
because so far it looks like every ranged user will need to upgrade a new weapon to p5 (specifically TK of dryad) which will cost a lot of stones and nobody wants to find a week or month later that there were some changes and best weapon is no longer TK but for example pilum of wolf. So can we be sure nothing like this happens? or if it does will we get refund for burned stones on upgrades and items we used to merge it?

And i am asking this for a reason as you(devs) did something like this not long ago, after a month or more collectors luck was reduced, and one of things that luck affects is crit chance. So basicaly you reduced collector's crit chance after i switched from hunter to collector and relied on crit chance from luck... and my point is not complaining about that now but to ask you to be more careful with changes like that.
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
11-27-2014 19:20 Forum: Game system


quote:
Originally posted by dooz
Yowie, what setups did you use for caclulations. And are those numbers average calculations or max possible?


Oh and i forgot to mention second time that those are average numbers with max possible setups or other factors (20% ignore defence, SB at 25%, max crit chance)

Also other races might get some other dmg boost, but i expect that TK will be best item in all races except absorber as dmg Boost from majesty for example favours lot of attacks of TKs instead to fewer attacks of pilum/xbow/composite with higher crit modifier. I really hope they will make it more even so we could see more possible builds
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
11-27-2014 18:37 Forum: Game system


i combined deadly set of speed deadly set of ds with hawks / vengeful whichever gave most dmg. In case of TK of dryad i also calculated with hawks of genius at p5. For example with pilum i used deadly of speed combined with deadly of speed on DL. Msg me if you want to know exact items.

yes i of course included tats bonuses and also respected their def reqs (1/4 dmg for collector or 2 attacks and 11 dmg for DL, however i didnt count possibilities as hunter - there might be hidden some small dmg boost but very small if any)
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
11-26-2014 21:41 Forum: Game system


i have made some calculations what theoretical dmg can some weapons after patch do. I was calculating with various sets and items all on p+5 lvl.
I calculated values for lvl 120 cultist with maximum SB effect (+25%) with +12 dmg from evo, 70 base int, 85% crit chance, and assuming hitting is not problem. As a targets defence i used 660 as is average wendigo defence. I assumed that i have chronos and wendigo badge which gives 20% ignore defence as base.
Tattoo was either DL or Collector whatever gives more dmg (but at lvl 120 it was DL in most cases)


I used only weapons suitable for cultist (with crit chance) and results are following:

crossbow of wolf: 17250
composite of dryad: 19269
pilum of wolf: 15929
knife of dryad: 23318

This shows that TK looks according to my calculations as best choice, i am bit disappointed in pilum of wolf which could hide some potential using gears with low stats and more dmg but it lacks some dmg that would make that possible...
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
11-16-2014 16:01 Forum: Game system


quote:
Originally posted by kralen
basically looks like they are going to adjust the amount of attacks an item has and change the ignore defence on items. Some items lose the ignore defence to get another attack where as some gain more ignore defence.

Heres a few things

Pilum gets extra attack at p+1 and p+5 and crit modifier of 20% at p+3, 30% at p+4 and 40% at p+5

Composite bow gets crit modifier same as pilum

heavy crossbow gets extra attack at perfect and p+5.

The polish board are not to happy about the changes at the moment from what it seems.

But the board only posted these could be examples


that is not exactly what they wrote there:

1) effect will apply only for expos
2) heavy xbow was not mentioned at all
3) in example they said that effects will take place in combination weapon+suffix
so ie. fire rate will give 1 more attack to pilum and composite bow at p0 and higher
and: pilum of fire rate will get crit modifier at p3 and higher
composite bow of fire rate will get additional dmg at p3 and higher


they dont mention if it will affect actually used weapons and suffixes so we can just hope it will
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
11-15-2014 11:16 Forum: Game system


new from polish forum:
http://forum.bloodwars.interia.pl/thread...395#post8766395

if somebody wants to translate feel free Smile (or use translator)
Thread: Fall Ranged Patch is running out of Fall...
Yowie

