Thread: Daily tasks problems |
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Id in game: 48851
Problem description:
After login, we should check directly daily task page, else if any task is accomplished before checking page, task will not be accomplished...
Example. I log in and do 1 vs 1 arena...
Then i checkndaily tasks page and see reward for 1 vs 1 and should wait for the next day to perform 1 vs 1 arena to get reward...
Same for quests and ambushes...
Some times 3 or 4 quest or ambushes are done and not counted on the daily task page...
Problem with auction prizes...
Task to won an auction...
I buy item or junks and get them and couldn't collect rewards too...
So solution for this shoukd be by automatic collection or calculating for any task done even if the task page not loaded . Then all.rewarda can be collected later
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Thread: Welcome back package |
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I have a suggestion regarding players who come back to play after they see the new upgrades in the game such as leveling up, runes, new evos training levels and other options...
But they face lot of difficulties since they r very late in collecting runes, evo points, honor points and exp points to level up...
So they become bored agin after they were in top players, tgey struggle to.win and do damage as before...
My suggestion is to give them bonus as they come back and make them more satisfied in game...
To.do this, it is very easy to make new package which it can be bought once by premium options, which is called the welcome back package...
This package includes depending in the time of player was away...
It includes experience points for example if he was away for a year... it gives him back 1/2 of the experience if he did normal expo for a year,
Also 1 random runes per day for 6 months which is 180 runes,
Normal.palyers get daily between 20 and 40 evo points, so 30 evos daily for 6 months should be fair enough for them (5400 evo points) so they can train few evos more... and get maybe the chance of the 4th and 5th rune faster and follow us faster...
And it can include other options if i.miss something...
Such an option can be used only once and should be enjoyable for all ...
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Thread: When do KotH locations start getting good? |
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Have around 32k fld and still still didn't see any 2nd emchant,
And some lucky players get 3rd with less than 10k fld
Seems still luck only affect getting enchants and not how much fld you have ?
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Thread: Necropolis to be converted to auctions only |
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When every item goes on auction,
Small palyers has no chance to get our items that we drop and give to other accounts or players in our clan
Small players will get pop to train stat, and buy junk items
They have 0 % chances to bid against middle or big players
We gain millions daily from expos, and we can buy all items on auction giving small players no
chance to even git single item.
So small players if not droping their own items they will just delete and leave game
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Thread: Necropolis to be converted to auctions only |
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Please NOOOOOOOOOOOOO
Direct trades are the last positive thing on server
And also it will be miss to organize armories between multiple accounts and long loans
This could be possible if pop's were used just for upgrading training level and not for selling items as
on other servers.
So before every player level up, we trade pop's to get max stat and this is advantage of this server
on other servers.
And with epic patch, players are not intereted in trading items alot, only few non epic items now
have some real value and prices droping down day after day.
Game will be less interesting once direct trades are canceled
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Thread: Level Up Bonus |
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Level up bonus is still the same as when we started the game
+3 random stat for every 2 levels
When we level up means players should become stronger and get more powers tha players of lower levels, but at high levels we play for months to get 1 or 2 level up with still same bonus.
For this new level up system should be constructed.
I suggest it as follow or maybe it can modified according to players suggestions
For level 100 and below same bonus is accepted
For levels between 102 and 120, bonus should be +3 random stat for every 2 levels, in additional to +1 for each stat parameter for every 4 levels. So at levels 104.108.112.116.120 u get additional stat for each parameter.
For levels between 122 and 140, bonus should be +3 random stat for every 2 levels, in additional to +2 for each stat for every 4 levels. So at levels 124.128.132.136.140 u get additional 2 stat for each parameter.
For levels above 140, bonus should be +3 random stat for every 2 levels, in additional to +4 for each stat for every 4 levels. So at levels 144.148.152.... u get additional 4 stat for each parameter. Which means 1 stat for all parameters for every level up
This could improve players more as game damage becomes higher, so real bonus for leveling up should be more considered in game.
Note. If this suggestion is accepted, we should get extra bonus for the levels we passed before, and calculation for each player should be done according to his level now
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Thread: Special events 18-19 February 2017 |
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how we can know now the chances percentage these days for getting 2nd and 3rd enchants during koth ?????
and is it related to the fld points or to the koth location number ????? which means if we start higher location or we get higher fld points then we get higher chance for 2nd or 3rd enchants.
