More exp for lower players |
CESARZ
Lord
Registration Date: 03-09-2007
Posts: 476
Location: Poland Race in game: Absorber Clan: DB
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More exp for lower players |
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At Polish forum is this topic: http://forum.bloodwars.interia.pl/thread...hreadid=1103353
Underworld is 2nd oldest moria server, and we don't have many active players there. My proposition is give for all players under 50lvl multiply exp x3 and under 65lvl x2. Maybe its bring there more active players.
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12-19-2011 21:05 |
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FlashAOD
Boob \o/
Registration Date: 01-06-2009
Posts: 673
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Or just make the level up differences a little bit smaller. For the start i know you can get to level 20 insanely quick but then on it does increase quite quick i think.
Theres a few ways we can try to combat it
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12-19-2011 21:12 |
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Sapling
Triple Ace
Registration Date: 05-28-2011
Posts: 168
Location: Latvia Race in game: Absorber Clan: BoS - SAN
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I don't think changing the lvl steps is the right solution.
What I do like in Cesarz idea though is that a lot of games practice something like that.
I play EVE Online and they have something like that for started characters where you get a free boost for the first 30 days and you skill two times faster.
I can imagine that a system which would be nice is the following :
At lvl 25 - you get a 150% xp bonus (applicable to quests and ambushes - NOT expeditions) for 1 month (30 days)
At lvl 50 - you get a 100% xp bonus (applicable to quests and ambushes - NOT expeditions) for 3 weeks (21 days)
At lvl 65 - you get a 75% xp bonus (same thing) for 2 weeks (15 days)
At lvl 75 - you get a 50% xp bonus (same thing) for 1 week (7 days).
Something like that isn't unreasonable, I don't think the bigger players would feel cheated if they consider the fact that it will bring more players into their game and a more active player base.
I don't think something like that is too hard to code, it's probably like any premium bonus you get from purchasing a premium option, although this would be for everyone, not only for premium players (or else we get into the whole daddy credit card buying more status debate).
What do other people think ?
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12-19-2011 21:39 |
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FlashAOD
Boob \o/
Registration Date: 01-06-2009
Posts: 673
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Are you talking about exchanging premium for say a week of 50% EXTRA exp?
Or when you hit these level brackets getting it
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12-19-2011 21:44 |
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Sapling
Triple Ace
Registration Date: 05-28-2011
Posts: 168
Location: Latvia Race in game: Absorber Clan: BoS - SAN
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quote: |
Originally posted by FlashAOD
Are you talking about exchanging premium for say a week of 50% EXTRA exp?
Or when you hit these level brackets getting it |
No premium, we don't want anyone being able to get extra xp and these kind of things through premium.
No, this is for EVERYONE. You hit these lvls (which can be considered milestones) and you get this xp bonus.
I really think this would help the game to be honest. It has made a LOT of new players in EVE Online stick around and actually pay for their subs after that.
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12-19-2011 21:46 |
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CESARZ
Lord
Registration Date: 03-09-2007
Posts: 476
Location: Poland Race in game: Absorber Clan: DB
Thread Starter
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well you wrong understand it my proposition is for helping players faster get 50 and 65lvl for 2 and 3 act.
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12-19-2011 22:11 |
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FlashAOD
Boob \o/
Registration Date: 01-06-2009
Posts: 673
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Which is where my point becomes valid of it being a TAD easier to level up
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12-19-2011 22:15 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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i see how this could be a good thing, but then theres the negative side of it
players will be reaching higher levels faster than there able to find/buy/merge items to make them reasonable contenders in there level brackets
although giving the lower players a bit of an exp boost would be a great idea, they would get pwned horrendously when they reach higher levels as there kits will be way below par
i think, sadly, in this case the bad outweighs the good
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12-20-2011 01:31 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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I like it. Might kick a little more life into the old servers
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12-20-2011 20:11 |
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Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
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what they could do is make it so that the POP you gain from task actually becomes EXP
this would benifiet lower player massively whilst still keeping the distance between higher and lower there as to not hand it to them on a plate,
this would also mean there is somethign else for lower players to do in those starter levels where you can do that much in expos except be meat
this would make sure that it only really benifits the lower players as most higher players would have completed them, and due to the way that levels are gained would mean that even mid to high players wouldnt benifit TOO much from what is clearly meant for lower players
just a thought, but even if the is a problem in what i suggested that i overlooked one thing is clear this game has always needed fresh injections into the game we lost 2 more players from the top 50 over the last few days no idea who that was tho
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12-20-2011 20:43 |
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Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
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RE: More exp for lower players |
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quote: |
Originally posted by CESARZ
At Polish forum is this topic: http://forum.bloodwars.interia.pl/thread...hreadid=1103353
Underworld is 2nd oldest moria server, and we don't have many active players there. My proposition is give for all players under 50lvl multiply exp x3 and under 65lvl x2. Maybe its bring there more active players. |
would definatly help the server i think...we have so little active playes here
if this was implemented it could(hopefully) bring in a big number of new playeers
anything to liven this server up is welcomed by me
__________________ in-game-name
underworld: Ba_alzamon
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Founding father and former leader of ENDBRINGERS
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12-20-2011 22:34 |
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Son of Sin
Forum Ace
Registration Date: 10-27-2011
Posts: 82
Location: United States
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question is: how would you promote this idea for new players?
