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Thread: New armoury
dooz

Replies: 9
Views: 931
New armoury 06-15-2018 06:45 Forum: Game system


Thx for the new patch, overall very nice.
There is hovewer a small issue when returning items to clan armoury. Previously i could return borrowed items and my own items to the clan armoury at the same time, but thats not possible any longer. possible to fix this?
Thread: v 1.7.24 beta icon changes
dooz

Replies: 7
Views: 894
02-23-2018 18:25 Forum: Game system


I'd prefer for lite to look less like a game as well
Thread: Demonic vs Agile 2HM
dooz

Replies: 2
Views: 838
02-05-2018 21:34 Forum: Game system


completely agree
Thread: Log in rewards Bugged.
dooz

Replies: 6
Views: 919
01-03-2018 07:01 Forum: Bugs and problems


you mean this year Tongue
Thread: Reset Evolution Points
dooz

Replies: 9
Views: 737
12-21-2017 12:12 Forum: Game system


Good point
Thread: Speed server
dooz

Replies: 20
Views: 1,941
12-21-2017 09:47 Forum: Game system


Been asking for this. I really really hope this hapens. Currently looking at two+ months to level now
Thread: Underworld records
dooz

Replies: 1,565
Views: 253,064
09-12-2017 08:27 Forum: Trophy Hall - Underworld


Nndungu (*) strikes critically with Legendary Perfect Demonic Katana of Suicide (+5), Bone Collector 2 takes 9345 damage.


https://r1.bloodwars.net/showmsg.php?mid...&key=23ddb3cd9f
Thread: Underworld records
dooz

Replies: 1,565
Views: 253,064
08-25-2017 10:45 Forum: Trophy Hall - Underworld


Most damage done with 2h melee (single hit)

https://r1.bloodwars.net/showmsg.php?mid...&key=3820018c30

Nndungu strikes critically with Legendary Perfect Demonic Katana of Suicide (+5), Whipper takes 8132 damage.

Short-lived indeed Wink
Thread: Underworld records
dooz

Replies: 1,565
Views: 253,064
08-23-2017 10:08 Forum: Trophy Hall - Underworld


Most damage done with 2h melee (single hit)

https://r1.bloodwars.net/showmsg.php?mid...&key=dc1cc924ff

Nndungu strikes critically with Legendary Perfect Demonic Katana of Suicide (+5), Hunter takes 6541 damage.
Thread: Drops from treasure chests
dooz

Replies: 2
Views: 308
Drops from treasure chests 08-17-2017 11:16 Forum: Game system


i did a small test, bought 20 Majestic discovery plus, thats 70% for prefix, 70% for suffix and 48% for legendary.
I thought with the new drop system, majestic discoveries might finally be worthwhile, i could not have been more wrong. From my small sample it would seem that discoveries bought from very hard earned treasure points still follow the old drop system. Either that or i was very unlucky getting so low value pre-/suffixes...

You can see the chest contains: Legendary Good Hardened Circlet of Caution (+1)!
You can see the chest contains: Good Short bow of Long Range (+5)!
You can see the chest contains: Good Two-handed sword of the Conqueror (+2)!
You can see the chest contains: Good Hardened Circlet of the Wanderer (+1)!
You can see the chest contains: Good Cruel Knuckle-duster of the Cult (+4)!
You can see the chest contains: Legendary Good Ruby Neckerchief (+4)!
You can see the chest contains: Good Two-handed axe (+5)!
You can see the chest contains: Good Club!
You can see the chest contains: Good Caring Two-handed sword (+3)!
You can see the chest contains: Perfect Malicious Hard hat of the Prophet!
You can see the chest contains: Good Signet of Youth (+3)!
You can see the chest contains: Legendary Good Short bow (+5)!
You can see the chest contains: Good Strengthened Circlet (+1)!
You can see the chest contains: Good Decorative Circlet of the Wanderer!
You can see the chest contains: Good Decorative Cap of Caution!
You can see the chest contains: Legendary Good Crossbow of Long Range (+3)!
You can see the chest contains: Perfect Poisoned Thunderfist of the Cult!
You can see the chest contains: Good Sword (+4)!
You can see the chest contains: Good Light Tailcoat of the Guard!
You can see the chest contains: Good Emerald Tie of Strength (+5)!

