Test servers (PTR) will be launched on 3 September (Monday) |
Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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Test servers (PTR) will be launched on 3 September (Monday) |
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Dear players,
We'll launch public test servers (PTR) on Monday, 3 September 2018 around noon. You'll be able to test level recalculation, new training costs and other balancing changes.
If you want to participate in the testing, use the option "PTR server" in the main menu (after you log in on the character you want to test with). This option will appear on 3 September.
Test servers are available in Polish only. However, everyone is invited to take participate.
The Polish forum will have new subforums where you'll be able to report bugs, voice your opinions on the new changes and suggest improvements (your posts there don't need to be in Polish).
Best regards,
BWTeam
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08-30-2018 10:50 |
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Ba_al
Viking
Registration Date: 08-05-2008
Posts: 618
Location: Ireland :bulmers cider factory Race in game: Cultist Clan: DB
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RE: Test servers (PTR) will be launched on 3 September (Monday) |
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oooh we getting 3d grafixs sooon ?
__________________ in-game-name
underworld: Ba_alzamon
I have a rich caramel filling
Founding father and former leader of ENDBRINGERS
DraGan 15:51 -> the time is never important, only the destination , thats how bal rolls
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08-30-2018 14:53 |
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Szeszej
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Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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Maybe
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08-31-2018 09:09 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
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Level recalculation:
We’ve changed how much experience you need to level up.
Training costs have been altered so that they better fit the new levelling speed and make it possible to train even at higher levels.
Your training and free PoPs have also been recalculated to reflect how much you would have if you were playing with the new costs and level requirements from the beginning.
[UW] Changes to tattoos:
Assassin:
Deadly Efficacy - level 5: Maximum dodge of the opponent = 15% (only against vampires), dodge of the opponent -15% (only against monsters)
Gunman:
Born with a Gun in Hand - level 5: +1 attack with every weapon for every 80 character levels (down from every 47 levels)
Gangster:
Urchin`s Senses - level 5: maximum dodge +5%
Constant fire - level 4: damage of all weapons increased by 1 for every 4 character levels
Constant fire - level 5: damage of all weapons increased by 2 for every 4 character levels (up from 1 for every 4 levels)
Demon lord:
Enemies` Bones: stat requirements lowered by 3/6/9/12/15% (up from 2/4/6/8/10%)
Enemies` Bones - level 5: maximum easiness +5%
Harbinger of Terror - level 5: +1 attack with heavy ranged weapons for every 70 character levels, +1 attack with light ranged weapons for every 80 character levels
Monk:
Ascetic Build: Resilience +10/20/30/40/50%
Berserker:
Bloodlust: damage of all weapons +2/4/6/8/10 (up from +3/6/9/12/15)
Bloodlust - level 5: damage of all weapons +1/10 levels
Black Knight:
Double Strike - level 5: +1 attack with every weapon for every 80 character levels
Power of Faith: no longer decreases critical damage at levels 4 and 5
Power of Faith: Resilience +10/20/30/40/50%
Sniper:
Squad leader: +1 attack with every weapon for every 80 character levels
Collector:
Greed: LUCK +25 (up from +10), LUCK +3 for every 5 character levels (down from +10 for every 15 levels)
Hunter:
Camouflage: critical hit chance +5% for every non-critical hit
[UW] Increased based critical damage modifier for heavy ranged by weapons by 1 (from 2.5 to 3.5).
'[UW] Druid temporary bonus will increase the chance to get a rune on the second expedition map depending on your level:
- Level 1: +1% / 20 levels
- Level 2: +1% / 16 levels
- Level 3: +1% / 14 levels
- Level 4: +1% / 12 levels
- Level 5: +1% / 10 levels
[UW] Hunter temporary bonus will increase stats and HP during expeditions depending on your level.
