darc
Viking
Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber
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i think that the purfies special attack should only be allowed to be used in round 2 since its as good as horror or make horror activate in round one of koth since both stop player attacking except purifies works every round.
i also think that the + to hit for range weapons should be removed from the crit evo they are getting a weaker sniper tat we get +75 to hit at max and they get +60 when crit evo max so ether make it everyone gets it, remove it or make it much much smaller since it only benifits one weapon class and they get a hell of alot of attacks and they all use reaction.
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02-27-2012 11:46 |
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darc
Viking
Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber
Thread Starter
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not yet it wont but at max lvl it will cause major problems think about it snipers hit 1 handed gunners even if they have higher perception now that got evened out with there legenday bonues but now light ranger weapons will get an extra bonus which is same as sniper tat and 1 hand gunner leg bonus. they dont need it.
its only coz 2 handed guns got a damage bonus that they got it plus they moaned about what we got 1st time round which crit mod instead of damage mod.
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02-28-2012 01:33 |
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Grizly
Lord
Registration Date: 11-10-2009
Posts: 276
Location: FarAway - Eastern Europe Race in game: Absorber Clan: BC-R/D.B.
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This bonuses for light ranged is useful to compensate the -chance to hit from most weapons... for heavy crossbow you get +45 chance to hit for light(shurikens) you get -37...
and and and i don't see a big difference VS snipers or 1hg...this bonus is good only in expo because anyway ranged players can hit anyone, i am a ranged and i have problem with damage not to hit someone, except same ranged player or LVL 90+ assassins, berzekers or monks, they have too much agility, more that i have sum of perception and agility...
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first part accepted...
__________________ Grizly: Love Easy mode Games
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02-28-2012 10:51 |
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darc
Viking
Registration Date: 01-17-2008
Posts: 691
Race in game: Absorber
Thread Starter
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ok well am sure evo thing will crop up again at some point so i'll drop that for now.
so what do you think they should do about purfies. ive given my surgestions but is there anything else? plus with every other special kicking in at same time it near impossable to do since most players are well above optimal range aswell giving them bonus.
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02-29-2012 01:59 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
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it does what its intended to do imo. it encourages people to take a mixed and varied team so i dont think it needs tweaking
__________________ No, you didn't imagine it, I DID just go there
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02-29-2012 15:08 |
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Foxy
Viking
Registration Date: 05-02-2009
Posts: 582
Location: Wales Race in game: Absorber Clan: BOS + S.S.
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About melee thing, most the opponenets are melee based and wear a meleer (maybe ranger) can dodge most hits from sads and hounds etc gunners get the huge crits on them all the time.
I think maybe make it atleast 99% so there the chance you can hit not so its completelly 0 chance of hitting.
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[20:01] <stimpuki> ur best gunner on srrver atm
[20:01] <Foxy9> really? not mortis or grind?
[20:02] <stimpuki> mortis is to old now and grind is hll
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02-29-2012 16:35 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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I don't think this situation is different from any other MMO. In a normal party you usually need a tank, a healer etc. and in this way you are "forced" to find someone to fill those roles. In BW there's no division between tank/healer/dps, but the principles are similar. You might succeed without a tank or without a healer but you won't be as effective.
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02-29-2012 17:45 |
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