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Thread: Blood Wars is Down
Demandred

Replies: 10
Views: 513
09-10-2021 04:47 Forum: Bugs and problems


quote:
Originally posted by Szeszej
Hmm, we didn't see anything wrong with the servers. If it happens again, please let us know.


I'm still having trouble with the loading times on R1... takes at least 10-20 secs to load a page if not longer, meaning every time I take an action too. If I had 10second quests/ambushes it'd be taking much longer to load a page than to do the actual action :/
R4 is still working fine btw, so again, it's not my internet connection.
Thread: Blood Wars is Down
Demandred

Replies: 10
Views: 513
09-09-2021 17:07 Forum: Bugs and problems


Not sure if it's connected, but I've been on both R1 and R4 today...
R1 is taking a long time to load pages and has timed out quite often. R4 is working fine though, so I know it's not my Internet connection
Thread: can't launch Zone 1 task siege...
Demandred

Replies: 14
Views: 523
09-05-2021 15:35 Forum: Bugs and problems


Apparently,
I've not been able to confirm it myself though as I would have to give up the z3 I've been working on all season just to test it...
I'd have to launch a takeover seige on an inactive and would be unable to reclaim the z3 again after so not gonna bother...
Thread: game development
Demandred

Replies: 6
Views: 115
09-03-2021 08:22 Forum: Game system


Just going to reiterate what I've said before:
Lack of communication from the devs is one of my biggest peeves. It doesn't take much to give an update here and there (by which I mean weekly/monthly not annually).
If devs communicated clearly about the what they're working (no need for specific details, just a rough idea would go a long way regarding transparency) then we could give feedback on the direction and help focus your limited development time into something that will actually make players happy.

I've taken a break from R1 as it's felt stagnant for a long time now, so it definitely needs something significant to bring some life back to the game.

Seasonal server is fun for the first half of the season, but the fact that any progress made is literally only for bragging rights among the few people that play on the server means that player interest drops off dramatically towards the latter half of the season. It honestly seems like seasonal is still in alpha/beta development, so the fact that premium bonuses are almost essential to make use of basic premium benefits feels like a bit of a joke. The rewards also need some serious rethinking, a palsy sum of evos isn't really much of a reward, and doesn't even come into play until reaching act 3 in the new season anyway. (I know I've spoken with you directly about seasonal realms Szeszej, but I've added this here so others can add their two cents).

I know it's a small dev team (though I was under the impression there was more than two people) but communication doesn't take all that much time, and would make a huge difference for both the devs and the players
Thread: Season End Dates
Demandred

Replies: 3
Views: 326
08-23-2021 15:59 Forum: Game system


quote:
Originally posted by MasterOfPuppets
Dear Players,

We’d like to introduce a revolutionary feature!

We are proud to announce the opening of new realms (start on 05.05.2020)… but this time with a twist Wink

The new realms will be seasonal. The pace of gameplay will be much faster and they will be reset every 6 months. ...


6 months is 6 months... Not 7 months.

Edit: I genuinely appreciate that you're trying to make things more interesting, but if you haven't noticed, the lack of transparency has led to 90% of the playerbase going inactive...
Thread: can't launch Zone 1 task siege...
Demandred

Replies: 14
Views: 523
08-21-2021 12:57 Forum: Bugs and problems


Can you at least tell us how long until Konrad returns from his holiday?
This genuinely feels like the dev team has no respect for the playbase...
Seriously, who goes on holidays before an important point in their game's season without doing their job first?
The season should have ended on or around the 2nd of August, it's now the 21st and we still have no clue as to when the end date will even be announced.

I'm beyond frustrated at this point.
Dev team really needs to get its act together!!
Thread: Season End Dates
Demandred

Replies: 3
Views: 326
08-16-2021 13:38 Forum: Game system


I fully agree, would make a big difference if the season end was disclosed right from the start...

I've also heard from another player that the end date was announced on the Polish board... He said it is set to end tomorrow, is this true for the English server too?
Thread: R4 Suggestions
Demandred

Replies: 2
Views: 206
08-15-2021 13:11 Forum: Game system


Absolutely agree about the quests, and I honestly wont be buying premium for seasonal realm again until this issue is rectified.