from the quality of prefix/suffix, its seems that drop rate change was not carried over to chests
Thread: Change UK-r1 to Moria type 2?
dooz

Replies: 2
Views: 526
03-14-2017 14:10 Forum: Game system


https://docs.google.com/spreadsheets/d/1...1#gid=928694450
Thread: Change UK-r1 to Moria type 2?
dooz

Replies: 2
Views: 526
Change UK-r1 to Moria type 2? 03-14-2017 13:55 Forum: Game system


I realise there is an issue with jewelry merge lists. But are there any other reasons why not to change uk underworld to moria type 2 server.

It seems to me that this type of server is more fun for end game play. I mean level progression is much more linear in moria 2, where here in underworld it's a much more rapidly increasing curve.

So, is it possible to convert UK-r1 to moria type 2 server (just convert all titanium items to platinum or ruby or whatever)

Or if a full conversion is not possible, then use the same progression formulas as they do in Moria 2

I see that top 1 on r17 is now level 185 with only 238039 punkty where i am level 133 with 303371 points. A constant progression in levels makes games much more motivating Wink
Thread: Missing rune from expo
dooz

Replies: 2
Views: 605
03-14-2017 13:08 Forum: Bugs and problems


i just merged a level 2 intelligence rune, now i have 6 level 1
Thread: Missing rune from expo
dooz

Replies: 2
Views: 605
Missing rune from expo 03-14-2017 13:03 Forum: Bugs and problems


i had 9 level 1 intelligence runes before doing expo, and was rewarded a life and a intelligence rune. But to my surprise i still have only 9 intelligence runes.

/EDIT


Realm: R1-uk
ID: 6874
Thread: Well of Soul Ritual Cost
dooz

Replies: 6
Views: 2,709
02-13-2017 07:55 Forum: Mishmash - Underworld


i actually think i did that Smile

/Edit, but i made a mistake, fixed now
Thread: Maximum level of parameters
dooz

Replies: 3
Views: 728
02-07-2017 09:35 Forum: Narrations/Descriptions


You can go above max stats with bonus stats from levelling Smile
Mostly a strategy for necropolis servers..
Thread: Reduce to hit bonus on legendary 2h
dooz

Replies: 2
Views: 513
RE: Reduce to hit bonus on legendary 2h 01-30-2017 13:38 Forum: Game system


But on the other hand i find that the trademark of 2h weapons used to be higher damage. But with the talismen crit multipliers 1h weapons outdamages 2h weapons.

So my suggestion would be to reduce the to hit chance greatly and give 2h melee weapons +% bonus damage like 2h guns have it
Thread: Reduce to hit bonus on legendary 2h
dooz

Replies: 2
Views: 513
Reduce to hit bonus on legendary 2h 01-30-2017 13:26 Forum: Game system


When you made legendary weapons, 2h melee weapons were give +25% to hit chance.
This was done to ensure that 2h weapons could have the same to hit range as 1h weapons.

But today with the huger number of stats we can have; bonus stats from training, enchants, evolutions, arcana runes and talismen. 2h melee can easily hit higher agility range than 1h melee.

I think this is unintentional and maybe a reduction of the bonus is in order. Maybe drop to to hit bonus to 15% like 1h guns
Thread: 1H guns chance to hit
dooz

Replies: 7
Views: 948
01-30-2017 08:42 Forum: Game system


that you only get perception from making concentration is no reason not to make it.

hunters + flame is 47 perception. that's the bonus you get from having 314 perception (i assume you have that) bonus stats from training, evos, talisman etc. Every point of perception you gain is 1,15.

