Berzerker Vs black knight |
Nhan Ho
Double Ace
Registration Date: 06-11-2008
Posts: 103
Location: Manchester Race in game: Absorber Clan: Source
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agilty?
the zerker will usally miss
so BK has the upper hand with +60 hit tattoo, meaning more agility
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07-29-2008 19:14 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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nhan as was said earlier he zerker can get more agility as he/she doesnt have to bother with defence if he has the right weapons, where as the bk gets no additionel damage, his or her power lies in the defence, high crit hit chance and the +hit
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07-29-2008 19:22 |
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Nhan Ho
Double Ace
Registration Date: 06-11-2008
Posts: 103
Location: Manchester Race in game: Absorber Clan: Source
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and vengence don't have agility right?
it says just damage and 0 defence?
dude I feel like BK is gonna lose
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07-29-2008 19:57 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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quote: |
Originally posted by Nhan Ho
dude I feel like BK is gonna lose
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i see youv joined the club, iv been convinsed anyway
the vengance doesnt need the agility, it means that zerker can concentrate on agility without having to worry about the damage as much
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07-29-2008 19:59 |
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Nhan Ho
Double Ace
Registration Date: 06-11-2008
Posts: 103
Location: Manchester Race in game: Absorber Clan: Source
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quote: |
Originally posted by bobalob57
i see youv joined the club, iv been convinsed anyway
the vengance doesnt need the agility, it means that zerker can concentrate on agility without having to worry about the damage as much |
no way I'm gonna lose
also better if you keep it quiet if I'm wrong at times
making the zerkers doing the thinking
well I say BK has more damage coz of crits happy
oh man =.= well it does
at least zerker has crap tattoo ability, upset for extra attack and damage
theres one thing I know
BK level up faster then zerker with the exp boost
the only thing which disapoints the BK is the two handed weapon only and the min armor, too bad could have been a great tattoo
Beserker
Bloodlust
LEVEL 5: 5000 PoP, 1 soulstone
Traits: all weapons damage +16
Sacrifice
LEVEL 5: 5000 PoP, 1 soulstone
Traits: HIT PTS +5 %
Desire for battle
LEVEL 5: 22500 PoP, 2 soulstones
Traits : chance for critical hit +5 %, additional 1 attacks with every weapon
Secrets of insanity
LEVEL 5: 22500 PoP, 2 soulstones
Traits : experience +10 % (aura*)
Black Knight
Heart of Darkness
LEVEL 5: 5000 PoP, 1 soulstone
Traits: All weapons hit rating+75
Power of Faith
LEVEL 5: 5000 PoP, 1 soulstone
Traits: chance for critical strike +30 %
Double strike
LEVEL 5: 22500 PoP, 2 soulstones
Traits : LUCK +6, additional 1 attacks with every weapon. HP +10 %
Apprentice of the Dark Side
LEVEL 5: 22500 PoP, 2 soulstones
Traits : experience +24 % (aura*)
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This post has been edited 2 time(s), it was last edited by Nhan Ho: 07-29-2008 20:10.
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07-29-2008 20:08 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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tatooe effects wise bk is better, but when you consider all the other effects than the zerker is a lot better
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07-29-2008 20:22 |
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fool
Lord
Registration Date: 02-14-2008
Posts: 380
Race in game: Beastmaster Clan: boot camp
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perfect plus one gives a good defence bouns to even a cap or shorts
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07-29-2008 20:27 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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as i said earlier nhan the tatooe effects are better, but if you look at the whole thing then it becomes a lot differant as zerker can get better fromt he armour and weapons
yes we are maily talking about armour and weapons as well as tats, but thats pretty cruciel really
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07-29-2008 20:55 |
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Lysandra
Viking
Registration Date: 01-11-2008
Posts: 531
Location: Canada Race in game: Beastmaster
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Personally I still like BK, zerker's great and all but I like the challenge of BK. And no, you don't need deathsower armor, I found something that does about the same (with more defense and a reputation boost) that will cost me less. I figure by around 170 points (or less) my kit should be figured out for level 3 or 4 BK.
Zerker is a great tattoo and yes, a 1h melee zerker can out-agility any BK anyday. a 2h zerker has more options for armor so technically a 2h zerker with extra agility can give any BK a hard battle. the zerker tattoo is easier to get, and easier to manage but I've never been one to do things the easy way.
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quote: |
Originally posted by *GayTiger*
lys... that was amazing, it's pure orgasm on a page!
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07-29-2008 20:58 |
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Nhan Ho
Double Ace
Registration Date: 06-11-2008
Posts: 103
Location: Manchester Race in game: Absorber Clan: Source
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07-29-2008 21:09 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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nhan, the thing is its now been boiled down to your matter of opionin
you need some evidence to back up your theorys if your gunna sell it to us
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07-29-2008 21:39 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
Thread Starter
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Right this arguement is about the class as a whole, not the tattoos. Nobody has denied the tattoo being better than the BK's, but overall the Zerker decimates becasue of that 0 defence allowing everything.
