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Thread: Good Hawk's Necklace MP 7K PoP BN 15K PoP reduced
Erstwhile

Replies: 3
Views: 1,312
RE: Good Hawk's Necklace MP 7K PoP BN 15K PoP reduced 04-23-2012 22:30 Forum: Jewellery


quote:
Originally posted by Erstwhile
Price MP 7K PoP BN 15K PoP


Good Hawk`s Necklace
Amulet (Only for females)
Effects: CHARISMA -1, REPUTATION +3, APPEARANCE +12, PERCEPTION +6
Requirements: LEVEL: 54 (56), APPEARANCE: 25 (26)
Value: 8 250 Lgo

IGN Erstwhile
Thread: Good Hawk's Necklace MP 7K PoP BN 15K PoP reduced
Erstwhile

Replies: 3
Views: 1,312
RE: Good Hawk's Necklace MP 10K PoP BN 25K PoP 04-22-2012 19:04 Forum: Jewellery


quote:
Originally posted by Erstwhile
Price MP 10K PoP BN 25K PoP


Good Hawk`s Necklace
Amulet (Only for females)
Effects: CHARISMA -1, REPUTATION +3, APPEARANCE +12, PERCEPTION +6
Requirements: LEVEL: 54 (56), APPEARANCE: 25 (26)
Value: 8 250 Lgo

IGN Erstwhile
Thread: Tiger's Shorts MP 35 PoP
Erstwhile

Replies: 1
Views: 826
RE: Tiger's Shorts MP 35 PoP 04-20-2012 20:30 Forum: Armour


quote:
Originally posted by Erstwhile
Tiger`s Shorts
Pants
Defence: -1
Effects: AGILITY +6, TOUGHNESS +2, item defence -3
Requirements: LEVEL: 32 (33), STRENGTH: 8
Value: 3 750 Lgo


IGN: Erstwhile
Thread: Tiger's Shorts MP 35 PoP
Erstwhile

Replies: 1
Views: 826
Tiger's Shorts MP 35 PoP 04-20-2012 20:28 Forum: Armour


Tiger`s Shorts
Pants
Defence: -1
Effects: AGILITY +6, TOUGHNESS +2, item defence -3
Requirements: LEVEL: 32 (33), STRENGTH: 8
Value: 3 750 Lgo


IGN: Erstwhile
Thread: Good Hawk's Necklace MP 7K PoP BN 15K PoP reduced
Erstwhile

Replies: 3
Views: 1,312
RE: Good Hawk's Necklace MP 25K PoP BN 35K PoP 04-20-2012 20:05 Forum: Jewellery


quote:
Originally posted by Erstwhile
Price MP 25K PoP BN 35K PoP


Good Hawk`s Necklace
Amulet (Only for females)
Effects: CHARISMA -1, REPUTATION +3, APPEARANCE +12, PERCEPTION +6
Requirements: LEVEL: 54 (56), APPEARANCE: 25 (26)
Value: 8 250 Lgo

IGN Erstwhile
Thread: Good Hawk's Necklace MP 7K PoP BN 15K PoP reduced
Erstwhile

Replies: 3
Views: 1,312
Good Hawk's Necklace MP 7K PoP BN 15K PoP reduced 04-20-2012 20:03 Forum: Jewellery


Price MP 7K PoP BN 15K PoP


Good Hawk`s Necklace
Amulet (Only for females)
Effects: CHARISMA -1, REPUTATION +3, APPEARANCE +12, PERCEPTION +6
Requirements: LEVEL: 54 (56), APPEARANCE: 25 (26)
Value: 8 250 Lgo

IGN Erstwhile
Thread: Legendary Good Hunter`s Corset LOW MP GIVEN
Erstwhile

Replies: 10
Views: 1,514
03-28-2012 17:46 Forum: Armour


LG Hunter's Corset 7k PoP

IGN Erstwhile
Thread: Corset of the Orchid mp 500 PoP
Erstwhile

Replies: 1
Views: 857
RE: Corset of the Orchid mp 500 PoP 03-19-2012 12:57 Forum: Armour


quote:
Originally posted by Erstwhile
For MP 500 PoP

Corset of the Orchid
Armour (Only for females)
Defence: -7
Effects: REPUTATION +2, APPEARANCE +4, all weapons damage +20, item defence -10
Requirements: LEVEL: 52 (54), STRENGTH: 20
Value: 21 500 Lgo



IGN Erstwhile
Thread: Corset of the Orchid mp 500 PoP
Erstwhile

Replies: 1
Views: 857
Corset of the Orchid mp 500 PoP 03-19-2012 12:55 Forum: Armour


