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spawnraloom
Triple Ace


Registration Date: 09-11-2008
Posts: 180
Clan: the JOKERs

blood wars story line Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

WARNING * the following scripts involve the quest logs if you do not want to know what happens stop reading now


i have had a look around and can't find this any were els...

now i have wondered what the story looks like in one go.

since im in act 2 i can't get act 1 easy normal and hard quests so i don't know what they say BUT wouldent it be intresting and a good read

if ppl posted any old quest (not failed ones though) so that it can be all here in on

now the act 1 quests arnt in any real order till you get to hard so they can go in any order

but i wil ltry and put the rest in the right order if ppl post quests when they do them Big Grin and say if its easy hard or normal and if its in act 1 or 2 and what quest it was (i.e. perception wisdom etc)

i don't know if i made my self clear enough but we will see im sure...

i will updait this page when i remmber to Wink







and be posting scripts from the quests i get.



act 1.


easy.

Trial of strength.

From the very beginning you knew that troubles were coming.
An hour before dawn you still couldn`t find any protection from the sun. At last you found a tiny crack that you could crawl into. The whole day a sandstorm raged, but in the evening weather was good enough to come out.

After a few hours, you found a man crushed to the ground by a huge boulder. You exerted all your supernatural strength and lifted the boulder.
Grateful for what you have done, the man invited you home so you could wait there till dusk. When you were bidding farewell he handed you a small casket and asked you to open it after returning to the City.

Trial of toughness.

To rob a vampire, what a disrespect.

When you were lying in lethargy during the day, some impudent scum dared to sneak in and steal your pouch. An inner impulse bade you to wake up. That man hastily leaped out of the cave into the sunlight and started running away. You felt frenzy pulsing in your blood and thought of revenge struck your mind. You jumped out after him and into the light!
You ran from one shadow to another, sweet scent of burning flesh filled your nostrils. After a moment you started to emit smoke. You clenched your teeth and pressed ahead, ten more metres and you would catch him. You leaped forward, seized the thief and dragged him into the nearby ruins.
His screams filled the silence of a quiet afternoon.

Test of appearance.

Was it love? Or bodily desire? Or maybe fascination? Yet, one thing is certain - as soon as you spotted her fleeing from a pack of mutants, you knew that you would risk every single thing, even your so-called life, to save her.

You made blood in your veins flow faster, your muscles grew, your sinews became more resilient and you leapt! Feeling of pity ran through your body as the leader of the pack was so easily decapitated. The scent of blood filled your mind with lust for more. The fight was extremely fast and effective. Arm in arm, shoulder to shoulder - a vampire and... a werewolf. In no time the struggle ended.

You would forever harbour in your memory the sweet taste of that night. A strange, magical glow of the ruins around you and light of the full-moon shaped that moment in a miraculous way. For you that instant lasted forever.
You awoke at dusk the following day. Nothing remained of your friend, but a short letter pressed with a gift to your chest.

A week later you dreamed a strange dream. You saw a wolfchild with vampiric canines.
Many years passed before you learned that in the far north a wolfman marked by destiny united the local clans and created a haven for all those who wanted to live outside the City. Veiled with uncertainty are the paths of fate.


Test of charisma.

Outlaws, mutants, supernaturals. In the wastelands they gather into gangs and hunt for anything of any value.

Fortunately, those cutthroats didn't see you. They were too busy planning a raid on a nearby village.
You quickly made up your mind, ran into that village and demanded a meeting with the elders. They recognized you, it seemed that you were becoming famous. Persuasion was very quick and they agreed with you that an ambush on the bandits should be made.

Vampiric senses allowed you to see the aggressor long before they reached the village. They died silently, one after another. When they finally attacked, half of them had already been dead. Your allies easily defeated them.
The villagers organized a feast and worshipped you.

The following morning you returned to the City. Fresh blood pulsed in your veins and farewell gift jingled in your backpack.

Proof of perception.

A brood of mutated spiders, in nearby villages called Za`Gif, were hunting you for several hours and you supposed that they wouldn`t stop for some time.
The first raindrops were like a salvation to you, but it had been a week ago. Now you were drenched to the skin.

