Thread: Piece of junk |
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just been told junk is worth 200pop per piece is this right cuz only one person has told me this?
Could i get your prices on pieces on junk cuz i sold my at 50pop per piece?
all sorted now
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Thread: Necro Upgradeing items |
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would it be possible to upgrade items
E.G
Club upgrade price 7,000 PoP
Good Club upgrade price 24,000 PoP
and max it out a perfect
ive loved upgrading on underworld and its kind of a change for necro you have to find good + items i like it an all but it would be nice to upgrade
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Thread: Antiquus Smilodon Now Recruiting |
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Up
Hell its been awhile im back in the game still at A.S they have helped me bump from level 24 to 40 in 5-6 days or so and were looking for any active members in any act and from zone 5 or 4 no higher as were full in zone 3 and 2
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
~Scrolls of the beginning
~The Two Sides
~Date: Unknown
Out of the Darkness of the night floated sombre voices
The two vampire clans had appeared in the shadows of a mountain peak which could just be made out through the evening mist. Both clans stood for a while then
proceeded towards the hidden hall in the depths of the mountain.
The discussions had continued into the early hours of the morning
with the arrival of the first wisps of sunlight came a decision.....
the two powers were to join forces.
The strength, power, savagery and honour of the Dragon and of the Tiger had been combined.
x-------x
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +
This is the place to be
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Thread: Premium Idea |
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quote: |
Originally posted by FlashAOD
quote: |
Originally posted by CrazyXxShanexX
quote: |
Originally posted by Indica
turns out the multiple levels was suggested but never an answer given, so best taken as a no, but here you go:
Square Builds |
Fair does but i was kinda meaning build more than one building at a time
E.G
Under construction: POLICE STATION LEVEL XXXX
+
Under construction: EMPLOYMENT AGENCY LEVEL XXXX |
"Fair does" makes no sense for a start. But apart from that in that thread it is the same thing.. You are still upgrading different levels at the same time, be it the same buildings or different one. |
i see ok then just seeing if that was an idea to look at sorry to waste your time
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Thread: Premium Idea |
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quote: |
Originally posted by Indica
turns out the multiple levels was suggested but never an answer given, so best taken as a no, but here you go:
Square Builds |
Fair does but i was kinda meaning build more than one building at a time
E.G
Under construction: POLICE STATION LEVEL XXXX
+
Under construction: EMPLOYMENT AGENCY LEVEL XXXX
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Thread: Premium Idea |
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quote: |
Originally posted by Indica
i don't see the point in spending 15-30 days of prem to build multiple things tbh with you.
maybe with your current square it seems like a good idea, but unless you could build multiple levels of the same building higher up i don't see the point.
p.s. i think multiple levels was already covered and was a no =/ |
Fair does i did look might not of look far enough
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Thread: Premium Idea |
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could there be a building site premium option that allows us to build more than one building at a time for the cost of like 15-30 days of premium because i sure as hell need to build faster
just an idea
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Thread: enchantment change |
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quote: |
Originally posted by darc
I already said 2 handed guns to get it if you have sniper tat in my 1st post |
ohh yeah sorry but still i like this idea
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Thread: enchantment change |
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i like this idea and flash is right 2h guns would need the same due to 1h guns get 2 enchantments so yeah i aggree with this
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Thread: Perfect items bonuses |
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Item: Perfect Rapier (+5)
