demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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quote: |
Originally posted by makavelli
we will need to sort 9 quest shelfs(1 for each parameter) out prior to act 3 from ur items and clan items that will be in CA for that time, but some1 will have to be online to remove them as u wont see them i think,thats if im correct??? |
sounds pretty much on the money to me
although the actual planning seems a bit extreme
yea i understand that a3 should be harder as it reaps greater benefits, but 2 quests tiers completed before your buildings become active seems slightly high, maybe 1 completed quest tier would be a much greater idea
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03-24-2011 20:24 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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you wouldnt clear them in 1 afternoon though mate, simply because ALL quests will be progressive now, instead of just tier 2 and 3
maybe instead of a full square lock off, you should be able to unlock a building every couple of complete quests? slowly work your way back up to full power, if this was to be implemented i know what my first unlock would be, armoury
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03-25-2011 11:34 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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act v3 is a choice mate
but yea, it IS leaving us that will be going to act 3 open to farming, and to an extent i can understand it, as were gonna be reaping more benefits from being there, however, im still convinced that the build up to actually get to full act 3 power is slightly overboard, unlocking 2 complete tiers of quests before your square is active again seems harsh to say the least and im still convinced it should only either be 1 tier OR you can choose to unlock 1 building every 2 or 3 completed quests, just a suggestion
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03-25-2011 12:02 |
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franz
Trade Moderator
Registration Date: 02-26-2008
Posts: 302
Location: Scotland Race in game: Cultist Clan: CUBS
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quote: |
Originally posted by demonfury v2
act v3 is a choice mate
but yea, it IS leaving us that will be going to act 3 open to farming, and to an extent i can understand it, as were gonna be reaping more benefits from being there, however, im still convinced that the build up to actually get to full act 3 power is slightly overboard, unlocking 2 complete tiers of quests before your square is active again seems harsh to say the least and im still convinced it should only either be 1 tier OR you can choose to unlock 1 building every 2 or 3 completed quests, just a suggestion
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It'll be a while since I get to that stage again after restarting. I know how much of a pain it is to get pilgrimages done to go to Act II, I won't be able to imagine what it'll be like to get to Act III, far less do their quests :o
As with the tiers, I suppose we will just have to wait to find out how hard they are to complete...
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03-25-2011 12:10 |
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Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
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quote: |
Originally posted by franz
quote: |
Originally posted by demonfury v2
act v3 is a choice mate
but yea, it IS leaving us that will be going to act 3 open to farming, and to an extent i can understand it, as were gonna be reaping more benefits from being there, however, im still convinced that the build up to actually get to full act 3 power is slightly overboard, unlocking 2 complete tiers of quests before your square is active again seems harsh to say the least and im still convinced it should only either be 1 tier OR you can choose to unlock 1 building every 2 or 3 completed quests, just a suggestion
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It'll be a while since I get to that stage again after restarting. I know how much of a pain it is to get pilgrimages done to go to Act II, I won't be able to imagine what it'll be like to get to Act III, far less do their quests :o
As with the tiers, I suppose we will just have to wait to find out how hard they are to complete... |
the difficulty of quests in act3 havnt gotten harder so its gonna be same as doin quests in act2
the only major difficulty is getting the right quest if there done in order
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03-25-2011 12:54 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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this is always good news bal
means that most people will be able to use the regular questing gear and carvan 9 quests at a time to get through them alot faster
this dont seem like as bad of an idea as i first thought
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03-25-2011 13:03 |
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Mocny
Full Member
Registration Date: 08-11-2009
Posts: 50
Location: PoLaNd Race in game: Cursed One Clan: [S.S]
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03-25-2011 13:11 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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evolutions update translated from polish board
General Information.
Evolutions are three types of effects:
- Active (by the effect to work you need to set this option, as is the case, for example in the case of lariat)
- Passive (always operating on an expedition, there is no need for their inclusion), all other options (such attacks) have to activate them like EVO active
- Aura (an effect, or the entire evolution ALWAYS works).
Evolutions are available on your workout. (See Annexes 1 and 2)
Points of evolution:
Each player gets points of evolution, which could be used to unlock the next evolution. For each winning attack AFTER JOINING THE ACT III (the minimum level of our opponent = - 10 levels), we obtain a point of evolution. If you receive no points to defend evolution.
The cost of evolution:
Level 1 - 100 PE
Level 2 - 200 PE
Level 3 - 300 EP
Level 4 - 400 EP
The maximum level of evolutionary development is 4
The level of evolution (a): A character receives a level of evolution for each subsequent one level of experience from 65 inclusive.