A cave that you accidentally found provided you with a shelter but the endless rain hadn`t left a single dry twig to light a fire. What at first looked like a small grotto, actually appeared to be a huge cavern. It was in some places more than 10 metres high. In the depths you found traces of feasts made by the former owner. A strange skull absorbed your attention. After a while you understood what was so odd about it. It was a werewolf`s skull. Whoever had lived in this cavern, had actually been able to kill a wolfman and judging from the outlook of that skull, he had been capable of demolishing houses with a fist.
Suddenly a sound coming from the outside made you focus on present issues. Silently, you sneaked to the entrance and lurked there with a large stalagmite. You needed to wait about a minute to find out what managed to defeat a werewolf. In the entrance stood a Troll. Three metres high with a pair of enormous incisors sticking out of its mouth and a massive branch weighing approximately 30 kilos. No wonder why that skull looked like after an appointment with a sledgehammer. You let the monster come inside and quietly crept behind it. After an instant it was over. Three precise strikes and troll died a sudden death.

But something didn`t let you rest peacefully. An inner voice were constantly telling you that something was wrong.
After a moment, you made out what it was. One of the torches stood out of range of the dead troll`s arms! It stood more than 6 metres above the ground. You decided to leave and not meet the actual owners of that cave.

When you were receding in the direction of the City, you heard a roar of a troll. It looked like parents returned home.


Proof of intelligence.

Odd... Marble floor in the middle of nowhere.
In the midst of the helix painted on the floor, a pillar stood, on which someone had placed a mysterious package. If it was not a trap then you were not a vampire.

Carefully examining the surroundings and the floor, you didn\`t notice that you were following the pattern. In the very middle you inspected the pillar. Everything seemed normal, but when you tried to lift your trophy you fainted.

Void, blackness, abyss? You weren\`t sure. The only certain thing was that your every thought appeared in front of you as a sequence of strange signs bursting with colours, but whitening after a moment.
\`Where am I?\`, you cried in your mind. This time two sets of signs appeared. You guessed that these were your question and answer. Time was passing. You were asking and being given an answer. Slowly you began to understand the language of those strange signs. You didn\`t know for how long you had been there, but one thing was certain, you didn\`t feel the need for blood. Time in this forsaken place must have elapsed in a different way. Gradually you started to realise that you didn\`t ask, but answer.

After several hours of conversation, reminding you rather of an interrogation, a glowing point appeared in front of you and began to increase in size. It took an oval shape 2.5 metres high. Bright light injured your eyes.
\`Go, you\`re free. I\`ll call you, if I have any more questions.\`, said a peculiarly familiar female voice. You started to ask, but the only answer was silence. You stepped into the portal and appeared in the midst of the floor, in the place where the pillar had stood.

After returning you realised that you were there for a week.


Proof of knowledge.

Sphinx! Big, filthy, stinking SPHINX!

Why are you always meeting the worst beasts?!

'Oh, what a pretty, little vampire', said the beast and lifted you up in its huge paw tipped with sharp claws. 'Shall I eat you now or maybe you want a riddle?', asked the monster with amusement in its voice.

You were posing riddles until dawn. Together with the first sunbeams Sphinx complimented you on your knowledge and flew away leaving a "small" package as a gift.

Trial of agility

The whole journey was like a child's stroll. Nothing interesting had happened.

You started to think that you wasted away your precious time when suddenly you felt tremors, the earth shook and opened up under your feet.
Jumping agilely from one piece of ground to another, you suddenly looked into the abyss below and felt dizzy. Only your cold blood let you keep your balance and not fall into the blackness below. An instant later it was over.
When you were returning to the City, you spotted a reflection of light. There was an item which must have been burrowed in the earth and the recent earthquake had exposed it.

Test of reputation

Peace and quiet, what a boring journey.

If you didn't track those smugglers entering the City, it would be a waste of time.

__________________
have fun good luck, and don't lose to much blood

This post has been edited 10 time(s), it was last edited by spawnraloom: 12-11-2009 00:05.

09-08-2009 23:53 spawnraloom is offline Search for Posts by spawnraloom Add spawnraloom to your Buddy List View the MSN Profile for spawnraloom
spawnraloom
Triple Ace


Registration Date: 09-11-2008
Posts: 180
Clan: the JOKERs

Thread Starter Thread Started by spawnraloom
Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ACT 1

normal.

Trial of agility

A trunk, used by troll as a club, hit the place where you had stood only an instant before. You recognised them. They were those trolls whose offspring you defeated last year on a journey. They must have smelled and decided to take revenge.

Branches whooshed around you with enormous speed, throwing up clouds of dust every time a strike missed you and hit the ground. Bounce, bounce, dodge, strike. The rhythm of the combat was monotonous. You gradually began to feel exhaustion, but your opponents were still ready to smash your head. Despite of wounds and injuries they seemed to be too relentless to stop.