Typ: One-handed melee weapon
Damage: 39 - 43
Effects: Chance to hit +44, attacks per round: 3, char defence +2 for every 4 levels
Requirements: LEVEL: 55, STRENGTH: 53, AGILITY: 57, INTELLIGENCE: 57, KNOWLEDGE: 51
Price: 16 500 Lgo ; Value: 8 250 Lgo ; Mana: 1764 ; Nanites: 882
SEX: Unisex
ZONE - Item: 1 , 2 , 3 , 4 , 5
ZONE - prefix: -
ZONE - sufix: -
ZONE - RESULTS : 1 , 2 , 3 , 4 , 5
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Thread: Update Tutorial!!! |
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Medusa
Arachne
Romulus and Remus
Sphinx
Basilisk
XR12-yV
Anubis
Wendigo
Chronos
could anyone help with the weaknesses expo mobs (weapon weaknesses)
E.G. white dragon - Guns
Updated
Add all Quests Duration Times
http://wiki.bloodwars.net/index.php?titl..._Duration_Times
Including Premium Options
Shorten the duration of attacks, espionage and quests
Quests deluxe
UPDATED tutorial page
DD fixed the User Interface ive updated the day bonuses
http://wiki.bloodwars.net/index.php?titl...ace#The_Top_Bar
Hope this helps if it doesnt look/sound right message me please ill change it
Szeszej has asked konrad if we can update the whole tutorial page main and sub main and subs just waiting on replies
http://wiki.bloodwars.net/index.php?title=Premium_account
premium options added
Updated Tats again the monk
==== Dodging bullets ====
LEVEL 1: 1000
Traits: dodge guns +4 %
LEVEL 2: 2000
Traits: dodge guns +8 %
LEVEL 3: 3000
Traits: dodge guns +16 %
LEVEL 4: 4000
Traits: dodge guns +20 %, critical damage bonus +50%.
LEVEL 5: 5000
Traits: dodge guns +25 %, critical damage bonus +50%
they were all 5000POP before
updated Szeszej has made act 3 on tutorial page
Updated not complete yet but most info added and thanks to my friend DD its been tided
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Thread: Update Tutorial!!! |
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quote: |
Originally posted by VAMPHIRE
quote: |
Originally posted by CrazyXxShanexX
quote: |
Originally posted by VAMPHIRE
Would it be possible to add a link leading to the forum for the Expedition monsters, and maybe add their weekness, like below.
White Dragons: Gun
Black Dragons: Gun
Phoenix: Melee
Ect..
Makes it abit more easier to follow for Badge awards.. |
Haha I like this idea a lot I will ask DD to see if he would be able to make a link but for the mean time I will see If I can update the expo part of the tutorial with that type of info thanks this may make a big difference
) |
Makes it easier for new players to follow instead of asking or wasting heir Points of Honour trying with the wrong items ect.. |
Updated
http://wiki.bloodwars.net/index.php?titl..._and_weaknesses
updated again added info tell me what you think and message back if i should change any of it thanks
Need help with weaknesses please and ill get doing that
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Thread: Update Tutorial!!! |
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quote: |
Originally posted by VAMPHIRE
Would it be possible to add a link leading to the forum for the Expedition monsters, and maybe add their weekness, like below.
White Dragons: Gun
Black Dragons: Gun
Phoenix: Melee
Ect..
Makes it abit more easier to follow for Badge awards.. |
Haha I like this idea a lot I will ask DD to see if he would be able to make a link but for the mean time I will see If I can update the expo part of the tutorial with that type of info thanks this may make a big difference
)
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Thread: Siege Idea/Plan |
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quote: |
Originally posted by Ba_al
quote: |
Originally posted by CrazyXxShanexX
quote: |
Originally posted by Ba_al
ok but what if the las person needed say for the 5 man team ur taking in task seige
applys late at night and seige starter cant accept??
and clannies being stubborn
like i said tell the leader or dep to remove ca access fro a few days simples
if ye dont do anything about it its ur own fault there joining..lol punish them
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Fair point my idea is check boxes you read faces if you click a check box only people withing the range of that check box can join and vamphire the act 1 members don't listen and bal again it's the people who Carnt use CA doing that |
well kick em lol..if a clan member is disrupting sseiges that much..even though theve been told there ruining the seige..the hell are they doing in the clan
vamphire..most clans dont have this problem..as the players who keep been an ass would be removed or warned in some way..
