Thread: Merge List V2 |
Ral
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150 |
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507,899 |
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ring suffixes:
concentration + easiness = madman
concentration + misdemeanor = accuracy
concentration + youth = bat
easiness + misdemeanor = fox
easiness + youth = levitation
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Thread: Worth(less)? |
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Up...
New item and what do you guys think the value of that axe is with the requirements added?
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Thread: Worth(less)? |
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Oops. Sorry, thought I'd copied/pasted the requirements as well.
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Thread: Starting again |
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I started again. Never got higher than 330-ish though
Wasn't going anywhere with the amount of time I can spend playing from there on. Deleted and took the opportunity to try different race
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Thread: Merge list |
Ral
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364 |
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237,292 |
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One handed melee suffixes:
ancestors blood+cult
horseshoe blood+precision
skill blood+clan
contusion blood+courage
conqueror blood+pain
blood+authority
jewelery prefixes:
wisdom wisdom+strength
hard skin hard skin+strength
cardinal's emerald+twisted
legs suffixes:
addict addict+rogue
dodges addict+secrecy
velvet studded+quilted
Now to clear my inventory
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Thread: 17 BS to go from +1 to +5 |
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Feel for you
I used 4 bs and 1 ms and got my amulet of pilgrim from +3 to +4 yesterday. Blah.
Does anyone know if the in-game stat luck affects upgrade chances any? I´ve been very superstitially making sure to equip my one item with luck on it. But the 2 luck I get from it I´m sure is negligable
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Thread: Suggestion: break off ambush |
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Apologies if this is not the correct section to make suggestions.
I'm sure I'm not the only one to have started an ambush only after to realise either some pieces of eq weren't where they were supposed to be (equiped for example
), or they got their timing with expos/sieges wrong. And the other day I was really longing for a button to click to stop the ambush. After a bit more thought, I realised just returning home would be too easy. So how about :
Break off ambush, with a time-derived chance.
A few examples:
Ambush close-by would generally have a lower chance of successful breakoff, represented by a lower starting chance for example 70% chance immedeately after having started. If it is a 15 minute ambush, for example, you're close enough that you would soon have to start manouvering yourself into position rather than traveling to your destination. The closer you get to the target, the harder it is to manouver yourself out again, so the longer you take before breaking off, the lower the chance of successfully doing so.
For both long and short distance ambushes, however long you take before canceling, would be the time it took to actually get back to base.
Meaning that for long distance ambushes, you have a point of no return. Ie. if it takes longer to get back and not complete the ambush, than it does to just take your chances and see what happens, you will engage in the fight regardless and you can't break off. Let's say, your taxi driver doesn't have enough petrol to get back without swiping some from the person you are on the way to go ambush
So if the ambush target is 2 hours away and you take 70 minutes to realize you're attacking the wrong person, you won't be able to break off the attack anymore. You're still traveling at 50 minutes as well, but as you are on the way, you might get spotted by the enemies (or their alies') spies, meaning up until you can still break off, the chance of successfully doing so still lowers as time progresses (because you are getting closer to their camp), but at a slower rate than for nearby ambushes and with a higher starting chance (for example 100% immedeately after starting down to 60% at the point of no return).
Obviously there's some details that would need filling in, like the success rates and the rate declines, but in all I think it might make the game feel a bit more like you've got some control over events rather than click-and-pray. After all, a similar split in "gathering the forces" and "when combat rages" is already in place for sieges and expeditions. Another twist could be that in the second half of long ambushes and the last 5th or so for short ones, the target could find out about the attack and decide what to do, either chase you off as is the case at the moment, or change equipment (if necessary) and fight. Again, just making things a little bit more interactive. Please discuss and/or dismiss
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Thread: Lucky Finds |
Ral
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828 |
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216,599 |
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Ah, that would explain it. Awesomeness
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Thread: Assassin VS Sniper.. |
Ral
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54 |
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10,787 |
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Heh, was just going to edit my post and say nevermind. It does say required weapon is two handed gun
Thanks for the reply
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Thread: Assassin VS Sniper.. |
Ral
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54 |
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10,787 |
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quote: |
Originally posted by Ral
Am I misreading the in-game help tidbits on the tatoos? To me, they seem to suggest the +hit, criticals and ignore defense bonuses all apply to all weapons for sniper. The only difference is assasin gives +damage and bit higher criticals, sniper gives +hit. Am I wrong? |
Ok, I realise some people were getting a bit head-up when I was asking this, but let me rephrase:
Why are people saying assassin's tatoo is more versatile than sniper, when it doesn't actually say anywhere in the help files that the sniper tatoos don't apply to melee weapons? (ignoring for a moment that snipers would by their nature be assumed not to be using up-close and personal type weaponry).