Suddenly, one of the trolls staggered, the expression of surprise twisted its face and it fell down.

The second troll followed it a while after that.


Test of charisma

A week ago a messenger from Za'char arrived. The village that you had saved from the bandit's raid several years ago.

One of the villagers had dug out a treasure on his field. No one knows how, but every single gang had found out about it.
At first it had been 1000 gold, then 10000, now the treasure went beyond 1000000. You could stake your non-life that it was rather 10 gold judging from the life conditions of the villagers. However, the bandits had decided to find that out themselves. They had been sieging the village for weeks in hope for huge loot.

The easiest way to tackle with bandits was to kill their ringleader. The one who had united them and had given them purpose. Without him everyone else would turn against each other.
At the beginning everything looked simple, but the realisation was completely different. What should have been a cluster of tents, now appeared to be more like a Roman war camp rather than an encampment of bandits. Guards with torches were standing on a palisade of the main camp.
'For the First-born's blood's sake, how can I get in there?, you asked yourself. Forcing your way through the railing took nearly an hour. Two times you had almost been caught by the guards. At last you managed to reach the leader's tent.
You expected something more impressive, but modesty and practicality of what you saw told you many things about the leader. You sneaked silently into the tent and cut the fabric with your knife. The bandit didn't even whimper when you cut his throat.

The camp was like a boiling water since dawn. Short after that first fights started. The following day it was all over. The last bandits were leaving the encampment quickly, as if they were hunted. Grateful villagers organized a huge feast. The elder handed you a treasure.


Test of reputation

Noises of combat slowly faded. However, curiosity didn't let you pass by such an event.
Using rocks as a cover, you sneaked to the battleground only to see bandits slaughtering the remaining members of a caravan.

Wandering traders always journeyed with strong escort, but this time they overvalued it and ventured too far in the Wastelands.

'Ha ha, welcome Diego', you greeted the leader of the bandits, 'I suppose we need a little talk about what's happened here'.

Bandits and robbers weren't allowed to enter the City. Not so long ago Diego had barely refuted accusations of killing innocent people.

'Put up my tent and bring me that chest', said Diego. It was a really pleasant talk with alcohol and delicious blood. A couple of hours later the bandits packed up and set off, leaving only the chest.

Proof of knowledge

The steel gates protecting the entrance to the blockhouse were too rusted to stop anyone. However, something defended the secrets of this forsaken place. The skeletons of those who tried were the best proof of that.

You took a twig and threw it. A beam of light crossed the twig and it fell cut in half. A handful of sand let you see where were the beams.
In the depth you found another door. Yet, as opposed to the first door, this was untouched. On the right you saw a control panel with buttons. You levered it up with your knife and short-circuited the wires. The doors let you in with a silent hum.

You wandered through a labyrinth of corridors. Many rooms couldn't be opened. However, in one of the accommodations you found a showcase with treasures.

This small trophy had to be enough for a while. The rest of the complex would be explored when your knowledge allowed you to open the remaining rooms and repair the computers.

Test of appearance

A young, maybe ten years old boy was running through the forest. You heard the pursuit. Head hunters - the worst kind of outlaws ravaging the Wastelands. They hunt for everything that has any value and supernaturals' blood, especially a child's one, is worth a lot for magicians.
Arachnid hunter jumped out in front of the child. Azel!? He blocked his way, but he was well prepared, with free arm he took shotgun and shot at the man with silver pellets. Bloodfrenzy eclipsed your mind. You felt as your body changed and leaped. First two arms were torn off with your bare hands. An instant later green gore was pouring out of arachnid's soft abdomen.

Two minutes later the forest was silent again. Blood was everywhere.

'SONS NAME, I'm your mother...'

You woke up from lethargy in your shelter. Cold, red sweat bedewed your forehead. Five days later an envoy brought a message with a gift signed "Yours A."

Proof of perception

They were following you since you left the City. You were unable to see them properly, but you were sure that they were there. They were really good, didn't lose track for more than a couple of minutes despite of your efforts.

An unexpected rainstorm, one of the miracles of the new seasons, which were the effect of the usage of nuclear weapons during World War III, let you surprise them. A fast hit decapitated the first enemy before he had time to react. The second one was defending only for a second. Not till then saw you that these were werewolves, dreadful beasts, able to stand up to a vampire with their sharp claws.

