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Thread: PUSH/PULL 90441; 83412
Allbeone

Replies: 7
Views: 3,554
12-23-2014 22:33 Forum: Pillory - R1 Underworld


I don't understand why 1 active premium paying(u can see different payment methods) player can't buy from another active premium paying person ANY STUFF THEY WANT for a reasonable auction price. Why these people are getting a ban when they haven't broken any rules. Firkin anarchy. Harsh world where you can get expelled from anytime the ruler wants. Kinda drives good players from the game and scares the rest...no?
Thread: Underworld What arcana should Cultists have on defence now?
Allbeone

Replies: 20
Views: 11,960
04-17-2013 12:15 Forum: Words of advice


really wanted to add an expo report

http://r1.bloodwars.net/showmsg.php?mid=...&key=d1c5077fa3

and PVP
http://r1.bloodwars.net/showmsg.php?mid=...&key=dd390191b0

have no second thoughts about the race change
Thread: Patch March 2013
Allbeone

Replies: 28
Views: 12,124
04-13-2013 21:51 Forum: Announcements


Guys, no point discussing it here, it's always the same trolls writing unusefull comments. If they think you are whining, then i think they are barking.
On the subject. I think this change was made for top 100 lvl + players, cause they complained about sb being completelly useless after the adding of act 3 and all the boosts in gear and evos. As i understand, the majority of melee players didnt even use SB in expos, pointing out the uselessness of it, in comparison to other arcana. They got what they wanted. Cultist has become the best melee with a huge future potential, and yes i think sometime in the future sb will suffer even more changes.

It's quite easy to calculate the dmg boost you get from SB.
if say i use leg guns, never crit and do 300 dmg per attack, then i get [ 300-30%=210; 210+(30%+25%)=325,5 that calc is based on sb kicking in on max lvl right from the start
i have 18 attacks, that means without sb 300*18 = 5400 dpr, with sb on max 325.5 * 18 = 5859. we get a boost of 459dpr from only 210 blood points, and that is pretty cool.
If you do say 1500 dmg per swing and have 8 attacks per round, then the boost from SB will be 3000dpr!!!! that is really huge, and all that luxury only for 210bp, meaning that u start working on ursine set of blood, and invest all the rest bp in str buff!!! i say its imba!

The biggest problem is that if you have no use of ursine set you dont know where to put your bp anymore. Well as the devs told us we can skip the cavity evo... or we can start using regen in expos and start thinking about stacking hp and being a tank.
I think that cultists, apart from melee, should make good demonlords and collectors equiped with a heavy ranged weapon, using either BoL or cat's paws and benefiting from increased hp.

What i can suggest.
Dont start as cultist, unless you are a crazy pro player, who has just deleted his 99lvl beastmaster gunman after the patch and wants to conquer the bw world and be henceforth known as the best 2h king. Unless you have a good plan, go with absorber or thoughtcatcher. If you are a gunnman like me, well, i morphed into cursed one, always wanted to, horror is a must have in every expo if you are after "less ppl more exp".

What i like about my morph:
http://r1.bloodwars.net/showmsg.php?mid=...&key=418bebecea
no horror - 3 dead bodies.
i now have free max dodge, although it is quite random ))

Also

Allbeone strikes critically with Legendary Perfect Scorpio, XXX takes 306 damage.
XXX attacks with Good Murderous Thunderfist of Hitting (+5), Allbeone takes 178 damage.
Allbeone uses arcanum Breath of Death (all weapons damage +55, AGILITY -33, dodge +33 %).
Allbeone strikes critically with Legendary Perfect Scorpio, XXX takes 423 damage.
Thread: Underworld What arcana should Cultists have on defence now?
Allbeone

Replies: 20
Views: 11,960
04-10-2013 07:53 Forum: Words of advice


I let those ugly Carpatian vampires bite me, screw it Tongue
Thread: Underworld What arcana should Cultists have on defence now?
Allbeone

Replies: 20
Views: 11,960
04-03-2013 22:27 Forum: Words of advice


Yeah that's what i do, never worry about defence.
#1 expo #2 attack #3 quest

Im not that much talking about MY problems, since i def through high perc.

As i stated with my 1st post, everyone has arcana that they could buff on defence to benefit from, no matter what race, or magics they are fighting against. Majority buffs arcana that absorbers cant devastate with absorbtion or silence very easily. and u cant be changing defence AI whole day.
It's like usually, you can see thoughtcatcher buffing charisma and not majesty. The same do beastmasters, just strength, and even cursed ones, buff perception and not horror. Absorbers have no use of their absorbtion apart from specific fights, so they usually silence the victim and/or use PoB. no use of absorbing Mask of Adonis or Night Hunter when attacking.
So with every race you can always have "safe" arcana on defence that boosts your effectivness and cant be turned against you. Maybe just beastmasters, have Bloodfrenzy, that doesnt give advantages to every tatoo path , although you must be pretty dumb if you are beastmaster and not melee.
Cultist had 14bp SB that played the same role, wasnt very usefull but still...was like 19th attack for me. Now if u like to "tank defence" as a high lvl Cultist u maybe better of with no arcana at all thus suffering in defence agains other races, or let absorbers rule over you. 4-5 points of absorb is epough to execute any cultist using magic to defend, use his SB and have a nice regen (15k hp ~ 400 regen per round) all the rest can be spend on PoB.

