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Go to the bottom of this page Patch v 1.5.3 4 Votes - Average Rating: 9.754 Votes - Average Rating: 9.754 Votes - Average Rating: 9.754 Votes - Average Rating: 9.754 Votes - Average Rating: 9.75
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dooz
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Patch v 1.5.3 Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

Any info about when this patch will hit the uk servers?

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Szeszej
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Either tomorrow or on Friday Smile

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05-28-2014 23:36 Szeszej is offline Homepage of Szeszej Search for Posts by Szeszej Add Szeszej to your Buddy List
Paranoia
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Can we also have patch notes in english please?

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theheraldofogc
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Starting to worry how badly this is going to hit my character...

Any news from the Polish servers how Black Knights are doing?

From what I saw it looks like BK are going to do worse against low defence characters, better in KotH and against high level mobs because they can work on being a decent tank while hurting silly defence opponents.

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Szeszej
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All in due time, the patchnotes will be available with the patch.

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theheraldofogc
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Will it be implemented today?

Or has there been a delay?

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CESARZ
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quote:
Originally posted by Szeszej
Either tomorrow or on Friday Smile


or monday?

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Szeszej
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We are having some problems with the balancing elements of the patch. 1.5.3 version 2.0 will probably hit UK on Monday Smile

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Szeszej
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Before any further posts are made - I was assured (99%) that the patch will hit UK tomorrow, we are very sorry for the delay.

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Pops
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Is there any chance of seeing the patch notes please?

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Szeszej
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I'm not yet sure of the exact patch notes, some things have been changed in recent development.

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Szeszej
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I don't want to keep you entirely in the dark so here are the patch notes so far:

'Arena 3v3: you now cannot define defence settings. Both matches will use the same settings in attack in defence.', // V
'[UW] TC - Majesty will no longer transfer the stolen bonuses to you.',
'[Necro] Item effects (also from disposable items) which increase HP by a percentage will no longer increase HP from buildings.',
'You can no longer lower your opponent's chance to hit below 15% with high LUCK.',
'Minimum chance to hit cannot be higher than 70%, even with high LUCK.',
'<b style="color: green;">[UW] Changes to tattoos:</b>
<ul>
<li>Definition: <b>Critical damage modifier</b>:
<br />Critical damage modifier does not increase the chance for critical strikes, only the damage of critical strikes.
<br />The modifier is calculated based on percentages so if we have 200% (2x) modifier that is reduced by 20% we will have 180% modifier (x2-0.2=1.Cool .</li>
<li><b>Monk.</b>
<br />Dodging bullets level 4: critical damage = 15%
<br />Dodging bullets level 5: critical damage = 25%</li>
<li><b>Black Knight.</b>
<br>HP bonus from "Double strike" has been moved to "Apprentice of the Dark Side".
<br />Double Strike - level 3 and higher: critical damage = -50% (not to be confused with critical strike chance!)
<br />Heart of Evil: Ignores 1% damage for every X defence (depending on the tattoo level).</li>
<li><b>Demon Lord.</b>
<br />Harbringer of Terror - level 5: +1 attack with every weapon for every 60 character levels.
<br />Enemies' Bones - level 5: chance to hit with all weapons +10 for every 10 characrter levels.</li>
<li><b>Gunslinger.</b>
<br />Born with a Gun in Hand - level 5: +1 attack with every weapon for every 47 character levels</li>
<li><b>Huter.</b>
<br />Rain of Arrows - level 5: +1% critical damage for every 8 character levels.</li>
<li><b>Assassin.</b>
<br />Deadly Precision - level 5: +1% critical damage for every 9 character levels.</li>
<li><b>Sniper.</b>
<br />Squad Leader - level 5: +1 attack starting with level 80 and then +1 attack for every 25 levels.
<br />Tactician - level 5: +10% critical damage for every 40 points of intelligence (only in A3).</li>
<li><b>Collector.</b>
<br />Greed - level 5: +10 luck for every 10 character levels.</li>
</ul>',

Mind that some of the changes have been reverted (as far as I know especially changes to Black Knight).

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darc
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why are snipers the only one that has to be act 3 to get bonus but others dont. they should ether be all act 3 or none act 3 since for sniper you will be more or less act 3 before you get benefit
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Because at any level a sniper is powerful. They don't need to have the additional things when they are lower.
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theheraldofogc
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Final tweak is in place on the Polish servers.