Replies: 76
Views: 19,118
11-01-2014 23:56 Forum: Game system


guys cool down still lot of time for this patch as fall officialy ends at 21.12. Wink

from what i read on polish forums change should either put some bonuses against expo mobs in tattoos or introduce new weapon with those bonuses

quote:
Need to save up stones for possible tattoo change Tongue

Yeah me too Tongue
Thread: Patch 1.6
Yowie

Replies: 7
Views: 2,361
10-26-2014 10:42 Forum: Game system


quote:
Originally posted by FlashAOD
I don't know what game you play but it's pretty much about the drops.


obviously drops help but you can play and progress even if you are not as lucky as others and buy and merge parts you need. for example i bought almost every part i used for merging my gear maybe with exception of headgear

also i can see other thing that if they were mergeable they would fill up the armoury pretty quickly as you will have no other choice than to keep them if you are planning to merge smth. If it isnt enough to have leg and non-leg items that cannot merge together

Also guns (no pre/suffix) will have an advantage over ranged (with suffix) or even bigger over melee (both pre/suffix) as they would be much easier to obtain (just merge few other guns together vs getting right weapon with right affixes)

quote:
Originally posted by theheraldofogc
The biggest difference would be the Fair Drop system. Everyone WILL get Epic items.


I dont believe in fair drop. It would still be about luckiest people getting the right drop. For example if some melee drops solar of wisdom it is useless for him but if it is gunner it is great drop. And you will need to be lucky to get the right drop for you. You cannot even sell it for profit to buy something else, smth you really need. It would be just about stupid lucky drops
Thread: Patch 1.6
Yowie

Replies: 7
Views: 2,361
10-23-2014 19:59 Forum: Game system


but please dont make from UW server based on lucky drops from quests like Necro. Possibilities to build your gear even without lucky drops from quests is the special thing that defines UW, dont take that away with some luck based epic drops pls.
Thread: Change of race
Yowie

Replies: 9
Views: 3,449
10-23-2014 17:33 Forum: Game system


quote:
Originally posted by dooz
Well, if race changes were allowed in general, people could simply be cultist until act 2, and then switch to absorber or tc after act 2. I don't think change of race should be used like that.


That would mean that some races are better than other, and i dont think they are but that is for another discussion. Changing could be limited also by lvl and there could be some significant charge of stones to not make it too easy...
(In any case if mass turning to absorbers or TC happens that would at least be a real reason for balancing races...)


Idea is that if somebody can change the tattoo why not also a race since some races are limited to some specific weapons. Like if somebody is CO he has a really big disadvantage if he chooses to try melee. Same with BM and guns/ranged.
Thread: Change of race
Yowie

Replies: 9
Views: 3,449
Change of race 10-19-2014 14:34 Forum: Game system


I know it was asked before but i ask again. Is there a still valid reason why we dont have option to change a race? If we consider following:
- We have available only one english server with one character per person (1 UW and 1 Necro)
- To change a race people would need to delete and start over which takes a lot of time, year and more...
- When people are starting they have no clue about game mechanics and capabilities of races (at least i didnt and i doubt much other player had)
- Some races were changed throughout the game (like SB or majesty) and people had no chance to react to them

Yes we can change to CO but that one is guns specific..

So why dont we get option to change races like we can change tattoos? It could be premium limited, time limited like change max once in 6 months or so or also pay some reasonable amount of stones for it... It would be nice option for people who are getting bored but dont want to start over, so they could change beside tattoo race too.

Can you consider this?

P.S. if change of race would be bad idea why not at least allow to change back from CO to original race user was before turning to CO?
Thread: 3 vs 3 arenas matching
Yowie

Replies: 2
Views: 1,788
09-25-2014 19:02 Forum: Game system


Can you please let us know about the progress with global arenas, or whether devs are even working on it? As we are waiting for more than 5 months already, that is like almost half a year and still not a word about it from devs...
Thread: Phase 1 ending suggestion
Yowie

Replies: 0
Views: 1,110
Phase 1 ending suggestion 09-03-2014 16:40 Forum: Game system


Firstly I'd like to thank for the new option of ending phase 1 of expo.

I like it but I have one little suggestion to it, would be nice if all people in expo would get a notice that phase 1 has been ended prematurely. It would surely help people not to be caught unaware.