Lupine metamorphosis is a wonderful, but also frightening view. You had once spotted that, but only from a wolfman to its human form. This time you saw the second part of werewolves' nature. In no time an enormous beast stood in front of you. An ultimate killing machine.
Fight raged. Fast strikes and even faster dodges. A moment later it was all over. The werewolf lay on the ground, waiting for the last blow.
You didn't know why you left it lying with its face twisted with anger.

The following night someone was following you. When you stopped and pitched a camp the stranger came into the light of the fire.

'My name is Aral', he said and threw you a big package. An instant later he vanished into the darkness. Now you understood what had made you save his life the last night. He looked so much like Azel...


Proof of intelligence

Hard frost, snow and frost again. As far as you remember there have never been a winter like this. You started to wonder what devil tempted you to wander outside of the City during such a horrible tempest? Your watch had ceased to tick a couple of hours ago. You were not even aware whether it was day or night. At least sunrise would not harm you because of that terrible weather.

Suddenly a strange scene heaved in sight - a familiar looking marble floor. In the midst of it someone had placed a pillar with a purse as a reward for your time and knowledge. However, you were sick of all those prizes. The only things you wanted were the answers to your questions. You started moving steadily, yet quickly, towards the centre. As soon as you touched those objects everything vanished...

Nothing remained of that emptiness outside. The place you entered resembled some kind of an apartment. A white shining ball (reminding you of those that old gypsies had used before the Great War) was floating in the air.
`Where am I?`, you asked yourself, but no words formed inside your mind. You tried to repeat that question aloud, yet everything you found out was that you could not make even the smallest noise. Your attempts to take a closer look at that room came into nothing. When you drew nearer to the walls they seemed as though they were receding.

You had no other choice - with great fury you tried to smash the shining ball, but... your hand went through it and did not leave a single crack on its surface. Frustrated, you sat on the floor only to observe as the ball freely descended to your knees. Bright glow drew your attention, suddenly you felt that somewhere inside of that brilliance was an image. You nailed your eyes on it and... you had a feeling of something approaching you from far away with an enormous speed.

You saw yourself during an ambush. The bandits had a spy among the villagers. One of the thugs was to take you by surprise from behind and kill, but a non-existent branch cracked up beneath his feet and saved your life. Consecutive images were flooding your consciousness - childhood, parents, the metamorphosis...

`I told you she would understand`, a strange voice echoed in your mind.

`Silence!`, some other voice scolded him.

You found yourself returning into the ball, images flowing one after another, merging. You had an impression of watching ten, twenty, hundreds of movies at the same time.
Darkness. You lifted yourself from the floor, you must have lost consciousness.

You cast a glance at the ball again. These were no more scenes of your own life. You saw a camp of wolfmen. They reminded you rather of a tribe of Indians than a pack of ruthless and bloodthirsty beasts.
There, far away, but no... as you concentrated your mind the view followed the command of your will. You recognised Aziel playing cheerfully with a baby. The child appeared to be looking straight at your face. It drew out its little hand and said `Ma-ma`.
`Yes, somewhere in there is your mama` said the man and bitterness and suffering in his voice struck you with great force. A bloody tear marked your cheek with a red line.

`Look, it`s actually capable of feeling`, unexpectedly said a female voice, you were certain you had heard it before. Successive images of the recent years passed through your awareness. The first steps, the first pony, the first hunting. Suddenly, a strange uneasiness aroused on the edge of your consciousness. You focused your senses to call out a sight connected with that feeling. A boy, maybe even a young man, was tracking some game. However, it was not that which made you feel anxiety. Focusing again you were able to see mutated hyenas tracking the same animal.
They could not see SONS NAME yet, but were heading exactly in the same direction. And the boy would be killed.

You tried to concentrate your will at the lad, scream and warn him of upcoming danger. He hesitated, stopped for a while, listening. Eventually he shook his head and, as if negating your existence, went on.

You saw as the death of your only child drew nearer and nearer, only five more steps up the hill and the hunter would become the prey. Four steps, you felt arousing fear and irritation. Three steps, two steps, blood boiled in your veins. Suddenly you started to materialize in a new place. You grabbed the lad and pressed him to the ground.

`Shhhhhh`, you whispered. One of the hyenas came to a halt, staring in your direction as though it could have seen both of you. Finally, it turned its back on you and resumed hunting.

`Who are you?`

`Take her back! Send her off!` shouted the woman. You wanted to say something, but a powerful force drew you away and threw out to emptiness.