Black Knights have gone back to normal, apart from a slight nerf to crits -5% for level 4 tattoos, -10% for level 5 tattoos, nowhere near as bad as halved crits). No bonus any more.

Arena bug on closing times fixed.

If they're happy with the patch now we should see it soon.

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theheraldofogc
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Speak of the devil... We have a patch Smile

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Scourge
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So again, berzerker i geting shit nothing ...

Even if it is one of the lowest tats
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dtr
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This patch hasn't exactly balanced things... Snipers are more powerful that ever, and us melee users suffer...

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theheraldofogc
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Berzerker got solidified as the highest damage mellee user by the Black Knight nerf.

Berzerker crits with 2H mellee are ×4.0 while Black Knights are hit with 10% knocked off of that.

Snipers have always had glass jaws outside of builds that sacrifice raw power. Now they still have glass jaws, but can increase their damage to try and close faster.
Monks are mellee, and they now have ×2.25 crit damage.
"Balance" doesn't mean "everyone gets new toys".

All three Ranged users get distinguished now. Hunter has raw power and a push towards Light Ranged, Demon Lord gets a push towards Heavy Ranged and help focusing on defence. Collectors are now good at collecting items!

Assassins ignore armour and can use guns for tough expeditions. Black Knights are Tanks, not just better Berzerkers at high levels. Berzerkers have the best raw damage rate available out of everyone and can go 1H for max Agility. Monks have the best raw damage for 1H mellee and can use affixes others can't because they don't need the weapons to boost crit as much.

Snipers can do silly damage, but are made of tissue paper. Gangsters can fill the air with bullets and are good for for weeding out low health opponents in seiges and KotH (plus they can probably make a damn mean Deadly build).

Everyone does something slightly different, with different build options. (Is shotgun tank still a thing?)

Assassin and Berzerker where left alone.

Black Knight got toned down to distinguish Berzerker more in the mellee family.

Seems good to me.

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dtr
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quote:
Originally posted by theheraldofogc
Monks are mellee, and they now have ×2.25 crit damage.

Assassins ignore armour and can use guns for tough expeditions. Black Knights are Tanks, not just better Berzerkers at high levels. Berzerkers have the best raw damage rate available out of everyone and can go 1H for max Agility. Monks have the best raw damage for 1H mellee and can use affixes others can't because they don't need the weapons to boost crit as much.



Really? Should call you Jon Snow - you know nothing... lol

Right:

Monks: Have had our Crit Damage decreased from 50% to 25% - we are now weaker for it.

quote:
Originally posted by theheraldofogc
Monks have the best raw damage for 1H mellee and can use affixes others can't because they don't need the weapons to boost crit as much.


What? Monks are the only 1h melee to get no critical chance boost, so how can we use other prefix's? I currently have 2 x leg demonic tf's of Courage/Suicide - and I can't get my crit chance past 60% without items - lets compare with Assassins who get a whopping 30% crit chance from their tattoo - even Zerkers get a 5% increase!

However, Monks are still the top 1h melee tattoo, I just feel that the patch has unbalanced the game now, and has tipped it in favour of the Gunners.

However, there does not exist a Gunner I can not beat in attack, so it's not made that much of a difference to my PvP.

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makavelli
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Balanced? This is a joke right

http://r1.bloodwars.net/showmsg.php?mid=...&key=21d2c6397d

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code:
1:
Sniper.   Squad Leader - level 5: +1 attack starting with level 80 and then +1 attack for every 25 levels.   Tactician - level 5: +10% critical damage for every 40 points of intelligence (only in A3).  Collector.


and from awfully lots of snipers on all servers there will be a HORDE of snipers on all servers...


code:
1:
Gunslinger.   Born with a Gun in Hand - level 5: +1 attack with every weapon for every 47 character levels


all those changes.... good for 90+ players... SUCK big Rhino **** for low/mid lvls

this isn't balancing... this is a bitchslap patch for mid lvls especially on older servers as snipers can reach mobs like sphinx way way more faster than rest of tats...

want to balance the game more?

change perception of mobs to be higher and lower the agility as i believe that overal majority of players are either snipers/gangsters/gunman or BK and only handfull got the balls to challange themselfs as other tattoos.

With this patch... BW is dying...

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So let me get this straight,

People are complaining because monk got nerfed 0_o, Last year NOONE was a monk because it was too underpowered and yet we had some brutal assassins..... Now everyone jumped on the band wagon and went monk as it was more powerful overall. Now its been nerfed and assassin got a very minor buff everyone is crying again.

