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Showing posts 1 to 19 of 19 results
Author Post
Thread: Item upgrade bug
AyAgi

Replies: 0
Views: 1,227
Item upgrade bug 04-13-2014 20:00 Forum: Bugs and problems


wrong I was confused and misscalculated

srry
Thread: Item Quality Order List
AyAgi

Replies: 45
Views: 129,520
RE: Item Quality Order List 08-26-2013 21:25 Forum: Mishmash - Underworld


List for basic items 2 hand ranged is not correct....
it should be:

short bow > bow > shuriken > long bow >crossbow > throwing knife >composite bow > then i do not know
Thread: Luck related to ambush
AyAgi

Replies: 2
Views: 1,550
03-05-2013 17:39 Forum: Game system


well ok so 1 luck = 1% rep Smile but is it calculated after buildingbonus?
I do know ure basic luck is on thronepage Smile
But when i go on ambush it is nowere n the ambushresult message!
If I have 100 rep and 20 from shelter then 6 luck from evo and 38 luck from arcana i would have 120 + 44% = 120 + 52.8 = 153 but u cant see the effect on ambushpage
Thread: Luck related to ambush
AyAgi

Replies: 2
Views: 1,550
Luck related to ambush 03-03-2013 11:05 Forum: Game system


In tutorial it's stated that 1 luck = 1 rep when it comes to chance of successfull ambush
Why doesn't it say anywhere in the ambush how much luck u have
As when u do a quest the luck is stated after ure % chance

is it calculated in ure chance? I do not think but not sure
Does luck from arcana work?
Thread: Update Tutorial!!!
AyAgi

Replies: 12
Views: 3,620
Update Tutorial!!! 03-03-2013 10:57 Forum: Game system


Would it not be about time to update the tutorial?

Tattoos are no longer accurate,
There is no act 3 info at all, evo's, quest order and so on
Clan headquarters is not mentioned.

and i think there is more I can't think of at the moment
Thread: auction push and transparency
AyAgi

Replies: 35
Views: 10,630
Good Copper Signet of Authority (+1) 12-09-2012 21:46 Forum: Mishmash - Underworld


does any1 know the reason to pay 21 bs for
Good Copper Signet of Authority (+1)

there r obviously someone copying since there has been loads on but i wanted one and bid 20 stones and was outbid before i could blink
Thread: Bulding requirements.
AyAgi

Replies: 1
Views: 1,344
Bulding requirements. 10-10-2012 12:56 Forum: Mishmash - Underworld


I know thre is a thread on topic but its old and only showed buildings in z5 - z3
can any1 help me with building req. in z2?

or we could make a complete list for all z5-z1

main issue is people needed and a complete list might show if people requirements in buildings couldnt be changed, and if so how it would be possible to upgrade and stiill a challange.
Thread: Weapons
AyAgi

Replies: 6
Views: 2,509
we could add silver bullets to make it easier to stop the werewolfs? 09-05-2012 12:39 Forum: Game system


as above
Thread: Weapons
AyAgi

Replies: 6
Views: 2,509
could add any number :) 09-05-2012 11:46 Forum: Game system


like a 357 magnum, up to hit and down dmg from the magnum in game Smile

or full automatic shotgun! guess it would be a killer!
shotgun should have 2 attacks from start and gain non unless its a semiautomatic, wich can hold 3 shells



SMG" isn't a specific weapon, it's just an abbreviation of Submachine gun of which there is already three kinds in the game: Uzi, MP5K and Scorpio (Skorpion)
but in my knowledge there is no specific gun called Hunting rifle or sniperrifle!?
still we have them in game.
Thread: Importance of Agillity difference
AyAgi

Replies: 17
Views: 3,074
Thx 09-04-2012 16:44 Forum: Game system


I think I'm starting to get it.
tricky thig is points r/t %
why talk of tohit points when 1 point= 1 %
would be easier to talk about tohit% only and state 1 agillity = 3%


anyway thx Smile

....but....

hehehe...

the dodgebonuses from enchants or evolutions are calculated separately and before the tohit chances of Agillity/perc, right?

question. are they cumulative or each counted apart?
F.ex. If I have a 4%dodge chance from hardened tendons at lvl 4 and 8% from mutated DNA do I have a 12% dodge or do i have one 4% and then one 8%


just had to ask..

if cumulative u can get quite good dodge% if u get an enchantment and the wings dodge Smile
beeing a monk u would get the dodge guns on top Smile
Thread: Importance of Agillity difference
AyAgi