Well anyway, that topic was mostly addressed to actively deffing, high lvl players, who may have noticed the flaw, well maybe nobody sees it as such.....
Thread: Underworld What arcana should Cultists have on defence now?
Allbeone

Replies: 20
Views: 11,960
03-31-2013 20:32 Forum: Words of advice


so the best reply i am going to get is not to use any arcana on defence.
was typing all that just to hear that genious thought!!!
ps u guys have ring of genius on?>
pps maybe i should only reply to cultists, since others seem to post nothing of value.
Thread: Underworld What arcana should Cultists have on defence now?
Allbeone

Replies: 20
Views: 11,960
03-31-2013 19:49 Forum: Words of advice


The subject of the topic is what arcana to use on the AI in defence page. dont want to give every absorber a better chance against me since they are the majority. So for now im sticking to None, and i am asking for an advice.
Thread: Underworld What arcana should Cultists have on defence now?
Allbeone

Replies: 20
Views: 11,960
03-31-2013 08:41 Forum: Words of advice


"im not crazy, im just an idiot!!! "
Thanks, but need no advices from you

Specter, absolutely no usefull information, would not want that kind of posts here too keep the descussion on topic

Thanks
Thread: Underworld What arcana should Cultists have on defence now?
Allbeone

Replies: 20
Views: 11,960
What arcana should Cultists have on defence now? 03-30-2013 22:34 Forum: Words of advice


Just a quick runthrough Races and their arcana

Thoughtcatcher - Mask of Adonis - increases charisma, cost: 12 bp
Beastmaster - Bloodfrenzy - increases strength, cost 13bp
Absorber - Silence of blood - blocks effect of enemy's arcana, cost 15 bp
Cursed one - Night Hunter - Increases perception, costs 30 bp

So as we can see all the races, even Cursed ones!! can have their arcana buffed at defence in case absorbers, this topic is about them, attack them using power absorbtion.

Absorber - Absorb power - absorbs enemy's arcana, cost 30 bp

I can explain
When attacking Thoughtcatcher absorbers dont need to absorb their power since no use of charisma in attack, so they use max silence to Almost block hp boost from char.
When attacking beastmaster absorber might decide to absorb and split aprox 50-50 the str boost or simply block Most of the arcana
When attacking Cursed one!! he can either absorb his perc, if he needs it to shoot or throw stuff or simply silence.
There is nothing interesting in absorbers attacking absorbers since they just either absorb eachother or keep quiet.

Cultist - Rituals
Blood of life – regenerates hit points during combat 0,5% in every round per level of arcanum, cost 25bp
Cat's Paths - increases agility, cost 20bp
Searing blood - deal 1% more damage for each 2% missing HP of the user. Maximum 25%. cost 210 bp

Well we are used to buff SB on def,

Searing Blood An additional one time attack every round, 10 damage per level, costs 14bp,

so absorbers can either decide to absorb half, if their defence allows them, or just simply Almost block the arcana. We must not forget that players who have chosen the absorber race love to use their act 2 arcana and try to get themselves special gear or tatoos to benefit from that extra crit chance. And usually when u see absorber attacking or defending it's something like

XXX uses arcana Power absorption level 9.
XXX uses arcana Power of Blood level 9.
YYY uses arcana Searing Blood level 32.
XXX absorbs 6 pts of the opponent`s arcanum Searing Blood.

Well now i am not quite sure what arcana to use at defence. So if i decide to buff my New Expedition Combo - The New SB + blood of life (Wohoo!), it will all get absorbed and turned against me by any absorber wise enough to attack me 2 times. Some will do it right from the start after reading my post. As a gunnman I can buff agility, what the hell, more initiative!! but is it the only way?

thanks for reading and hope for some suggestions.

PS Always wanted to know what is the racial ratio among active players.

I dont see The New Cultist as firepower friendly, mb we are meant to let the carpatian vampiers bite us and become ugly mf?
(Breath of Death arcanum works when below 45% deacreases agility by 3 for every level of the arcanum. Additionaly each level of the arcanym increases the chance to dodge by 3% costs 40 bp
Night Hunter Increases perception, costs 30 bp
Horror Blocks the attack of an opponent in the first round of an ambush, Blocks the attacks of a random opponent in the second round of a siege or expedition, costs 225 blood points) but that's another topic.
Thread: empty
Allbeone

Replies: 0
Views: 1,385
empty 03-30-2013 22:30 Forum: Game system


nothing
Thread: PUSH/PULL 32520; 83412
Allbeone

Replies: 23
Views: 9,437
12-30-2012 19:34 Forum: Pillory - R1 Underworld


dont even know what to add after so many comments....
We all know it wasnt a push, and any matter of punishment would be unjust not even talking about perm. ban. What a nice New Years present for him after spending tons of time and effort to get hold of enough stones to buy that goddam last piece of solar
If this is some kind of cleaning the guys out of the game, then there might be a point to what is happening.
Thread: nothing
Allbeone