The only thing in this patch I dont agree with is the massive luck to collectors and extra attacks for snipers.

End game snipers are now more powerful than any other class especially since the buffs to Flame throwers we got last year (?).

Kleks made a good point about mid game though, Snipers will dominate the mid game and grow faster than everyone else. This used to be combated by the difference in EXP gain from tattoos but you "fixed" that too.

Lets face it.

Monk needed the nerf, so did BK's (although it should have hit BK's slightly harder than it did)...

Gunman needed the boost since gangster was "fixed" to give you the option on either or, although gangster still massively outmatches gunman.

Zerker is probably the best balanced tattoo out there but too many people like going "baaaaa" and following the crowd. hence why it was untouched.

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makavelli
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I'm not complaining about monk nerf, I agree it was op, but like u said the boosts of other tats in a joke

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quote:
Originally posted by makavelli
I'm not complaining about monk nerf, I agree it was op, but like u said the boosts of other tats in a joke


I am, but only because of the boosts to the other tattoos... feels like I'm well behind again...

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theheraldofogc
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Must say, I completely misread Monk.

But I only really remember original Monk, so I suppose the nerfed Monk looks better than what I remember :p

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Szeszej
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Just a quick note - we are currently taking a close look at Berserker, we will be making some changes to this tattoo soon. We are considering adding a bigger HP boost to Sacrifice or making it ignore damage.

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also consider the gangster... ok?
i mean... everybody gets gifts... give us some too :p
not a huge one... like +5% dodge... thats gonna max our dodge Big Grin
(which can be obtained through other means ik)

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Gangster is already powerful as hell as it is, its not needed to have anymore bonus'
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quote:
Originally posted by FlashAOD
Gangster is already powerful as hell as it is, its not needed to have anymore bonus'


5% dodge isnt going to make them a lot stronger :p
amd besides... many reports in global chat usually dont have gangsters as highest dmg dealer :p

meh i will just get the dodge evo and save the devs some coding lol

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quote:
Originally posted by TigerDrive
quote:
Originally posted by FlashAOD
Gangster is already powerful as hell as it is, its not needed to have anymore bonus'


5% dodge isnt going to make them a lot stronger :p
amd besides... many reports in global chat usually dont have gangsters as highest dmg dealer :p

meh i will just get the dodge evo and save the devs some coding lol


they also dont have gangsters as the fist ones to die either...

gangster is in a really nice place at the moment...

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CreamZ
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Posts: 44
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bout BK...this is a fockin joke. Im TC BK n i sat quietly when they cut majesty,def or bloodsucker and "yes" majesty iz op in pvp in my opinion, but some ppl on polish board have no idea how looks bk equip on higher level, so they just cryin to devs and we have results..."baby cry? so what lets give him new toy, not valid a reason"

Devs have no idea what to do to push this game forward so they just fulfill any cravings and this game needs big changes...bigger than this what will get in new patch.

I play from the beginning of polish r1 and i was in many clans on many servers but now i see no sense.

u cant change the rules of the game in such a way in the middle of it coz itz to drastic

Itz easiest to take than create somethin constructive...look on Blodsugare, Nndungu or me, BK tattoo on higher level have no solution with new gear, therz only "one, right way", obviously u always can create some experimental set like Nn who has dancing, deadly set or my tiger, but in fact we dont have any chance for progress.

If you want to implement path give us some opportunities coz now u have no idea what to do with high level BK’s.

Nerf iznt solution. For example: give bonuses to high level item like armor (plate mail or full plate mail). DO SOMETHIN CREATIVE. BW needs to change and we need new rebalance but not in this way.



Uffff…n sorry for gramma Tongue


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06-05-2014 14:26 CreamZ is offline Search for Posts by CreamZ Add CreamZ to your Buddy List
souvik
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Registration Date: 09-24-2013
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Clan: CoS

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I think one simple solution may come in handy if it is agreed by the developers. Just keep it simple by making you enjoy the tattoo bonus as you had it when you chose it.
Moreover, tat is something that a player has to decide for after several hundred hours of gameplay and just the moment he or she chooses a tat, one patch forces him to waste premiums again to choose another tat and the saga goes on. Not to mention it's one of the reasons non premium members may never go high on this game.
Here comes my next suggestion that when a tat is deprived off it's early promised values, may a player using that tat be provided an option to change to any other tat of his choice. May be it's not a big deal for any premiums but for the others, yes it does.
And yes I do agree with the fact that the mobs may also be balanced with some balanced stats. It's really funny when you get to see the very first mob you can ever face comes with 70 perception and 200 agility. Keeping in mind the mobs are blood thirsty predators, they must have higher perception along with agility and other stats.