Glaaki definitely wont happen this season, especially given that half the server stopped playing in the last month (3/4 of the top players are gone)...

All the prizes from the current lottery event will be lost in the coming weeks when the server is reset, so they feel more like a taunt than a "prize" (excluding the premium prize). This is especially irritating given that the server should have reset already and these prizes should have been awarded in season 3

I wont be able to check if the issue with z1 task siege has been fixed unless I abandon my z3... The player who is currently holding the square has gone awol, so there's no way to swap. And if I kick them to reclaim it, I wont be able to take my z3 back as z1 cant launch sieges, so that seems like another massive oversight.

We also lost 2 players mid season as they were unable to join another clan after their leader deleted the one they were in... There were no players within range to launch a takeover and their zones were to high to move to an empty square (only surviving clan was full in z1-z3) and they had no premium to make their own clan.
I did recommend they contact the dev team, and have no idea if they did or not, but I'm not the least bit surprised that they quit after that...

Seasonal is genuinely fun for the first few months, but I feel like there's a lot of kinks to be worked out before anyone should pay for premium there. Particularly given how ultimately meaningless the season-end rewards are


I really don't want to sound like a negative Nancy, but it's hard to ignore the pile of issues...


Edit: the idea of having one expo for exp and another for badge attempts sounds intriguing, but I do have concerns depending on how it would be implemented.... it would be majorly frustrating if a kill in an exp run was unable to earn a badge for example...
Thread: can't launch Zone 1 task siege...
Demandred

Replies: 14
Views: 523
08-09-2021 16:38 Forum: Bugs and problems


Can you give any idea of when that might be?
As happened last season too... The server is nearly dead now... There's no point grinding to beat the next mob if there's not enough time to do so anyway (and it's even harder when all the strongest players get bored and go awol).
Would help to at least have some idea how much time is left to work with, or to put it frankly, when to expect the game to be fun again.


Also, just to note. Assuming the z1 task siege issue was fixed, it would have been nice to have been given any notice of that. Last patch notes refer to when the issue was implemented, and there was no notice given here on the forum either. Otherwise its basically expecting players to keep attempting a broken feature until it magically starts working again.
Thread: can't launch Zone 1 task siege...
Demandred

Replies: 14
Views: 523
08-08-2021 21:54 Forum: Bugs and problems


quote:
Originally posted by Szeszej
This is supposed to be fixed. Are you 100% it's not working?

Hmm, ok, I'll have to check again (not in z1 at the moment he minute), someone else was having issues launching their task siege the other day so assumed it wasn't fixed yet... (not sure what zone they were in at the time though)

Any word about season end date yet?
Thread: can't launch Zone 1 task siege...
Demandred

Replies: 14
Views: 523
08-08-2021 08:12 Forum: Bugs and problems


I guess this isn't going to be fixed before the season ends...
I mean, how hard a fix can it be...

Edit: an update about when the season will actually end would be good too. Going by the start date it could have already ended...

Might be a good idea to display the season end date in game too, not fair to have new players starting with no idea their efforts will be erased at an undisclosed time...
Thread: can't launch Zone 1 task siege...
Demandred

Replies: 14
Views: 523
06-21-2021 14:31 Forum: Bugs and problems


Thank you,
Hopefully it gets sorted before the season ends ^^
Thread: can't launch Zone 1 task siege...
Demandred

Replies: 14
Views: 523
can't launch Zone 1 task siege... 06-17-2021 14:09 Forum: Bugs and problems


Id in game: 31 (R4)
Speed-Legend

Problem description:
the recent update has blocked players in z1 from launching sieges, and I am now unable to launch the z1 task siege...
Thread: First season on seasonal Underworld ends on February 16th
Demandred

Replies: 4
Views: 900
RE: First season on seasonal Underworld ends on February 16th 02-05-2021 20:45 Forum: Announcements


Thanks for the update, was expecting the new season to start today ^^

quote:
If you decide to continue playing on your old account, you'll get some starting bonuses. The top1000 will get bonus evo points while the top250 will also get treasure points.

