Thread: Patch 1.4.18 |
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quote: |
Originally posted by Firetrap
quote: |
Originally posted by Hyperion
quote: |
Originally posted by Firetrap
quote: |
Originally posted by PhuctiphinO
Is there any plans to balance out the beserker tattoo ? or is it basically as i see it redundent ? |
Can I just ask why you think it's imbalanced/redundant? |
i am going to explaint this to you again but in short, i cant be bothered this time
bk - 500-600 def, along with many others like you with your 6 def/per 4 levels so all tatts bascially have nice defence but beserker
, especially with char def + enchants
beserker - out in the cold with max of 100 toughness realistically i'd say if that at an extreme push, we cant get character def enchants as suicide/veng cancels out both item defence and char def, we may do more damage but not on 600 defence, that's already 300/hit down and 1.2k damage down on crits, while the other tattoo's still can rip us apart
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I didn't ask you but if you want defence as a Zerker go make a Black set of xxx |
The character defence + is still cancelled out by suicide/veng
so no that doesnt work
, that's my main problem, i say keep either change the description of suicide/veng to include char defence in it(it actually doesnt specify anything about char def) or make it so character defence isnt cancelled out by suicide/veng..........fair enough?
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Thread: The best items you have created |
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Items merged: Friendly Axe of Pain (+1) and Cruel Wakizashi of Pain (+1).
Result of transformation: Biting Thunderfist of Pain (+1).
Items merged: Bony Club of Valour (+1) and Mystic Club of Vengeance (+1).
Result of transformation: Mystic Club of Valour (+2).
Items merged: Poisoned Dagger of Courage (+1) and Mystic Club of Valour (+1).
Result of transformation: Shining Dagger of Vengeance (+1).
Items merged: Cursed Knife of the Cult (+1) and Biting Thunderfist of Pain (+1).
Result of transformation: Murderous Kama of Authority (+1).
Items merged: Shining Dagger of Vengeance (+1) and Caring Club of Power (+1).
Result of transformation: Venomous Dagger of the Ancestors (+1).
Items merged: Light Thunderfist of Authority (+1) and Shining Dagger of the Leader (+1).
Result of transformation: Caring Axe of Authority (+1).
Items merged: Murderous Kama of Authority (+1) and Caring Axe of Authority (+1).
Result of transformation: Murderous Wakizashi of Authority (+1).
Items merged: Venomous Dagger of the Ancestors (+1) and Cursed Club of Courage (+1).
Result of transformation: Cursed Dagger of the Ancestors (+1).
Items merged: Agile Knife of the Leader (+1) and Cursed Dagger of the Ancestors (+1).
Result of transformation: Antique Knuckle-duster of the Plague (+1).
Items merged: Antique Knuckle-duster of the Plague (+1) and Poisoned Club of the Ancestors (+1).
Result of transformation: Antique Knuckle-duster of the Ancestors (+1).
Items merged: Antique Knuckle-duster of the Ancestors (+1) and Murderous Wakizashi of Authority (+1). Result of transformation: Agile Axe of Courage (+1).
Now just off to merge murderous wakashi of agility and i have my very own agile tf of courage
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Thread: Patch 1.4.18 |
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quote: |
Originally posted by Firetrap
quote: |
Originally posted by PhuctiphinO
Is there any plans to balance out the beserker tattoo ? or is it basically as i see it redundent ? |
Can I just ask why you think it's imbalanced/redundant? |
i am going to explaint this to you again but in short, i cant be bothered this time
bk - 500-600 def, along with many others like you with your 6 def/per 4 levels so all tatts bascially have nice defence but beserker
, especially with char def + enchants
beserker - out in the cold with max of 100 toughness realistically i'd say if that at an extreme push, we cant get character def enchants as suicide/veng cancels out both item defence and char def, we may do more damage but not on 600 defence, that's already 300/hit down and 1.2k damage down on crits, while the other tattoo's still can rip us apart
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Thread: Patch 1.4.18 |
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quote: |
Originally posted by DemonDude2
quote: |
Originally posted by acidic
wolf and dyrad are also decent suffixes, very strong if used right |
Well, Dryads only for attacks.
All it gives is a better chance to reach and extra HP - at the cost of a lot of crit.
Wolf is useless. 31 toughness at perfect... no need for that at all.
... maaaaybe FT could work it with his defence build, maybe. Even then, thats with insane once a year evos, which wernt planned originall, so what the hell were they thinking when they first made wolf?
Leaves reaction or dryad.... 20% crit chance or 30 rep.