I'd like to know because I'm looking to get some tatoos in the near future and am actually leaning towards the sniper tatoos. If they don't apply to melee weapons though, that might change things a bit.
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Thread: Assassin VS Sniper.. |
Ral
Replies: |
54 |
Views: |
10,787 |
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Am I misreading the in-game help tidbits on the tatoos? To me, they seem to suggest the +hit, criticals and ignore defense bonuses all apply to all weapons for sniper. The only difference is assasin gives +damage and bit higher criticals, sniper gives +hit. Am I wrong?
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Thread: Music |
Ral
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16,676 |
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Sabbath as in Black Sabbath? Is prog rock? Really? Not saying it is or isn´t, am not much into labeling and categorizing myself, but that surprises me a little. In my much broader level of categorizing, they´re firmly in metal. *shrug*
I quite like "prog rock", Dreamtheater, Marillion, Pink Floyd, that sort of thing
Love anything with a good guitar in it, Mark Knopfler, Joe Satriani, Stevie Ray Vaughn, Steve Vai, first three bands I mentioned
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Thread: really close seige |
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Ah, is that what the feints and dodging is. I thought it was a "regular" but rarer dodge message. Nifty
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Thread: Blood sower stuff |
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Ah, that'd be why then. Must admit, never seen comparative items list like the one posted by Azz420 before (thank you very much
) and that does clear it up quite nicely combined with rarity of course. Excellent, thank you all
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Thread: Blood sower stuff |
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Why exactly is blood sower stuff so sought after? I've done a search on the boards, but other than the merge thread, the only information I've found is that it goes for seriously high prices. So I'm wondering why? The stats I've seen are ok, or even good, but not much more so than other good stuff, just different. Does anyone know? Or did I just start a collapse in prices?
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Thread: most useless weapon |
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Had Chainsaw before with requirements almost as bad, but doing less damage. I´´m sure someone posted stats somewhere.
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Thread: Worth(less)? |
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New item, Two-handed sword of bloodsucker
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Thread: What the big and mighty .... |
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It's still annoying though. I'm sure it gets boring once you're up there in the 100s of points, but surely you can't drive away the boredom by picking on the small folk.
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Thread: Favourite vampire show ? |
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Vampire princess Miyu is an anime. Not necessarily traditional vampire stuff as such, but lots of otherworldlyness and there is bloodsucking. Not bad. Not as good as Blood the last vampire though.
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Thread: Worth(less)? |
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Nice
Can I ask what the club is worth that much for? I mean, it's got nice stats bonuses on it, so I use it for quests, but I've tried using it in ambushes and it just doesn't do any damage. Does it merge to a good item or something?
Also, other item up there
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Thread: Worth(less)? |
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Good, so I can destroy it instead of wasting stones. Thank you
[edit] different item
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Thread: Worth(less)? |
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Demonic Two-handed axe of Betrayal (+3)
Two-handed melee weapon
Damage: 45 - 62
Effects: Chance to hit -10, AGILITY +18, damage increased by 1 for every 4 char levels, minimal damage +5, REPUTATION +6
Requirements: LEVEL: 53, STRENGTH: 52, INTELLIGENCE: 24, KNOWLEDGE: 29, AGILITY: 16
===
Studded Shirt of Fencer (+3)
Armour
Defence: 19
Effects: defence +9, defence +56 %
Requirements: LEVEL: 27, STRENGTH: 29, APPEARANCE: 15
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Thread: Nice :) |
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It's there. The link is the two words "this ambush"
I'll see if I can change the colour a bit more so it stands out a bit.
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Thread: Nice :) |
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Look at this ambush. I know she's two levels lower than me and all that, so not too surprised at beating her, but the number of critical hits is quite amazing
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Thread: Clan sieges |
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That siege was very enjoyable. Ended up costing me a few too many honor points, but ah well
We should do it again some time
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