Given how easy it is to get bonus stats, it's only logical that scaling bonus being cut down a little
Thread: 1H guns chance to hit
dooz

Replies: 7
Views: 948
01-30-2017 07:54 Forum: Game system


a p5 flamethrower have +12 perception

all other gear is more or less the same, i don't really get how hitting snipers should be much different than hitting gunners.
Thread: Evolution for arena/koth/expo/siege
dooz

Replies: 3
Views: 617
Evolution for arena/koth/expo/siege 01-25-2017 18:34 Forum: Game system


Currently the game remember evo selection for ambush,. Why not do the same for expo etc.
Thread: Saved expo reports not found for badge
dooz

Replies: 6
Views: 1,393
10-18-2016 22:16 Forum: Bugs and problems


All saved reports found now.
Thread: Saved expo reports not found for badge
dooz

Replies: 6
Views: 1,393
Saved expo reports not found for badge 10-17-2016 12:27 Forum: Bugs and problems


Id in game:
6874

Problem description:
I have a number of saved expo reports, with patch 1.7.14 i would have expected nice links from my badges.
Missing links for which i have reports:

White Dragon
Black Dragon
Phoenix
Red Dragon
Hydra
Gold Dragon
Golem
Noble Phoenix
Medusa
Arachne
Remus and Romolus
Sphinx
Thread: UW idea - Changing the conversion rates of stones
dooz

Replies: 19
Views: 4,044
09-01-2016 11:25 Forum: Announcements


I congratulate the people that where smart enough to turn all ls into ms before patch.

300 ls => 100 ms
patch doubled number of ms so you get 200 ms from 300 ls

those 200 ms can with new rules be broken into 400 ls

so instead of losing 10% of your ls, you gained 33% extra ls from this patch
Thread: UW idea - Changing the conversion rates of stones
dooz

Replies: 19
Views: 4,044
09-01-2016 07:55 Forum: Announcements


I don't think the multiplication of merge and soulstones is a good idea. I understand that it is done to make sure that peolpe retain the value of their stones. But the value of their stones will be greater than it is today, because future income will be greatly reduced.

there is examples on this server of people with 2000-4000 soul stones after patch some people will have over 8000 soul stones!Yes they will represent the same value as stones does today. But consider the fact that you earn far less stones from future expeditions.

if i today make an expedition that gives me 50k exp, i get 50bs, 10hs, 5ls, 2ms and 1ss
total value 50+100+500+300+500 = 1450
after patch the total value will drop to 50+100+150+120+120 = 540

so future income from expos will drop to 1/3

Rich people will become much richer becasue of this drop in future income.

the reduction of stones in your previous 'final' post was the right way to do it
Thread: UW idea - Changing the conversion rates of stones
dooz

Replies: 19
Views: 4,044
08-31-2016 19:10 Forum: Announcements


And based on your first final post I used most of my stones because I though, in accordance with the final post, that I would lose most of the stones anyway!!
Thread: UW idea - Changing the conversion rates of stones
dooz

Replies: 19
Views: 4,044
08-31-2016 18:54 Forum: Announcements


In your 'final' post you said that stones will be reduced to 1/4.
But I can't see that anywhere in the latest posts on pl forum. Which is correct?
Also if your 'final' post is not final, I would like to have my stones that I spent today returned. This changes a lot
Thread: 7. Behemoth
dooz

Replies: 30
Views: 4,929
08-05-2016 22:08 Forum: Announcements


Also snipers have two evolutions available that boosts int and knowledge, thus giving them more perception. Melee need a +20-40 strength evolution to get same boost
Thread: 7. Behemoth
dooz

Replies: 30
Views: 4,929
08-04-2016 23:29 Forum: Announcements


Because 120 points of bloodfrenzy is what was making behemoth too good
Thread: 7. Behemoth
dooz

