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Thread: Black Friday in BloodWars (23-25 November)
Szeszej

Replies: 0
Views: 53
Black Friday in BloodWars (23-25 November) Yesterday, 20:25 Forum: Announcements


Hello,

Between 23-25 November (Friday-Sunday) all servers will be visted by Charon.

Charon will bring:
- the lottery,
- discounted premium services.

Happy hunting,
BWTeam
Thread: Patch 2.0 is coming!
Szeszej

Replies: 31
Views: 943
11-16-2018 08:03 Forum: Announcements


Exp from expos was boosted in previous patches to let you level up faster. Now levelling up takes much less exp, so we've just cut the boost.
Thread: Patch 2.0 is coming!
Szeszej

Replies: 31
Views: 943
11-15-2018 08:17 Forum: Announcements


As I said, I can't give you the exact formula Frown

Regarding your luck, could you post it in the bugs section?
Thread: Patch 2.0 is coming!
Szeszej

Replies: 31
Views: 943
11-14-2018 06:58 Forum: Announcements


The PoPs you've lost were basically used to increase your stats to speed-server levels. I'll ask about the arcanum change.

EDIT:

As stated above, the arcanum was simply too good in quests too.
Thread: Celebrating Poland's 100 years of independence
Szeszej

Replies: 5
Views: 284
11-12-2018 08:48 Forum: Announcements


Big Grin
Thread: Patch 2.0 is coming!
Szeszej

Replies: 31
Views: 943
11-09-2018 13:05 Forum: Announcements


Hopefully not long Big Grin We want to catch us many bugs as possible and make some balancing adjustments if needed.
Thread: Celebrating Poland's 100 years of independence
Szeszej

Replies: 5
Views: 284
Celebrating Poland's 100 years of independence 11-09-2018 10:57 Forum: Announcements


Dear Players,

Poland is celebrating 100 years of independence this year. That’s why we’ve prepared a special present for you: 1 000 evolution points, 10 000 FLD points and one level 2 rune of each colour.
Also, in additional to the traditional event on 11 November, we’ll launch Night of Heroes on 12 November.



Yours,
BWTeam
Thread: Patch 2.0 is coming!
Szeszej

Replies: 31
Views: 943
11-07-2018 09:46 Forum: Announcements


I can't give you the exact formula, but I can say that the recalculation will be more beneficial for people who invest in training more heavily.
Thread: Patch 2.0 is coming!
Szeszej

Replies: 31
Views: 943
11-07-2018 07:18 Forum: Announcements


theheraldofogc - we could do that in theory but imagine something bad and unexpected happens on Saturday when no one is around to fix it (or at least do it quickly). We've already had rollbacks and I don't think it's a pleasant experience for anyone. It's better to deploy a patch, especially one as big as this one, when we can act immediately if something goes wrong.

alyat - your collected PoP will also be recalculated. Spend them if you want but overall you should be happy with the recalculation.
Thread: Patch 2.0 is coming!
Szeszej

Replies: 31
Views: 943
11-05-2018 13:52 Forum: Announcements


It's a popular demand so probably going to happen Smile
Thread: Patch 2.0 is coming!
Szeszej

Replies: 31
Views: 943
Patch 2.0 is coming! 11-05-2018 09:34 Forum: Announcements


Dear Players,

Below is the changelog of patch 2.0. The patch will go live on 13.11.2018 in the morning.

Best regards,
BWTeam



All servers:

Level recalculation:
We’ve changed how much experience you need to level up.
Training costs have been altered so that they better fit the new levelling speed and make it possible to train even at higher levels.
Your training and free PoPs have also been recalculated to reflect how much you would have if you were playing with the new costs and level requirements from the beginning.
Ambush, expedition and quest reports now look better. In the new reports, apart from the detailed information included previously, there’ll be a simple, animated version! In addition to that, resources gained will be summed up and items found will be sorted by quality

Bestial fury talisman: changed requirements to Green/Green/Blue/Yellow/Yellow (instead of three green and two yellow).
WARNING! When the patch goes live, the rune that changed colour will be removed from all talismans and also from all saved talisman sets.