So basically anyone who keeps there account will get evo and treasure points XD

Edit: Will the new season start on Feb 16th or 17th?
Thread: New Patch.,
Demandred

Replies: 1
Views: 323
01-16-2021 13:51 Forum: Game system


Yeah, not a single point of interest for me in the new patch,
Maybe we'll get something new in a few years... XD

quote:

it also clearly says, your opinions may not be considered lol..
So why ask??

In fairness, they never posted anything on this Forum, so they never really did ask us :/
Thread: Wrong Dynasty Award
Demandred

Replies: 2
Views: 508
11-19-2020 16:00 Forum: Bugs and problems


Ok, thanks. I'll wait and see how things pan out at the end of season so
Thread: Wrong Dynasty Award
Demandred

Replies: 2
Views: 508
Wrong Dynasty Award 11-18-2020 15:31 Forum: Bugs and problems


Id in game: Saighdeoir (ID 31)

Problem description:
I was first to get chronos badge on Realm 4, but on the dynasty page it has me as 2nd place...
Apparently Muchomorek received the award for being first, but he didn't receive his badge until 2hrs after me.
I'm assuming this is a bug related to us both completing on the same day, or because I skipped some earlier locations and he has completed map 1.
Thread: Dynamic junk prices
Demandred

Replies: 12
Views: 1,255
09-15-2020 20:02 Forum: Game system


Price on R4 is up to 25bs now and still only been that one sale of 4 junk for 1bs...
Has there been any progress with this issue yet? Or should I wait till next season ^^
Thread: Dynamic junk prices
Demandred

Replies: 12
Views: 1,255
08-31-2020 11:49 Forum: Game system


This also appears to be the case on R4, with the only sale of junk being 4junk for 1bs and the price in shop at 10bs for 1 junk
Thread: 13th Birthday of BloodWars! PATCH 2.3!
Demandred

Replies: 8
Views: 4,625
08-13-2019 20:16 Forum: Announcements


lol, seriously?? only way I can be sure is if I spy everyone, but I'm not about to spend all day/week spying in the hopes of finding the end of the rainbow...
I can say that I havent seen anyone below top 100 (maybe 150) with that kind of resourses...
None of my characters have ever had 100mil blood, my main has just under 30mil (at rank 162)...

to quote you again "They will be very simple mini-tasks and no active player should have trouble completing them". if I have to spend a lifetime looking for something that probably doesnt exist and still have to succeed in ambushing after that, I wouldnt call that simple... and doubt most active players under top 100 would find it easy either...


And I also prefered the old attack list order,
It was always easy to tell who was ranked higher... but the most valuable info from that list is now gone (ie. who was hit most recently)
Thread: 13th Birthday of BloodWars! PATCH 2.3!
Demandred

Replies: 8
Views: 4,625
RE: 13th Birthday of BloodWars! PATCH 2.3! 08-13-2019 09:55 Forum: Announcements


quote:
Originally posted by Szeszej
Daily quests!

They will be very simple mini-tasks and no active player should have trouble completing them. Every day you'll be able to complete a maximum of three quests - they'll provide a small prize, among others a one-time stat bonus to be used during Journeys!


"Gain resources (blood) with a single attack on another player 0 / 10,000,000"

so I am to believe that no active player should have trouble with this? bit of a joke tbh,
This was one of my quests for my lvl 104 character... who btw has never recieved that much from a single ambush ever!!! And if my main has ever done so I cant recall it... certainly not something I'd expect as a daily occurance...

Also had "destroy a rune" as a quest... refreshed that one immediately so cant remember the "bonus" from it (think it was bp)... but there's no way it was worth it whatever it was

My main got "start 3 quests"
lol, balancing issues are to be expected on 1st day of patch, but I cant even find the word for how broken this feature looks so far
Thread: Patch 2.2!
Demandred

Replies: 15
Views: 5,016
02-28-2019 06:49 Forum: Announcements


Thanks for the heads up Szeszej Wink
Looks like some nice changes there

Can you give more details on what's considered a "low-value" item?
Is it based on lgo value only, or does it factor in wether or not the items have prefix/suffix? (I know affixes affect price, but some useless items can have greater lgo value than useful ones due to item lvl, etc.)
Thread: Christmas and New Year 2019
Demandred

Replies: 2
Views: 2,530
12-22-2018 19:52 Forum: Announcements


This year we're gonna remove actual gifts and replace them with coal! Merry Christmas!!