Example: Number of levels of evolution to the next level characters.
Level 65 - 1 point
Level 66 - 2 points
..............................
Level 1978 to 1914 points, etc. (no final limit)
The level of the evolution of our character allows us to activate any of several different evolution or evolution.
The cost of activation of evolution:
Evolution of 1 - 1 point evolution
Evolution of 2 - 3 points of evolution
Evolution of 3 - 6 points of evolution
Evolution of 4 - 10 points of evolution
Example: (see Annex 3)
figure of 78 is at the disposal of the 14 points of evolution, for which he decides to attack to activate the level 4 Wings (10 points) 2 level armor (3 points) and remain a free EP to spend on other EVO.
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03-25-2011 13:27 |
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Mortis
Emperor
Registration Date: 05-01-2007
Posts: 1,159
Location: Prague, Czech Republic Race in game: Absorber Clan: BoS exLead
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Guys, don't SPAM here with Evolutions. There is separate thread for it, so wait for Szeszej's official translation and then you can comment it there.
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03-25-2011 14:07 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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sorry my bad
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03-25-2011 14:21 |
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OTNC
OrangeMöd
Registration Date: 06-01-2009
Posts: 381
Location: UK Race in game: Cultist Clan: V-13/BoS
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Example:
You complete all your quests to get into act 3.
You are in this eg a cultist.
Do you still have the option of becoming a cursed one after you advance to A3?
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03-26-2011 00:19 |
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Agent SMith
Newbie
Registration Date: 01-26-2010
Posts: 8
Race in game: Beastmaster
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Reflection of Damage would be a nice new feature. Either as a new items effect, an evolution, building effect or whatever.
I think of something like this: Opponent gets x dmg for every 10 dmg taken
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03-26-2011 11:21 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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otnc
yes you do have that same option, i have the option as we speak to go cursed one after completing all my quests the other day, i wont be taking it though as cultists pwn
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03-26-2011 13:27 |
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Malle8398
Triple Ace
Registration Date: 03-10-2010
Posts: 157
Location: Stockholm Race in game: Absorber Clan: KhOrNe/BC
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Now when the capacity of Clan Armoury will be larger will Shelfs be edited to CA to??
If not, maybe its something to think about for a future patch
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03-26-2011 22:08 |
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OTNC
OrangeMöd
Registration Date: 06-01-2009
Posts: 381
Location: UK Race in game: Cultist Clan: V-13/BoS
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quote: |
Originally posted by demonfury v2
otnc
yes you do have that same option, i have the option as we speak to go cursed one after completing all my quests the other day, i wont be taking it though as cultists pwn
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But my question is can you still when you have advanced to a3?
How do you know it is possible?
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03-27-2011 00:45 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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ahhhhhhhhhhhhh i see youe point, i cant say definitively that this option will remain available to us, but logically i would assume the option would remain
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03-27-2011 04:26 |
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MYRKUL
Full Member
Registration Date: 04-25-2009
Posts: 61
Location: Wales Race in game: Absorber Clan: BoS
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"Act 3 requires lvl 65 and completion of all quests in act 2.
All effects of buildings will be turned off when advancing to act 3 until all quests in the vicinity and all far journeys have been completed - buildings site will be inactive!
All tasks that haven't been completed in Act I and Act II will be avilable in Act III".
While we know that the effects of buildings will be turned off whilst advancing to act 3, can you confirm if the shop will still have full functionality i.e. to both buy disposable items and to sell junk for lgo whilst advancing.
Thanks.
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03-27-2011 13:31 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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The shop is not a building per se, so it should still work.
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03-27-2011 14:04 |
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Mortis
Emperor
Registration Date: 05-01-2007
Posts: 1,159
Location: Prague, Czech Republic Race in game: Absorber Clan: BoS exLead
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quote: |
Originally posted by Szeszej
Q&A
Q. Do you only mean the effects or the functionality of buildings? blood production? market won't work? if so, why not also turn off CA, would be more fun :>
- serious suggestion ;D
A. Yes, that's exactly what it means. And you're right, we will consider this suggestion.
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So, how it will be? Will be CA working or not?
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03-27-2011 14:14 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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would be interesting to have to manage with your own items
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or maybe just shut down ca for a week or two, to avoid some people from going to act 3, only to be stuck because they forgot to prepare a set for perception quests
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03-28-2011 08:35 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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They may just be hoping you'll crack and buy the extended armoury premium options...
Whatever happens. You have to be prepared before you go in! I'm buying up cheap pieces that I'd normally rely on the clan for just in case I have to be self sufficient (it all makes tasty mana afterwards anyway).