Replies: 17
Views: 3,074
might be stupid but... 09-02-2012 22:53 Forum: Game system


base chance to hit = 70% when is there a 70% chance to hit? u call it base chance. is that when i attack my agillity 290*3-26 =281.3
do i hve 70% chance to hit 281.3 agillity?
1 point of agility = +/- 3% i.e. 1 point tohit = 1% to hit?
1 point of bonus chance to hit(if you're using two weapons each penalty/bonus works seperately unless stated otherwise) = +/- 1%
this means the bonus from tattoos giving 90 to hit bonus = 90 % bonus.. can't be can it?
Your agility: 290
His agility: 294

your chance to hit him: 70 - 4 x 3 - 13 = 70 - 12 - 13 = 45% what is the -13 here? the first one. and the -12?
Thread: Importance of Agillity difference
AyAgi

Replies: 17
Views: 3,074
thx noia :) 09-02-2012 16:36 Forum: Game system


this would be the calculation then:

me:
290*3-26=844
844/3=281.3
hence i can hit agillity 281.3 at 90% ?? then what chance of hitting 294?

him:
294*3-25=857
857/3= 285.6 how do i ad the 2 % from luck?
would he hit agillity 285.6 at 92 %?

Whats the formula for the detoriation of % chancee?
Thread: Importance of Agillity difference
AyAgi

Replies: 17
Views: 3,074
09-02-2012 14:01 Forum: Game system


What im stating is I think the importance of agillity could be counted in % ?
4 points of agillity give 12 points tohit bonus.
if I would have 400 agillity and he 404 tghe difference would be the same and i would have no chance at winning.
seeing the relative differens in stats the bonus u get is out of proportion.
Thread: Importance of Agillity difference
AyAgi

Replies: 17
Views: 3,074
luck's importance 09-02-2012 13:57 Forum: Game system


the difference in luck would make a difference of 2%
Thread: Importance of Agillity difference
AyAgi

Replies: 17
Views: 3,074
09-02-2012 13:53 Forum: Game system


Your chances to hit this guy were equal to: 45%. What did you expect from weapons with penalty to hit?


well he has got the same weapons same tattoos and same gear more or less.
We both have hardened tendons at 4 giving +4% dodge so if as u state my chance to hit is 45 % what would his hit% be?



Grevenet: true he has got 5 luck due to race.
we have the same crit%
4 agillity and 5 luck is the differences of importance here, right?
Thread: Importance of Agillity difference
AyAgi

Replies: 17
Views: 3,074
spy reports 09-01-2012 21:28 Forum: Game system


http://r1.bloodwars.net/showmsg.php?mid=...&key=168dc5064e

http://r1.bloodwars.net/showmsg.php?mid=...&key=db38371333

almost same setup
as seen in ambush report same evolutions except i have some more
Thread: Importance of Agillity difference
AyAgi

Replies: 17
Views: 3,074
Importance of Agillity difference 09-01-2012 21:13 Forum: Game system


Thinking of balance in the game!
http://r1.bloodwars.net/showmsg.php?mid=...&key=08d4f4d81d
I attacked and have 4 points of agillity less than the vamp im attacking.
we are quite evenly matched and both 1 hand melee users, still he dodges more than 50% of my attacks!!! not coumting his feints.

if we both had round 20 points of agillity 4 points would be much but the difference between 290 and 294 points is 1.4 % difference!

I think those 4 points of agillity plays a too big roll in the outcome of the ambush.

this could be a coincidence i know but Its been the same result everytime.

a wile back i had 3 points more than another 1 hand melee user and he had no chance.

Could it be posibble to look it over?
the difference in agillity giving Dodge chance could be calculated in relative percentage?
Thread: Merge List V2
AyAgi

Replies: 150
Views: 507,717
Merglist fault 06-03-2011 10:30 Forum: Mishmash - Underworld


Jewelry:


AUTHORITY +
Accuracy = pilgrim
Art = pilgrim
Beauty = genius
Blood = accuracy
Concentration = art ( this should be youth)
Thread: Set bonuses - Underworld
AyAgi

Replies: 50
Views: 92,934
Necromancer set 12-09-2010 13:32 Forum: Mishmash - Underworld


Bonus:
(+5) knowledge +6, allows the use of arcana absorb power!!!

not as statedin list +11 int and +11 knowledge!!!
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