300tp instead of items? Really? Why not just give us hammers if you want to give useless prizes...
At least the items from prizes guaranteed a prefix/suffix, I've spent 600+tp to get a short bow (no suffix) too many times to even bother trying anymore

Thanks for not removing the main prize at least.
Thread: Patch 2.0 is coming!
Demandred

Replies: 35
Views: 7,552
11-16-2018 20:07 Forum: Announcements


quote:
Originally posted by Szeszej
Exp from expos was boosted in previous patches to let you level up faster. Now levelling up takes much less exp, so we've just cut the boost.


But you do realise how that solidifies the gap between high and low level players dont you?
It's not so simple to just remove a boost to exp gain.
Even if the boost was proportionately the same, higher mobs gave more "boosted" exp, so higher level players gained alot more boosted exp than lower levels. If the boost remains constant it's not a problem, as every player would have the same opportunity to take advantage of that boost, but by removing it after so long, only the highest players will ever see the rapid grow they had... newer players (or 10+year veterans like myself who just havent had the time to dedicate to playing as consistantly and have lagged behind others who've played as long) will now require ~150% more time to reach the stage of current high level players.
This is an old server, its been 10 years since act 2 launched (7yrs since act3), thats a pretty long time of accumulating boosted exp.
You've made efforts to help newer players "catch up", but they're dwarfed by the shere mountain of time it'll take to "catch up" to our server's rank 1 player. Nndungu has over 1mil points (and I'm sure other servers have higher lvl players than that), even if I could earn 1mil exp a day from day 1 (about 5 or 6 times what I'm getting now at lvl 112) thats still nearly 3 years to reach Nndungu's current lvl.
Crudely speaking, you can essentialy say 33% of Nndungu's current exp was from the "boost" (assuming the boost gave +50% exp as it appears to have), so even with the scenario of earning 1mil exp a day that's gives nearly a year of playing just to match the "boosted" portion of Nndungu's exp.

Do you expect me to play another 5-10 years to reach current top player levels?
Actually catching up with high level players will be impossible now unless they quit playing for several years.
Please reconsider the implications of removing a boost thats been in place far longer than not.
Thread: Patch 2.0 is coming!
Demandred

Replies: 35
Views: 7,552
11-16-2018 07:17 Forum: Announcements


I really does seem strange to reduce the cost of training but charge people for the change, but I do acknowledge that accurately caculating what people spent on training is impossible due to the free stats from lvl-ups (unless it was tracked from the beginning, wich I highly doubt was the case).
The math really fails to show any sign of logic as to where all the pop went given training costs are so much lower at higher levels.

Also would love to know where the logic comes from on the reduced exp from expos. Surely reducing potential exp gain, after such a long time at higher levels, will, in effect, increase the gap between low/mid and high level players.
Relative lvl gain remains the same so the arguent that we gain lvls faster now is irrelevant. The time it will take to gain the exp that high lvl players have already has greatly increased. Based off the expos I've seen over the last few days, it looks like ~33% lower exp gain, which means ~150% of the time to gain the same amount of exp as before the patch.

Edit: Just to clarify, there's lots about the patch that I like (particularly the push in ranged tattoo paths to specialise in light or heavy) so I'm certainly not rejecting it as a whole. I just cant understand the logic regarding the abovementioned issues.
Thread: Patch 2.0 is coming!
Demandred

Replies: 35
Views: 7,552
11-13-2018 20:28 Forum: Announcements


quote:
Originally posted by terjohnny
Hey Szez, is there any reason you are limiting power of blood in quests? I get the point outside of quest but not for questing

My guess is because any absorber with decent bp gear had way more luck in quests than a non-absorber collector could hope to match, which was a bit ridiculous to be fair.
Thread: Patch 2.0 is coming!
Demandred

Replies: 35
Views: 7,552
11-13-2018 16:42 Forum: Announcements


quote:
Originally posted by Grizly
quote:
Originally posted by Szeszej
I can't give you the exact formula, but I can say that the recalculation will be more beneficial for people who invest in training more heavily.