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03-28-2011 14:12 |
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darc
Viking
Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber
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i think the ca should be closed to act3 players
plus all quests have to be done in order so everyone would be trying to get the same items anyway.
very messy.
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03-28-2011 15:48 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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quote: |
Originally posted by Mortis
quote: |
Originally posted by Szeszej
Q&A
Q. Do you only mean the effects or the functionality of buildings? blood production? market won't work? if so, why not also turn off CA, would be more fun :>
- serious suggestion ;D
A. Yes, that's exactly what it means. And you're right, we will consider this suggestion.
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So, how it will be? Will be CA working or not? |
Nothing is final yet.
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03-29-2011 18:49 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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do we have any indication as to when the patch will be live yet? or is it still unknown?
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03-29-2011 19:32 |
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Warlord
Member
Registration Date: 03-16-2011
Posts: 26
Location: Devon England Race in game: Beastmaster Clan: The Source
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So am i right in drunkenly thinking that when it sais act 2 quests need to be completed for act 3 this doesnt include act 2 pilgs?
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03-30-2011 21:50 |
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Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
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quote: |
Originally posted by Warlord
So am i right in drunkenly thinking that when it sais act 2 quests need to be completed for act 3 this doesnt include act 2 pilgs? |
pilgrimages are quests..so yeah u need to finish ALL quests
vicinity of city
far quests
pilgrimages
__________________ in-game-name
underworld: Ba_alzamon
I have a rich caramel filling
Founding father and former leader of ENDBRINGERS
DraGan 15:51 -> the time is never important, only the destination , thats how bal rolls
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03-30-2011 21:55 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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Doubt it Franz.
Easiness is supposed to cap out at 50% anyway, so level 115 with no other bonuses.
It's not something that needs pushing any further. They WANT you to have an incentive to push on to such a high level
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04-22-2011 17:09 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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there is no level cap mate, you just keep going and going till you get to the point where its gonna take you about a 3 years to level up, solo chronos gives you no exp, and then you realize your allowed to leave your computer every once in a while and end up never coming back to bw again
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04-22-2011 21:01 |
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OTNC
OrangeMöd
Registration Date: 06-01-2009
Posts: 381
Location: UK Race in game: Cultist Clan: V-13/BoS
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I would like to know Szeszej, does progressing to act 3 lose the ability to become a cursed one?
For example, i have the option in my task menu. Will this still be there once i have progressed to act 3, or will i be forced to remain a cultist?
Because, if a decision has to be made before-hand, i would rather know now than regret at a later point.
Thank you.
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04-29-2011 21:08 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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quote: |
Originally posted by OTNC
I would like to know Szeszej, does progressing to act 3 lose the ability to become a cursed one?
For example, i have the option in my task menu. Will this still be there once i have progressed to act 3, or will i be forced to remain a cultist?
Because, if a decision has to be made before-hand, i would rather know now than regret at a later point.
Thank you. |
losing the chance to become a cursed one can hardly be seen as a regret young sir
its a poopish race thats ONLY benefit is in expos, if you build your kit right you can overpower the usefulness of a cursed one in an expo with any other race anyways
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04-30-2011 06:30 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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There's no word on it yet, but probably you will still be able to become cursed one.
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04-30-2011 14:33 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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have we got any sort of loose timeframe yet?
__________________ war with reason can be excused
war with no reason or bull justification holds no excuse
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04-30-2011 15:20 |
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Malle8398
Triple Ace
Registration Date: 03-10-2010
Posts: 157
Location: Stockholm Race in game: Absorber Clan: KhOrNe/BC
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Question: you say there will be new quests in act 3, does this mean that we now can find perfect items in the city or will that still only be for Far journeys and Pilgrimage???
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05-02-2011 00:19 |
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Cthulhu
Viking
Registration Date: 11-29-2007
Posts: 726
Location: UK Race in game: Absorber Clan: HL
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Hi BWT,
Any news on how Act 3 is coming along?
Is the testing under way?
Will a polish server test it first; if so, has that started yet?
Any idea when it might be put out across all the servers?
Thanks for any update you can provide.
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ENCHANTMENT
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05-11-2011 20:25 |
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Philly
Forum Ace
Registration Date: 09-08-2008
Posts: 97
Location: Ireland Race in game: Beastmaster Clan: BoS
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also as a pointer, might want to edit the "character must be in act 2" on legendary items to say something like "character must be in act 2 or higher". (i am guessing legendary items will still be useable in act 3
)
__________________ Philly/Elliph
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05-11-2011 22:58 |
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