Building Easiness |
theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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Should it extend to Money/People/Blood requirements as well as stats?
I've made some suggestions that fall to pieces under scruitiny, not sure myself if it's an obvious game breaker or a half decent way to make for a more satisfying late game.
As a lot of people find, the game sloooooows down at later levels. Before the overrall easiness was implemented it looked hopeless to play up to a point (very happy with the change).
Would this help?
Would it make late game players too strong?
At a glance, it makes square building more viable late, which in turn could lead to square wars at lower stages (even creating desirable z4 squares, as opposed to holding areas).
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03-09-2011 20:35 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
Thread Starter
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No bites yet?
People are in much higher demand now thanks to ritual fo sacrifice. Something like this seems appropriate the more I think about it.
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03-10-2011 16:17 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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i like this idea and it makes perfect sense
easiness is easiness, it shouldnt only effect certain aspects of building, it should effect all of it, same as using items, it makes every requirement needed, not just the level.
good thread mate, i hope the devs see this and take a bit of action
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IGN: acidic shots
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03-10-2011 16:31 |
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OTNC
OrangeMöd
Registration Date: 06-01-2009
Posts: 381
Location: UK Race in game: Cultist Clan: V-13/BoS
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Well to be fair it makes sense.
But whether that correlates to implementation i don't know.
I mean, it does say reduces "requirements", which to me would include people & blood etc.
But, i think for example on brothel, the LGO cost is there for a reason. a 50% reduction through easiness would be a bit too helpful, saving 700k lgo on level 14. If they made easiness effect resource cost, they would probably raise initial resource cost.
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03-10-2011 17:45 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
Thread Starter
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About the Brothel...
How many years would it take to give you a return compared to how much you spent on it for an increase at the higher levels?
Somebody tried working it out a while back and it was laughable.
You're basically building it for whoever takes the square off you, or for whoever gets it once you quit.
Unless there's a bug or exploit that can let you rocket to a silly Easiness (while still having high enough stats to actually upgrade) this suggestion doesn't seem busted.
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03-10-2011 23:45 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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i like the idea specially cause the return rate on buildings is exstremly high think was worked out to be nearly 100 years
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03-11-2011 12:59 |
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Emporium
Full Member
Registration Date: 12-20-2010
Posts: 52
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Maybe the game could offer the possibility to make CDS's and CDO's which would have a high rate of return depending on the risk players are accepting to take for their square, these CDS and CDO's could be backed up by a market where people would exchange derivatives based on the risk they're willing to accept and the value they believe these would have if another player was to take the square, in which case the previous user would default on the CDOs but liabilities would be transfered to the new buyer.
Oh wait ...
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03-11-2011 13:20 |
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darc
Viking
Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber
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just to add to brothel i think it should genarate ppl but at a low rate since accidents can happen lol
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03-11-2011 17:55 |
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Emporium
Full Member
Registration Date: 12-20-2010
Posts: 52
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quote: |
Originally posted by necrol
quote: |
Originally posted by Emporium
Maybe the game could offer the possibility to make CDS's and CDO's which would have a high rate of return depending on the risk players are accepting to take for their square, these CDS and CDO's could be backed up by a market where people would exchange derivatives based on the risk they're willing to accept and the value they believe these would have if another player was to take the square, in which case the previous user would default on the CDOs but liabilities would be transfered to the new buyer.
Oh wait ... |
either that makes no sense or im being stupid (probably the latter)
but buildings should definately be cheaper the prices on my old square were ridiculous i could get the stats easy but never had enough people to upgrade |
Credit Default Swaps, Collaterized Debt Obligations ? Subprime mortgages, and financial bubble ? It was a joke but I guess without knowledge of the financial products that caused the world wide financial crisis it's maybe not easy to understand.
I thought it was pretty funny
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03-13-2011 08:25 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
Thread Starter
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quote: |
Originally posted by Emporium
quote: |
Originally posted by necrol
quote: |
Originally posted by Emporium
Maybe the game could offer the possibility to make CDS's and CDO's which would have a high rate of return depending on the risk players are accepting to take for their square, these CDS and CDO's could be backed up by a market where people would exchange derivatives based on the risk they're willing to accept and the value they believe these would have if another player was to take the square, in which case the previous user would default on the CDOs but liabilities would be transfered to the new buyer.
Oh wait ... |
either that makes no sense or im being stupid (probably the latter)
but buildings should definately be cheaper the prices on my old square were ridiculous i could get the stats easy but never had enough people to upgrade |
Credit Default Swaps, Collaterized Debt Obligations ? Subprime mortgages, and financial bubble ? It was a joke but I guess without knowledge of the financial products that caused the world wide financial crisis it's maybe not easy to understand.
I thought it was pretty funny
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Funny like a physist with a red bumper sticker that reads "if this sticker is blue we're going too fast"
Good for a giggle if you get it.
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03-14-2011 01:15 |
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