So the points that we loose after patch was used to rise our stats or they just was taken abusively from us?

For example i loose 20 000 000 for what?


I dont understand why we lost pop either,
Thankfully I gained more than I lost (I'm assuming that was a refund from the reduced training costs), but without explaination for the lost pop it just seems like robbery.

Is it related to the apparently reduced exp from expos?

quote:
Your training and free PoPs have also been recalculated to reflect how much you would have if you were playing with the new costs and level requirements from the beginning.


How would any change to training costs (esspecially a reduction) affect how much pop (basically exp) you've earned?

Or is it that you've no idea which stats were bonus stats, making it impossible to accurately give refunds, so you force spent everyones pop before/after the conversion and gave refunds based on resulting stats?
Thread: Patch 2.0 is coming!
Demandred

Replies: 35
Views: 7,552
11-07-2018 09:17 Forum: Announcements


I'm going to presume that spending your PoP before the patch shouldnt make a difference. If the recalculation is based off the new level/training system it should give the same relative value either way.
But keep in mind that, as has always been the case, if you spend PoP before a level up that gets you free stats, you increase the (potential)value of the free stats, so given the fact that you will also gain multiple levels with the patch, you should probably spend them anyway.

I am assuming some key details though, so I'd definitely prefer some clarification.
Thread: King of the Hill update?
Demandred

Replies: 3
Views: 2,028
10-17-2018 08:52 Forum: Game system


It seems it's only a visual change though, as you still get the same resource production from koth as normal
Thread: PTR changes
Demandred

Replies: 23
Views: 4,273
10-15-2018 17:43 Forum: Game system


I suppose the title suggests it's about PTR, but isn't theheraldofogc asking about what changes we can expect to our server?
quote:
Within a few days after closing the Necro PTR server, the approved changes will be uploaded to all Moria and Necropolia servers.

I havent been following the PTR server so I'm not sure what to expect with these "changes", and as Ba_al said, navigating a polish forum isnt easy when you dont speak the language. Can we please get so info about what to expect will be implemented on our servers?
Thread: Temporary Bonuse Icon
Demandred

Replies: 3
Views: 5,092
10-12-2018 07:54 Forum: Looks of the game


Haha, I suppose so Big Grin
Thread: Temporary Bonuse Icon
Demandred

Replies: 3
Views: 5,092
Temporary Bonuse Icon 10-09-2018 12:36 Forum: Looks of the game


Bit nit-picky I know, but I just realised why it looked odd to me; if it's meant to be a "lucky horseshoe" then it's hanging the wrong way. If you turn a lucky horseshoe upsidedown (as with the icon) then the luck spills away, leaving just a normal old horseshoe, which really makes no sense for BW Tongue
Thread: Normal caravan
Demandred

Replies: 3
Views: 1,860
07-06-2018 17:07 Forum: Game system


Yeah, I miss it too.
I know passing a few single pilgs could be more rewarding than a caravan of 12, but I dont have time for 4hrs of single quests, so most go unspent Frown
Thread: Reset Evos for Premium
Demandred

Replies: 46
Views: 8,794
07-05-2018 19:55 Forum: Game system


1. The problem doesnt exist because the devs hae made continuous effort to prevent it from happening.

2. There are plenty of quality of life options (like shortening, armoury extention, etc) that bring more revenue for the dev team without compromising the integrity of the free to play ethics they have maintained all these years.