Added new evolution levels (except for aura-like evolutions). The new levels have identical effects as the first 5 levels. All the effects are cumulative. The cost of buying and using evolutions levels 6-10 is doubled.
Added new evolution: Enhanced muscles.

Lowered the cost of Mana Contamination to 300 / 600 / 900 / 1200 / 1500 evolution points.
The appropriate number of evolution points will be refunded.

You now get evolution points at odd levels:
  • level 3 - 49 => +10 evolution points at every odd level
  • level 50 - 65 => +50 evolution points for every odd level
  • above level 65 => +100 evolution points for every odd level

Evolution points have been given retroactively to every player.

You get the same amount of experience from expeditions and in acts 1-3.
You now get more experience for running expeditions with 2 + people. The higher the expedition, the more experience you get, even in larger teams.
You can no longer decide to not get experience during expeditions.

Blocking or absorbing arcana will no longer disable arcana-based talismans.

Battle stats implemented in patch 1.7.11 have been removed.

Beating the last level of a KotH expedition will award additional experience: character level x 5 x location number.

Apprentice temporary bonus will work up to level 64.
Adept temporary bonus will give you + 1 evolution points and will work up to level 49.
Champion temporary bonus will give you + 2 evolution points and will work from level 50 to level 64.
In the summaries of team fights, the amount of damage dealt will now be equal to the HP lost. For example, if your opponent has 100 HP and you deal them 5000 damage, then the summary will say that you dealt 100 damage.

Underworld:

[UW]Changes in tattoos:
  • Assassin:
    Deadly Efficacy - level 5: Maximum dodge of the opponent = 15% (only against vampires), dodge of the opponent -15% (only against monsters)
    Deadly Precision: ignores 6/12/18/24/30% of the opponent’s defence (up from),
    Deadly Precision – level 5: critical damage +1% for every 7 character levels (down from 9 levels).

  • Gunman:
    Born with a Gun in Hand - level 5: +1 attack with every weapon for every 80 character levels (down from every 47 levels)

  • Gangster:
    Urchin`s Senses - level 5: maximum dodge +5%,
    Urchin`s Senses - Resilience +10/20/30/40/50%,
    Constant fire - level 4: damage of all weapons increased by 1 for every 4 character levels,
    Constant fire - level 5: damage of all weapons increased by 2 for every 4 character levels (up from 1 for every 4 levels).

  • Demon lord:
    Enemies` Bones: stat requirements lowered by 3/6/9/12/15% (up from 2/4/6/8/10%),
    Enemies` Bones - level 5: maximum easiness +5%,
    Harbinger of Terror - level 5: +1 attack with heavy ranged weapons for every 60 character levels, +1 attack with light ranged weapons for every 80 character levels (change from +1 attack with every weapon for every 60 character levels,
    Harbinger of Terror: critical damage of ranged weapons +30/55/80/110/150% (up from +20/35/50/70/100%).

  • Monk:
    Ascetic Build: Resilience +10/20/30/40/50%,
    Discipline: HP (base and from buildings) +3/6/9/12/15%.

  • Berserker:
    Bloodlust: damage of all weapons +2/4/6/8/10 (up from +3/6/9/12/15),
    Bloodlust - level 5: damage of all weapons +1/10 levels.

  • Black Knight:
    Double Strike - levels 3-5: +1 attack with every weapon for every 80 character levels (instead of flat +1 attack),
    Double Strike: luck +2/4/6/8/10 (up from +1/2/2/4/6),
    Double Strike - level 5: luck +1 for every 5 character levels.
    Power of Faith: no longer decreases critical damage at levels 4 and 5,
    Power of Faith: Resilience +10/20/30/40/50%.

  • Sniper:
    Squad leader: +1 attack with every weapon for every 70 character levels (instead of +1 attack with every weapon at 80 and more attacks every 25 levels).

  • Collector:
    Greed: LUCK +25 (up from +10), LUCK +2 for every 5 character levels (down from +10 for every 15 levels),
    Lucky shot: critical damage of ranged weapons +30/55/80/110/150% (up from +20/35/50/70/100%).

  • Hunter:
    Camouflage: critical hit chance +5% for every non-critical hit (resets at the end of combat),
    Rain of Arrows: critical damage of ranged weapons +30/55/80/110/150% (up from +20/35/50/70/100%),
    Strong Arm - level 5: +1 attack with every light ranged weapon for every 50 character levels.