With ranged having no dmg modifyer stat, theirs limited dmg boosts. Ranged crit modifyer is x3 which is really goodfactoring in the amount of attacks, but means that we have to crit to get good dmg out.
That means that although yes, were gain survivability we pretty much kill our damage output with Dryad. Losing 2-300 dmg a hit 20% of the time ..... ouch. A heck of a lot more loss for the higher levels if they are criting 1k+
So pretty much need to use reaction, or else we cant compete. Im not too fussed on the nerf.... perhaps it was too OP, i mean ... looking at some high level ranger expos its understandable how they can seem that way.
But they need to toally rework the other suffixs to make them at least viable .... give all ranged weapons a flat boost to crit AND take away the crit negative to leg. Then they can nerf the crap out of reaction, wont matter too much.
*sits in bin and cries* |
Two words -
Heavy crossbow........
you really dont need more crit....
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Thread: Underworld Patch Inbound on the 22ND of this month |
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quote: |
Originally posted by Firetrap
496 defence* 6 def/4 levels*
I'm only enjoying defence due to my luck in enchants in koth which is totally different, you wouldn't post such hype if you got 6/4 damage now would you
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I honestly dont think it's possible
they wouldnt put 6/4 damage on
at least not until it's from market + which is understandable
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Thread: Underworld Patch Inbound on the 22ND of this month |
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but also it doesnt, you happily pile on the defence while having a weapon that ignores practically all defence, it's a win win situation for you
Beserker is only the highest damage class while also on a low defence! that's what your forgetting when the beserker has lets say 5x 500-550 etc and a hunter(lets take ft and his 4 def/4 levels+MORE) and he has lets say 400 defence(close enough) that's already -200/hit off and -800 on crits while the hunter will be ripping into the beserker's 0 defence(ok a bit of toughness)
basically if your not absolutely op as beserker, you wont have a chance against so much defence and as other tattoo's get enchants like char def + 100 and more and more beserkers will still only be able to manage 0 def
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Thread: Underworld Patch Inbound on the 22ND of this month |
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quote: |
Originally posted by acidic
its been said before on the servers, if you cant translate it properly, with or without google, then dont do it at all, we know you meen well, but the google hash that is there translator is pants and barely clears anything up, best to leave such translations to people fluent in both polish and english
on topic
gunmen and gangsters are not the only OP classes on the server, how many times have you seen them be able to get enough perception to doge an expo mob like melees do with agility?
how many times have you seen any gunner deal over 11k damage like some rangers and BK's?
dont get me wrong, the players that can do this, have worked hard to make it happen, but gunners are underpowered by about 10% of there damage with accuratley contrasted gear
yes the server needs to be tweak (slightly) but i dont really agree with a fair portion of the teaks proposed
saying that though, im going off a google translated article, so for now it means nothing, i guess we need to wait for the patch to go live before getting to critical |
your forgetting about beserkers and being forced to have 0 defence while other people rangers/bk's/even hunters can use character defence + items and per 1 def/4 levels equip! if any tattoo is in need of equalling out it has to be beserker at higher levels or simply let character defence not be cancelled out by suicide/veng
anyway, if al didnt translate this where exactly do i find it?.