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Thread: Automatic Usage Of Blood Gear When Join Expos/koth And Arena |
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problem is not the time u need to join expos.
the idea for joining expos is
first u log in
go to armory
take all ca
equip blood gear
go to expos
select expos and join
go to koth
select koth and join
then go to ca
change blood gear incase u need use hard set for chopper
go to expos
select expos and join
then return to armory and equip ur expo setup
then log out and login with another account and again same cenario as above
and after 10 min u got another invite for expo and koth
then log in again :-)
thats very hard to join multi expos daily with old system for using ca
and i am not talking about time u waitfor others to return armory
so really it will be nice to get chance of selecting blood set from expo/koth page
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Thread: Recently found items |
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maybe it is better if they add another buttom in quests report where we can sell directly all items found during the quest (Sell and delete report).
this option will save lot of time for players, and in case u need the items u just need to not sell them and just delete report..
in case u sell them by mistake , then u can catch them from shop as usual.. and it will be player problem to dig for them in ca in case he need them again.
and maybe another buttom toove all items in quest to shelf 2 or higher will be nice too and make it easier cath items after quests end
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Thread: Automatic Usage Of Blood Gear When Join Expos/koth And Arena |
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since we r now statring expos and koth daily, we r joining more than 20 or 30 expos daily and same for koth and with multiple accounts now.
we should stay all day just taking ca and equiping the correct blood gear, then join the selected expos and koth..
amd sometimes we wait long time just to catch items from ca when it is not available to equip blood gear and join expos/koth
To solve this problem and make game much easier, all players save their blood gear sets in their armory slots. So the solution is to add a buttom on expo/koth/arenas page where u chose their ur blood set and press ok or join with current gear. Once u chose blood set and items are available in ca, then u got the arcana related to blood set selected previously with the blood points u can use. Then u select expos and koth u want to join and join as in normal conditions.
If some blood items are missing u get less arcana so u decide to chose with less arcana or go to ca and equip other blood items and then join with current blood gear.
This will help us alot saving time and more confirtable for all
Thanks
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Thread: Christmas and New Year 2017 |
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It was nice update and nice presents also at the end of the year
But hope in the next event u take into consideration the high requirements needed for upgrading square buildings
Since few years still same old presents exists
30x 10 000 l of blood
100x 50 000 people
500x 5 pieces of junk
Maybe u should add higher value presents
1 or 2 or 3 or more x 50,000,000 liters of blood
1 or 2 or 3 or more x 50,000,000 people or even 100,000,000
1 or 2 or 3 or more x 1000 pieces or 5000 pieces or even more pieces of junks and it is not enough to upgrade police statuon or vagrant at high level above 22 or 23 or higher
Add level 3 runes maybe 5 runes or at least 1 of each color and player select type he want according to color he got
Add level 2 runes maybe 1 of each type
Add more fld presents, so u got 1000 fld or 2000 fld, players chose to add to 1 location only they chose
Add some evo points presents, 100 evo, 250 evo, 500 evo, and 1000 evo as main prize too
Better quailty of items ( leg perfect items with garranteed prefix and suffix ) instead of droping clubs and hats and junk items
Decrease the time of upgrading some buildings as presents so u get chance to end building in 10% its time, (few days for armshop instead of months) or decrease the requirements (lgo and people or blood) of other buildings, or maybe another main price could be added ( upgrade building u chose by 1 level)
And hope everyone enjoy chrismas and the new year
Best regards and wishes for all, and BW team
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Thread: Items on souviners and treasure points |
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When we chose an item on souviner shop or after collecting the treasure points on quests, any chances to get more benifets from these occasions, so we can chose at least the type of items we want.
Hats, armors, shorts, jewlery, melee, ranged or guns.
And also chose if we want it legendary or non legendary on Underworld
So we can get chance of getting useful items that we want
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Thread: UW idea - Changing the conversion rates of stones |
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the worst update of the game was the new conversion rate of stones
now even with blocked any type of stones. players can convert their stones with losing some nanites that they have loads of them
and also the prices of items are just a miss
prices jump higher 3 or 4 times while we still git same old amount of stones from expos
and now we will start suffer on buying items from auctions
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Thread: Necropolis Records |
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http://r2.bloodwars.net/showmsg.php?mid=...&key=bd1fe48950
Defense 1340 and if calculated that from leviathon i reach more than 1600 during arena,
and with ambush setup not only defense gear without hitting
And since Inugami has criticals up to more than 3000 damage each
that leads to another record which is lowest damage got by Inugami's critical and non critical hits
Inugami strikes critically with Epic Demonic Chainsaw of the Autocrat, rakmajeej takes 6 damage.