[UW] Increased based critical damage modifier for heavy ranged by weapons by 1 (from 2.5 to 3.5).

[UW] Druid temporary bonus will increase the chance to get a rune on the second expedition map depending on your level:
  • Level 1: +1% / 20 levels
  • Level 2: +1% / 16 levels
  • Level 3: +1% / 14 levels
  • Level 4: +1% / 12 levels
  • Level 5: +1% / 10 levels

[UW] Hunter temporary bonus will increase stats and HP during expeditions depending on your level.

Stat bonus:
  • Level 1: +1 / 20 levels
  • Level 2: +1 / 16 levels
  • Level 3: +1 / 14 levels
  • Level 4: +1 / 12 levels
  • Level 5: +1 / 10 levels

HP bonus:
  • Level 1: +35 / 20 levels
  • Level 2: +35 / 16 levels
  • Level 3: +35 / 14 levels
  • Level 4: +35 / 12 levels
  • Level 5: +35 / 10 levels

[UW] Twisted set bonus – removed dodge bonus against ranged and melee weapons (generic dodge bonus remains unchanged).

[UW] Werewolf suffix: regenerates X base HP after every round of combat and a proportional number of remaining HP..

[UW] Vengeance suffix (ranged weapons): no longer nullifies defence; now ingores defence at Perfect +5 and higher.

[UW] Antique prefix (one-handed and two-handed weapons): now ignores defence at Perfect and higher.’,

[UW] Dracula suffix (one-handed and two-handed weapons): now ingores defence at Epic and higher.’,

[UW] Axe (one-handed weapon): now ignores defence at Perfect +5 and higher.

[UW] Wings evolution:
Level 4 – dodge against melee + 5 %, dodge against ranged + 3 % (down from + 10 % and +7 %)
Level 5 - dodge against melee + 6 %, dodge against ranged + 5 % (down from + 12 % and +10 %)
[UW] Hardened tendons evolution:
Level 4 - dodge + 3 % (down from + 4 %),
Level 5 - dodge + 4 % (down from + 5 %).

[UW] DNA mutation evolution:
Dodge bonus decreased to +1/2/3/4/5 % from +2/4/6/8/10%

[UW] The effect of Leviathan that increases defence and resilience will now activate after every critial hit received (change from non-critical)

[UW] Absorb Power - cost: 35 blood points (up from 30)

[UW] Power of Blood:
  • Now has a maximum level of 30,
  • Now increases critical hit chance by 1.25% per level (up from 0.75%).


[UW] If an effect works differently for one-handed and two-handed weapons, light ranged weapons will be treated as one-handed weapons.

[UW] You can now destroy epic items. You’ll get your runes back (effects and colours will be the same but the effect will be random), but lose the stones, evolution points and the item. You can find the option in the Talismans tab.

[UW] Changes to enchantments:
  • +1 damage for every 4 levels changed to +1 damage for every 6 levels,
    ]
  • +2 damage for every 4 levels changed to +2 damage for every 6 levels.

[UW] The price of the enchantment "number of additional attack with each weapon +1" has been increased from 12500 to 17500 FLD (both positive and negative effects are affected).

[UW] Energy rune – critical hit chance +3/5/7/9% (down from +3/6/10/15%)

[UW] Enlightened – levels 4 and 5: Damage of one-handed guns +1/4 of KNOWLEDGE (down from +1/3),
Enlightened – levels 4 and 5: Damage of two-handed guns +1/3 of KNOWLEDGE (instead of flat +12 and +15 damage),

[UW] Ultimate Power talisman: decreased critical damage draining by 0.25% at all levels (to 0.75/1/1.25/1.75).

[UW] Daemon Blood evolution – luck bonus up to 4, 8, 14, 20, 30 from 3, 6, 9, 14, 20.

[UW] Sixth Sense evolution – luck bonus at levels 4 and 5 up to 10 and 15 (from 7 and 10).

[UW] Attack sequencing: when attacking with melee weapons, your agility will now be a bigger factor when determining whether your attacks are dropped to the end of the queue (75%, up from 50%).