Second thought is an option to end phase 1 with 30 mins extra (or optional time maybe?). Idea behind that would be for example if you end it in last few mins to give bit more extra time to let know other ppl in expo to get in right gear.
Thread: clan v clan arenas
Yowie

Replies: 1
Views: 1,301
clan v clan arenas 07-27-2014 21:25 Forum: Game system


I have some issues about clan v clan arenas, please do something about it.

My first point is that it is getting really boring. After new ranking system was implemented we (i am in DB currently) either get BoS or HLL, so either we lose or we win not much fights there sadly... Not much to do about it. We were promised that we would get cross national arenas in 'few' weeks. It is already 4 months and not a word. And i think that we really miss it because we dont have equal fights here sadly..

Second point is the reward we get. We are second clan in rankings so we should get appropriate rewards(Or at least i believe it was intended so). But now it is like we get every other week BoS so we dont get any reward every other week. And i believe it is like that for most of clans, you either get one clan lower or higher. So roughly every clan except BoS gets 10 gold coins a week. In a month that is ~20 coins and decent bonus cost 40 a month... So my question is why we have same reward as every other clan even if we are 2nd strongest? While clan on top gets max coins everytime.
And above that season points should make up some coins, but it takes 6 months to get them, thats like half a year!! And then we dont even get them for winning: http://r1.bloodwars.net/showmsg.php?mid=...&key=3baf1ea6a5

My proposition to solve it would be to make more fight than one and probably make a mini tournament from small selected group of 4 clans? In that way stronger teams would be favoured but weaker would still have a chance to make at least some points. And more coins wouldnt hurt either as now even top clan cannot run constantly more than one bonus per month

So please if devs could tell us if they are even working on cross national arenas as we were promised long time ago. I think that would solve lot of issues. Thanks
Thread: Hunting grounds [Proposition]
Yowie

Replies: 3
Views: 1,686
Hunting grounds [Proposition] 11-12-2013 15:27 Forum: Game system


I have an idea that could help to increase amount of players on BW server. I've seen a lot of new players to come into game and leave after few days, and it may be because i think the game is a bit boring till lvl 20 or even 40. There are available only attacks on mostly inactive people and then quests when you get mostly clubs or short bows Wink and even after lvl 20 when you can start first expo on UW you cannot realy do some damage there until lvl around 40.

So to add some action for (not only) small players i suggest to create new mechanism like quests but with some fighting included, where starting players could get some action and at the same time also to get more familiar with how fighting mechanism in game works, try different kind of weapons before choosing tattoo, or actually using melee or ranged tattoos on something else than attacks till higher expos Wink .
Lets call it for example hunting grounds. People would choose a location and fight some random opponent or group of opponents from that location. By successing there they could unlock others levels of location and so. They could also get some drops from there according to location similarly as they do on quests with some exp too. Higher the location the better drops and exp...

To make it more challenging later each location could have some required amount of stat (or combination of stats) to enter (for example minimal intelligence to enter the location: 60)

There are some mobs in game from tasks that we met once and then never heard of them again, those could appear in those locations (maybe after completing according tasks) and that would save some troubles with creating new mobs for this Wink So for start they might fight against some wolves, then later werevolves, mutants and whatever other mobs we met...

This might also help to test ones gear in action since there are lot players that are carried in expos by higher players and that dont really motivate them to work on their gear

What do you think of this idea could it work? Also can some devs say if it could be possible or idea worth to try?
Thread: Yard sale: G.battle suit,P.Malicious Bandanna,G.Hat of Adrealine and much more. All MP
Yowie

Replies: 2
Views: 1,865
02-04-2013 09:43 Forum: Junk


Good Hard hat of Adrenaline mp=1k pop

IGN Yowie
Thread: Sale, all BN, g. vengeful, g. levitation, hunters, orchid, p. ak-47 and other
Yowie

Replies: 6
Views: 2,002
12-31-2012 17:22 Forum: Junk


UP Lowered prices
Thread: Closed
Yowie

Replies: 6
Views: 2,302
12-30-2012 15:32 Forum: Armour


Good Runic Cape MP = 15k

IGN Yowie
Thread: Perfect Diamond SET!!/P. Vengeful Signet of Strength...15 items worth selliing
Yowie