Replies: 30
Views: 4,929
08-03-2016 12:29 Forum: Announcements


The only thing that made behemoth too strong was, in my opinion, the combination with

Nerfing behemoth is fine. But how come perception is boosted by two stats while agility only receive bonus by one?
Thread: 7. Behemoth
dooz

Replies: 30
Views: 4,929
07-28-2016 09:11 Forum: Announcements


Both the proposed changes will result in stone of time giving more agility than behemoth. And behemoth takes 4 runes, stone of time takes 3. Sounds very wrong to me
Thread: 7. Behemoth
dooz

Replies: 30
Views: 4,929
07-23-2016 22:18 Forum: Announcements


To be fair, I guess some degree of nerf to behemoth is called for. I think it's the single
Most used talisman. But this looks to be from one extreme to another.
Thread: 7. Behemoth
dooz

Replies: 30
Views: 4,929
07-23-2016 21:48 Forum: Announcements


ranged/snipers/gunners that don't yet have wisdom/genius/concentration suffixes may find this to be an improvement.

But to any melee this is a nerf.

It's your stats in training... Sure the training patch will increase this a bit. But can in no way compensate for the loss of arcana, equipment, Evo, and enchants
Thread: 1. Enchantments
dooz

Replies: 10
Views: 2,411
07-23-2016 21:42 Forum: Announcements


The number of FLD you will need to be able to upgrade anything meaningful will make you forget whatever trivial number of poh you need
Thread: 7. Behemoth
dooz

Replies: 30
Views: 4,929
07-22-2016 20:44 Forum: Announcements


Cultist don't have any 'usual advantage' the cultist advantage of high agility is pointless with behemoth. I haven't used cats path a single time since behemoth.

I understand why they need to change something, but I don't agree with the method.

Instead of nerfing everything in order to make cultists better. They should rather fix the cultist through his own talismen. Silent hunter, any race can use the primary effect of this talisman withouth even using a single point of cats path. That's just wrong in my eyes
Thread: 7. Behemoth
dooz

Replies: 30
Views: 4,929
RE: 7. Behemoth 07-19-2016 19:54 Forum: Announcements


If you do so. Please consider including toughness as basis for calculating agility bonus.
Thread: Underworld records
dooz

Replies: 1,565
Views: 253,064
04-28-2016 09:16 Forum: Trophy Hall - Underworld


2h melee

http://r1.bloodwars.net/showmsg.php?mid=...&key=fb70ad8b47


Nndungu strikes critically with Legendary Perfect Cursed Katana of the Bloodsucker (+5), Lightboy01 takes 5037 damage.
Thread: Favor of the Lord of Darkness
dooz

Replies: 1
Views: 549
Favor of the Lord of Darkness 11-25-2015 11:47 Forum: Game system


When you level up, you'll get more base Favor of the Lord of Darkness points so you'll be able to get better enchantments more quickly.

What exactly does this mean? from the text I thought that base FLD points increased with level of the player. But it seems that it does not, i get 105 FLD base from slums, same as other player lower level than me
Thread: Auction suggestion - updated idea
dooz

Replies: 9
Views: 1,502
11-16-2015 09:08 Forum: Game system


if i'm selling a p5 item that i spent literally thousand lifestones on. I want to be able to set a minimum price
Thread: Auction suggestion - updated idea
dooz

Replies: 9
Views: 1,502
11-03-2015 09:42 Forum: Game system


Certainly agree with szes

1 - you auction item

2 - someone(A) bid on item
3 - you get friend(B) to bid on item, hoping to make A bid one more time on item

4 - Goto : 2

If A stops bidding, then B can cancel his bid 30 seconds? before auction ends, or if you're not satisfied with the price you then B does not cancel. Either way, sounds pretty abusive to me
Showing posts 1 to 40 of 1,118 results Pages (28): [1] 2 3 next » ... last »
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