anyway thats my 2 cents im out ^^ |
Thanks bal that's a good idea too I won't disturb you no more thanks for your views anyway and vamphire I mean the siege creater can click which acts or levels allowed in the siege and thanks its very rarely people like my ideas and thanks for your views too
)))))) I will see want other people have to say before I ask mods or devs to close this thanks you two
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Thread: Siege Idea/Plan |
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quote: |
Originally posted by Ba_al
ok but what if the las person needed say for the 5 man team ur taking in task seige
applys late at night and seige starter cant accept??
and clannies being stubborn
like i said tell the leader or dep to remove ca access fro a few days simples
if ye dont do anything about it its ur own fault there joining..lol punish them
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Fair point my idea is check boxes you read faces if you click a check box only people withing the range of that check box can join and vamphire the act 1 members don't listen and bal again it's the people who Carnt use CA doing that
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Thread: Siege Idea/Plan |
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quote: |
Originally posted by Ba_al
not needed tbh
seiges have worked grand the way they are..everyone has had same prob at some point byt..
its all about clan participation ..if ur clanmates dont listen to your clan messages about not joining
your leaders should sort that out....if they still dont listen and keep joining well maybee your in wrong clan :p
simple things like a CA ban could help with repeat offenders |
But don't you think it would come in handy and its not too hard to create
but I see where your coming from but I've been in this clan for along time and I'm saying this on behalf of my clan mates as it would help people with the high levelled tasks as I said if loads of people that Carnt do anything I a siege it just generates more monsters which is not needed and yes all members should listen but others that don't are stubborn
But all in all thanks for your views
)))
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Thread: Siege Idea/Plan |
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when making task siege's could there be 3 check box buttons with Act 1 in check box 1, Act 2 in check box 2 and Act 3 in check box 3 and if Act 2 and 3 have been clicked only those people in those acts are able to join the siege but my other way of this is
Leveled check boxes like E.G. lvl 35+ check box, lvl 50+ check box and a lvl 70+check box and those people that lvl + are the only ones allowed in the siege's
(i am asking this because act 1's don't listen to the higher members when making hard task siege's and with the low lvls in the siege just generates more monsters which then the siege fails)
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Thread: for the tutorial page |
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i mean the Maximum chance of successful quest:
easy quests: 90%
normal quests: 80%
hard quests: 70%
thats in act 1 should of explained it right sorry
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Thread: Inappropriate Profile Description. |
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quote: |
Originally posted by 10 Beardshall 10
Hold on, so your all defending him because he used to play as FireTrap, and some of you are afraid that his personal friends that own clans won't accept you or speak to you if you don't stick up for him.. |
i dont think there defending him cuz of that i think there defending him cuz he's right its not offensive so why dont you just leave it as unholy said he has done some good things in his life really good things saying it but yeah he has also done some stupid mistakes but soooooooooooooo get real man and grow up the devs are going to do anything about it i will tell you this now
But good luck trying (YOUR WASTING YOUR TIME)
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Thread: Update Tutorial!!! |
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quote: |
Originally posted by VAMPHIRE
quote: |
Originally posted by CrazyXxShanexX
quote: |
Originally posted by VAMPHIRE
Act 3 information should be added such as: All possible Evolutions, King of the Hill option, Hall of greature runes option and all Costs of them to give us newbie's information about what we need to work on for when we get to them
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it wont let me edit any of this the devs have too they have to make a act 3 post under the act 2 one
<div style="float: left; padding: 10px 8px; margin-top: 10px; width: 45%; background: #F9F9F9; border: 1px solid #CCCCCC;">
== BASICS ==
* [[Start|First steps]] - how to begin the game
* [[Realm kinds]] - how do they differ?