very useful to me
and i can make sense of the majority of it without much of a problem
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Thread: Legendary Perfect Shortbow of Long Range, Good Ak-47, Perfect Javelin of the Dryad + MORE! |
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quote: |
Originally posted by Hyperion
Legendary Perfect Short bow of Long Range CLOSE
Two-handed ranged weapon (light)
Damage: 71 - 82
Effects: Chance to hit +36, attacks per round: 6, STRENGTH +6, weapon damage +22, weapon chance to hit increased by 1/2 of STRENGTH
Requirements: LEVEL: 22 (23), KNOWLEDGE: 28 (29), STRENGTH: 19, AGILITY: 16, INTELLIGENCE: 14, Your character must be in act: 2
Value: 18 600 Lgo
MP=100
Legendary Perfect Javelin CLOSE
Two-handed ranged weapon (heavy)
Damage: 81 - 135
Effects: attacks per round: 6, weapon damage increased by 1/2 of STRENGTH, weapon chance to hit increased by 1/4 of STRENGTH
Requirements: LEVEL: 37 (3
, KNOWLEDGE: 33 (34), Your character must be in act: 2
Value: 52 500 Lgo
MP=500
BN=2,000
Legendary Perfect Glock CLOSE
One-handed gun
Damage: 17 - 33
Effects: attacks per round: 6
Requirements: LEVEL: 9, PERCEPTION: 17, Your character must be in act: 2
Value: 4 500 Lgo
MP=500
BN=1,000
Perfect Hunting rifle CLOSE
Two-handed gun
Damage: 20 - 40
Effects: PERCEPTION +4, attacks per round: 4, chance for critical hit +40 %, ignores 80 % of your opponent`s defence
Requirements: LEVEL: 46 (4Cool
Value: 29 000 Lgo
MP=100
Perfect Javelin of the Dryad CLOSE
Two-handed ranged weapon (heavy)
Damage: 72 - 112
Effects: attacks per round: 4, REPUTATION +10, PERCEPTION +8, AGILITY +12, TOUGHNESS -4, Chance to hit +16, weapon damage +12
Requirements: LEVEL: 54 (56), KNOWLEDGE: 54 (56), STRENGTH: 17, AGILITY: 25 (26), INTELLIGENCE: 20 (21)
Value: 32 500 Lgo
MP=1,000
BN=10,000
Perfect Fast Club of the Leader CLOSE
One-handed melee weapon
Damage: 6 - 12
Effects: Chance to hit +8, AGILITY +10, attacks per round: 4, CHARISMA +6
Requirements: LEVEL: 29 (30), AGILITY: 15
Value: 32 700 Lgo
MP=100
Good Biting Club of the Emperor CLOSE
One-handed melee weapon
Damage: 5 - 9
Effects: Chance to hit +6, chance for critical hit with weapon +2 %, CHARISMA +11, AGILITY +15
Requirements: LEVEL: 25 (26), AGILITY: 38 (39), CHARISMA: 21 (22)
Value: 30 525 Lgo
MP=200
Perfect Caring Club CLOSE
One-handed melee weapon
Damage: 6 - 12
Effects: Chance to hit +8, HP (base + buildings bonus) +30 %, -200 litres of blood / h
Requirements: LEVEL: 20 (21)
Value: 6 200 Lgo
MP=100
BN=1,000
Good Demonic Club CLOSE
One-handed melee weapon
Damage: 50 - 54
Effects: Chance to hit +6, AGILITY +15, damage increased by 3 for every 4 levels, HP (base + buildings bonus) -7 %
Requirements: LEVEL: 23 (24), KNOWLEDGE: 18
Value: 26 400 Lgo
MP=100
BN=500
End of auction 24h after MP |
Added more items.....
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Thread: Shelf 1 clearout all items 100 Mp |
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10-19-2012 14:54 |
Forum: Junk |
Good Platinum Tie of Levitation CLOSE
Amulet (Only for males)
Effects: CHARISMA +2, REPUTATION +2, APPEARANCE +14, STRENGTH +6, AGILITY +6
Requirements: LEVEL: 54 (64), APPEARANCE: 11 (12), INTELLIGENCE: 16 (1Cool
Value: 11 250 Lgo
MP=100
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Thread: Legendary Good Horned Cap of the Prophet and more |
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10-19-2012 14:52 |
Forum: Junk |
Perfect Tiger`s Suit 1
Armour
Defence: 0
Effects: CHARISMA +4, APPEARANCE +6, AGILITY +12, TOUGHNESS +6, item defence -4
Requirements: LEVEL: 48 (59), STRENGTH: 10 (12), CHARISMA: 10 (12)
Value: 14 500 Lgo
MP=250
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Thread: Good Cap of Precognition, Perfect Shamanistic Helmet + MORE! |
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quote: |
Originally posted by Hyperion
Legendary Perfect Strengthened Corset of the Addict CLOSE
Armour (Only for females)
Defence: 18
Effects: REPUTATION +6, APPEARANCE +6, item defence +9, STRENGTH -1, AGILITY -1, TOUGHNESS +9, INTELLIGENCE -3
Requirements: LEVEL: 64 (67), STRENGTH: 19, Your character must be in act: 2
Value: 33 000 Lgo
MP = 100
BN = 1,000
Perfect Shamanistic Helmet CLOSE
Helmet
Defence: 14
Effects: BLOOD PTS +20 %
Requirements: STRENGTH: 12, LEVEL: 22 (23), CHARISMA: 15
Value: 23 000 Lgo
MP=100
BN=1,000
Legendary Helpful Cap of Adrenaline CLOSE
Helmet
Defence: 7
Effects: item defence +5, STRENGTH +6, PERCEPTION -5, AGILITY +5
Requirements: LEVEL: 12, STRENGTH: 12, Your character must be in act: 2
Value: 48 600 Lgo
MP=100
BN=1,000
End of auction 24h after MP |
Good cap of precognition sold ingame
Rest, Now reduced prices!