You regained consciousness in the midst of the marble floor. It seemed as though your \"hosts\" discovered more than they had expected inside your very self.

__________________
have fun good luck, and don't lose to much blood

This post has been edited 5 time(s), it was last edited by spawnraloom: 12-13-2009 16:06.

12-10-2009 18:34 spawnraloom is offline Search for Posts by spawnraloom Add spawnraloom to your Buddy List View the MSN Profile for spawnraloom
spawnraloom
Triple Ace


Registration Date: 09-11-2008
Posts: 180
Clan: the JOKERs

Thread Starter Thread Started by spawnraloom
Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ACT 1


hard.

Test of Agility

Test of appearance

You were seething with anger when you were sneaking towards the Lupine encampment.

Your spies had been searching the Wastelands with no effect for several months. However, the map Azel's brother had given you in the package was the thing that let you find him.

You saw patrols setting off from the camp. You found out that there were no chances to enter it. Time was passing slowly when you were creeping and trying to see him just for a moment. It certainly wasn't a badly protected village, but rather a well organised stronghold. Every group leaving it was escorted by a guards squad. At dusk the encampment was closed and patrols covered the whole terrain tightly.
After four days of being on the watch something favourable occurred. A group of men set off on a hunting, Azel with them. You crept using every shadow as a protection. When the men started to chase after an animal Azel, as if by instinct, was at the rear.

You prowled and hailed him. You saw the joy and fear which flash through his face. However, he didn't turn away, kept calm and continued creeping as if nothing had happened. No one noticed your silent talk.

Time was passing very quickly for you. You felt growing danger, danger connected with staying in the very midst of the enemy's camp during the full moon. Wolves prone to the change were leaving the encampment during the full moon to decrease the threat to the others. That was the moment Azel and you were waiting for.

On the seventh day you saw Azel leaving the camp. You had already been there. You had crept in the night so nobody could see you. It was a magical night. The amulet, which was taken from the ancestor's grotto, emitted a red and blue light. Inside of it, colours were mixing and changing.

'Take it and give it to our son', you said the next day, 'it'll help him when he is in need.'

On the journey back to the City, you found a corpse that had been clawed by a werewolf.

Trial of toughness

This time you had no chance.

The darkness fell suddenly and then it was only emptiness. You heard voices, steps, but you were unable to determine the direction. Seconds became minutes, minutes became hours, time ceased to be something real.
The only thing that kept you alive was the red glow of the amulet. Somewhere far away someone gave an order and you heard footsteps. A hand? A paw? From the darkness emerged a paw and seized the amulet. The paw's owner cried with great pain. Sweet, grey smoke rose in the place where the beast tried to take your amulet.

This event somehow activated the amulet. It heated up, but didn't burn. The light of the amulet started to disperse the blackness. It which wasn't even real. It was a delusion that hid your oppressors. Flat, crocodile like heads, skin covered with bony tumour, tails and hands with three fingers. Only one race looked like this.
'Setits', you whispered. You saw surprise on the faces of the creatures that were surrounding you. You jerked and the chains broke. They were far too self-confident, too certain about their abilities and they made a mistake. The last mistake in their lives.

The struggle was very quick. Enemies died in a blink of an eye. Your belongings lay on a nearby table. You took your clothes on in a hurry and fled. Corridors were like a labyrinth. Several minutes after flee you heard the sound of a horn. Probably they knew what you had done and the pursuit would begin immediately. You ceased to care about being invisible and started to run through the corridors. You had a feeling of running in circles.

Rushing out from behind the corner you ran into a Setit. The force of the collision threw both of you into the opposite corners of the corridor. The Setit intoned a mantra and pointed at the ground under your feet with his stick. An explosion broke the ground apart and flung you into the wall which, to your and your opponent's surprise, collapsed revealing... a laboratory!! The same as in the complex you had discovered at the feet of the Mountain of Change. You dashed into the complex, leaving the astounded Setit behind. The system of tunnels was nearly identical to that complex.

These passageways were well known to you. You headed straight to the exit.
The patter of a single feet aroused your alertness. You lurked near the entrance to the room. Your enemy didn't even see what killed him. One fast blow and he was lying dead.

You headed hastily to the exit and then to the City. You had many things to think over.

Test of charisma

The Stronghold of the Order stood half day's journey from the City. They were a group of fanatics, patterning themselves on the ancient Inquisition. Their only goal was to destroy all supernaturals. However, after a couple of spectacular defeats, they requested help and support from the lord. They were granted rights to live in the City and to change the ruined bomb shelter into their new home.