* [[user interface|Description of user's interface]]
* [[Races]] and their [[Arcana]]
* [[The structure of the city|Structure and division of the City]]
* [[Parameters|Character's parameters]]
* [[Experience|Experience, points in ranking, progress points, levels]]
* [[Regeneration|Blood points, hit points, regeneration]]
* [[Resources]]
* [[Status|Player statuses]]
* [[Items]] - types of equipment, weapons, disposable items
* [[The II Act]]
</div>
We can edit the info inside the post title |
That is fine, I just thought I'd mention an Act 3 part of the Tutorial, for when we get to it, and have no idea what we need to do
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fair does
ive updated quests
Sequence of Act II Far Journeys and Hard Quests are also on the quest link as well as act ii link making it easier for people to see them all at once
i think thats all i can update soo far if there are missing things (not including act 3) PM me or message here thanks (or you can update yourself
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Thread: Update Tutorial!!! |
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quote: |
Originally posted by VAMPHIRE
Act 3 information should be added such as: All possible Evolutions, King of the Hill option, Hall of greature runes option and all Costs of them to give us newbie's information about what we need to work on for when we get to them
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it wont let me edit any of this the devs have too they have to make a act 3 post under the act 2 one
<div style="float: left; padding: 10px 8px; margin-top: 10px; width: 45%; background: #F9F9F9; border: 1px solid #CCCCCC;">
== BASICS ==
* [[Start|First steps]] - how to begin the game
* [[Realm kinds]] - how do they differ?
* [[user interface|Description of user's interface]]
* [[Races]] and their [[Arcana]]
* [[The structure of the city|Structure and division of the City]]
* [[Parameters|Character's parameters]]
* [[Experience|Experience, points in ranking, progress points, levels]]
* [[Regeneration|Blood points, hit points, regeneration]]
* [[Resources]]
* [[Status|Player statuses]]
* [[Items]] - types of equipment, weapons, disposable items
* [[The II Act]]
</div>
We can edit the info inside the post title
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Thread: for the tutorial page |
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What's the easy, normal and hard quest Sequence for Act 3?
also whats the chances of success of a quest in act ii and iii need to know easy normal and hard chances
sorry could this be combined with this thread
Update Tutorial!!!
was meant to put in there in the first place
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Thread: Update Tutorial!!! |
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quote: |
Originally posted by Szeszej
Our tutorial is mostly created by the users, if you want to update it you are free to do it
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looking at the tutorial the last update was you this is the time and date you did it
16:12, 5 August 2010 by Szeszej
but if you say so if everyone can put something that needs to be put in the updated version post here and we can make the effort to all update it
Szeszej please could you give us a little hand
All tats up to date
Upgrading items updated
Option - Upgrade item
Lets you fill items with magical power of stones.
Upgrading normal item by 1 level absorbs 1 bloodstone and on failure item level drops by 1. CHANCE OF SUCCESS 80%
Upgrading normal item +5 to good level absorbs 1 lifestone and on failure item level drops by 3. CHANCE OF SUCCESS 50%
Upgrading good item by 1 level absorbs 1 heartstone and on failure item level drops by 3. CHANCE OF SUCCESS 60%
Upgrading good item +5 to perfect level absorbs 1 lifestone and on failure item level drops by 5. CHANCE OF SUCCESS 30%
Upgrading perfect item by 1 level absorbs 1 soulstone and on failure item returns back to normal +0.!! CHANCE OF SUCCESS 30%
Tasks Updated
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Thread: Little Change idea. |
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I like this idea but i think it would take awhile changing the colours of everyone in clans
(but i think it would be handy)
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Thread: Quest patch, luck etc :) |
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I was thinking could this be updated in a later date for putting easiness bonus so you know the requirements with easiness on (or if you are the Absorber or even when you level up in act 2 and you get easiness)
This is for the BW item test
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Thread: What's the most expensive item you've got? |
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Shorts of the Incas CLOSE
Pants
Defence: 2
Effects: AGILITY +2, TOUGHNESS +8, KNOWLEDGE +6
Requirements: LEVEL: 12, STRENGTH: 14, AGILITY: 8
Value: 25 300 Lgo
Value: Nanites 1, Mana 6
this is since ive restarted
Rules
No cheating by using the BW item test
-----------------------------------------------------------------------
This is in off-topic cuz it means nothing just something to do plus this will be the last thing i post
-----------------------------------------------------------------------
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Thread: OrchidDemonicAKSolarAnimalDiamond |
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03-12-2013 16:12 |
Forum: Junk |
Perfect Murderous Knife of Vengeance
One-handed melee weapon
Damage: 74 - 76
Effects: Chance to hit +10, weapon damage +64, maximum defence from items = 0
Requirements: LEVEL: 37 (3 , STRENGTH: 20
Value: 22 800 Lgo
1k pop
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Thread: Underworld Need some info about how to make a good starting Person? |
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quote: |
Originally posted by brundlefly
if melee go beastmaster assassin to begin with if u wanna go melee...