For MP 500 PoP

Corset of the Orchid
Armour (Only for females)
Defence: -7
Effects: REPUTATION +2, APPEARANCE +4, all weapons damage +20, item defence -10
Requirements: LEVEL: 52 (54), STRENGTH: 20
Value: 21 500 Lgo
Thread: Good/Normal Tiger's Set -- MP 3K PoP reduced
Erstwhile

Replies: 5
Views: 1,054
RE: Good/Normal Tiger's Set -- MP 3K PoP reduced 03-09-2012 22:46 Forum: Armour


quote:
Originally posted by Erstwhile
For MP 3k PoP Good/Normal Tiger's set -- price reduced again

(Note the strength boost of the Tiger's Jacket of the Strongman).

Bonuses for set
Tiger`s : chance for critical hit +14 %, dodge melee +12 %
Good Tiger`s : chance for critical hit +17 %, dodge melee +15 %
(when you get good jacket)

IGN Erstwhile (this line added for clarification)


Good Tiger`s Cap
Helmet
Defence: -6
Effects: AGILITY +5, TOUGHNESS +3, item defence -8
Requirements: LEVEL: 15, STRENGTH: 17
Value: 19 800 Lgo

Tiger`s Jacket of the Strongman
Armour
Defence: 1
Effects: TOUGHNESS +3, item defence -4, STRENGTH +8
Requirements: STRENGTH: 27, LEVEL: 21, CHARISMA: 8, AGILITY: 6
Value: 10 500 Lgo

Good Tiger`s Trousers
Pants
Defence: 5
Effects: AGILITY +6, TOUGHNESS +3, item defence -3
Requirements: LEVEL: 21, STRENGTH: 10
Value: 6 750 Lgo
Thread: Perfect Titanium Necklace MP 1000 PoP
Erstwhile

Replies: 1
Views: 726
RE: Perfect Titanium Necklace MP 1000 PoP 03-09-2012 22:26 Forum: Jewellery


quote:
Originally posted by Erstwhile
Perfect Titanium Necklace
Amulet (Only for females)
Effects: CHARISMA +6, REPUTATION -1, APPEARANCE +16, STRENGTH +6
Requirements: LEVEL: 56 (57), APPEARANCE: 29
Value: 8 000 Lgo


MP 1000 PoP

IGN Erstwhile
Thread: Perfect Titanium Necklace MP 1000 PoP
Erstwhile

Replies: 1
Views: 726
Perfect Titanium Necklace MP 1000 PoP 03-09-2012 22:25 Forum: Jewellery


Perfect Titanium Necklace
Amulet (Only for females)
Effects: CHARISMA +6, REPUTATION -1, APPEARANCE +16, STRENGTH +6
Requirements: LEVEL: 56 (57), APPEARANCE: 29
Value: 8 000 Lgo


MP 1000 PoP

IGN Erstwhile
Thread: Good Headband of the Prophet MP 500 PoP
Erstwhile

Replies: 1
Views: 826
RE: Good Headband of the Prophet MP 500 PoP 03-09-2012 22:20 Forum: Armour


quote:
Originally posted by Erstwhile
Good Headband of the Prophet
Helmet (Only for females)
Defence: 3
Effects: APPEARANCE +8, PERCEPTION +14
Requirements: LEVEL: 23, STRENGTH: 4
Value: 12 750 Lgo

MP 500 PoP

IGN Erstwhile
Thread: Good Headband of the Prophet MP 500 PoP
Erstwhile

Replies: 1
Views: 826
Good Headband of the Prophet MP 500 PoP 03-09-2012 22:19 Forum: Armour


Good Headband of the Prophet
Helmet (Only for females)
Defence: 3
Effects: APPEARANCE +8, PERCEPTION +14
Requirements: LEVEL: 23, STRENGTH: 4
Value: 12 750 Lgo

MP 500 PoP

IGN Erstwhile
Thread: Perfect Bullet-proof Tailcoat of the Addict, Perfect Malicious Circlet, Perfect Bullet-proof Cap,
Erstwhile

Replies: 3
Views: 1,068
RE: Perfect Bullet-proof Tailcoat of the Addict, Perfect Malicious Circlet, Perfect Bullet-proof Cap 03-08-2012 02:13 Forum: Armour


Good Bullet-proof Skirt BN 500

IGN Erstwhile
Thread: Good/Normal Tiger's Set -- MP 3K PoP reduced
Erstwhile

Replies: 5
Views: 1,054
RE: Good/Normal Tiger's Set -- MP 5K PoP 03-08-2012 02:10 Forum: Armour


quote:
Originally posted by Erstwhile
For MP 5k PoP Good/Normal Tiger's set -- price reduced again

(Note the strength boost of the Tiger's Jacket of the Strongman).