Replies: 13
Views: 2,571
12-29-2012 19:51 Forum: Jewellery


Perfect Vengeful Signet of Strength MP=9K PoP

IGN Yowie
Thread: Good Diamond Ring of Concentration (BN=20k)
Yowie

Replies: 8
Views: 1,972
12-27-2012 15:38 Forum: Jewellery


Perfect Titanium Amulet BN = 2k pop

IGN Yowie
Thread: Sale, all BN, g. vengeful, g. levitation, hunters, orchid, p. ak-47 and other
Yowie

Replies: 6
Views: 2,002
RE: Sale, all BN, g. vengeful, g. levitation, hunters, orchid, p. ak-47 and other 12-27-2012 14:58 Forum: Junk


quote:
Originally posted by Yowie
Good Vengeful Amulet BN 750 pop
Amulet
Effects: APPEARANCE +2, REPUTATION +9
Requirements: LEVEL: 25 (26), APPEARANCE: 9
Value: 5 250 Lgo

Good Amulet of Levitation BN 1k pop
Amulet
Effects: APPEARANCE +6, STRENGTH +6, AGILITY +6
Requirements: LEVEL: 21 (22), INTELLIGENCE: 18
Value: 7 875 Lgo

Good Helmet of Blood BN 1k pop
Helmet
Defence: 53
Effects: BLOOD PTS -10 %, item defence increased by 3 for every 4 levels
Requirements: STRENGTH: 14, LEVEL: 15
Value: 62 250 Lgo

Perfect Beretta BN 300 pop
One-handed gun
Damage: 8 - 18
Effects: attacks per round: 6
Requirements: LEVEL: 39 (41), PERCEPTION: 39 (41)
Value: 28 000 Lgo

Gift of the Orchid BN 500 pop
Armour
Defence: -5
Effects: all weapons damage +20, item defence -10
Requirements: STRENGTH: 26 (27), LEVEL: 24 (25)
Value: 20 500 Lgo

Hunter`s Shirt BN 300 pop
Armour
Defence: 2
Effects: PERCEPTION +6, KNOWLEDGE +4, chance for critical hit with guns -24 %
Requirements: LEVEL: 11, STRENGTH: 6
Value: 7 900 Lgo

Good Balaclava of the Prophet BN 200 pop
Helmet
Defence: 2
Effects: REPUTATION +3, APPEARANCE -5, PERCEPTION +9
Requirements: LEVEL: 9, STRENGTH: 6
Value: 9 600 Lgo

Perfect Magnum BN 100 pop
One-handed gun
Damage: 20 - 32
Effects: attacks per round: 4
Requirements: LEVEL: 12, PERCEPTION: 22 (23)
Value: 3 000 Lgo

Perfect AK-47 BN 1k pop
Two-handed gun
Damage: 30 - 50
Effects: attacks per round: 10
Requirements: LEVEL: 40 (42), STRENGTH: 18, PERCEPTION: 22 (23)
Value: 40 000 Lgo

Perfect Pike of the Gambler BN 250 pop
Two-handed melee weapon
Damage: 6 - 88
Effects: Chance to hit -10, chance for critical hit +20 %, minimum damage -4, maximum damage +8, REPUTATION +10
Requirements: LEVEL: 31 (32), STRENGTH: 26 (27)
Value: 7 500 Lgo

Legendary Good Glock BN 250 pop
One-handed gun
Damage: 13 - 25
Effects: attacks per round: 5
Requirements: LEVEL: 7, PERCEPTION: 14, Your character must be in act: 2
Value: 3 375 Lgo

Good Chain of Accuracy BN 200 pop
Amulet
Effects: CHARISMA -1, REPUTATION +5, AGILITY +5
Requirements: LEVEL: 40 (42), APPEARANCE: 4
Value: 11 250 Lgo

Ritual Cap BN 250 pop
Helmet
Defence: 1
Effects: BLOOD PTS +5 %, LUCK +5
Requirements: LEVEL: 24 (25), STRENGTH: 15
Value: 30 200 Lgo


IGN Yowie
Thread: Sale, all BN, g. vengeful, g. levitation, hunters, orchid, p. ak-47 and other
Yowie

Replies: 6
Views: 2,002
Sale, all BN, g. vengeful, g. levitation, hunters, orchid, p. ak-47 and other 12-27-2012 14:58 Forum: Junk