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Thread: Good Titanium Neckerchief of the Werewolf!, Perfect Titanium Neckerchief |
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quote: |
Originally posted by Hyperion
Good Titanium Neckerchief of the Werewolf CLOSE
Amulet (Only for females)
Effects: CHARISMA +12, APPEARANCE +5, STRENGTH +5, regenerates 15 HP after each round of combat
Requirements: LEVEL: 66 (69), APPEARANCE: 22 (23), TOUGHNESS: 17
Value: 31 500 Lgo
MP=100
BN=1,000
Perfect Titanium Neckerchief CLOSE
Amulet (Only for females)
Effects: CHARISMA +16, APPEARANCE +6, STRENGTH +6
Requirements: LEVEL: 62 (65), APPEARANCE: 28 (29)
Value: 12 000 Lgo
MP=100
BN=500
End of auction 24h after MP |
Now reduced prices!
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Thread: Legendary Perfect Shortbow of Long Range, Good Ak-47, Perfect Javelin of the Dryad + MORE! |
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quote: |
Originally posted by Hyperion
Legendary Perfect Short bow of Long Range CLOSE
Two-handed ranged weapon (light)
Damage: 71 - 82
Effects: Chance to hit +36, attacks per round: 6, STRENGTH +6, weapon damage +22, weapon chance to hit increased by 1/2 of STRENGTH
Requirements: LEVEL: 22 (23), KNOWLEDGE: 28 (29), STRENGTH: 19, AGILITY: 16, INTELLIGENCE: 14, Your character must be in act: 2
Value: 18 600 Lgo
MP=100
Perfect Short bow of Reaction CLOSE
Two-handed ranged weapon (light)
Damage: 52 - 60
Effects: Chance to hit +18, attacks per round: 4, PERCEPTION +8, AGILITY +10, chance for critical hit +16 %, weapon damage +16
Requirements: LEVEL: 25 (26), KNOWLEDGE: 35 (36), STRENGTH: 17, AGILITY: 18, INTELLIGENCE: 23 (24)
Value: 14 200 Lgo
BN=1,000
Perfect Hunting rifle CLOSE
Two-handed gun
Damage: 20 - 40
Effects: PERCEPTION +4, attacks per round: 4, chance for critical hit +40 %, ignores 80 % of your opponent`s defence
Requirements: LEVEL: 46 (4Cool
Value: 29 000 Lgo
MP=100
Perfect Javelin of the Dryad CLOSE
Two-handed ranged weapon (heavy)
Damage: 72 - 112
Effects: attacks per round: 4, REPUTATION +10, PERCEPTION +8, AGILITY +12, TOUGHNESS -4, Chance to hit +16, weapon damage +12
Requirements: LEVEL: 54 (56), KNOWLEDGE: 54 (56), STRENGTH: 17, AGILITY: 25 (26), INTELLIGENCE: 20 (21)
Value: 32 500 Lgo
MP=1,000
BN=10,000
Perfect Fast Club of the Leader CLOSE
One-handed melee weapon
Damage: 6 - 12
Effects: Chance to hit +8, AGILITY +10, attacks per round: 4, CHARISMA +6
Requirements: LEVEL: 29 (30), AGILITY: 15
Value: 32 700 Lgo
MP=100
End of auction 24h after MP |
Now reduced prices!