Bonuses for set
Tiger`s : chance for critical hit +14 %, dodge melee +12 %
Good Tiger`s : chance for critical hit +17 %, dodge melee +15 %
(when you get good jacket)

IGN Erstwhile (this line added for clarification)


Good Tiger`s Cap
Helmet
Defence: -6
Effects: AGILITY +5, TOUGHNESS +3, item defence -8
Requirements: LEVEL: 15, STRENGTH: 17
Value: 19 800 Lgo

Tiger`s Jacket of the Strongman
Armour
Defence: 1
Effects: TOUGHNESS +3, item defence -4, STRENGTH +8
Requirements: STRENGTH: 27, LEVEL: 21, CHARISMA: 8, AGILITY: 6
Value: 10 500 Lgo

Good Tiger`s Trousers
Pants
Defence: 5
Effects: AGILITY +6, TOUGHNESS +3, item defence -3
Requirements: LEVEL: 21, STRENGTH: 10
Value: 6 750 Lgo
Thread: Good/Normal Tiger's Set -- MP 3K PoP reduced
Erstwhile

Replies: 5
Views: 1,054
RE: Good/Normal Tiger's Set -- MP 8K PoP 03-07-2012 00:43 Forum: Armour


quote:
Originally posted by Erstwhile
For MP 8k PoP Good/Normal Tiger's set -- price reduced

(Note the strength boost of the Tiger's Jacket of the Strongman).

Bonuses for set
Tiger`s : chance for critical hit +14 %, dodge melee +12 %
Good Tiger`s : chance for critical hit +17 %, dodge melee +15 %
(when you get good jacket)

IGN Erstwhile (this line added for clarification)


Good Tiger`s Cap
Helmet
Defence: -6
Effects: AGILITY +5, TOUGHNESS +3, item defence -8
Requirements: LEVEL: 15, STRENGTH: 17
Value: 19 800 Lgo

Tiger`s Jacket of the Strongman
Armour
Defence: 1
Effects: TOUGHNESS +3, item defence -4, STRENGTH +8
Requirements: STRENGTH: 27, LEVEL: 21, CHARISMA: 8, AGILITY: 6
Value: 10 500 Lgo

Good Tiger`s Trousers
Pants
Defence: 5
Effects: AGILITY +6, TOUGHNESS +3, item defence -3
Requirements: LEVEL: 21, STRENGTH: 10
Value: 6 750 Lgo
Thread: Good/Normal Tiger's Set -- MP 3K PoP reduced
Erstwhile

Replies: 5
Views: 1,054
RE: Good/Normal Tiger's Set -- MP 10K PoP 03-06-2012 22:34 Forum: Armour


up
Thread: Good/Normal Tiger's Set -- MP 3K PoP reduced
Erstwhile

Replies: 5
Views: 1,054
RE: Good/Normal Tiger's Set -- MP 10K PoP 03-05-2012 19:20 Forum: Armour


quote:
Originally posted by Erstwhile
For MP 10k PoP Good/Normal Tiger's set

(Note the strength boost of the Tiger's Jacket of the Strongman).

Bonuses for set
Tiger`s : chance for critical hit +14 %, dodge melee +12 %
Good Tiger`s : chance for critical hit +17 %, dodge melee +15 %
(when you get good jacket)


Good Tiger`s Cap
Helmet
Defence: -6
Effects: AGILITY +5, TOUGHNESS +3, item defence -8
Requirements: LEVEL: 15, STRENGTH: 17
Value: 19 800 Lgo

Tiger`s Jacket of the Strongman
Armour
Defence: 1
Effects: TOUGHNESS +3, item defence -4, STRENGTH +8
Requirements: STRENGTH: 27, LEVEL: 21, CHARISMA: 8, AGILITY: 6
Value: 10 500 Lgo

Good Tiger`s Trousers
Pants
Defence: 5
Effects: AGILITY +6, TOUGHNESS +3, item defence -3
Requirements: LEVEL: 21, STRENGTH: 10
Value: 6 750 Lgo
Thread: Good/Normal Tiger's Set -- MP 3K PoP reduced
Erstwhile

Replies: 5
Views: 1,054
Good/Normal Tiger's Set -- MP 3K PoP reduced 03-05-2012 19:19 Forum: Armour


For MP 3k PoP Good/Normal Tiger's set -- price reduced again

(Note the strength boost of the Tiger's Jacket of the Strongman).