Good Helmet of Blood BN 750 pop
Helmet
Defence: 53
Effects: BLOOD PTS -10 %, item defence increased by 3 for every 4 levels
Requirements: STRENGTH: 14, LEVEL: 15
Value: 62 250 Lgo

Perfect Pike of the Gambler BN 150 pop
Two-handed melee weapon
Damage: 6 - 88
Effects: Chance to hit -10, chance for critical hit +20 %, minimum damage -4, maximum damage +8, REPUTATION +10
Requirements: LEVEL: 31 (32), STRENGTH: 26 (27)
Value: 7 500 Lgo

Good Chain of Accuracy BN 150 pop
Amulet
Effects: CHARISMA -1, REPUTATION +5, AGILITY +5
Requirements: LEVEL: 40 (42), APPEARANCE: 4
Value: 11 250 Lgo

Ritual Cap BN 200 pop
Helmet
Defence: 1
Effects: BLOOD PTS +5 %, LUCK +5
Requirements: LEVEL: 24 (25), STRENGTH: 15
Value: 30 200 Lgo


IGN Yowie
Thread: Perfect ring of luck, good black, vengeful, perf diamond, others
Yowie

Replies: 7
Views: 1,987
12-24-2012 22:20 Forum: Jewellery


Perfect Vengeful Ring mp - 2k

IGN Yowie
Thread: >< BIG SALE, many items: LP/Prf/gd Tiger,Solar,Titanium,Reinforcing Emperior,guns and many others ><
Yowie

Replies: 19
Views: 3,374
12-22-2012 08:10 Forum: Junk


Good Solar Tie >>> BN= 10k

IGN Yowie
Thread: g. solar amulet
Yowie

Replies: 0
Views: 898
g. solar amulet 12-17-2012 12:50 Forum: Buyers - R2 Necropolis


I will buy g. solar amulet
(or tie/chain)

please PM me if have something, thanks

IGN Yowie
Thread: g. dancing amulet
Yowie

Replies: 5
Views: 1,511
12-16-2012 22:32 Forum: Jewellery


UP

Ring of Youth and Amulet of Levitation sold in game
Thread: g shamanistic, g deadly and lot more
Yowie

Replies: 1
Views: 1,114
RE: g shamanistic, g deadly and lot more 12-16-2012 14:39 Forum: Armour


quote:
Originally posted by Yowie
Ritual Cap MP = 200pop
Helmet
Defence: 1
Effects: BLOOD PTS +5 %, LUCK +5
Requirements: LEVEL: 24 (25), STRENGTH: 15
Value: 30 200 Lgo

Hat of Blood MP = 200pop
Helmet (Only for males)
Defence: 28
Effects: APPEARANCE +3, BLOOD PTS -10 %, item defence increased by 2 for every 4 levels
Requirements: LEVEL: 19, STRENGTH: 3
Value: 40 600 Lgo

Flexible Jacket BN = 200pop
Armour
Defence: 3
Effects: AGILITY +6, item defence -2
Requirements: STRENGTH: 5, LEVEL: 6
Value: 4 500 Lgo

Regal Shirt of the Centurion MP = 200pop
Armour
Defence: 12
Effects: CHARISMA +3, APPEARANCE +1, all weapons damage +8, item defence +10
Requirements: LEVEL: 20 (21), STRENGTH: 18
Value: 14 400 Lgo

Good Shamanistic Cap MP = 200pop
Helmet
Defence: 2
Effects: BLOOD PTS +15 %
Requirements: LEVEL: 18, CHARISMA: 12
Value: 15 300 Lgo

Hat of the Shepherd MP = 200pop
Helmet (Only for males)
Defence: -2
Effects: APPEARANCE +3, PERCEPTION +7, TOUGHNESS -4, item defence -4
Requirements: LEVEL: 10, STRENGTH: 2
Value: 10 100 Lgo

Good Horned Cap of Caution MP = 100pop
Helmet
Defence: 2
Effects: all weapons damage +8, PERCEPTION +3
Requirements: LEVEL: 14, STRENGTH: 8
Value: 6 300 Lgo

Good Bullet-proof Hard hat MP = 150pop
Helmet
Defence: 14
Effects: TOUGHNESS +5, item defence +9
Requirements: STRENGTH: 25 (26), LEVEL: 16
Value: 7 875 Lgo

