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Thread: Content patch - what's coming in the upcoming patch?
Falek

Replies: 39
Views: 21,558
RE: Content patch - what's coming in the upcoming patch? 12-19-2017 14:16 Forum: Announcements


quote:
Originally posted by Szeszej

Content patch

Due to the fact that we were in a hurry to make the patch ready for Christmas, it will be marked as Beta.


We are already beta since v. 1.7.0 beta 1 August 2015
Now it's v. 1.7.21 beta 30 October 2017
Thread: Error 404
Falek

Replies: 16
Views: 5,926
03-10-2015 19:19 Forum: Bugs and problems


quote:
Originally posted by omaeda
I have the same problem: error 404 when I click on the English flag.
impossible to connect this morning


Don't click flags. Just select your server from the list. There are all servers for all languages
Thread: Error 404
Falek

Replies: 16
Views: 5,926
03-10-2015 16:43 Forum: Bugs and problems


Ave Ceasar!
Thanks for the link.
Thread: R1uk down?
Falek

Replies: 75
Views: 20,625
02-16-2015 11:09 Forum: Bugs and problems


quote:
Originally posted by Konrad
If any of your expedition/koth failed because of this crash, please post here link to report. You will be able to create a new expo/koth today and get rep/ppl/blood back.



http://r1.bloodwars.net/showmsg.php?mid=...&key=ebe65c185a

// done - K.

Thanks, already started Smile
Thread: 2 hand gun change proposal
Falek

Replies: 37
Views: 9,541
09-16-2013 22:54 Forum: Game system


I can't agree with you Warlock

quote:
There are also Snipers on the enemy teams (normally ofc, maybe not in all cases) and as an example, could 1 sniper shoot say 10 or more vampires that are coming towards him at the same time? I don't think so. You could argue that as a vampire they should be quick enough with reloading etc to be able to do so, but then wouldn't the melee vampires with high agility be quick enough to get to you before you get a chance to reload? Shouldn't the hunters and 1h gunners with a mix of agility and perception have enough speed to get into range quicker and thus attack you quicker?


fe sniper rifle. You can shoot even from few miles away and with nanites technology I think it should be even more. That's why perception is so needed. So normal melee have to run miles to get to the sniper and I'm sure first vampire will be dead after other will notice where is the sniper (Of course I meant sniper rifles, other such as Flame thrower with shortest range, then AK, FN-Fal have not so long range). In addition agility is not giving speed but coordination, so you have abilities to use your weapon even with one finger not to be as fast as the light Tongue
What about reloading, nowadays semi-auto sniper rifles are stronger sometimes even than single sniper rifles, so why they should be in future. So reloading is limited by your finger speed and recoil, that's why you need strength for snipers(heavier rifle lesser recoil)

Flamethrowers don't need reload until they've got ammunition, so melees can't even come to you without being burnt with temperature of thousands suns.

quote:
Interesting concept, but tbh I think my last point would cover this a bit too. In a realistic world, even with laser sighting, tripods etc, the vampires are meant to be supernatural, so wouldn't they again be fast enough to get to you or even to dodge?


So maybe with that amount of agility you will want to dodge a bullet? Or it's too fast or why not sniper shouldn't dodge much slower melee weapon even with such low agility. Going forward, vampires are supernaturals, any melee weapon won't have enough power to even hurt a vampire, their weapons are slower and probably with first hit they would be destroyed on vampire skin leaving few scratches

quote:
As far as damage goes, logically, who do you expect to do more damage? The Sniper who guns from far away, or the Black Knight who's in the middle of the fight hitting everything around him/her?

Of course sniper. A sniper rifle is doing more dmg from a mile than a pistol from 2 meteres (it can pull out your arm and with no arms u can't hold weapons). Ok, Using katana u can't cut off arm too but it won't leave a hole size of a watermelon in your body.

quote:
As far as number of attacks goes, how many bullets do you think a Sniper can hold?
A hundred or more, it's enough to kill few vampires

quote:
And HP, well a Black Knight, covered in heavy armour etc, compared to a Sniper who will normally be in light armour to move quickly for better angles, just think about who should have the most HP out of them two. Logically it makes sense.


Heavy armour you said? So they are slower and how can they run to the sniper, dodge a bullet or anything else? British archers(I'm not sure if British) slaughtered heave armored knights cause they were much faster, knights in mid couldn't do any move cause of their armours and archers just stabed them. Less armoured faster you can be. In addition snipers can be hide, so firstly you have to find them. And because they don't need to fight very close or even shouldn't they can be armoured like a tanks.

tl;dr? I can admit sniper is easy at the beginning, but all in all he is much weaker than 2 hand melee Black Knight and other most builds

And that crit modifier? Shouldn't be sniper shots lethal after first hit?
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
07-13-2012 23:15 Forum: Buyers - R1 Underworld


9th up
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
07-11-2012 18:49 Forum: Buyers - R1 Underworld


8th up
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
07-09-2012 11:29 Forum: Buyers - R1 Underworld


7th up
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
07-08-2012 00:05 Forum: Buyers - R1 Underworld


changed, is that ok now?

Thanks.

Btw.
6th up
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
07-03-2012 22:26 Forum: Buyers - R1 Underworld


4th up
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
07-01-2012 12:07 Forum: Buyers - R1 Underworld


3rd up
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
06-30-2012 16:05 Forum: Buyers - R1 Underworld


2nd up
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
04-18-2012 17:13 Forum: Buyers - R1 Underworld


1st up
Thread: time event bug
Falek

Replies: 2
Views: 1,951
04-09-2012 22:41 Forum: Bugs and problems


oh you are right. Everybody was talking about sunrise/sunset, so I was thinking it's it, but it was said it begins with twilight and ends with dawn. 2 hours diffrence ;/

they should compensate somehow, they were always doing it, the same in other games. Didn't they wanted to admit it was totally fail?

thread to close
Thread: time event bug
Falek

Replies: 2
Views: 1,951
time event bug 04-09-2012 12:53 Forum: Bugs and problems


Id in game: 6192

Problem description: the event ended when Polish sunrise started, not english as it should be(geographic coordinate for Big Ben).

Sunrise/sunset for London

Btw. still haven't seen any info about how do you compensate saturday's server down
Thread: Good bandanna Of precognition +1
Falek

Replies: 3
Views: 2,202
04-06-2012 11:59 Forum: Sellers - R1 Underworld


still actually? Does nick dont exist in game anymore
Thread: legendary artistic/assault cap/mask of senses and others
Falek

Replies: 9
Views: 2,469
legendary artistic/assault cap/mask of senses and others 03-31-2012 19:32 Forum: Buyers - R1 Underworld


looking for
legendary artistic/assault cap/mask of senses
or any other
legendary any prefix headgear any sufix (especially of senses, prophet, TS, DS, adrenaline, punishment)


PM me in game, nick: ziomal

Paying well
Thanks in advance
Showing posts 1 to 17 of 17 results
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