Bonuses for set
Tiger`s : chance for critical hit +14 %, dodge melee +12 %
Good Tiger`s : chance for critical hit +17 %, dodge melee +15 %
(when you get good jacket)

IGN Erstwhile (this line added for clarification)


Good Tiger`s Cap
Helmet
Defence: -6
Effects: AGILITY +5, TOUGHNESS +3, item defence -8
Requirements: LEVEL: 15, STRENGTH: 17
Value: 19 800 Lgo

Tiger`s Jacket of the Strongman
Armour
Defence: 1
Effects: TOUGHNESS +3, item defence -4, STRENGTH +8
Requirements: STRENGTH: 27, LEVEL: 21, CHARISMA: 8, AGILITY: 6
Value: 10 500 Lgo

Good Tiger`s Trousers
Pants
Defence: 5
Effects: AGILITY +6, TOUGHNESS +3, item defence -3
Requirements: LEVEL: 21, STRENGTH: 10
Value: 6 750 Lgo
Thread: Good Desert Eagle MP 100 PoP
Erstwhile

Replies: 1
Views: 739
RE: Good Desert Eagle MP 100 PoP 02-17-2012 19:20 Forum: Weapons


quote:
Originally posted by Erstwhile
MP 100 PoP

Good Desert Eagle
One-handed gun
Damage: 18 - 27
Effects: attacks per round: 3, chance for critical hit +2 %
Requirements: LEVEL: 20, PERCEPTION: 27
Value: 13 500 Lgo

IGN Erstwhile
Thread: Good Desert Eagle MP 100 PoP
Erstwhile

Replies: 1
Views: 739
Good Desert Eagle MP 100 PoP 02-17-2012 19:19 Forum: Weapons


MP 100 PoP

Good Desert Eagle
One-handed gun
Damage: 18 - 27
Effects: attacks per round: 3, chance for critical hit +2 %
Requirements: LEVEL: 20, PERCEPTION: 27
Value: 13 500 Lgo

IGN Erstwhile
Thread: °0° Legendary Good Halberd, Good Light Flail...
Erstwhile

Replies: 22
Views: 3,062
02-09-2012 12:21 Forum: Weapons


Perfect Flame thrower BN
Thread: LOWERED PRICES<>G Adrenaline<>G DeathSower<>G Blood<>G Battle<>G Orchid<>LG Hardened Shepherd<>other
Erstwhile

Replies: 12
Views: 1,951
02-07-2012 08:47 Forum: Armour


Good Jacket of the Orchid BN 4K PoP

IGN Erstwhile I will put trade up
Thread: Perfect Magnum x2 for each MP 50 PoP BN 150 PoP
Erstwhile

Replies: 2
Views: 1,007
RE: Perfect Magnum x2 for each MP 50 PoP BN 150 PoP 01-27-2012 16:40 Forum: Weapons


up
Thread: Perfect Magnum x2 for each MP 50 PoP BN 150 PoP
Erstwhile

Replies: 2
Views: 1,007
RE: Perfect Magnum x2 for each MP 50 PoP BN 150 PoP 01-27-2012 07:02 Forum: Weapons


quote:
Originally posted by Erstwhile
Perfect Magnum x2 for each MP 50 PoP BN 150 PoP

Perfect Magnum
One-handed gun
Damage: 20 - 32
Effects: attacks per round: 4
Requirements: LEVEL: 12, PERCEPTION: 23
Value: 3 000 Lgo

IGN Erstwhile
Auction length 24 hours plus standard "5 min" rule



P.S. Pardon me for not specifying PoP in an earlier auction!
Thread: Perfect Magnum x2 for each MP 50 PoP BN 150 PoP
Erstwhile

Replies: 2
Views: 1,007
Perfect Magnum x2 for each MP 50 PoP BN 150 PoP 01-27-2012 07:01 Forum: Weapons


Perfect Magnum x2 for each MP 50 PoP BN 150 PoP

Perfect Magnum
One-handed gun
Damage: 20 - 32
Effects: attacks per round: 4
Requirements: LEVEL: 12, PERCEPTION: 23
Value: 3 000 Lgo

IGN Erstwhile
Auction length 24 hours plus standard "5 min" rule



P.S. Pardon me for not specifying PoP in an earlier auction!
Thread: Perfect Magnum x2 for each MP 50 BN 150
Erstwhile