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06-05-2014 20:50 souvik is offline Search for Posts by souvik Add souvik to your Buddy List
Scourge
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I do agree that when heavy changes to tattoos come into force, and they change a lot of the metagame, all players (premium and non premium) should be given a free tattoo change.

Personally I am fine with my tattoo (berserker - even if it isn't the best tattoo ever right now).

But for example, a Black Knight/Monk ToughtCatcher will have been completely disrupted by the latest patch and that is not fair at all.
06-06-2014 07:31 Scourge is offline Search for Posts by Scourge Add Scourge to your Buddy List
souvik
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Thumbs up to Scourge for the unbiased view.

For the devs I have an idea to think about. I hope the existing players (not spammers who pretends to know everything about the game and actually do nothing but to discourage the rest ) would also love to put their precious thoughts in it.

As it has already been realised by all of us that none of the existing tats are actually equally balanced , I propose a tat mutation. In this mutation one player may sacrifice one of his four key attributes of the defined tat and choose another attribute from a different tat.

Example : I am a black night and not quite happy with the apprentice of the dark side, rather I like the dodging bullets which is a key feature of the monk tat. By tat mutation I can sacrifice the former and have the latter.

This MUST be a premium feature as by proper combination of different tat features one poorly made up character to can devastate a well constructed character several levels higher than him. But this may not be paid by premium days as I am going to explain it below.

1. Using tat mutation a player may change from one to all four of his basic tattoo traits.
2. The requirement remains the same as it was with the basic tat.
3. One player may mutate only when his basic tat making is complete that is all four parts have reached level five.
4. Mutation costs five times higher than that of the prescribed tat requirements
5. Once a trait has been a subject of mutation, it must be levelled up to level five before another trait be mutated.
6 . The tat name changes as MUTATED BASIC TATTOO NAME , for example mutated monk or mutated berserk etc for easy understanding in the spy report or in the throne hall.
7. The first mutation will require an initial sacrifice of 50 soul stones.

Let's see if the devs find something positive about it and implement it in game fully or partially.

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06-06-2014 18:06 souvik is offline Search for Posts by souvik Add souvik to your Buddy List
Apollo
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Registration Date: 03-31-2008
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quote:
Originally posted by souvik
As it has already been realised by all of us that none of the existing tats are actually equally balanced , I propose a tat mutation. In this mutation one player may sacrifice one of his four key attributes of the defined tat and choose another attribute from a different tat.

Example : I am a black night and not quite happy with the apprentice of the dark side, rather I like the dodging bullets which is a key feature of the monk tat. By tat mutation I can sacrifice the former and have the latter.

This MUST be a premium feature as by proper combination of different tat features one poorly made up character to can devastate a well constructed character several levels higher than him. But this may not be paid by premium days as I am going to explain it below.

1. Using tat mutation a player may change from one to all four of his basic tattoo traits.
2. The requirement remains the same as it was with the basic tat.
3. One player may mutate only when his basic tat making is complete that is all four parts have reached level five.
4. Mutation costs five times higher than that of the prescribed tat requirements
5. Once a trait has been a subject of mutation, it must be levelled up to level five before another trait be mutated.
6 . The tat name changes as MUTATED BASIC TATTOO NAME , for example mutated monk or mutated berserk etc for easy understanding in the spy report or in the throne hall.
7. The first mutation will require an initial sacrifice of 50 soul stones.

Let's see if the devs find something positive about it and implement it in game fully or partially.


This is an appalling idea. What's to stop people just having 4 'extra attacks' tattoos? The tattoos are tailored specifically to a certain weapon type for a reason...

As far as I'm concerned the new patch is fine, but then again I'm a BM BK and haven't been nerfed TOO badly. It's all swings and roundabouts anyway as in a year or so they'll balance it another way to please some other tattoo/race which are shouting the loudest.

There's my 2 cents into the ring...

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06-06-2014 19:46 Apollo is offline Homepage of Apollo Search for Posts by Apollo Add Apollo to your Buddy List
FlashAOD
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quote:
Originally posted by souvik
Thumbs up to Scourge for the unbiased view.