Hooded people, with so many weapons that they looked more like merchants than warriors, moved in to the Stronghold. The former bomb shelter was changed to something that reminded you of a medieval castle. In the library master Zachar was waiting for you.

'What's brought a bloodsucker to a God's house?', he asked as if this place belonged to him.

'I need your men to tackle with some business in the Wastelands', you told him, expecting a negative answer.

'We don't belong to you and won't be any errand-boys of any bloodsucker', he answered, as expected.

'Don't you want to take revenge for the death of master Caleb?', you asked with a note of suspicious irony.

When you were leaving the Stronghol, Zachar's importunate questions followed you like a shadow. Two days later a messenger brought you a package. A sheet of paper was enclosed to it. 'It's a gift for you. It'll help you in the fight. The messenger is at your disposal alongside with two squads of assault troops.'

Test of reputation

'Hi Diego. How is it going in my favourite bodyguard agency?'

'Pretty good, thank you for the intercession during the meeting of the council. What do you need? Rumours are that you are preparing some bigger action.'

You took a careful look at your interlocutor. If he heard about the action then he must have had better spies than you thought. 'I need all your boys together with the best equipment you can provide'. It was the first time you saw such bewilderment on Diego's face.

'If I may ask, what do you need them for and how much you are able to pay?'

'I have a business in the Wastelands. I hope this will be enough for your effort?'. You threw Diego a hand-size diamond, a souvenir from the Golem's accident.

'Enough.' said Diego, his eyes were burning with greed.

The next day you received a consignment from Diego. 'A little gift from a trusted merchant', you read in enclosed letter.


Proof of perception

The column of armed man looked like a military parade. The only difference was that these people had rather the most advanced weapons and the best camouflage suits than shining ceremonial dresses.

You looked at the sky. Stars were shining brightly, lightening up your way. You spotted a familiar shape over the horizon and waved. It recognised you, reversed and descended towards you.
You ordered your man to stop and not fire. Humans and... non-humans looked at approaching Sphinx with mixed feelings.

'Welcome spawnraloom', shouted Sphinx. You remembered that among its kind calling someone by his name is considered a great honour.

'Welcome Sphinx', you answered. These creatures revealed their name only to a couple of trusted men. You were sure that Xazar didn't want to share it with your companions. 'We are going to deal with the Setits hiding at the feet of the Mountain of Change.' You saw as Sphinx frowned upon the sound of the name of the serpent tribe.

'Go, I'll see if I can do something to help you.' Some people exhaled at last when they saw it taking off. Two hours later it returned and told you every detail on the positions of the Setits on your way.

'Take this, my friend. I've found it recently, but it's too small for me', it giggled with its dreadful voice and flew away towards the Mountain of Change.

Trial of strength

You're approaching your target. Thanks to the information from Xazar the journey was quick and with no obstacles.

The last night before reaching the destination, together with your clan, you performed protective rituals, providing the army with the immunity to Setits' powers. Time was passing quickly. An hour after dusk you were at the foot of the Mountain of Change. You led your army into the tunnel and to the laboratory, guiding them through the safety devices. The fights were expected to start in there.
When the first group of soldiers was being fired at in narrow corridors of the laboratory, it seemed there is no other way than toilsome capturing small parts of the labyrinth. Having a hunch, you entered one of the rooms. The heavy two-handed axe glinted in your hands when you swung. The thin partition wall was as soft as butter. In no time you got through many rooms and surrounded the enemy.

Embattled and relentlessly attacked Setits couldn't resist more. In a second their defences broke and they were all slaughtered.


Proof of knowledge

You were advancing slowly. The colour of walls became orange and a while later red. Little red lamps made you feel uneasy. A strange glowing red light , differing from the other lights, drew your attention. You had had a lot of preparations before the journey.

'Hide!', you ordered and started to run towards the exit.
Blood pulsing in your veins strengthened you. You rebounded and landed on the ceiling. Rebounded again, pirouetted and landed like a cat behind the soldiers. When you reached another corridor, you heard a firefight.

Bullets were like hail, destroying everything on their way. Several less intelligent (or probably less lucky) soldiers were literally torn apart. You started to recall memories. You read about it in one of the books... "Automatic Defence System" and those red rays were used for aiming.

You looked about. You sheltered in an orange zone. Suddenly you recollected. The ancestors used red to warn of danger.
'Somewhere in here should be a control panel', you thought and started to search. After a moment you found a protruding, irregular shape of the panel. It looked identically to the one in the book. After a few tries you managed to turn off the defence system.