Stat bonus:
- Level 1: +1 / 20 levels
- Level 2: +1 / 16 levels
- Level 3: +1 / 14 levels
- Level 4: +1 / 12 levels
- Level 5: +1 / 10 levels
HP bonus:
- Level 1: +35 / 20 levels
- Level 2: +35 / 16 levels
- Level 3: +35 / 14 levels
- Level 4: +35 / 12 levels
- Level 5: +35 / 10 levels
[UW] Twisted set bonus – removed dodge bonus against ranged and melee weapons(general dodge bonus remains unchanged).
[UW] Wings evolution:
Level 4 – dodge against melee + 5 %, dodge against ranged + 3 % (down from + 10 % and +7 %)
Level 5 - dodge against melee + 6 %, dodge against ranged + 5 % (down from + 12 % and +10 %)
[UW] Hardened tendons evolution:
Level 4 - dodge + 3 % (down from + 4 %)
Level 5 - dodge + 4 % (down from + 5 %)
[UW] DNA mutation evolution:
Dodge bonus decreased to + 1 / 2 / 3 / 4 / 5 % from + 2 / 4 / 6 / 8 / 10 %
[Necropolis] Level requirements for creating and joining expeditions have been lowered to Underworld levels. There’s no longer any experience penalty for too low level.
[Necropolis] Heavy Crossbow
- number of attacks per round: 2 (7 at Epic)
[Necropolis] Armour suffix: of the Orchid
- ignores 5 % of the opponent’s defence(18 % at Epic)
Apprentice temporary bonus will work up to level 64.
Adept temporary bonus will give you + 1 evolution points and will work up to level 49.
Champion temporary bonus will give you + 2 evolution points and will work from level 50 to level 64.
You now get evolution points at odd levels:
- level 3 - 49 => +10 evolution points for every odd level
- level 50 - 63 => +50 evolution points for every odd level
- above level 65 => +100 evolution points for every odd level
Evolution points have been awarded retroactively to every player.
You get the same amount of experience from expeditions and in acts 1 - 3.
You now get more experience for running expeditions with 2 + people. The higher the expedition, the more experience you get, even in larger teams.
Blocking or absorbing arcana will no longer disable arcana - based talismans.
Battle stats implemented in patch 1.7.11 have been removed.
You can no longer decide to not get experience during expeditions.
Beating the last level of a KotH expedition will award additional experience: character level x 5 x location number.
Lowered the cost of Mana Contamination to 300 / 600 / 900 / 1200 / 1500 evolution points.
The appropriate number of evolution points will be refunded.
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09-03-2018 13:58 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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Oh, wow!
Yes please to a server conversion to this!
I've only been poking around, but everything here feels like giving players more
__________________ UK Underworld: theheraldofogc - Black Knight
UK Underworld: Beta - Sniper
UK Underworld: Mini Herald - Gunman
PL Moria III: The Herald - Hunter
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09-03-2018 22:37 |
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alyat
Double Ace
Registration Date: 12-22-2010
Posts: 102
Race in game: Thoughtcatcher Clan: DB
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thx
is there an explanation why some,many,all have lower stats in thronehall?
for myself i lost about 38 perception and 27 agility
even though our stats are higher
__________________ vai vadiar...
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09-04-2018 09:42 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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09-04-2018 09:44 |
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Szeszej
Administrator
Registration Date: 02-21-2007
Posts: 1,863
Location: Poland Clan: Overlords
Thread Starter
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09-07-2018 08:38 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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I can't access the PTR forum, what log in details does it require?
__________________ UK Underworld: theheraldofogc - Black Knight
UK Underworld: Beta - Sniper
UK Underworld: Mini Herald - Gunman
PL Moria III: The Herald - Hunter
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09-08-2018 13:26 |
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theheraldofogc
Viking
Registration Date: 02-27-2008
Posts: 598
Location: UK Race in game: Beastmaster Clan: -END-
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Thanks Paranoia
__________________ UK Underworld: theheraldofogc - Black Knight
UK Underworld: Beta - Sniper
UK Underworld: Mini Herald - Gunman
PL Moria III: The Herald - Hunter
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09-08-2018 16:42 |
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