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Thread: G Tiger's Tailcoat of Looter, G Twisted, P Smuggler, LP Prophet & more |
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10-19-2012 12:17 |
Forum: Junk |
Legendary Good Two-handed axe of the Basilisk MP 500 PoP
Two-handed melee weapon
Damage: 62 - 123
Effects: Chance to hit -7, chance for critical hit +33 %, maximum damage +21, REPUTATION +21, AGILITY +5, weapon damage +21
Requirements: LEVEL: 38 (40), STRENGTH: 45 (47), REPUTATION: 20 (21), Your character must be in act: 2
Value: 59 625 Lgo
MP = 500 pop
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Thread: Legendary Perfect Shortbow of Long Range, Good Ak-47, Perfect Javelin of the Dryad + MORE! |
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quote: |
Originally posted by Hyperion
Legendary Perfect Short bow of Long Range CLOSE
Two-handed ranged weapon (light)
Damage: 71 - 82
Effects: Chance to hit +36, attacks per round: 6, STRENGTH +6, weapon damage +22, weapon chance to hit increased by 1/2 of STRENGTH
Requirements: LEVEL: 22 (23), KNOWLEDGE: 28 (29), STRENGTH: 19, AGILITY: 16, INTELLIGENCE: 14, Your character must be in act: 2
Value: 18 600 Lgo
Perfect Short bow of Reaction CLOSE
Two-handed ranged weapon (light)
Damage: 52 - 60
Effects: Chance to hit +18, attacks per round: 4, PERCEPTION +8, AGILITY +10, chance for critical hit +16 %, weapon damage +16
Requirements: LEVEL: 25 (26), KNOWLEDGE: 35 (36), STRENGTH: 17, AGILITY: 18, INTELLIGENCE: 23 (24)
Value: 14 200 Lgo
Perfect Hunting rifle CLOSE
Two-handed gun
Damage: 20 - 40
Effects: PERCEPTION +4, attacks per round: 4, chance for critical hit +40 %, ignores 80 % of your opponent`s defence
Requirements: LEVEL: 46 (4Cool
Value: 29 000 Lgo
Perfect Javelin of the Dryad CLOSE
Two-handed ranged weapon (heavy)
Damage: 72 - 112
Effects: attacks per round: 4, REPUTATION +10, PERCEPTION +8, AGILITY +12, TOUGHNESS -4, Chance to hit +16, weapon damage +12
Requirements: LEVEL: 54 (56), KNOWLEDGE: 54 (56), STRENGTH: 17, AGILITY: 25 (26), INTELLIGENCE: 20 (21)
Value: 32 500 Lgo
Perfect Fast Club of the Leader CLOSE
One-handed melee weapon
Damage: 6 - 12
Effects: Chance to hit +8, AGILITY +10, attacks per round: 4, CHARISMA +6
Requirements: LEVEL: 29 (30), AGILITY: 15
Value: 32 700 Lgo
MP for single item = 1k pop
End of auction 24h after MP |
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Thread: Good Titanium Neckerchief of the Werewolf!, Perfect Titanium Neckerchief |
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quote: |
Originally posted by Hyperion
Good Titanium Neckerchief of the Werewolf CLOSE
Amulet (Only for females)
Effects: CHARISMA +12, APPEARANCE +5, STRENGTH +5, regenerates 15 HP after each round of combat
Requirements: LEVEL: 66 (69), APPEARANCE: 22 (23), TOUGHNESS: 17
Value: 31 500 Lgo
Perfect Titanium Neckerchief CLOSE
Amulet (Only for females)
Effects: CHARISMA +16, APPEARANCE +6, STRENGTH +6
Requirements: LEVEL: 62 (65), APPEARANCE: 28 (29)
Value: 12 000 Lgo
MP for single item = 100 pop
End of auction 24h after MP |
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Thread: Good Cap of Precognition, Perfect Shamanistic Helmet + MORE! |
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quote: |
Originally posted by Hyperion
Legendary Perfect Strengthened Corset of the Addict CLOSE
Armour (Only for females)
Defence: 18
Effects: REPUTATION +6, APPEARANCE +6, item defence +9, STRENGTH -1, AGILITY -1, TOUGHNESS +9, INTELLIGENCE -3
Requirements: LEVEL: 64 (67), STRENGTH: 19, Your character must be in act: 2
Value: 33 000 Lgo
Perfect Shamanistic Helmet CLOSE
Helmet
Defence: 14
Effects: BLOOD PTS +20 %
Requirements: STRENGTH: 12, LEVEL: 22 (23), CHARISMA: 15
Value: 23 000 Lgo
Good Cap of Precognition CLOSE
Helmet
Defence: 2
Effects: PERCEPTION +15
Requirements: LEVEL: 9, STRENGTH: 6
Value: 34 050 Lgo
Legendary Helpful Cap of Adrenaline CLOSE
Helmet
Defence: 7
Effects: item defence +5, STRENGTH +6, PERCEPTION -5, AGILITY +5
Requirements: LEVEL: 12, STRENGTH: 12, Your character must be in act: 2
Value: 48 600 Lgo
MP for single item = 1k pop
End of auction 24h after MP |
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Thread: Good Titanium Neckerchief of the Werewolf!, Perfect Titanium Neckerchief |
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Good Titanium Neckerchief of the Werewolf CLOSE