Necropolis:

[Necropolis] Level requirements for creating and joining expeditions have been lowered to Underworld levels. There’s no longer any experience penalty for too low level.

[Necropolis] Heavy Crossbow - number of attacks per round: 2 (7 at Epic)

[Necropolis] Death Sower suffix – damage of all weapons +1/6 character levels at Normal (+5/6 at Epic) (instead of damage of all weapons +10).


[Necropolis] Orchid suffix - damage of all weapons +1/4 character levels at Normal (+5/4 at Epic) (instead of damage of all weapons +20).

[Necropolis] Orchid suffix - ignores 5 % of the opponent’s defence (18% at Epic)

[Necropolis] Flamethrower – critical damage against monsters +25% at Normal (86% at Epic) (instead of +5%/4 levels in all types of combat).

[Necropolis] Halved Resilience on Flamethrower (5% at Normal, 18% at Epic).

[Necropolis] Ritual suffix: luck +15 at normal (+52 at epic).

[Necropolis] Tiger’s set: damage of all weapons +1/6 levels at legendary normal, +1/4 at legendary good, +2/6 at legendary perfect (instead of flat +10/15/20).

[Necropolis] Black set: no longer decreases hit chance with guns. Now ignores defence: +10/12/17% on non-legendary and +15/20/30% on legendary set.

[Necropolis] Bloody prefix: added the effect "deals additional damage equal to x% of BP of the opponent with the first strike in each round of combat " (for armour: 120% at Normal / 405% at Epic, for helmet and trousers: 80% at Normal / 270% at Epic)
The additional damage is dealt in the form of an additional strike made after the first strike in the round (no matter if it hits or not). It deals constant damage and always hits. Effective only against vampires (expeditions mobs have no BP).

[Necropolis] Clan suffix: LUCK +2 at normal (+7 at epic).

[Necropolis] Horseshoe (one-handed weapons): LUCK +4 at normal (+14 at epic).

[Necropolis] Horseshoe (two-handed weapons): LUCK +5 at normal (+18 at epic).

[Necropolis] Carapace - level 5: defence against guns increased by 50% of Toughness (stats from arcana are not included).

[Necropolis] Changes to the values of enchantments:

Beneficial:
  • Character defence +6 for every 4 character levels - 15000 FLD
  • Character defence +3 for every 4 character levels - 8000 FLD
  • Damage of all weapons +20 - 8000 FLD.

Detrimental:
  • Character defence -2 for every 4 character levels - 15000 FLD
  • Character defence -1 for every 4 character levels - 8000 FLD
  • Damage of all weapons -12 - 8000 FLDlist]
    [Necropolis] Sequencing attacks: the chance to strike depends 50% on Agility for melee weapons.

    [Necropolis] Void of silence talisman:
    [list]
  • Increased the limit of defence destruction to 10/15/20/25% (up from 5/7/10/15%),
  • Every level of Silence of Blood increase chance to hit with all weapons by 0.5/1/1,5/2.

[Necropolis] Life and death talisman:
  • Maximum HP modifier is now 75% in fights against vampires (down from 100%),
  • Every level of Breath of death increases HP (base + buildings) by 3/4/5/6% (change from 2/4/6/8%).

[Necropolis] Breath of death: activates when HP reaches 35% (down from 45%).

[Necropolis] Beast’s Hide: decreases the chance of being critically strick by 1% per level (down from 1.25%).
Thread: PTR changes
Szeszej

Replies: 23
Views: 577
11-05-2018 08:39 Forum: Game system


A quick update - since the goverment of Poland decided to give us a bank holiday on 12 November, the patch will go live on 13 November.
Thread: PTR changes
Szeszej

Replies: 23
Views: 577
11-03-2018 18:59 Forum: Game system


Now that it's official - the release date is 12 November Smile

Full changelog coming soon
Thread: PTR changes
Szeszej

Replies: 23
Views: 577
10-29-2018 09:20 Forum: Game system


No news yet Frown
Thread: Additional bonuses for logging in on Halloween
Szeszej

Replies: 0
Views: 153
Additional bonuses for logging in on Halloween 10-23-2018 10:00 Forum: Announcements


Dear players,

The favourite celebration of all vampires, Halloween, is approaching fast! This year, you'll get some additional rewards for logging in.


