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Thread: 1000 Junk
W A R L O R D

Replies: 6
Views: 3,370
RE: 1000 Junk 01-17-2013 20:30 Forum: Evaluation - R1 Underworld


If you check closed auctions for Junk value, they normally sell for the amount placed up for sale.
No offense to the moderators but you could use common sense and check yourself, or maybe try using 'SEARCH' before making the post.
Thread: Small Hunt Idea.
W A R L O R D

Replies: 10
Views: 2,698
01-15-2013 17:32 Forum: Game system


quote:
Originally posted by Toyama
For Necro, I would suggest to keep the Small Hunt option up to level 25 (entrance to clan armoury) or even 37 (first expeditions).


For Necropolis, I think it would be okay to maximise it at level 15, and add Money aswell as experience for the reward to buy junk (To then sell for Points of Progress) to start building a personal armoury to get basics and start gaining a good set of items for ambush and quest to get started.
Thread: Small Hunt Idea.
W A R L O R D

Replies: 10
Views: 2,698
01-11-2013 22:18 Forum: Game system


quote:
Originally posted by Unholy Emperor
It does sound interesting! Although the majority of players who will read this won't ever see this addition, I do hope it gets implemented as the first 20 levels for me were reallllllllly boring. If I didn't know 4 real life players when I started I doubt I would be here now.


There is simply no attraction for new players before level 20, hence why they are leaving.
Yes it is a long term game, but if this was created, it would give simular experiences for fighting in larger groups in Expeditions and King of the Hill's.

Big players in the game will simply not like this, as they won't benefit from it in any way possible, so they will obviously dislike it. But it will bring more players to Bloodwars and make the realms more active with more members to connect with.

Big players have act Act 2, Act 3, Expeditions, King of the Hill's.. So why not give new comers something to have fun with and gain simular experiences with the things available to much higher players.
Thread: Balancing Patch - January 2013
W A R L O R D

Replies: 88
Views: 42,013
RE: Balancing Patch - January 2013 01-09-2013 20:29 Forum: Announcements


quote:
Originally posted by grind
gun users keep being underpowered. What about this just to start with ??? Big Grin

One-handed guns gain an act bonus:
Act2 = ignores 20% defence
Act3 = ignores 40% defence

This could at least solve some of the gun user problems with big tough mobs/opponents!!


Why not make it like below for guns..

Ignores 1% Defence for every 2 Levels beyond 65 (Act 3 Entry level).

That way, it isn't maxed out too early Smile
Thread: Small Hunt Idea.
W A R L O R D

Replies: 10
Views: 2,698
Small Hunt Idea. 01-09-2013 20:23 Forum: Game system


I have just started the game recently and noticed that new players can't do very much before level 20.
It states in the game, that Auction House, Expeditions & Arena is NOT available untill level 20 and over.
This is quite boring, and that is why some new players are not continuing to play the game.

I have an idea on how we can change this minor problem.

Introduce 'Small Hunt' with a Level bracket of 1-19 where you can enrole once every 24 hours. Simular to the event Souvenir Shop, but where it is only available to the level bracket and then it remains hidden for the rest of the game.

Idea for 'Small Hunt'.
Create the Small Hunt like King of the Hill, where you fight small creatures or teams but for little experience.
Here is my example of this idea..

Human Guard- Level Bracket 1-4.
Hit Points: 100-150
Damage: 2x 20-30 from Glock
Agility: 8-10
Toughness: 34-36
Perception: 24-26
(Weekness: Melee)
Experience: 50

Wolf - Level Bracket 4-8.
Hit Points: 150-200
Damage: 2x 20-25 from Bite
Agility: 24-26
Toughness: 25-27
Perception: 12-14
(Weekness: Ranged)
Experience 50-100

Robotic Human - Level Bracket 8-12.
Hit Points: 200-250
Damage: 2x 30-40 Laser Beam
Agility: 10-12
Toughness: 35-37
Perception: 32-34
Experience: 100-150

Mutated Giant Crab - Level Bracket 12-16.
Hit Points: 300-350
Damage: 2x 50-80 from Sharp Pincers
Agility: 30-32
Toughness: 38-45
Perception: 8-9
(Weekness: Guns)
Experience: 150-200

Baby Dragon - Level Bracket 16-19.
Hit Points: 500-600
Damage: 2x 80-120 from Fire-Breath
Agility: 28-30
Toughness: 50
Perception: 28-30
(Weekness: Melee, Guns & Ranged)
Experience: 200-400

It isn't much, but it will give new players something to do & enjoy before level 20.
Tell me your input & feed back.

( This information was first shown to Szeszj and he said it sounds very interesting. )
Thread: Underworld Help With Cultist race.
W A R L O R D

Replies: 0
Views: 3,971
Help With Cultist race. 01-07-2013 15:30 Forum: Words of advice


Hello. I have just started the game not long ago now.
I have chosen the race: CULTIST.
I am level 14, and I am using: 2x Dagger (+4)

I am not sure what would work with this race.
- One Handed melee
- Two Handed melee
- One Handed gun
- Two Handed gun
- Ranged

Any information possible, would be fantastic.
Thankyou very much for reading my post.
Please reply either through Privet Message or Posting a reply.

Thankyou for your time.
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