Amulet (Only for females)
Effects: CHARISMA +12, APPEARANCE +5, STRENGTH +5, regenerates 15 HP after each round of combat
Requirements: LEVEL: 66 (69), APPEARANCE: 22 (23), TOUGHNESS: 17
Value: 31 500 Lgo
MP=100
BN=1,000
Perfect Titanium Neckerchief CLOSE
Amulet (Only for females)
Effects: CHARISMA +16, APPEARANCE +6, STRENGTH +6
Requirements: LEVEL: 62 (65), APPEARANCE: 28 (29)
Value: 12 000 Lgo
MP=100
BN=500
End of auction 24h after MP
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Thread: Good Cap of Precognition, Perfect Shamanistic Helmet + MORE! |
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Legendary Perfect Strengthened Corset of the Addict CLOSE
Armour (Only for females)
Defence: 18
Effects: REPUTATION +6, APPEARANCE +6, item defence +9, STRENGTH -1, AGILITY -1, TOUGHNESS +9, INTELLIGENCE -3
Requirements: LEVEL: 64 (67), STRENGTH: 19, Your character must be in act: 2
Value: 33 000 Lgo
MP = 100
BN = 1,000
Perfect Shamanistic Helmet CLOSE
Helmet
Defence: 14
Effects: BLOOD PTS +20 %
Requirements: STRENGTH: 12, LEVEL: 22 (23), CHARISMA: 15
Value: 23 000 Lgo
MP=100
BN=1,000
End of auction 24h after MP
*I am now "Al_capone" ingame
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Thread: Legendary Perfect Shortbow of Long Range, Good Ak-47, Perfect Javelin of the Dryad + MORE! |
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Legendary Perfect Short bow of Long Range CLOSE
Two-handed ranged weapon (light)
Damage: 71 - 82
Effects: Chance to hit +36, attacks per round: 6, STRENGTH +6, weapon damage +22, weapon chance to hit increased by 1/2 of STRENGTH
Requirements: LEVEL: 22 (23), KNOWLEDGE: 28 (29), STRENGTH: 19, AGILITY: 16, INTELLIGENCE: 14, Your character must be in act: 2
Value: 18 600 Lgo
MP=100
Legendary Perfect Javelin CLOSE
Two-handed ranged weapon (heavy)
Damage: 81 - 135
Effects: attacks per round: 6, weapon damage increased by 1/2 of STRENGTH, weapon chance to hit increased by 1/4 of STRENGTH
Requirements: LEVEL: 37 (3Cool , KNOWLEDGE: 33 (34), Your character must be in act: 2
Value: 52 500 Lgo
MP=500
BN=2,000
Legendary Perfect Glock CLOSE
One-handed gun
Damage: 17 - 33
Effects: attacks per round: 6
Requirements: LEVEL: 9, PERCEPTION: 17, Your character must be in act: 2
Value: 4 500 Lgo
MP=500
BN=1,000
Perfect Hunting rifle CLOSE
Two-handed gun
Damage: 20 - 40
Effects: PERCEPTION +4, attacks per round: 4, chance for critical hit +40 %, ignores 80 % of your opponent`s defence
Requirements: LEVEL: 46 (4Cool
Value: 29 000 Lgo
MP=100
Perfect Javelin of the Dryad CLOSE
Two-handed ranged weapon (heavy)
Damage: 72 - 112
Effects: attacks per round: 4, REPUTATION +10, PERCEPTION +8, AGILITY +12, TOUGHNESS -4, Chance to hit +16, weapon damage +12
Requirements: LEVEL: 54 (56), KNOWLEDGE: 54 (56), STRENGTH: 17, AGILITY: 25 (26), INTELLIGENCE: 20 (21)
Value: 32 500 Lgo
MP=1,000
BN=10,000
Perfect Fast Club of the Leader CLOSE
One-handed melee weapon
Damage: 6 - 12
Effects: Chance to hit +8, AGILITY +10, attacks per round: 4, CHARISMA +6
Requirements: LEVEL: 29 (30), AGILITY: 15
Value: 32 700 Lgo
MP=100
Good Biting Club of the Emperor CLOSE
One-handed melee weapon
Damage: 5 - 9
Effects: Chance to hit +6, chance for critical hit with weapon +2 %, CHARISMA +11, AGILITY +15
Requirements: LEVEL: 25 (26), AGILITY: 38 (39), CHARISMA: 21 (22)
Value: 30 525 Lgo
MP=200
Perfect Caring Club CLOSE
One-handed melee weapon
Damage: 6 - 12
Effects: Chance to hit +8, HP (base + buildings bonus) +30 %, -200 litres of blood / h
Requirements: LEVEL: 20 (21)
Value: 6 200 Lgo
MP=100
BN=1,000
Good Demonic Club CLOSE
One-handed melee weapon
Damage: 50 - 54
Effects: Chance to hit +6, AGILITY +15, damage increased by 3 for every 4 levels, HP (base + buildings bonus) -7 %
Requirements: LEVEL: 23 (24), KNOWLEDGE: 18
Value: 26 400 Lgo
MP=100
BN=500
End of auction 24h after MP
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Thread: Fix or Remove Gender Locked Gear |
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personally i would love to use a headband :/ the defence ignore for my 2h would be brilliant against everyone now who seems to be getting 500+ defence......i would also like to be a bm extra attack and all
forunately it wont happen
keep them as they are....good to have these differences
get over it!