Odd, maybe some time ago someone had tried to pass through. The panel didn't need any passwords or codes that you had read about. Behind the doors an armoury appeared.

Test of Intelligence

__________________
have fun good luck, and don't lose to much blood

This post has been edited 1 time(s), it was last edited by spawnraloom: 12-10-2009 23:52.

12-10-2009 23:51 spawnraloom is offline Search for Posts by spawnraloom Add spawnraloom to your Buddy List View the MSN Profile for spawnraloom
spawnraloom
Triple Ace


Registration Date: 09-11-2008
Posts: 180
Clan: the JOKERs

Thread Starter Thread Started by spawnraloom
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act 2

easy.

Proof of intelligence:

You felt that you were approaching your target.
The walls were covered with Setits' symbols, painted using stinking green and yellow ooze which burned your hands like an acid when you touched it. You still had in mind the poor fellow who leaned against the wall.

When you entered the next room you felt dizzy. 'Setits' tricks', you thought, 'they're playing with my mind again.'
The world bent, twisted and straightened. You were standing in a clean, well-lighted place. Your son was standing by the side of a Setit priest. His head drooped over his chest.

'Surrender if you want this boy alive', demanded the priest.

'Never, you sneaky, hypocritical piece of mutated pig's crap', these words contained all your hate to the Setits. Your modified Glock with a magazine full of deadly fragmentation bullets was aimed at the head of the beast. You felt warmth on your chest, in the place where the ancestor's amulet was hanging. For a while the view began to fade, but one element remained the same. Your son was in the place where only an instant ago the priest had stood. The jewel on his neck was glowing with a mix of red and blue. You blinked and the view returned to the former state, but now the gem was glowing through the priest. You aimed at your son and fired.

The world whirled, chewed you and spat you out. Your son was awakening from trance.
A moment later first soldiers appeared. You ordered to continue ransacking. You were sure that after the death of the Setits' priest they would surrender or flee and hide in a new refuge and try to threaten the world once again.

Your bags were full of loot.


Test of reputation

You hid the binoculars into a cover on your belt. It was a military plaything, bought for a little fortune. For all you knew there were only a few such in the City and maybe three equally good. The caravan of slaves that you could see on the horizon was heading towards the City. The slaves looked healthy and unchanged which was a puzzling thing in itself. In this world a healthy man is worth much, you could create a fit ghoul out of him and change the healthiest and fittest into lower servants.

`Hello Gonsaga!` you shouted to the leader of the caravan.

`Hello!`, said the fat man, giving signs to his man to be ready for combat.

Seemingly, your reputation went ahead of you. Slowly, most of the scum in the City began to show you your due respect as a skilful assassin and an agile leader.
The negotiations were extremely long and very fierce. Gonsaga hoped that someone else would spot the caravan and join the bargaining.
The unwritten law of the City allowed anyone who spotted a caravan to make bargains so caravan leaders wanted to get as close to the City as possible.. They knew that demand drives the prices. If they refused to make the deal they wouldn`t be allowed anywhere closer than 10 miles from the City for the next year. On the other hand they knew that the fight with you might be risky.

In case of a weaker vampire they could have tried to kill him and get closer to the City but they knew that if they started a fight with you it might be them who get killed and that`s exaclty what they wanted to avoid.

The final price was 200 Lgo for a man and 350 Lgo for a woman. Gonsga wasn`t very delighted, but it seemed that his life was worth a bit more for him and he didn`t want to overdo with his current situation.

Having searched the slaves meticulously, you found a nice surprise which escape Gonsaga`s men`s notice.

Test of appearance

A manastorm, the most horrifying phenomenon of the Wastelands, destroyed everything leaving behind only burnt ground. Sand melted into glass forming a cosmic, surrealistic scenery. As far as you could look there was no shadow, no shelter from the burning sun. It took you hours to dig holes in the earth to survive the day.
Blood in your veins flowed slower and slower, every coming day was a threat of death under the burning sunbeams. The only thing that kept you sane was the view of the forest on the horizon. A dark spot on a grey background.
It took you two days to reach the forest, in one place the ground was burnt by the element and literally one step further it bloomed with flora. The odds became better but hunger was twisting your guts. Your skin was the colour of unhealthy grey, like paper. Every, even the slightest abrasion ended up as a wound from which the life giving liquid was leaking.