Here's a list of the bonuses:




You'll be able to get them between 24 and 31 October 2018.

Best regards,
BWTeam
Thread: epic setboni
Szeszej

Replies: 3
Views: 103
10-21-2018 20:42 Forum: Game system


It is possible that one day there'll be epic set bonuses, but at the moment there are no plants to implement them.
Thread: PTR changes
Szeszej

Replies: 23
Views: 577
10-21-2018 20:36 Forum: Game system


Relatively soonish (even in BloodWars terms Wink )
Thread: PTR changes
Szeszej

Replies: 23
Views: 577
10-17-2018 07:40 Forum: Game system


Sorry for that Frown we'll give you an announcement also in English next time.
Thread: Temporary Bonuse Icon
Szeszej

Replies: 3
Views: 168
10-15-2018 07:06 Forum: Looks of the game


We'll see what we can do Smile
Thread: PTR changes
Szeszej

Replies: 23
Views: 577
10-15-2018 07:06 Forum: Game system


Guys, please keep all PTR-related discussions on the PTR forums: https://forum.bloodwars.interia.pl/board.php?boardid=489
Thread: [PTR] new grafix
Szeszej

Replies: 1
Views: 73
10-12-2018 07:31 Forum: Game system


Please keep all PTR related discussion on the PTR forum (https://forum.bloodwars.interia.pl/board.php?boardid=489). You can use English there
Thread: Temporary Bonuse Icon
Szeszej

Replies: 3
Views: 168
10-10-2018 09:01 Forum: Looks of the game


Oh, so that's why nobody's getting decent drops!
Thread: Offensive language
Szeszej

Replies: 13
Views: 406
10-04-2018 16:10 Forum: Complaints - Underworld


I'm sorry I must have missed the thread:

ID 91654
Postańá Indica

5 days
Thread: Server down for uk/ireland
Szeszej

Replies: 18
Views: 562
09-14-2018 07:42 Forum: Bugs and problems


If this happens again, please do the following (Windows 10):

1. Click the magnifying glass icon and search for "cmd"

2. Run the program and enter:
tracert r1.bloodwars.net (for Underworld)
tracert r2.bloodwars.net (for Necropolis)

3. Wait for the result to appear on screen.

4. Copy the whole thing and paste it here

It should look something like this:
code:
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
Tracing route to r1.bloodwars.net [213.136.69.19]
over a maximum of 30 hops:

  1    <1 ms    <1 ms     1 ms  192.168.1.1
  2    11 ms     1 ms     2 ms  ip-158-255-92-206.nette.pl [158.255.92.206]
  3    43 ms    36 ms    34 ms  ip-193-138-118-91.nette.pl [193.138.118.91]
  4     5 ms     6 ms     4 ms  ae10-567.RT.LIM.WAW.PL.retn.net [87.245.249.70]
  5    14 ms    14 ms    15 ms  ae4-6.RT.SB.BER.DE.retn.net [87.245.234.126]
  6   154 ms    26 ms    14 ms  ber023isp006.versatel.de.bcix.de [193.178.185.15]
  7    31 ms    32 ms    30 ms  62.214.38.163
  8   118 ms    34 ms   139 ms  cph1ip1.versatel.de [62.214.105.18]
  9    35 ms    34 ms    35 ms  213.30.248.198
 10    36 ms    35 ms    38 ms  b2.bloodwars.pl [213.136.69.19]

Trace complete.


This will help us diagnose the problem.
Thread: Test servers (PTR) will be launched on 3 September (Monday)
Szeszej

Replies: 11
Views: 452
09-07-2018 08:38 Forum: Announcements


You can always find the latest changelog in English here:

https://forum.bloodwars.interia.pl/threa...hreadid=1340588
Thread: Test servers (PTR) will be launched on 3 September (Monday)
Szeszej

Replies: 11
Views: 452
09-04-2018 09:44 Forum: Announcements


You can discuss the changes and ask questions about the PTR here: https://forum.bloodwars.interia.pl/board.php?boardid=489 Smile
Thread: Test servers (PTR) will be launched on 3 September (Monday)
Szeszej

Replies: 11
Views: 452
09-03-2018 13:58 Forum: Announcements


Level recalculation:
We’ve changed how much experience you need to level up.
Training costs have been altered so that they better fit the new levelling speed and make it possible to train even at higher levels.
Your training and free PoPs have also been recalculated to reflect how much you would have if you were playing with the new costs and level requirements from the beginning.