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Thread: Perfect Agile Pike of Ruse, Legendary Perfect Shortbow of Longrange + MORE! |
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Perfect Agile Pike of Ruse CLOSE
Two-handed melee weapon
Damage: 6 - 80
Effects: Chance to hit -10, chance for critical hit +20 %, AGILITY +8, attacks per round: 4, minimum damage -4, REPUTATION +6
Requirements: LEVEL: 39 (41), STRENGTH: 26 (27), AGILITY: 15
Value: 26 000 Lgo
Legendary Perfect Short bow of Long Range CLOSE
Two-handed ranged weapon (light)
Damage: 71 - 82
Effects: Chance to hit +36, attacks per round: 6, STRENGTH +6, weapon damage +22, weapon chance to hit increased by 1/2 of STRENGTH
Requirements: LEVEL: 22 (23), KNOWLEDGE: 28 (29), STRENGTH: 19, AGILITY: 16, INTELLIGENCE: 14, Your character must be in act: 2
Value: 18 600 Lgo
Perfect Short bow of Reaction CLOSE
Two-handed ranged weapon (light)
Damage: 52 - 60
Effects: Chance to hit +18, attacks per round: 4, PERCEPTION +8, AGILITY +10, chance for critical hit +16 %, weapon damage +16
Requirements: LEVEL: 25 (26), KNOWLEDGE: 35 (36), STRENGTH: 17, AGILITY: 18, INTELLIGENCE: 23 (24)
Value: 14 200 Lgo
Legendary Perfect Strengthened Corset of the Addict CLOSE
Armour (Only for females)
Defence: 18
Effects: REPUTATION +6, APPEARANCE +6, item defence +9, STRENGTH -1, AGILITY -1, TOUGHNESS +9, INTELLIGENCE -3
Requirements: LEVEL: 64 (67), STRENGTH: 19, Your character must be in act: 2
Value: 33 000 Lgo
Perfect Shamanistic Helmet CLOSE
Helmet
Defence: 14
Effects: BLOOD PTS +20 %
Requirements: STRENGTH: 12, LEVEL: 22 (23), CHARISMA: 15
Value: 23 000 Lgo
Perfect Hunting rifle CLOSE
Two-handed gun
Damage: 20 - 40
Effects: PERCEPTION +4, attacks per round: 4, chance for critical hit +40 %, ignores 80 % of your opponent`s defence
Requirements: LEVEL: 46 (4
Value: 29 000 Lgo
Good Titanium Neckerchief of the Werewolf CLOSE
Amulet (Only for females)
Effects: CHARISMA +12, APPEARANCE +5, STRENGTH +5, regenerates 15 HP after each round of combat
Requirements: LEVEL: 66 (69), APPEARANCE: 22 (23), TOUGHNESS: 17
Value: 31 500 Lgo
Perfect Javelin of the Dryad CLOSE
Two-handed ranged weapon (heavy)
Damage: 72 - 112
Effects: attacks per round: 4, REPUTATION +10, PERCEPTION +8, AGILITY +12, TOUGHNESS -4, Chance to hit +16, weapon damage +12
Requirements: LEVEL: 54 (56), KNOWLEDGE: 54 (56), STRENGTH: 17, AGILITY: 25 (26), INTELLIGENCE: 20 (21)
Value: 32 500 Lgo
Perfect Fast Club of the Leader CLOSE
One-handed melee weapon
Damage: 6 - 12
Effects: Chance to hit +8, AGILITY +10, attacks per round: 4, CHARISMA +6
Requirements: LEVEL: 29 (30), AGILITY: 15
Value: 32 700 Lgo
Perfect Titanium Neckerchief CLOSE
Amulet (Only for females)
Effects: CHARISMA +16, APPEARANCE +6, STRENGTH +6
Requirements: LEVEL: 62 (65), APPEARANCE: 28 (29)
Value: 12 000 Lgo
Good Cap of Precognition CLOSE
Helmet
Defence: 2
Effects: PERCEPTION +15
Requirements: LEVEL: 9, STRENGTH: 6
Value: 34 050 Lgo
Legendary Helpful Cap of Adrenaline CLOSE
Helmet
Defence: 7
Effects: item defence +5, STRENGTH +6, PERCEPTION -5, AGILITY +5
Requirements: LEVEL: 12, STRENGTH: 12, Your character must be in act: 2
Value: 48 600 Lgo
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Thread: Underworld What evo go for next |
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ok you are both forgetting the big problem
to use level 4 absorbtion i need to use 10/11 current evo pts
leaving me with only level 1 hardened tendons
i do need the agility, i was thinking to keep my potential i could go for lv 2 hardened tendons/3 absorb and then level 1 of something else to maximise potential
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Thread: Underworld What evo go for next |
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Ok many of you should know me and how i play
(beserker ;P)
my problem is i am now level 75 with currently level 3 absorbtion and level 2 hardened tendons + 456 evo points currently. My evo level is currently 11
(both those 2 evo's take up 9/11 on max)
what should i aim for next?
