Thread: Item Quality Order List |
AyAgi
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45 |
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129,279 |
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List for basic items 2 hand ranged is not correct....
it should be:
short bow > bow > shuriken > long bow >crossbow > throwing knife >composite bow > then i do not know
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Thread: Luck related to ambush |
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well ok so 1 luck = 1% rep
but is it calculated after buildingbonus?
I do know ure basic luck is on thronepage
But when i go on ambush it is nowere n the ambushresult message!
If I have 100 rep and 20 from shelter then 6 luck from evo and 38 luck from arcana i would have 120 + 44% = 120 + 52.8 = 153 but u cant see the effect on ambushpage
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Thread: Luck related to ambush |
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In tutorial it's stated that 1 luck = 1 rep when it comes to chance of successfull ambush
Why doesn't it say anywhere in the ambush how much luck u have
As when u do a quest the luck is stated after ure % chance
is it calculated in ure chance? I do not think but not sure
Does luck from arcana work?
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Thread: Update Tutorial!!! |
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Would it not be about time to update the tutorial?
Tattoos are no longer accurate,
There is no act 3 info at all, evo's, quest order and so on
Clan headquarters is not mentioned.
and i think there is more I can't think of at the moment
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Thread: auction push and transparency |
AyAgi
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35 |
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10,547 |
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does any1 know the reason to pay 21 bs for
Good Copper Signet of Authority (+1)
there r obviously someone copying since there has been loads on but i wanted one and bid 20 stones and was outbid before i could blink
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Thread: Bulding requirements. |
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I know thre is a thread on topic but its old and only showed buildings in z5 - z3
can any1 help me with building req. in z2?
or we could make a complete list for all z5-z1
main issue is people needed and a complete list might show if people requirements in buildings couldnt be changed, and if so how it would be possible to upgrade and stiill a challange.
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Thread: Weapons |
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like a 357 magnum, up to hit and down dmg from the magnum in game
or full automatic shotgun! guess it would be a killer!
shotgun should have 2 attacks from start and gain non unless its a semiautomatic, wich can hold 3 shells
SMG" isn't a specific weapon, it's just an abbreviation of Submachine gun of which there is already three kinds in the game: Uzi, MP5K and Scorpio (Skorpion)
but in my knowledge there is no specific gun called Hunting rifle or sniperrifle!?
still we have them in game.
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Thread: Importance of Agillity difference |
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I think I'm starting to get it.
tricky thig is points r/t %
why talk of tohit points when 1 point= 1 %
would be easier to talk about tohit% only and state 1 agillity = 3%
anyway thx
....but....
hehehe...
the dodgebonuses from enchants or evolutions are calculated separately and before the tohit chances of Agillity/perc, right?
question. are they cumulative or each counted apart?
F.ex. If I have a 4%dodge chance from hardened tendons at lvl 4 and 8% from mutated DNA do I have a 12% dodge or do i have one 4% and then one 8%
just had to ask..
if cumulative u can get quite good dodge% if u get an enchantment and the wings dodge
beeing a monk u would get the dodge guns on top
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Thread: Importance of Agillity difference |
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base chance to hit = 70% when is there a 70% chance to hit? u call it base chance. is that when i attack my agillity 290*3-26 =281.3
do i hve 70% chance to hit 281.3 agillity?
1 point of agility = +/- 3% i.e. 1 point tohit = 1% to hit?
1 point of bonus chance to hit(if you're using two weapons each penalty/bonus works seperately unless stated otherwise) = +/- 1%
this means the bonus from tattoos giving 90 to hit bonus = 90 % bonus.. can't be can it?
Your agility: 290
His agility: 294
your chance to hit him: 70 - 4 x 3 - 13 = 70 - 12 - 13 = 45% what is the -13 here? the first one. and the -12?
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Thread: Importance of Agillity difference |
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this would be the calculation then:
me:
290*3-26=844
844/3=281.3
hence i can hit agillity 281.3 at 90% ?? then what chance of hitting 294?
him:
294*3-25=857
857/3= 285.6 how do i ad the 2 % from luck?
would he hit agillity 285.6 at 92 %?
Whats the formula for the detoriation of % chancee?
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Thread: Importance of Agillity difference |
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What im stating is I think the importance of agillity could be counted in % ?
4 points of agillity give 12 points tohit bonus.
if I would have 400 agillity and he 404 tghe difference would be the same and i would have no chance at winning.
seeing the relative differens in stats the bonus u get is out of proportion.
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Thread: Importance of Agillity difference |
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Your chances to hit this guy were equal to: 45%. What did you expect from weapons with penalty to hit?
well he has got the same weapons same tattoos and same gear more or less.
We both have hardened tendons at 4 giving +4% dodge so if as u state my chance to hit is 45 % what would his hit% be?
Grevenet: true he has got 5 luck due to race.
we have the same crit%
4 agillity and 5 luck is the differences of importance here, right?
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Thread: Importance of Agillity difference |
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Thinking of balance in the game!
http://r1.bloodwars.net/showmsg.php?mid=...&key=08d4f4d81d
I attacked and have 4 points of agillity less than the vamp im attacking.
we are quite evenly matched and both 1 hand melee users, still he dodges more than 50% of my attacks!!! not coumting his feints.
if we both had round 20 points of agillity 4 points would be much but the difference between 290 and 294 points is 1.4 % difference!
I think those 4 points of agillity plays a too big roll in the outcome of the ambush.
this could be a coincidence i know but Its been the same result everytime.
a wile back i had 3 points more than another 1 hand melee user and he had no chance.
Could it be posibble to look it over?
the difference in agillity giving Dodge chance could be calculated in relative percentage?
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Thread: Merge List V2 |
AyAgi
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150 |
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507,224 |
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Jewelry:
AUTHORITY +
Accuracy = pilgrim
Art = pilgrim
Beauty = genius
Blood = accuracy
Concentration = art ( this should be youth)
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Thread: Set bonuses - Underworld |
AyAgi
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50 |
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92,798 |
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Bonus:
(+5) knowledge +6, allows the use of arcana absorb power!!!
not as statedin list +11 int and +11 knowledge!!!
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