King of the Hill - PvP Edition |
DemonDude2
Lord
Registration Date: 11-18-2008
Posts: 483
Location: United Counties of Ireland :D Race in game: Absorber Clan: >:D
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King of the Hill - PvP Edition |
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King of the Hill - PvP Edition 4 Locations | 10 Zones | Teams of 3
Heres an idea, Who can hold the hill the longest?
I use the zone layout as a base.
1 z1 (Top of the hill | Best of the Best pvp team atm)
2 z2 (Near the top of the hill | Best PvP teams atm)
3 z3 (Middle of the hill | Playing the game for a while, strong but not the best yet)
4 z4 (Rest of the hill | Everyon else on the server to fight and rank up)
Lets say the teams go like this (dont be offended, i have no idea whos the best on this server, so its just top 30 in rankings)
Team 1 - Nndungu | Blodsugare | Mortis
Team 2 - CESARZ | Clemenza | makavelli
Team 3 - DemonDude | BloodyMcBloodster | FakeVampireName
Team 4 - Blah
Team 5 - Blahs Cousin
Team 6 - Blahs Cousins Goldfishes bestfriend
Team 7 - NEW PLAYER
Running down the list:
Team 1 is in z1, at the top of the hill
Team 2 and Team 3 are in a z2 (yea im that good ... ( >.>
)
The other 3 are in z3 in the middle of the hill
Excpet team 7, which isnt on the hill yet
It can be done 2 ways - Challenge or Progression.
Challenge is the simple (unfair) way: You attack / lay siege to the team square on the hill
I.E. Team 7 Challenges Team 1 and solo woops all their bums (its obv sheshy in this team)
He then pushes them off the hill and takes their spot
In my opinion this is the bad system as its not as rewarding.
Progression system is a lot more fun and realistic: Work your way up the hill
I.E. Team 7 > moves into the vacant z4 > sieges z3 > wins > pushes losing team into his old zone > rinse & repeat
This way you get a more accurate view of who is truly the king of the hill
EXTRAS <3
Its pretty easy to add in a ton of more features and make it way overly complicated, but a few need to be added and explained for it to work / make sense.
Siege the squares: Can be a basic siege or can have special items such as defence attack buildings/power-ups/somthing sexi to spice it up.
Events: 5 new fun events related to these. (aka no powerups, double hp, half dmg, bot invasion, w/e)
Reports: Under siege team each get an incoming siege report (as you do with a normal siege) but its delayed by half the time, you dont know right away.
Gives the attackers more time to get their side ready than the defence - if you want to tell them then fair enough. Adds options
Squares: Mix together the Expo/koth page UI with the city overview one. Click on each zone art, get a big ass popup with all the info.
or
Each get their own page like the clan headquarters. Optionally - everyone can see what is going on in each zone, what defence they are building etc etc
Recent Battles: Last 10 battles for each square is saved on the ui popup / that squares page similar to player page badges, click on the badge and open the corrosponding report.
You can add an entire new page, with complete new UI and art for all these options.
Messages / zones / squares / reports could look reaaaally cool if it was added in well.
Thoughts? Sorry it looks a little all over the place lol
__________________
'Imagine waking up, and finding out you have the wrong blankey'
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09-18-2012 10:57 |
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TheKid
Double Ace
Registration Date: 12-19-2010
Posts: 139
Race in game: Absorber
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so if its the zone 1 do you mean squares ? or the levels insside the arena this looks a good idea what would the prizees be xp poh lgo blood peeps items ? if this was an arena based it would be cool but i think there implanting tht 3v3 arena thing that maybe like what your sayiing here i duno
__________________ MrSnowman
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09-18-2012 18:13 |
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DemonDude2
Lord
Registration Date: 11-18-2008
Posts: 483
Location: United Counties of Ireland :D Race in game: Absorber Clan: >:D
Thread Starter
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09-20-2012 14:46 |
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