For the devs I have an idea to think about. I hope the existing players (not spammers who pretends to know everything about the game and actually do nothing but to discourage the rest ) would also love to put their precious thoughts in it.

As it has already been realised by all of us that none of the existing tats are actually equally balanced , I propose a tat mutation. In this mutation one player may sacrifice one of his four key attributes of the defined tat and choose another attribute from a different tat.

Example : I am a black night and not quite happy with the apprentice of the dark side, rather I like the dodging bullets which is a key feature of the monk tat. By tat mutation I can sacrifice the former and have the latter.

This MUST be a premium feature as by proper combination of different tat features one poorly made up character to can devastate a well constructed character several levels higher than him. But this may not be paid by premium days as I am going to explain it below.

1. Using tat mutation a player may change from one to all four of his basic tattoo traits.
2. The requirement remains the same as it was with the basic tat.
3. One player may mutate only when his basic tat making is complete that is all four parts have reached level five.
4. Mutation costs five times higher than that of the prescribed tat requirements
5. Once a trait has been a subject of mutation, it must be levelled up to level five before another trait be mutated.
6 . The tat name changes as MUTATED BASIC TATTOO NAME , for example mutated monk or mutated berserk etc for easy understanding in the spy report or in the throne hall.
7. The first mutation will require an initial sacrifice of 50 soul stones.

Let's see if the devs find something positive about it and implement it in game fully or partially.


That is a horrific idea.

So people pick the Monks +2/4 Damage. The Gangster +1/4 Damage. Gunmans +2 Attacks Per Weapon & Black Knight Luck +6, +1 Attack Per Weapon & HP +10 %

What happens in this situation? I know people having a +3/4 Damage with +4 Attacks and whatever other bonus' are now included in those.

Or something ridiculous like that. It makes no sense to mix and match tattoos
06-06-2014 19:59 FlashAOD is offline Search for Posts by FlashAOD Add FlashAOD to your Buddy List
Knightroad
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Have to agree with apollo there. even i think thats crazy, and i am ment to be the king of crazy ideas Tongue

I did have a thought not long ago about tattoo's when composing my new sever idea thread, an enchantment system for tattoo's similar to koth's but with choices depending on tattoo, but i had given up by then, and didnt bother making yet another thread that would be slowly pushed out of existance by mundane complaining & such. plus i very highly doubt the devs even see half of the idea's. probably for the best.

For what lttle discussing it is worth, i think the new tattoo system is a step in the right direction, Sure it boosts higher levels, probably creating an even larger gap between higher and lower, but is that such a bad thing? the point in being higher level is that you are stronger than those below you..

However, it isnt perfect yet, some clever math and science would need to be done to know exactly how many levels should be between boosts (attacks, damage, luck ect)
I would perosnally like to see more of these leveled boosts in tattoo's in the near future.

also; most of this "balancing" crud could be cut out if speed gave pure -crit chance instead of just guns, the only people the - crit chance for guns affects is one handed guns, any half decent two handed gunner can still get 70 odd % crit with speed. and melee uses it with no minus at all.

My 2 cents, keep the change Wink

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06-06-2014 20:11 Knightroad is offline Search for Posts by Knightroad Add Knightroad to your Buddy List
darc
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Registration Date: 01-17-2008
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Race in game: Absorber

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they like to mess with the system so why not give the races an extra racial trait when they enter act 2 then another in act 3 like as they become older and stronger they evolve


and then you wiuld more than likely not affect tats as much since its a racial bonues and would help with any tat path you chose.

just a thought

This post has been edited 1 time(s), it was last edited by darc: 06-07-2014 12:58.

06-07-2014 05:09 darc is offline Search for Posts by darc Add darc to your Buddy List
souvik
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Registration Date: 09-24-2013
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The way you spoke of it flash, I think you just read the numbered out columns and went into discouraging the idea. Well perhaps you should have concentrated on the parenthesesed sentence on the second paragraph that was especially meant for those who'll start screaming before understanding the subject. Read that line first.

Now before you can criticize this plan any further, calculate and tell me the expected game level and pop as well as stones needed to achieve the specific tat attributes that you just said? Easy as buying premium right? For your kind knowledge, I already told you it's a premium option and a player has to earn these if. He's anyway interested. Read the thread again.

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06-07-2014 06:09 souvik is offline Search for Posts by souvik Add souvik to your Buddy List
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