Good Deadly Balaclava MP = 200pop
Helmet
Defence: 2
Effects: REPUTATION +3, APPEARANCE -5, TOUGHNESS -5, all weapons damage +6
Requirements: LEVEL: 25 (26), STRENGTH: 14
Value: 21 600 Lgo

All auctions are 48h from MP

IGN Yowie
Thread: g shamanistic, g deadly and lot more
Yowie

Replies: 1
Views: 1,114
g shamanistic, g deadly and lot more 12-16-2012 14:38 Forum: Armour


Ritual Cap MP = 200pop
Helmet
Defence: 1
Effects: BLOOD PTS +5 %, LUCK +5
Requirements: LEVEL: 24 (25), STRENGTH: 15
Value: 30 200 Lgo

Hat of Blood MP = 200pop
Helmet (Only for males)
Defence: 28
Effects: APPEARANCE +3, BLOOD PTS -10 %, item defence increased by 2 for every 4 levels
Requirements: LEVEL: 19, STRENGTH: 3
Value: 40 600 Lgo

Flexible Jacket BN = 200pop
Armour
Defence: 3
Effects: AGILITY +6, item defence -2
Requirements: STRENGTH: 5, LEVEL: 6
Value: 4 500 Lgo

Regal Shirt of the Centurion MP = 200pop
Armour
Defence: 12
Effects: CHARISMA +3, APPEARANCE +1, all weapons damage +8, item defence +10
Requirements: LEVEL: 20 (21), STRENGTH: 18
Value: 14 400 Lgo

Good Shamanistic Cap MP = 200pop
Helmet
Defence: 2
Effects: BLOOD PTS +15 %
Requirements: LEVEL: 18, CHARISMA: 12
Value: 15 300 Lgo

Hat of the Shepherd MP = 200pop
Helmet (Only for males)
Defence: -2
Effects: APPEARANCE +3, PERCEPTION +7, TOUGHNESS -4, item defence -4
Requirements: LEVEL: 10, STRENGTH: 2
Value: 10 100 Lgo

Good Horned Cap of Caution MP = 100pop
Helmet
Defence: 2
Effects: all weapons damage +8, PERCEPTION +3
Requirements: LEVEL: 14, STRENGTH: 8
Value: 6 300 Lgo

Good Bullet-proof Hard hat MP = 150pop
Helmet
Defence: 14
Effects: TOUGHNESS +5, item defence +9
Requirements: STRENGTH: 25 (26), LEVEL: 16
Value: 7 875 Lgo

Good Deadly Balaclava MP = 200pop
Helmet
Defence: 2
Effects: REPUTATION +3, APPEARANCE -5, TOUGHNESS -5, all weapons damage +6
Requirements: LEVEL: 25 (26), STRENGTH: 14
Value: 21 600 Lgo

All auctions are 48h from MP

IGN Yowie
Thread: g. dancing amulet
Yowie

Replies: 5
Views: 1,511
RE: g. vengeful, g. dancing, levitation, youth 12-16-2012 13:39 Forum: Jewellery


quote:
Originally posted by Yowie
Amulet of Levitation BN = 250pop or 6 junk
Amulet
Effects: APPEARANCE +4, STRENGTH +4, AGILITY +4
Requirements: LEVEL: 18, INTELLIGENCE: 15
Value: 5 250 Lgo

Ring of Youth BN = 150pop or 4 junk
Ring
Effects: APPEARANCE +4, STRENGTH +3, AGILITY +2
Requirements: LEVEL: 15, APPEARANCE: 13
Value: 4 500 Lgo

Good Dancing Amulet BN = 1250 pop
Amulet
Effects: APPEARANCE +6, BLOOD PTS -20 %, LUCK +8
Requirements: LEVEL: 44 (46)
Value: 62 250 Lgo

Good Vengeful Bracelet BN = 1k pop
Ring
Effects: CHARISMA +5, REPUTATION +5, APPEARANCE -3
Requirements: LEVEL: 37 (3Cool , APPEARANCE: 9
Value: 7 125 Lgo

Good Vengeful Bracelet #2 BN = 1k pop

IGN Yowie
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