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theheraldofogc
Viking


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Registration Date: 02-27-2008
Posts: 598
Location: UK
Race in game: Beastmaster
Clan: -END-

Patch 2.0 hatchet translation job Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

This is far from perfect, as Google translate can struggle with Polish, and I did this on my phone too (NOT FUN).

But news is news!

*****

Dear Players,
Below you will find the changelog patch 2.0. The patch will be uploaded to the servers on November 12, 2018 before noon.
Yours,
BWTeam

All Servers:

Conversion of levels:
The thresholds of experience required for promotion to the next level of experience have been changed.

Training costs have been changed in such a way as to match the new rate of level acquisition and enable training at high levels.

The training and free development points of all players have been recalculated to match the parameters they would get from the beginning on the server with new training and level costs.

Introduced a new look of reports from ambushes, expeditions, expeditions and quarters. The new reports, in addition to the content identical to the current reports, contain a graphical, animated and simplified presentation of the course of the battle. In addition, in the summary of reports, all acquired resources will be aggregated, and found items sorted by quality.

Talisman. Furia of the beast: Change of required runes for Green / Green / Blue / Gold / Gold (instead of three Greens and two Golds).

ATTENTION! At the time of entering the fleece patch, the color of which changed, was removed from the talismans of all players. It has also been removed from the saved sets of talismans.

Further levels of evolution have been added (the change does not apply to evolution acting as an aura). The next levels have the same effects as the first 5 levels of evolution. All effects add up. The cost of buying and using evolution at levels 6-10 is twice as large as in the case of levels 1-5.

A new evolution has been added: Strengthened muscles.

The cost of evolution has been reduced. Contamination of Mana to 300/600/900/1200/1500 points of evolution.

Those who have purchased the Mana Contamination will receive the return of the overpaid points of evolution.

Added bonus evolution points awarded for odd levels:
level 3-49 => +10 evolution point at each odd level,
level 50-63 => +50 evolution point at each odd level,
above level 65 => +100 evolution point at each odd level.

The points of evolution for the odd levels gained until now have been granted to all players at the time of patch entry.

Experience from expeditions earned in acts 1-3 was compared.

Increased the amount of experience gained on expeditions in duos and larger warehouses. At the same time, doing higher expeditions will still give you more experience, also in a larger team.

The option of giving up experience during the organization of the expedition was removed.

Blocking or sucking opponent's ropes will not disable the effects of lariat-dependent talismans.

The combat statistics introduced in patch 1.7.11 have been removed.

The passage of the last level of the King of the Hills location will provide additional experience in the level of the player * 5 * location number.

The journeyman's time bonus will run up to level 64 inclusive.

The Adept time bonus will give +1 evolution for each won trap and will run up to level 49 inclusive.

Time Bonus Champion will give +2 evolution for each won ambush and will run from 50 to 64 level inclusive.

In the summary of team fights, the total damage dealt will correspond to the real life points lost by attacked opponents. For example, if the opponent had 100 life points and dealt him 5000 damage, then in the summary this blow will be counted as 100 inflicted damage.

Moria:

[Moria] Changes in tattoos:

Killer:
Deadly effectiveness - level 5: Lowers the maximum enemy dodge to 15% (only against vampires), dodge the opponent -15% (only against monsters),
Lethal precision: ignores 6/12/18/24/30% opponent's defense (instead of 4/8/12/16/20%),
Lethal precision - level 5: critical hit damage modifier + 1% for every 7 character levels (instead of 9 levels).

Gunman:
Born gunslinger - level 5: +1 attack with each weapon for every 80 levels of the character (instead of 47 levels).

Gangster:
The senses of the ulcer - level 5: maximum dodge + 5%,
Zmysły ulicznika - Twardość + 10/20/30/40/50%,
Continuous fire - level 4: damage to all weapons increased by 1 for every 4 levels of the character,
Continuous fire - level 5: all weapon damage increased by 2 for every 4 character levels (instead of 1 for every 4 levels).

Demon Lord:
Bones of enemies: character attribute requirements reduced by 3/6/9/12/15% (instead of 2/4/6/8/10%),
Bones of enemies - level 5: + 5% for maximum ease,
Screamer - level 5: +1 attack with each ranged weapon for each 60 character levels, +1 attack with each ranged light weapon for each 80 character levels (instead of +1 attack with each weapon for each 60 levels of the character),
Terror Slayer: damage modifier on hit critical distance weapon + 30/55/80/110/150% (instead of + 20/35/50/70/100%).

Monk:
Ascetic construction: Hardness + 10/20/30/40/50%,
Discipline: PKT ŻYCIA (base and buildings) + 3/6/9/12/15%.

Berserker:
Bloodthirst: damage to all weapons +2/4/6/8/10 (instead of +3/6/9/12/15),
Bloodthirster - level 5: damage to all weapons +1/10 levels.

Black Knight:
Double Blow - 3-5: 1 levels Attack with each weapon for every 80 character levels (instead of the number of additional attacks with each weapon: 1 on levels 3-5),
Double blow: luck +2/4/6/8/10 (instead of +1/2/2/4/6),
Double Blow - Level 5: Lucky +1 for every 5 levels of the character.
The power of faith: the critical damage modifier from level 4 and level 5 has been removed,
The power of faith: Twardość + 10/20/30/40/50%.