The discovery of a human abode in this God forsaken place would be considered a miracle. Despite the fact that this miracle happened to you, you were exhausted and had no strength to celebrate. The only thing that could save you from a certain starvation was a tribute of blood.
You dusted your clothing, straightened creases, every detail could help. You gathered all the blood that was left, a few miserable drops of vitae, but still it was your only hope.

You started to move towards the gate of the village and at the same time began to form symbols of power in your mind, pumping blood into them, giving them life. Nothing changed for you, but someone coming beside you would perceive a magical transformation, in the place of a beggar in rags now stood a powerful lady, you aroused awe and trust with appearance alone. If someone looked at you now it would be enough for them to feel an overwhelming desire to fall to their knees and succumb to your will.

Only a few vampires knew the bloodwords needed to evoke the Majesty and even fewer would know how to use them in such a miserable state.

The looks of the first villagers fell upon you, full of obedience, almost subjection. They followed you obediently, like puppies behind their mother.

You didn`t stop, went right into the centre of the village, wanting to cast the spell on as many people as possible. Hunger raged in your mind. You felt warm and sweet blood flowing in the veins of the people surrounding you. `Only a moment more, I must endure few more minutes`, you were repeating to yourself, hoping that you`ll manage.

However, hunger won. Sweet blood started to fill your body with life. You lapped it like an animal, sucked it to the last drop. The beast inside you won against humanity, took control and showed why vampires had been feared and hunted by people.

When you came to your senses you saw a heap of corpses at your feet. People were still coming towards you, willing to give away their lives to quench your thirst. They had taken with them all that was valuable for them: wood coins, a bottle of vodka, a picture of the world before the war.

You were looking at all that with horror. You released the rest of your power to make them sleep and slipped away from the village, like a thief with too many lives on your conscience.



Proof of perception
You were walking through the sewers under the City. The image of Azar in a pool of blood was pulsing in your mind. On every fork you stopped, looking for possible tracks left by the assassin. Every, even the smallest, fragment of reality was like a puzzle piece with a word ‘Revenge’ on it.
A splash in front of you was the first warning. A moment later bullets from .50 Action Express started whistling around you. In the flash of the shots you saw the figure of the murderer. He seemed as if he barely had strength to hold two Desert Eagle pistols and the recoil was mercilessly jerking him.

A broad sword with demon Ragaziel trapped inside of it glimmered sinisterly in your hand.
You reached the midget in three leaps and cut his hands with one blow. You saw a grimace of pleasure and pain going through his face. Now you knew why it was him who had been chosen for the mission to kill Azar, no one would be able to effectively torture him.

The midget was looking with a mix of fear and fascination and his bloody stumps.

`Whatcha gonna do now?`, he asked.

`I`ll take what is the most valuable to you`, you answered, twining the amulet of the ancient around your sword.

`Gerhart, this is your last chance to tell me who`ve sent you!`, you said.

The midget seemed to shrink even more when he heard his name from you.

`Where... how...?`

`How do I know what is your name? You think that the most famous assassin of the Inner Circle would escape my notice. Now talk, your time is running short`, death sentence sounded in your voice as you were finishing the sentence.

`Elisabeth, it was her!`, said the midget, his gums were trembling.

`Inquisitor Elisabeth?`, you asked with disbelief, `What could she possible want from us?`

`I... I don`t know.

The sword smoothly thrust in his body, between the chest and the neck, and pierced his heart. The gladiators\` blow brought death quickly and smoothly.

A half-real scream filled the sewers when Ragaziel, awakened by the power of the amulet, ate Gerhardt`s soul.

The assassin`s body was rotting in a rapid pace. Worms bustled about between the ribs, eating every, even the smallest, piece of body which had been resisting death for so long.
However, there was a bigger danger looming ahead. Despair had to give way to the instinctive need of safety and survival. Somewhere there, in her stronghold, an Inquisitor of the Council was waiting for her assassin to return...

__________________
have fun good luck, and don't lose to much blood

This post has been edited 3 time(s), it was last edited by spawnraloom: 12-11-2009 20:13.

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ACT 2


medium

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have fun good luck, and don't lose to much blood
12-10-2009 23:54 spawnraloom is offline Search for Posts by spawnraloom Add spawnraloom to your Buddy List View the MSN Profile for spawnraloom
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Registration Date: 09-11-2008
Posts: 180
Clan: the JOKERs

Thread Starter Thread Started by spawnraloom
Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

ACT 2



hard

__________________
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