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Go to the bottom of this page Building Easiness 2 Votes - Average Rating: 5.50
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theheraldofogc
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Building Easiness Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Should it extend to Money/People/Blood requirements as well as stats?

I've made some suggestions that fall to pieces under scruitiny, not sure myself if it's an obvious game breaker or a half decent way to make for a more satisfying late game.

As a lot of people find, the game sloooooows down at later levels. Before the overrall easiness was implemented it looked hopeless to play up to a point (very happy with the change).



Would this help?

Would it make late game players too strong?

At a glance, it makes square building more viable late, which in turn could lead to square wars at lower stages (even creating desirable z4 squares, as opposed to holding areas).

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theheraldofogc
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Thread Starter Thread Started by theheraldofogc
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No bites yet?

People are in much higher demand now thanks to ritual fo sacrifice. Something like this seems appropriate the more I think about it.

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demonfury v2
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i like this idea and it makes perfect sense

easiness is easiness, it shouldnt only effect certain aspects of building, it should effect all of it, same as using items, it makes every requirement needed, not just the level.

good thread mate, i hope the devs see this and take a bit of action Smile

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OTNC
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Well to be fair it makes sense.

But whether that correlates to implementation i don't know.

I mean, it does say reduces "requirements", which to me would include people & blood etc.

But, i think for example on brothel, the LGO cost is there for a reason. a 50% reduction through easiness would be a bit too helpful, saving 700k lgo on level 14. If they made easiness effect resource cost, they would probably raise initial resource cost.


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Murderous
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People, blood and lgo isnt a requirement

UPGRADE TO LEVEL 24
Cost: 12 446 Lgo, 495 177 people
Requirements: INTELLIGENCE: 47 (51)
Time of construction: 7 hour(s) 10 min. 37 sec.
Effect: +49 people / h

Its a cost, easiness shouldnt affect the cost whatsoever

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This post has been edited 1 time(s), it was last edited by Murderous: 03-10-2011 18:39.

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theheraldofogc
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Thread Starter Thread Started by theheraldofogc
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About the Brothel...

How many years would it take to give you a return compared to how much you spent on it for an increase at the higher levels?

Somebody tried working it out a while back and it was laughable.

You're basically building it for whoever takes the square off you, or for whoever gets it once you quit.

Unless there's a bug or exploit that can let you rocket to a silly Easiness (while still having high enough stats to actually upgrade) this suggestion doesn't seem busted.

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fool
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i like the idea specially cause the return rate on buildings is exstremly high think was worked out to be nearly 100 years
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MYRKUL
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Well, to give you an example of the Brothel payback:

BROTHEL (LEVEL 15)
Currently prostitution is a very good source of income. In order to generate income every vampire enforces monopoly on services for gentlemen and ladies.

Effect: +1542 Lgo / h

UPGRADE TO LEVEL 16
Cost: 6 553 600 Lgo, 983 040 people
Requirements: REPUTATION: 53 (6Cool , INTELLIGENCE: 40 (51)
Time of construction: 1 hour(s) 24 min. 45 sec.
Effect: +308 Lgo / h

So to upgrade to level 16 costs 6 553 600 Lgo.
To get that back at a rate of 308 lgo/h it would take approx 887 days to be back in "profit". Assuming you didn't lose any along the way.

And that's only at level 16 Shocked

This post has been edited 1 time(s), it was last edited by MYRKUL: 03-11-2011 13:03.

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Emporium
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Maybe the game could offer the possibility to make CDS's and CDO's which would have a high rate of return depending on the risk players are accepting to take for their square, these CDS and CDO's could be backed up by a market where people would exchange derivatives based on the risk they're willing to accept and the value they believe these would have if another player was to take the square, in which case the previous user would default on the CDOs but liabilities would be transfered to the new buyer.



Oh wait ...

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darc
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just to add to brothel i think it should genarate ppl but at a low rate since accidents can happen lol
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necrol
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quote:
Originally posted by Emporium
Maybe the game could offer the possibility to make CDS's and CDO's which would have a high rate of return depending on the risk players are accepting to take for their square, these CDS and CDO's could be backed up by a market where people would exchange derivatives based on the risk they're willing to accept and the value they believe these would have if another player was to take the square, in which case the previous user would default on the CDOs but liabilities would be transfered to the new buyer.



Oh wait ...


either that makes no sense or im being stupid (probably the latter)

but buildings should definately be cheaper the prices on my old square were ridiculous i could get the stats easy but never had enough people to upgrade

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Unholy Emperor
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I like this idea, I mean I havent upgraded a building 6+ months mainly because the costs are so extreme.

quote:
Originally posted by darc
just to add to brothel i think it should genarate ppl but at a low rate since accidents can happen lol


Hahahahaha! Yeah a small people bonus would be humourous

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Emporium
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quote:
Originally posted by necrol
quote:
Originally posted by Emporium
Maybe the game could offer the possibility to make CDS's and CDO's which would have a high rate of return depending on the risk players are accepting to take for their square, these CDS and CDO's could be backed up by a market where people would exchange derivatives based on the risk they're willing to accept and the value they believe these would have if another player was to take the square, in which case the previous user would default on the CDOs but liabilities would be transfered to the new buyer.



Oh wait ...


either that makes no sense or im being stupid (probably the latter)

but buildings should definately be cheaper the prices on my old square were ridiculous i could get the stats easy but never had enough people to upgrade


Credit Default Swaps, Collaterized Debt Obligations ? Subprime mortgages, and financial bubble ? It was a joke but I guess without knowledge of the financial products that caused the world wide financial crisis it's maybe not easy to understand.

I thought it was pretty funny Big Grin

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theheraldofogc
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Thread Starter Thread Started by theheraldofogc
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quote:
Originally posted by Emporium
quote:
Originally posted by necrol
quote:
Originally posted by Emporium
Maybe the game could offer the possibility to make CDS's and CDO's which would have a high rate of return depending on the risk players are accepting to take for their square, these CDS and CDO's could be backed up by a market where people would exchange derivatives based on the risk they're willing to accept and the value they believe these would have if another player was to take the square, in which case the previous user would default on the CDOs but liabilities would be transfered to the new buyer.



Oh wait ...


either that makes no sense or im being stupid (probably the latter)

but buildings should definately be cheaper the prices on my old square were ridiculous i could get the stats easy but never had enough people to upgrade


Credit Default Swaps, Collaterized Debt Obligations ? Subprime mortgages, and financial bubble ? It was a joke but I guess without knowledge of the financial products that caused the world wide financial crisis it's maybe not easy to understand.

I thought it was pretty funny Big Grin


Funny like a physist with a red bumper sticker that reads "if this sticker is blue we're going too fast" Tongue Good for a giggle if you get it.

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