Sniper:
Branch Commander - level 5: +1 attack each weapon for every 70 levels of the character (instead of +1 attack each weapon from 80 level and another for each subsequent 25 levels).

Treasure hunter:
Lust of money: LUCK +25 (instead of +10), HAPPY +2 for every 5 levels of the character (instead of +10 for every 15 levels),
Happy shot: damage modifier on hit critical distance weapon + 30/55/80/110/150% (instead of + 20/35/50/70/100%).

Hunter:
Camouflage: critical hit chance + 5% for each non-critical hit (resets to the end of the fight),
Rain shot: damage modifier on critical hit ranged weapon + 30/55/80/110/150% (instead of + 20/35/50/70/100%),
Strong shoulder - level 5: +1 attack with light weapons for every 50 character levels.

[Moria] Basic critical damage modifier for heavy ranged weapon has been increased by 1 (from 2.5 to 3.5).

[Moria] The Druid time bonus will increase the chance of getting runes during the expedition on the II map depending on the player's level:
Level 1: + 1% / 20 levels
Level 2: + 1% / 16 levels
Level 3: + 1% / 14 levels
Level 4: + 1% / 12 levels
Level 5: + 1% / 10 levels

[Moria] Time bonus The hunter will increase the basic character parameters and LIVE POINT on expeditions depending on the player's level.
Premium for statistics:
Level 1: +1 / 20 levels
Level 2: +1 / 16 levels
Level 3: +1 / 14 levels
Level 4: +1 / 12 levels
Level 5: +1 / 10 levels
Bonus to Life Credits:
Level 1: +35 / 20 levels
Level 2: +35 / 16 levels
Level 3: +35 / 14 levels
Level 4: +35 / 12 levels
Level 5: +35 / 10 levels

[Moria] Vampire set bonus - dodge battles against ranged and white weapons have been removed (the general dodging bonus remained unchanged).

[Moria] Suffix Werewolf: regenerates the X base lifts after each fight round and the proportional amount of the remaining Life POINTS.

[Moria] Suffix Vengeance (ranged weapon): removed the effect of "maximum defense resulting from items = 0, added a bonus to ignore defenses from the level of Excellent (+5)."

[Moria] Antique prefix (one-handed and two-handed weapon): added a bonus to ignore defenses above the Excellent. ',

[Moria] Suffix Dracula (one-handed and two-handed weapon): added bonus to ignore defense above Epic. ',

[Moria] Ax (one-handed weapon): added a bonus to ignore defense from the Perfect level (+5).

[Moria] Evolution of the Wing:
Level 4 - dodge white weapons + 5%, dodge ranged weapons + 3% (instead of + 10% and + 7%),
Level 5 - dodge white weapons + 6%, dodge ranged weapons + 5% (instead of + 12% and + 10%).

[Moria] Evolution Reinforced tendons:
Level 4 - dodge 3% (instead of + 4%),
Level 5 - dodge 4% (instead of + 5%).

[Moria] Evolution. DNA mutation:
Dodge bonus on subsequent levels + 1/2/3/4/5% instead of + 2/4/6/8/10%.

[Moria] Talisman effect. Leviathan increasing defense and resistance will be activated after each critical hit received (hitherto activated after non-critical hit).

[Moria] Force drain - cost: 35 blood points (instead of 30).

[Moria] Blood power:
The maximum level of Blood Power is 30,
Each level of Blood Power will increase critical hit chance by 1.25% (previously 0.75%).

[Moria] In the case of bonuses with the division of effects into one-handed and two-handed weapons, a light distance will be treated as a one-handed weapon.

[Moria] The possibility of destroying the epic item has been added. By destroying the item, the player recovers all runes (with the same colors and levels, but random effects), loses sacrificed stones, points of evolution and the object. The option is available in the Talismans tab.

[Moria] Amplification bonuses have been changed:
+1 to damage to 4 levels changed to +1 to damage to 6 levels,
+2 damage to 4 levels changed to +2 to damage to 6 levels.

[Moria] Changed the price of the "additional attacks per weapon +1" amount from 12,500 to 17,500 ŁPC (both positive and negative effect).

[Moria] Rune energy - critical hit chance + 3/5/7/9% (instead of + 3/6/10/15%).

[Moria] Enlightened - level 4 and 5: damage to one-handed firearm +1/4 KNOWLEDGE (instead of +1/3),
Enlightened - level 4 and 5: Damage to two-handed firearm +1/3 KNOWLEDGE (instead of injuring two-handed firearms +12 and +15).

[Moria] Talisman Power Power: Reduced sucked critical damage modifier by 0.25% at all levels (up to 0.75, 1, 1.25 and 1.75 on subsequent levels).

[Moria] Evolution. The demon's blood - a bonus to happiness on subsequent levels 4, 8, 14, 20, 30 (instead of 3, 6, 9, 14, 20).

[Moria] Evolution. The sixth sense - a bonus to happiness on levels 4 and 5: +10 and +15 happiness (instead of +7 and +10).

[Moria] "Falling attacks": in the case of an attack with white weapons the chances of getting a hit will depend on 75% agility instead of 50%

__________________
UK Underworld: theheraldofogc - Black Knight
UK Underworld: Beta - Sniper
UK Underworld: Mini Herald - Gunman
PL Moria III: The Herald - Hunter
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