3. Caravan deluxe was always a prem option. Basic caravan wasnt changed from free to premium, it simply doesnt exist anymore (supposedly due to issues relating to the app, but this is not the thread for that discussion).
Thread: Reset Evos for Premium
Demandred

Replies: 46
Views: 8,794
07-04-2018 20:43 Forum: Game system


Does nobody else see how continually adding features that are exclusively for premium pushes the game away from being free to play?
Eventually it would become "free to play" a "trial version" of the game, but essential to pay to keep up with players who not only get more daily actions (a decent advantage, but still only just that) but who can also reset their character to capitalise off whatever new changes are made.
I appreciate the work the Dev team do, and I buy Prem when I can to support them. But alot of what they do is try to maintain balance between different races/tattoos etc... so I appreciate their efforts by playing the game as its put before me. Complaining that a new feature makes your choices seem like mistakes is kinda disregarding their efforts no?
Yes, we all make some poor choices, live with them. If everyone has to do the same its not a punishment, its just (non)life. If only non prem players have to live with it, it becomes a punishment only for those who dont/cant pay.

Race change and tattoo change were added before we had multi accounts, whats the excuse now?
Thread: Reset Evos for Premium
Demandred

Replies: 46
Views: 8,794
06-26-2018 17:06 Forum: Game system


I very specifically never said "pay to win".
I said it has "pay for advantage" options. Extra attacks/quests dont guarantee anything, you still have to go through the same process as non prem players to get anything out of them.
My point is that continually adding features that are exclusively for premium players pushes it away from being "an advantage" and towards being "essential". At which point it becomes "pay to play".

And yes Ba'al, if you take over an account it's pretty obvious not every choice made will be what you would have made. If thats a problem for you, dont take over an account. Make a new one!

We play on a multi account server. If you want more play styles, make more accounts.

If you dont enjoy the grind, why are you still here, BW is a grind.
And adding evo reset wont change that.
If you want a faster progression rate push for a speed server, thats way more relevant.

Next people will want a full character respec; "I earned all that exp, why cant I respec my character, I'd have done it differently if I was aware what I'd want now"
Thread: Reset Evos for Premium
Demandred

Replies: 46
Views: 8,794
06-26-2018 08:34 Forum: Game system


Kinda agree with Myrkul,
Not sure if adding more "pay to get advantage" options is of any benefit to the game.
Personally I think its gone too far already.
You have the option for multi accounts now... if new accounts have such an advantage, make a new account.
The more exclusively premium based options that are introduced the closer it is to "pay to play".
I'm not in a position to purchase premium at the moment (not going to explain how/why, but its simply not possible. Money is not the issue), but I always did when I could. But the necessiy for premium is getting greater and greater.
Even questing kinda requires premium now that caravans are gone.
If you took over an account, stop being lazy. It is what it is, work on it!
If you change race/tattoo, you're already getting a huge advantage over non premium players so get over yourself.

If BW had half the exclusively premium paid options when I started playing (+10yrs ago) as it does now, I dont think I'd have stuck with it.

Just my two cents.
Thread: User suggestions for Tattoo buffs
Demandred

Replies: 1
Views: 1,147
05-20-2018 14:27 Forum: Game system


I'd like to suggest maybe encouraging heavy ranged weapons for Demon Lord... if it's the tank of the ranged classes, wouldnt it make sense that it used heavier weapons?
Maybe alter the amount of bonus attacks for heavy weapons only.
+1 atk/60 lvls feels kinda shitty; +2 at lvl 120 isnt terrible, but needing lvl 180 for +3 seems nuts.
Thread: Speed server
Demandred

Replies: 20
Views: 3,613
05-15-2018 20:51 Forum: Game system


Ok, thanks, not a problem anyway... think most people get their badges well before they enter the recommended level range anyway. Just affects how long mobs can be farmed Wink

quote:
It will surely happen, just not in the near future.
Haha, well if I was looking for fast pace I wouldnt be playing BW Tongue (no offence intended, but since when did anything happen quickly around here)
Thread: Speed server
Demandred

Replies: 20
Views: 3,613
05-12-2018 12:08 Forum: Game system


Just wondering if anything will change regarding expos in terms of the level caps?
If we level faster that will mean expos mobs stop giving exp faster aswell, no? (Although that being said, most people get their badges well before that cap anyway)
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