if i go with what i want (level 3 tendons) then i wont actually be able to use it.....(would need level 12 evo level)............same problem for when i want to go for level 4 absorb....(i should have enough pts by time i reach level 76) but even then i would need 13 evo level
what do people recommend
? (maybe start on the dodge evo?/carapace)
here are my stats/equip
http://r1.bloodwars.net/showmsg.php?mid=...&key=a55d561620
(i also sometimes use my g5 cape of speed with this equip instead)
http://r1.bloodwars.net/showmsg.php?mid=...&key=f6af049f6d
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Thread: Music ingame |
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I remember someone saying it was put there (as in the setting) but no music was actually put into the game...
a couple random tunes to play in the background would be lovely
just a thought
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Thread: What you want at level 100 |
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ok...some of these are a bit ridiculous
title needs to be changed to "what realistically do you want to have at level 100"
if we're not
then i defo want a Legendary Perfect Agile Katana of Suicide (+5)
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Thread: What you want at level 100 |
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quote: |
Originally posted by fool
well now i know waht perfect +1 items give and waht realisly would work for me as a P+5 demonic tf of suide i probs wouldn't be able to wield it
tigers bandanna of adrelline P+1
elvish cape of assain P+1
tatium sginet of youth X 2
tatium chain of accuacy would like of levi but i wouldn't able ot afford it
elvish kilt of dodge P +1
light tf of suide G+5 would like this to be agile but wouldn't be able to make/afford it
agile tf of hitting G+5 would like presicon but again merge/buy problems
might change to monks at level 100 |
i'm expecting something like that by the time i hit level 90
, i have the agile tf of hitting/elvish of dodges and a titanium signet of youth already done
and not far from merging tigers bandanna of adrenaline(woo! level 74
)
you are not ambitious enough and i'll now go o.t.t
Perfect Tigers Bandanna of Adrenaline (+1)
Good Light Cape of Speed (+5)
Perfect Titanium Chain of Accuracy (+1)
Perfect Titanium Signet of Youth (+1)
Perfect Titanium Signet of Youth (+1)
Perfect Elvish Kilt of Dodges (+1)
Legendary Perfect Radiating Scythe of Vengeance
nomnomnom
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Thread: Character defence should not count as item defence |
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ok so currently "character" defence is being counted as "item" defence
this means the suicide and vengeance suffix's cancel out both the "character defence" and also the "item defence"
how is this so? character defence isnt exactly an item so it should not be counted as such.
for vengeance/suicide users we have only our toughness now as defence and with people now being able to manage 500 defence + along with a very good damage rate (not to mention someone finding 4 def per 4 levels enchantment!!!) it leaves us beserkers in a pickle with those char's also managing to wield sometimes near the same equip and can also easily hit us. Beserkers already got shafted in the exp tattoo department along with not exactly brilliant other tattoo's so i think it would only be fair to allow us compete with those with ridiculous defence!
Conclusion(for those lazy people
): Character defence should not be neutralised when using veng/suicide (which state ONLY item defence =0)
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Thread: this amused me: paypal issues |
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hate paypal just about to close my account, just transferred my £11 out to my bank
complained about the stupid "ebay payment hold for 21 days"....so they can make more ******* money off it
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