[UW] Changes to tattoos:

Assassin:
Deadly Efficacy - level 5: Maximum dodge of the opponent = 15% (only against vampires), dodge of the opponent -15% (only against monsters)

Gunman:
Born with a Gun in Hand - level 5: +1 attack with every weapon for every 80 character levels (down from every 47 levels)

Gangster:
Urchin`s Senses - level 5: maximum dodge +5%
Constant fire - level 4: damage of all weapons increased by 1 for every 4 character levels
Constant fire - level 5: damage of all weapons increased by 2 for every 4 character levels (up from 1 for every 4 levels)

Demon lord:
Enemies` Bones: stat requirements lowered by 3/6/9/12/15% (up from 2/4/6/8/10%)
Enemies` Bones - level 5: maximum easiness +5%
Harbinger of Terror - level 5: +1 attack with heavy ranged weapons for every 70 character levels, +1 attack with light ranged weapons for every 80 character levels

Monk:
Ascetic Build: Resilience +10/20/30/40/50%

Berserker:
Bloodlust: damage of all weapons +2/4/6/8/10 (up from +3/6/9/12/15)
Bloodlust - level 5: damage of all weapons +1/10 levels

Black Knight:
Double Strike - level 5: +1 attack with every weapon for every 80 character levels
Power of Faith: no longer decreases critical damage at levels 4 and 5
Power of Faith: Resilience +10/20/30/40/50%

Sniper:
Squad leader: +1 attack with every weapon for every 80 character levels

Collector:
Greed: LUCK +25 (up from +10), LUCK +3 for every 5 character levels (down from +10 for every 15 levels)

Hunter:
Camouflage: critical hit chance +5% for every non-critical hit


[UW] Increased based critical damage modifier for heavy ranged by weapons by 1 (from 2.5 to 3.5).

'[UW] Druid temporary bonus will increase the chance to get a rune on the second expedition map depending on your level:
  • Level 1: +1% / 20 levels
  • Level 2: +1% / 16 levels
  • Level 3: +1% / 14 levels
  • Level 4: +1% / 12 levels
  • Level 5: +1% / 10 levels

[UW] Hunter temporary bonus will increase stats and HP during expeditions depending on your level.
Stat bonus:
  • Level 1: +1 / 20 levels
  • Level 2: +1 / 16 levels
  • Level 3: +1 / 14 levels
  • Level 4: +1 / 12 levels
  • Level 5: +1 / 10 levels

HP bonus:
  • Level 1: +35 / 20 levels
  • Level 2: +35 / 16 levels
  • Level 3: +35 / 14 levels
  • Level 4: +35 / 12 levels
  • Level 5: +35 / 10 levels

[UW] Twisted set bonus – removed dodge bonus against ranged and melee weapons(general dodge bonus remains unchanged).

[UW] Wings evolution:
Level 4 – dodge against melee + 5 %, dodge against ranged + 3 % (down from + 10 % and +7 %)
Level 5 - dodge against melee + 6 %, dodge against ranged + 5 % (down from + 12 % and +10 %)

[UW] Hardened tendons evolution:
Level 4 - dodge + 3 % (down from + 4 %)
Level 5 - dodge + 4 % (down from + 5 %)

[UW] DNA mutation evolution:
Dodge bonus decreased to + 1 / 2 / 3 / 4 / 5 % from + 2 / 4 / 6 / 8 / 10 %

[Necropolis] Level requirements for creating and joining expeditions have been lowered to Underworld levels. There’s no longer any experience penalty for too low level.

[Necropolis] Heavy Crossbow
  • number of attacks per round: 2 (7 at Epic)

[Necropolis] Armour suffix: of the Orchid
  • ignores 5 % of the opponent’s defence(18 % at Epic)

Apprentice temporary bonus will work up to level 64.
Adept temporary bonus will give you + 1 evolution points and will work up to level 49.
Champion temporary bonus will give you + 2 evolution points and will work from level 50 to level 64.

