Importance of Agillity difference |
AyAgi
Junior Member
Registration Date: 12-09-2010
Posts: 19
|
|
Importance of Agillity difference |
|
Thinking of balance in the game!
http://r1.bloodwars.net/showmsg.php?mid=...&key=08d4f4d81d
I attacked and have 4 points of agillity less than the vamp im attacking.
we are quite evenly matched and both 1 hand melee users, still he dodges more than 50% of my attacks!!! not coumting his feints.
if we both had round 20 points of agillity 4 points would be much but the difference between 290 and 294 points is 1.4 % difference!
I think those 4 points of agillity plays a too big roll in the outcome of the ambush.
this could be a coincidence i know but Its been the same result everytime.
a wile back i had 3 points more than another 1 hand melee user and he had no chance.
Could it be posibble to look it over?
the difference in agillity giving Dodge chance could be calculated in relative percentage?
|
|
09-01-2012 21:13 |
|
|
brundlefly
Triple Ace
Registration Date: 05-24-2010
Posts: 151
Location: sheffield,uk Race in game: Beastmaster Clan: bunnies
|
|
RE: Importance of Agillity difference |
|
chance to hit is also added in these calculations....
3 chance to hit=1 agility...
sometimes this depends on weapons and armoury that people and different races...
im not saying this is the case but it could well b a factor.
|
|
09-01-2012 21:25 |
|
|
AyAgi
Junior Member
Registration Date: 12-09-2010
Posts: 19
Thread Starter
|
|
|
09-01-2012 21:28 |
|
|
Undivisible
Triple Ace
Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
|
|
Your chances to hit this guy were equal to: 45%. What did you expect from weapons with penalty to hit?
__________________
Is this the real un-life?
|
|
09-01-2012 21:30 |
|
|
Grevenet
Member
Registration Date: 09-06-2011
Posts: 43
Location: Underworld Race in game: Beastmaster Clan: Boot Camp
|
|
There isn't any problem, that's how one-handed melee are built and four agility points aren't unrecoverable . And sometimes luck may play a role .
__________________ Knowledge is power
|
|
09-02-2012 08:13 |
|
|
AyAgi
Junior Member
Registration Date: 12-09-2010
Posts: 19
Thread Starter
|
|
Your chances to hit this guy were equal to: 45%. What did you expect from weapons with penalty to hit?
well he has got the same weapons same tattoos and same gear more or less.
We both have hardened tendons at 4 giving +4% dodge so if as u state my chance to hit is 45 % what would his hit% be?
Grevenet: true he has got 5 luck due to race.
we have the same crit%
4 agillity and 5 luck is the differences of importance here, right?
|
|
09-02-2012 13:53 |
|
|
AyAgi
Junior Member
Registration Date: 12-09-2010
Posts: 19
Thread Starter
|
|
the difference in luck would make a difference of 2%
|
|
09-02-2012 13:57 |
|
|
AyAgi
Junior Member
Registration Date: 12-09-2010
Posts: 19
Thread Starter
|
|
What im stating is I think the importance of agillity could be counted in % ?
4 points of agillity give 12 points tohit bonus.
if I would have 400 agillity and he 404 tghe difference would be the same and i would have no chance at winning.
seeing the relative differens in stats the bonus u get is out of proportion.
|
|
09-02-2012 14:01 |
|
|
Cheese!!!!!!!!! :D
Double Ace
Registration Date: 12-07-2009
Posts: 112
Race in game: Beastmaster
|
|
|
09-02-2012 15:46 |
|
|
AyAgi
Junior Member
Registration Date: 12-09-2010
Posts: 19
Thread Starter
|
|
this would be the calculation then:
me:
290*3-26=844
844/3=281.3
hence i can hit agillity 281.3 at 90% ?? then what chance of hitting 294?
him:
294*3-25=857
857/3= 285.6 how do i ad the 2 % from luck?
would he hit agillity 285.6 at 92 %?