Replies: 8
Views: 2,453
05-04-2012 21:32 Forum: Evaluation - R1 Underworld


up
Thread: MULTIACCOUNTS 76945; 61604; 79849; 80181
Allbeone

Replies: 14
Views: 5,269
03-14-2012 21:29 Forum: Pillory - R1 Underworld


and i think its a bit hard to ban us for that perm in comparison to other bans
"Sitting - one account is used by several people." i honestly thought it meant to use, as in play on a regulary basis not login to make 1 action very rarely
"b. Account sitting - ban (48h to permanent)" so u give us maximum punishment?
Thread: MULTIACCOUNTS 76945; 61604; 79849; 80181
Allbeone

Replies: 14
Views: 5,269
03-14-2012 20:36 Forum: Pillory - R1 Underworld


13x666x13 and jihadxdeath have reported to you from the first day jihadxdeath started playing that he and his brother will play from the same ip
Thread: MULTIACCOUNTS 76945; 61604; 79849; 80181
Allbeone

Replies: 14
Views: 5,269
03-14-2012 16:04 Forum: Pillory - R1 Underworld


I have found out that it is unacceptable to login to another account on any basis.
It has happened sometimes because providers of the internet where we live is sometimes shutting down the network for no reason, and we had no choice but to ask someone to login. Therefore there were cases when i had logged in to my friends acc and vice versa to throw needed items in CA or join expo. We never PLAYED in another acc apart from our own or use it for smthing else. I also want to say that it was not exploited in any way and we really had no idea we were doing something forbidden. We do visit eachother often and right now my friends are here with me, discussing the matter.

I understand that not knowing the rules doesnt justify breaking them, all i am asking is to give us another chance seeing as we never abused the game by dodgy trades using inactive acc, or smthin else i cant even thin off.

If that will suffice we promise to never break that rule again.
Thread: MULTIACCOUNTS 76945; 61604; 79849; 80181
Allbeone

Replies: 14
Views: 5,269
03-14-2012 12:40 Forum: Pillory - R1 Underworld


I am sure the logs should show that we play seperatly from different locations EVERY day, from work and home.
Anyway it would be a huge blow to us all if it will end like this
Thread: MULTIACCOUNTS 76945; 61604; 79849; 80181
Allbeone

Replies: 14
Views: 5,269
Re: 76945; 61604; 79849; 80181 03-14-2012 07:54 Forum: Pillory - R1 Underworld


We are all different people who play from different places. 13x666x13 and jihadxdeath are brothers and live together. People who always pay premium. We are real life friends . Never have we pushed on auction or exploited it in anyway, never done quests or attacks on different account. This cant be called multiaccount since we have 1 personal account each. the ONLY thing we do sometimes is entering friend's acount to join expos or to put stuff in CA. I am very sure of it since we do know eachother very well and communicate often

I am a grown man and will not beg or cry or threaten you, so If u decide to give us permanent ban u will throw away months, and for some of us years, of hard work and spent money.

Also if there will be no way of working something out i will never be so stupid as to waste so much time ever again.

One more thing i want to add is that i am an honest man and i have never done in this game anyhting that compromised its gameplay or used some unfair play and i am sure so didnt my friends.

thanks for attention
Thread: Deadly cape and Elvish tailcoat
Allbeone

Replies: 6
Views: 2,034
02-13-2012 11:29 Forum: Buyers - R1 Underworld


up
Thread: Deadly cape and Elvish tailcoat
Allbeone

Replies: 6
Views: 2,034
02-10-2012 10:58 Forum: Buyers - R1 Underworld


up?
Thread: Deadly cape and Elvish tailcoat
Allbeone

Replies: 6
Views: 2,034
02-09-2012 05:29 Forum: Buyers - R1 Underworld


upp
Thread: Deadly cape and Elvish tailcoat
Allbeone

Replies: 6
Views: 2,034
02-06-2012 10:21 Forum: Buyers - R1 Underworld


up
Thread: Deadly cape and Elvish tailcoat
Allbeone

Replies: 6
Views: 2,034
02-01-2012 18:40 Forum: Buyers - R1 Underworld


up
Thread: Deadly cape and Elvish tailcoat
Allbeone

Replies: 6
Views: 2,034
01-31-2012 16:59 Forum: Buyers - R1 Underworld


up
Thread: Deadly cape and Elvish tailcoat
Allbeone

Replies: 6
Views: 2,034
Deadly cape and Elvish tailcoat 01-29-2012 11:57 Forum: Buyers - R1 Underworld


Elvish tailcoat - good+

ing nick Allbeone
Thread: nothing
Allbeone

Replies: 8
Views: 2,453
01-15-2012 20:25 Forum: Evaluation - R1 Underworld


Armour (Only for males)
Defence: 24
Effects: REPUTATION +9, APPEARANCE +9, AGILITY +13, BLOOD PTS +11 %, LUCK +1, TOUGHNESS -4, all weapons damage +14, item defence +12
Thread: nothing
Allbeone

Replies: 8
Views: 2,453
nothing 01-14-2012 21:04 Forum: Evaluation - R1 Underworld


nothing at the moment
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