helps with dragons as u can use guns as well as melee...
then go monk when higher up if u want to... |
thanks thats a really good plan
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Thread: Underworld Need some info about how to make a good starting Person? |
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im restarting my account and dont know if to go as mellee and i dont know what race to go as could anybody give me a hand on how you develop a good character
Ive talked to my friend i would like to be mellee as
beastmaster or cult
but dont know which one
beast for the extra strength and hit
or cult for the extra agility
and tats im thinking monk anyway any of you can help me out
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Thread: Perfect Deadly Cap of the Shepherd, Good Bandanna of the Shepherd + more |
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clear out complete restarting account after items go
everythinking is being sold even if you dont ask
items time upto 6th of march so if people dont buy well then there gone
Legendary Perfect Strengthened Circlet of the Shepherd
UNEQUIP
Good Hunter`s Cape (+3) - sold Ingame
UNEQUIP
Good Amulet of the Pilgrim (+2) - sold Ingame
UNEQUIP
Good Signet of the Fox (+2)
UNEQUIP
Good Bracelet of Wisdom (+2)
UNEQUIP
Good Shorts of the Shepherd (+4)
UNEQUIP
Legendary Perfect Sniper rifle - sold ingame
Perfect Deadly Cap of the Shepherd
SELL (32 750 Lgo)
EQUIP
Legendary Decorative Hard hat of the Wanderer (+1) - Sold ingame
SELL (7 500 Lgo)
EQUIP
Antique Club (+3)
SELL (32 600 Lgo)
EQUIP
Good Bandanna of the Shepherd
SELL (6 375 Lgo)
EQUIP
Legendary Good Lazy Hard hat of Durability (+3)
SELL (71 550 Lgo)
EQUIP
Heavy crossbow of Precision (+5) - sold Ingame
SELL (15 300 Lgo)
EQUIP
Shelf 9
Value: 89 850 Lgo
Shamanistic Shorts (+5)
SELL (12 750 Lgo)
EQUIP
Shamanistic Shirt (+5)
SELL (32 650 Lgo)
EQUIP
Shamanistic Mask (+5)
SELL (26 850 Lgo)
EQUIP
Good Bony Club (+5)
SELL (8 800 Lgo)
EQUIP
Good Bony Club (+5)
SELL (8 800 Lgo)
EQUIP
Shelf 8
Value: 201 350 Lgo
Good Elvish Cape
SELL (96 850 Lgo)
EQUIP
Good Cap of Adrenaline - sold Ingame
SELL (60 000 Lgo)
EQUIP
Light Shorts of the Strongman (+5) - sold Ingame
SELL (8 400 Lgo)
EQUIP
Regal Suit (+5)
SELL (6 300 Lgo)
EQUIP
Good Lazy Mask (+2)
SELL (20 950 Lgo)
EQUIP
Velvet Shorts of the Rogue (+5)
SELL (8 850 Lgo)
EQUIP
Shelf 7
Value: 145 250 Lgo
Tie of the Genius (+5)
SELL (8 750 Lgo)
EQUIP
Good Titanium Tie
SELL (15 650 Lgo)
EQUIP
Good Titanium Signet
SELL (14 000 Lgo)
EQUIP
Good Titanium Signet
SELL (14 000 Lgo)
EQUIP
Good Shorts of the Shadow Hunter
SELL (32 250 Lgo)
EQUIP
Chain of Accuracy (+5)
SELL (34 400 Lgo)
EQUIP
Cunning Tie of Wisdom (+5)
SELL (26 200 Lgo)
EQUIP
Shelf 6
Value: 135 720 Lgo
Serrated Knife of Valour (+5)
SELL (27 950 Lgo)
EQUIP
Good Sharp Knuckle-duster of Contusion (+2)