Whats the formula for the detoriation of % chancee?
|
|
09-02-2012 16:36 |
|
|
brundlefly
Triple Ace
Registration Date: 05-24-2010
Posts: 151
Location: sheffield,uk Race in game: Beastmaster Clan: bunnies
|
|
tbh ayagi sometimes ive tried to understand these things and sometimes u just have to put some attacks down to luck...
mayb u just got unlucky alot in this certain attack...
best way to help the situation..get more agility that the guy.
im melee as u know and sometimes i dont understand but then i just shoot for high agility
|
|
09-02-2012 18:57 |
|
|
AyAgi
Junior Member
Registration Date: 12-09-2010
Posts: 19
Thread Starter
|
|
base chance to hit = 70% when is there a 70% chance to hit? u call it base chance. is that when i attack my agillity 290*3-26 =281.3
do i hve 70% chance to hit 281.3 agillity?
1 point of agility = +/- 3% i.e. 1 point tohit = 1% to hit?
1 point of bonus chance to hit(if you're using two weapons each penalty/bonus works seperately unless stated otherwise) = +/- 1%
this means the bonus from tattoos giving 90 to hit bonus = 90 % bonus.. can't be can it?
Your agility: 290
His agility: 294
your chance to hit him: 70 - 4 x 3 - 13 = 70 - 12 - 13 = 45% what is the -13 here? the first one. and the -12?
|
|
09-02-2012 22:53 |
|
|
Undivisible
Triple Ace
Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
|
|
RE: might be stupid but... |
|
WOW! Wait a second!
quote: |
Originally posted by AyAgi
base chance to hit = 70% when is there a 70% chance to hit? u call it base chance. is that when i attack my agillity 290*3-26 =281.3
do i hve 70% chance to hit 281.3 agillity?
(if you're using two weapons each penalty/bonus works seperately unless stated otherwise) = +/- 1%
|
penalties from each thunderfists work seperately. So you have 70% chance to hit a target with: (290 x 3 - 13) / 3 = (870 - 13) / 3 = 857 / 3 = 285.6(6) agility
quote: |
Originally posted by AyAgi
1 point of agility = +/- 3% i.e. 1 point tohit = 1% to hit?
|
Yes. One point of agility is equal to 3 points of bonus chance to hit in terms of hitting.
quote: |
Originally posted by AyAgi
this means the bonus from tattoos giving 90 to hit bonus = 90 % bonus.. can't be can it?
|
Yes, but remember it might still not be enough to hit targets with high agility/perception.
quote: |
Originally posted by AyAgi
your chance to hit him: 70 - 4 x 3 - 13 = 70 - 12 - 13 = 45% what is the -13 here? the first one. and the -12?
|
- 13 is the penalty of your thunderfist
- 12 is the penalty you get for the agility disadvantage.
if you don't like that way, then you can use the method I described in 2nd editing of that post.
__________________
Is this the real un-life?
|
|
09-03-2012 14:32 |
|
|
AyAgi
Junior Member
Registration Date: 12-09-2010
Posts: 19
Thread Starter
|
|
I think I'm starting to get it.
tricky thig is points r/t %
why talk of tohit points when 1 point= 1 %
would be easier to talk about tohit% only and state 1 agillity = 3%
anyway thx
....but....
hehehe...
the dodgebonuses from enchants or evolutions are calculated separately and before the tohit chances of Agillity/perc, right?
question. are they cumulative or each counted apart?
F.ex. If I have a 4%dodge chance from hardened tendons at lvl 4 and 8% from mutated DNA do I have a 12% dodge or do i have one 4% and then one 8%
just had to ask..
if cumulative u can get quite good dodge% if u get an enchantment and the wings dodge
beeing a monk u would get the dodge guns on top
|
|
09-04-2012 16:44 |
|
|
Undivisible
Triple Ace
Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
|
|
quote: |
Originally posted by AyAgi
the dodgebonuses from enchants or evolutions are calculated separately and before the tohit chances of Agillity/perc, right?
question. are they cumulative or each counted apart?
F.ex. If I have a 4%dodge chance from hardened tendons at lvl 4 and 8% from mutated DNA do I have a 12% dodge or do i have one 4% and then one 8%
just had to ask..
if cumulative u can get quite good dodge% if u get an enchantment and the wings dodge
beeing a monk u would get the dodge guns on top
|
The dodge bonuses are cumulative, and capped at 30%. It works before the hit check.
__________________
Is this the real un-life?
|
|
09-04-2012 18:58 |
|
|
|