Replies: 2
Views: 1,038
RE: Perfect Magnum x2 for each MP 50 BN 150 01-26-2012 16:17 Forum: Weapons


quote:
Originally posted by Erstwhile
Perfect Magnum x2 for each MP 50 BN 150

Good Bony Rapier
One-handed melee weapon
Damage: 11 - 15
Effects: Chance to hit +15, BLOOD PTS +8 %, TOUGHNESS +3, all weapons damage -4
Requirements: LEVEL: 18, AGILITY: 17, STRENGTH: 3, INTELLIGENCE: 5, KNOWLEDGE: 6
Value: 7 350 Lgo

IGN Erstwhile
Thread: Perfect Magnum x2 for each MP 50 BN 150
Erstwhile

Replies: 2
Views: 1,038
Perfect Magnum x2 for each MP 50 BN 150 01-26-2012 16:16 Forum: Weapons


Perfect Magnum x2 for each MP 50 BN 150

Good Bony Rapier
One-handed melee weapon
Damage: 11 - 15
Effects: Chance to hit +15, BLOOD PTS +8 %, TOUGHNESS +3, all weapons damage -4
Requirements: LEVEL: 18, AGILITY: 17, STRENGTH: 3, INTELLIGENCE: 5, KNOWLEDGE: 6
Value: 7 350 Lgo

IGN Erstwhile
Thread: Closed
Erstwhile

Replies: 1
Views: 904
RE: WTB up to 500 junk (min 100 at a time) will pay 37 PoP 01-19-2012 16:01 Forum: Buyers - R2 Necropolis


quote:
Originally posted by Erstwhile
Wanted up to 500 junk, willing to pay 37 PoP per 1 junk
.. minimum purchase of 100 junk

Offer good for 24 hours from posting


IGN Erstwhile

Contact me on forum or make offer in game (I will post all updates to remaining purchase needs here)

Thanks
Thread: Closed
Erstwhile

Replies: 1
Views: 904
Closed 01-19-2012 15:58 Forum: Buyers - R2 Necropolis


BOUGHT IN GAME >>> no more open at the moment


Wanted up to 500 junk, willing to pay 37 PoP per 1 junk
.. minimum purchase of 100 junk

Offer good for 24 hours from posting


IGN Erstwhile

Contact me on forum or make offer in game (I will post all updates to remaining purchase needs here)

Thanks
Thread: MP 1 pop - Perfect Pilum of Reaction , Legendary Good Antique Club of Courage, per:mp5k,aka,fn
Erstwhile

Replies: 61
Views: 7,131
How to contact you in game Starcraft_POL shows not present 01-17-2012 10:49 Forum: Weapons


How do I contact you in game ?!

Erstwhile

(answer here or send me an ingame message)

+1 for spam. You could have sent the seller a PM instead.
Thread: MP 1 pop - Perfect Pilum of Reaction , Legendary Good Antique Club of Courage, per:mp5k,aka,fn
Erstwhile

Replies: 61
Views: 7,131
RE: MP 1 pop - Perfect Pilum of Reaction , Legendary Good Antique Club of Courage, per:mp5k,aka,fn 01-16-2012 18:53 Forum: Weapons


MP5K x 2 2100 pop for both
IGN Erstwhile
Thread: Perfect Decorative Headband of the Prophet
Erstwhile

Replies: 2
Views: 1,029
RE: Perfect Decorative Headband of the Prophet 01-16-2012 04:29 Forum: Armour


MP

IGN Erstwhile
Thread: MP 1 pop - Perfect Pilum of Reaction , Legendary Good Antique Club of Courage, per:mp5k,aka,fn
Erstwhile

Replies: 61
Views: 7,131
Perfect Pilum of Reaction bid 01-15-2012 15:47 Forum: Weapons


Perfect Pilum of Reaction 5500 PoP

ign Erstwhile
Thread: Game imbalance .. the strong get stronger, the weak get the shaft
Erstwhile

Replies: 37
Views: 10,914
POV is being MISREAD 12-17-2011 19:36 Forum: Mishmash - Necropolis


I am talking about sieges .. taking over in-effect defenseless clan's SQUARES


"farming" is a different subject and NOT part of my discussion.


Now as part of many gaming systems (and some real life situations) one often wants to have reasonable competitiveness in order to actually have some form of accomplishment. Of course in this game you can "play it safe" and ensure that all possible competition is part of your clan so you don't face any.