SELL (21 300 Lgo)
EQUIP
Good Cruel Sword (+3)
SELL (17 850 Lgo)
EQUIP
Good Friendly Knuckle-duster of the Leader (+1)
SELL (15 820 Lgo)
EQUIP
Perfect Cruel Club of Contusion
SELL (33 450 Lgo)
EQUIP
Good Crystal Mace of the Conqueror (+1)
SELL (19 350 Lgo)
EQUIP
Shelf 5
Value: 12 450 Lgo
Good Shuriken of Perfection (+2)
SELL (12 450 Lgo)
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Thread: Good Uzi x2//Good Desert Eagle//Good Short bow of Fire Rate//Good Deadly Cap//+More |
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quote: |
Originally posted by CrazyXxShanexX
All BN price 200pop (24H)
Reinforcing Knife of Skill CLOSE
One-handed melee weapon
Damage: 5 - 6
Effects: Chance to hit +5, HP (base + buildings bonus) +10 %, -100 litres of blood / h, AGILITY +12
Requirements: LEVEL: 20 (21), AGILITY: 15
Value: 11 650 Lgo
Good Deadly Cap CLOSE
Helmet
Defence: 2
Effects: TOUGHNESS -5, all weapons damage +6
Requirements: LEVEL: 21 (22), STRENGTH: 11
Value: 21 300 Lgo
Good Short bow of Fire Rate CLOSE
Two-handed ranged weapon (light)
Damage: 27 - 33
Effects: Chance to hit +5, attacks per round: 5
Requirements: LEVEL: 21 (22), KNOWLEDGE: 27 (2
, STRENGTH: 17, AGILITY: 16, INTELLIGENCE: 14
Value: 12 150 Lgo
Good Uzi CLOSE X2
One-handed gun
Damage: 2 - 23
Effects: attacks per round: 5
Requirements: LEVEL: 18, AGILITY: 23 (24), PERCEPTION: 23 (24)
Value: 12 750 Lgo
Good Desert Eagle CLOSE
One-handed gun
Damage: 18 - 27
Effects: attacks per round: 3, chance for critical hit +2 %
Requirements: LEVEL: 19 (20), PERCEPTION: 26 (27)
Value: 13 500 Lgo |
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Thread: Good Uzi x2//Good Desert Eagle//Good Short bow of Fire Rate//Good Deadly Cap//+More |
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All BN price 200pop (24H)
Reinforcing Knife of Skill CLOSE
One-handed melee weapon
Damage: 5 - 6
Effects: Chance to hit +5, HP (base + buildings bonus) +10 %, -100 litres of blood / h, AGILITY +12
Requirements: LEVEL: 20 (21), AGILITY: 15
Value: 11 650 Lgo
Good Deadly Cap CLOSE
Helmet
Defence: 2
Effects: TOUGHNESS -5, all weapons damage +6
Requirements: LEVEL: 21 (22), STRENGTH: 11
Value: 21 300 Lgo
Good Short bow of Fire Rate CLOSE
Two-handed ranged weapon (light)
Damage: 27 - 33
Effects: Chance to hit +5, attacks per round: 5
Requirements: LEVEL: 21 (22), KNOWLEDGE: 27 (2
, STRENGTH: 17, AGILITY: 16, INTELLIGENCE: 14
Value: 12 150 Lgo
Good Uzi CLOSE X2
One-handed gun
Damage: 2 - 23
Effects: attacks per round: 5
Requirements: LEVEL: 18, AGILITY: 23 (24), PERCEPTION: 23 (24)
Value: 12 750 Lgo
Good Desert Eagle CLOSE
One-handed gun
Damage: 18 - 27
Effects: attacks per round: 3, chance for critical hit +2 %
Requirements: LEVEL: 19 (20), PERCEPTION: 26 (27)
Value: 13 500 Lgo
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