You now get evolution points at odd levels:
  • level 3 - 49 => +10 evolution points for every odd level
  • level 50 - 63 => +50 evolution points for every odd level
  • above level 65 => +100 evolution points for every odd level

Evolution points have been awarded retroactively to every player.

You get the same amount of experience from expeditions and in acts 1 - 3.
You now get more experience for running expeditions with 2 + people. The higher the expedition, the more experience you get, even in larger teams.

Blocking or absorbing arcana will no longer disable arcana - based talismans.

Battle stats implemented in patch 1.7.11 have been removed.

You can no longer decide to not get experience during expeditions.

Beating the last level of a KotH expedition will award additional experience: character level x 5 x location number.

Lowered the cost of Mana Contamination to 300 / 600 / 900 / 1200 / 1500 evolution points.
The appropriate number of evolution points will be refunded.
Thread: Missclick bidding
Szeszej

Replies: 3
Views: 122
09-03-2018 08:53 Forum: Complaints - Underworld


Auction cancelled
Thread: Missclick bidding
Szeszej

Replies: 3
Views: 122
09-01-2018 13:53 Forum: Complaints - Underworld


I can't cancel the bid, but I can cancel the auction. Once it is over, please report it and write another post here.
Thread: Test servers (PTR) will be launched on 3 September (Monday)
Szeszej

Replies: 11
Views: 452
08-31-2018 09:09 Forum: Announcements


Maybe Wink
Thread: Test servers (PTR) will be launched on 3 September (Monday)
Szeszej

Replies: 11
Views: 452
Test servers (PTR) will be launched on 3 September (Monday) 08-30-2018 10:50 Forum: Announcements


Dear players,

We'll launch public test servers (PTR) on Monday, 3 September 2018 around noon. You'll be able to test level recalculation, new training costs and other balancing changes.

If you want to participate in the testing, use the option "PTR server" in the main menu (after you log in on the character you want to test with). This option will appear on 3 September.

Test servers are available in Polish only. However, everyone is invited to take participate.

The Polish forum will have new subforums where you'll be able to report bugs, voice your opinions on the new changes and suggest improvements (your posts there don't need to be in Polish).

Best regards,
BWTeam
Thread: Server down for uk/ireland
Szeszej

Replies: 18
Views: 562
08-22-2018 18:29 Forum: Bugs and problems


I had some troubles too, probably temporary server issues.
Thread: Quest drops
Szeszej

Replies: 11
Views: 226
08-22-2018 14:27 Forum: Game system


quote:
Originally posted by terjohnny
Epics you mean for Necro? UW doesn't drop epics in quests


But on UW you can merge things and eventually you'll get what you need.
Thread: Server down for uk/ireland
Szeszej

Replies: 18
Views: 562
08-22-2018 14:26 Forum: Bugs and problems


Is this still the case?
Thread: upload avatar
Szeszej

Replies: 1
Views: 139
08-22-2018 06:57 Forum: Offtopic


Have you tried https://imgur.com/ ?
Thread: Quest drops
Szeszej

Replies: 11
Views: 226
08-22-2018 06:55 Forum: Game system


Epics now use the fair drop system (meaning that you are guaranteed to get one every X quests). We're also thinking about adding some kind of a crafting system, but it's a long way off.
Thread: Necropolis is now auctions only
Szeszej

Replies: 0
Views: 146
Necropolis is now auctions only 08-20-2018 10:54 Forum: Announcements


As of 8 am today, Necropolis is an auctions-only server. All transactions that were not finalized, were cancelled (meaning that PoPs, items and junk were given back).

Best regards,
BW Team
Thread: When is the app coming?
Szeszej

Replies: 2
Views: 111
08-05-2018 13:53 Forum: Game system


Soonish Wink
Thread: Mobile application
Szeszej

Replies: 3
Views: 279
08-05-2018 13:53 Forum: Game system


No, the cake was a lie Tongue
Thread: can we get some informations here at forum about speedserver and balancing?
Szeszej

Replies: 6
Views: 137
08-02-2018 07:31 Forum: Game system


I got confirmation that the test servers will be in Polish only (due to our playerbase being mostly Polish), but you're still invited to participate.
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