What I keep seeing in replies to these posts is a form of
"I have been here longer so I deserve to takeover whatever I can . even from folks who have absolutely no chance to defend. I don't care about competitiveness .. I just deserve it all."

Well maybe this game system encourages you to feel that way.

Maybe .. since you of longer life here seem to say so .. the game designer's like it that way.

Maybe this is a long running psychological experiment into how bullying is embraced, tolerated and justified.

Why don't we consider changing that?!

We players could put into play our OWN rules about the strong sieging to take over squares from the weak. What such "fair minded" suggestions would you have over who can initiate or join a siege against a lower level player's square?

Erstwhile
Thread: Game imbalance .. the strong get stronger, the weak get the shaft
Erstwhile

Replies: 37
Views: 10,914
Missing the point 12-17-2011 17:25 Forum: Mishmash - Necropolis


I am NOT advocating that "big, long-term" players should be on a par with the newbie that joined yesterday.

Just that they should not be allowed to spend all their time beating up on the youngsters who cannot put up an effective (or even chancy ) defense.

The only "protection" in the game today is the "70%" rule . but this does not provide balance.

Let's let the big get bigger and bigger for all the "real life" time they have put into the game instead of doing other things.

Then let's let them compete with other great players and clans like themselves.

.. and leave some room for new folk to grow in the game too.
Thread: Game imbalance .. the strong get stronger, the weak get the shaft
Erstwhile

Replies: 37
Views: 10,914
Didn't miss the point 12-17-2011 16:52 Forum: Mishmash - Necropolis


I don't mind bigger players and clans gaining strength

Just morph them into a place where they compete amongst "like strength" ....


Just gaining dominance over all others is akin to bullying.

Consider wrestling (the sport not the show) -- there are weight classes that provide for great competition.

then think about the current bloodwars model -- the 200 pound wrestlers are given a banquet and then sent out to wrestle against the 107 pound opponents.
Thread: Game imbalance .. the strong get stronger, the weak get the shaft
Erstwhile

Replies: 37
Views: 10,914
Game imbalance .. the strong get stronger, the weak get the shaft 12-17-2011 16:11 Forum: Mishmash - Necropolis


The game is horribly out of balance. PLEASE comment on this post.

Skill boosting items and skills boosted by longevity in the game dominate all else -- along with folks years into the game forming their own clan that can prey on folks many many levels below.

New clan buildings merely further entrench the already powerful clans .. offering no real benefit to lower clans (even if the do boast 3 or 4 members at 65 / 66 levels.

I fail to see how "square protection" will ever help a lowly defending clan.

15 additional hit points?! what value is that to anyone.


The only way I see to balance it is to reduce how much "beneath oneself" one can initiate a siege (or join a siege initiated by your clan).


Have I missed something?

Erstwhile
Thread: G Friendly Rapier of the Leader, Perfect hunting rifle, Good Sharp Crowbar, Good Heavy crossbow
Erstwhile

Replies: 4
Views: 950
RE: G Friendly Rapier of the Leader, Perfect hunting rifle, Good Sharp Crowbar, Good Heavy crossbow 12-14-2011 17:44 Forum: Weapons


quote:
Originally posted by Erstwhile
Good Friendly Rapier of the Leader MP 200 PoP
Perfect Hunting rifle MP 400 PoP
Good Sharp Crowbar MP 100 PoP
Good Heavy crossbow MP 100 PoP


Good Friendly Rapier of the Leader
One-handed melee weapon
Damage: 11 - 15
Effects: Chance to hit +15, CHARISMA +9, REPUTATION +3, base HP +11 %
Requirements: LEVEL: 27, AGILITY: 22, STRENGTH: 5
Value: 4 050 Lgo

Perfect Hunting rifle
Two-handed gun
Damage: 20 - 40
Effects: PERCEPTION +4, attacks per round: 4, chance for critical hit +40 %, ignores 80 % of your opponent`s defence
Requirements: LEVEL: 48
Value: 29 000 Lgo

Good Sharp Crowbar
Two-handed melee weapon
Damage: 41 - 64
Effects: Chance to hit -6, chance for critical hit +14 %, weapon damage +11
Requirements: LEVEL: 23, STRENGTH: 6
Value: 3 375 Lgo

Good Heavy crossbow
Two-handed ranged weapon (heavy)
Damage: 45 - 105
Effects: Chance to hit -10, chance for critical hit +18 %, ignores 30 % of your opponent`s defence
Requirements: LEVEL: 46, KNOWLEDGE: 41
Value: 27 000 Lgo
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