Inugami attacks with Epic Demonic Chainsaw of the Autocrat, rakmajeej takes 2 damage.
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Thread: Wrong post |
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Posted by mistake instead of reply
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Thread: 7. Behemoth |
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But melee got too much agilty compared to perception that snipers got.
From melee weapons they can git loads. From evos thy got more. From runes they got more. From armors, caps and shorts they got some times agility up to more than 70 in 1 item only, while never seen item gives perception more than 46. So, it will not be big problem if we got for one time peeception from 2 stat while others got agilty from strength only.
They always speak about snipers overpowered, while we see some melee players dodges 100% in expos while snipers never dodge like them and slained early. And not all snipers are overpowered, maybe those with jewelery with suffix only. While i see most melee can easily get titanium youth which gives loads of strength from set bonus and prefix and suffix.
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Thread: runes for mob slainer on expo |
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Is it possible to add new option to expos, where mobs slainer has 50% chance of his current percentage to find a rune on expo.
This option will give us more advantage to join expos all time and challenge each other on expos more. Also it will help more on upgrading talismans faster.
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Thread: talismans/set of gear in armoury |
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What i mean is it is better select gear and talisman when u join expos/ koth as what happened before when they add the automatically buy disposable option during expos/koth
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Thread: talismans/set of gear in armoury |
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Maybe it is easier add talisman shortcut in the armory page under the 20 saved armory setup.
So u chose the armory gear u want ho in and in same page u chose the talisman u want.
But as Ghaldria posted. It will be very nice to chose the talisman related to the gear u use. And will be better of u hose the gear u want for expos so u can join different expos with different setup at same time.
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Thread: Leviation |
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Id in game: 37151
Problem description: too low defense from Leviathan
I have 950 defense using gargoyles mask disposable (60 defense) on 1vs1 arena
And still get criticals more than 700 using crossbow and more than 1000 from high damage melee weapons (demonic chainsaw)
So 5 and 10 defense or even 26 at level 4 isn't worth trying this talisman
Better modified to become +50, +100, +200, +260 and toughness +30, +60, +100 +140 or less for each critical hit received, and increase hp regenration at lvl 4 more than 80, maybe 200 at least
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Thread: Disposable on expos |
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Id in game: 37151 necro / 86025 uw
Problem description:
When several expos ended at same time and we buy disposable we can't chose which expo we want disposable for which is waste for them, and we go wanted expos with less stat when we need.
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Thread: new type of event |
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Maybe better get chance to upgrade 1 item 1 or 2 levels.
so u should work to get it at p+3 then u have chance to upgrade to p+4 or p+5
This will be fair enough so players don't wait only that event to uograde their items.
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Thread: Runes / Enchants |
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Slums
Luck +5
Horace
Perfect Elvish Cape * (+1)
Effects: REPUTATION +19, AGILITY +42, TOUGHNESS +19, damage of all weapons +1 for every 4 levels, chance for critical hit +29 %, item defence -10, HP +2000, STRENGTH -2
Small gates
Perfect Bracelet of the Bat*
Effects: CHARISMA +14, REPUTATION -3, APPEARANCE -12, PERCEPTION +17, AGILITY +10, chance to hit with melee weapons -23, KNOWLEDGE +35, dodge -1 %
Forge
Perfect Solar Chain * (+1)
Effects: CHARISMA -5, REPUTATION +20, APPEARANCE +23, PERCEPTION +27, chance to hit with melee weapons -40, Chance for critical hit +7%
Citadel
Perfect Solar Chain * (+1)
Effects: CHARISMA -5, REPUTATION +20, APPEARANCE +23, PERCEPTION +27, chance to hit with melee weapons -40, PERCEPTION +20, character defence +100, CHARISMA -2
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Thread: Enchants List |
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Slums
Bp+60, knowledge -1 (lp bony)
Horace
Perception +4, charisma +8 (leg per mo5k)
Small gates
Dodge +5, perception -2 (leg good tiger's hat)
Also
Horace
Strength +14, agility -1
Horace
Agility +8
Small gates
Chance for critical hit +3%
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