they won't know the difference between how the game is now and this idea...x3 more pop is not "enticing" to someone who hasn't played before
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12-25-2011 01:36 |
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Swiftenza
Double Ace
Registration Date: 11-21-2010
Posts: 114
Location: In A Drug Den Race in game: Absorber Clan: Evil D.B
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quote: |
Originally posted by Son of Sin
question is: how would you promote this idea for new players?
they won't know the difference between how the game is now and this idea...x3 more pop is not "enticing" to someone who hasn't played before |
they dont need to realise it.....they just advance quicker ? and get them enjoying it more, sooner
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12-25-2011 01:39 |
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Son of Sin
Forum Ace
Registration Date: 10-27-2011
Posts: 82
Location: United States
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if you say so ...same can be said about these events ...when a new player signs up during events, they don't realize an event is going on ...and when the event is over, they notice drastic changes, become angry and...quit
be careful what you ask for ...better to keep/make the game challenging than to pacify new (and old) players hoping they'll become long-time (premium) players...
but something needs to be done to keep the attention of new players ...my generation has ADD/ADHD ...this really isn't a game for everybody ...older people probably enjoy it more than younger people ...but it should be the opposite because BW doesn't/shouldn't take up much of your free time
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IGN: Son Of Sin
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12-25-2011 01:50 |
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demonfury v2
Lord
Registration Date: 12-30-2009
Posts: 411
Location: nottingham Race in game: Cultist Clan: LGN
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quote: |
Originally posted by Agresiel
what they could do is make it so that the POP you gain from task actually becomes EXP
this would benifiet lower player massively whilst still keeping the distance between higher and lower there as to not hand it to them on a plate,
this would also mean there is somethign else for lower players to do in those starter levels where you can do that much in expos except be meat
this would make sure that it only really benifits the lower players as most higher players would have completed them, and due to the way that levels are gained would mean that even mid to high players wouldnt benifit TOO much from what is clearly meant for lower players
just a thought, but even if the is a problem in what i suggested that i overlooked one thing is clear this game has always needed fresh injections into the game we lost 2 more players from the top 50 over the last few days no idea who that was tho |
genuinely a massively amazing idea, would old players get re embursed for this? or would it simple be for new blood?
__________________ war with reason can be excused
war with no reason or bull justification holds no excuse
me thinks hll are on a power trip
IGN: acidic shots
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12-25-2011 02:36 |
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Grizly
Lord
Registration Date: 11-10-2009
Posts: 276
Location: FarAway - Eastern Europe Race in game: Absorber Clan: BC-R/D.B.
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if you really want new players, then
- we must reduce the limits between "multy quest" from LVL 30 to 28, i have a small level character in necropolis and i am now LVL 28 but i am boring to rise my character for 2 more levels, until LVL 25 it's ok... you have quests, tasks... i finish all task in Z5 at 23 lvl if i remember correct, go to Z4 and now i am "stack"... i can't do task, i can't kill no one, try melee and ranged and steel no chances, gunners kill anyone who are in their range...
- at level 30 to 40 you must give possibility to change only 10 stats points (or less and no more that 3 points to add at every stats, or re-balance stats points in limit of 1000 points, this changes don't help in long terms but for next 10 levels you thing you are a king/god
),
- or like was discussed give to lower level player 1 try to change their race...before LVL 45, because at LVL 50 it's too risky, anyone will start with absorber, and after change to beast master
)
__________________ Grizly: Love Easy mode Games
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12-25-2011 18:50 |
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