Also a note I asked about, they may be rethinking the Zerker tattoos themselves.
That +60 hit is nice, so +20 agility to hit... but the Zerker would still have more overall.
A nice weapon for the Zerker may be a venomous mace of vengeance, due to crit (I think) and HP bonus. (Might be thinking Poisonous here
)
The thing is if the Zerker got his spare attack at +3 he'd be too powerful.
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07-30-2008 00:46 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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quote: |
Also a note I asked about, they may be rethinking the Zerker tattoos themselves. |
this looks very interesting, please explain more, i mean has one of the dev team confirmed it?
also your right about venoumouse giving crit an hp, poisiness gives a huge crit bonus and luck[ and maybe toughness cant remember]
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07-30-2008 01:08 |
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Raxis
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quote: |
this looks very interesting, please explain more, i mean has one of the dev team confirmed it? |
Seszjesz said it to me when I asked a wile ago why the Zerker abilities for the tattoos were so much lower. Before I saw the true power.
quote: |
and as for changing the zerker tattoo I don't see why. It only has 5% chance of critical hit which is pretty poor :x |
Other way.
Venomous definately gives HP, I must be thinking Poisonous, but that'd give the zerker massive damage and crit
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07-30-2008 01:29 |
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bobalob57
Viking
Registration Date: 12-16-2007
Posts: 505
Location: uk, cheshire Race in game: Absorber Clan: NIGHT
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quote: |
Originally posted by Raxis
quote: |
this looks very interesting, please explain more, i mean has one of the dev team confirmed it? |
Seszjesz said it to me when I asked a wile ago why the Zerker abilities for the tattoos were so much lower. Before I saw the true power. |
that is very interesting, if sezsezj could give us some more info on this it would be very helpfull
also i dot get what you mean, neither poisneness or venoumess increase weapon damage or strengh
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07-30-2008 01:32 |
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Raxis
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Poisonous of vengeance. Vengeance gives a decent boost, a poisonous gives a huge critical chance, thus creating a highly powered Zerker weapon.
It's a thinking process at the moment is all I believe
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07-30-2008 01:41 |
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Raxis
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Yes but I was thinking at a slightly lower requirements weapon
Also Suicide only increases max, hence why I thnk vengenace is better (Unless you hit a suicide max damage critical)
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07-30-2008 01:45 |
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Raxis
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I'd use suicide in that case then actually, I didn;t know about the agility, but in 1H they are different
ANyways back on topic... anyone?
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07-30-2008 01:50 |
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Raxis
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Yeh. Especially since we have basically ocnverted Nhan to us now.
Even so. Regardless of how this turns out, it'd be bloody boring if all 2H were one or the other, so not trying to tell people what to be here
If you like the challenge then take it
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07-30-2008 02:03 |
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marmaladegirl
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Registration Date: 02-24-2008
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Just my 2p worth as level 52 BK with lvl 3 tats.
I find that I'll lose if someone has lots more agility than me (kraftie). But I like the challenge of BK and I've always seen it as a long road to success.
My little comment is that on 2H melee the prefixes are quite powerful e.g. Murderous, Poisonous, Reinforcing etc but the suffixes are not that great. Which means that a beserker doesn't give up much by being tied to a Vengence or Suicide suffix - although it makes it quite hard to have an array of weapons to choose from.
I like playing as a BK and I don't mind the challenge. I also like that most of the BK players are really great and happy to help. Doesn't make the tattoo any better, but it makes playing more fun.
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08-03-2008 15:21 |
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Knightroad
Viking
Registration Date: 02-15-2008
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quote: |
Originally posted by marmaladegirl
My little comment is that on 2H melee the prefixes are quite powerful e.g. Murderous, Poisonous, Reinforcing etc but the suffixes are not that great. Which means that a beserker doesn't give up much by being tied to a Vengence or Suicide suffix - although it makes it quite hard to have an array of weapons to choose from. |
o_O wat you on about? there are loads of great suffix
just need to be able to make them.. some of them are fantasitly great.. here are a few that i stuck together with sticky tape
Murderous Mace of Basilisk (+5)
Two-handed melee weapon
Damage XXX-XXX
Effects: Hit -XX, minimal damage +24, maximum damage +28, AGILITY +19, REPUTATION +20, chance for critical hit +29 %, weapon damage +14
Murderous Two-handed sword of Bloodsucker +4
Two-handed melee weapon
Damage: (loads)
Effects: Hit -XX, attacks per round: 2, AGILITY +16, STRENGTH +11, TOUGHNESS +14, chance for critical hit +16 %, HIT PTS +20 %, weapon damage +14
Murderous Mace Mace of Inquisitor (+3)
Two-handed melee weapon
Damage: XX-XX
Effects: Hit -XX, minimal damage +11, maximum damage +18, REPUTATION +14, AGILITY +13, chance for critical hit +13 %, weapon damage +13
Murderous Mace of Horseshoe (+4)
Two-handed melee weapon
Damage: XX-XX
Effects: Hit -XX, LUCK +2, +10 to HIT PTS per hit, AGILITY +16, chance for critical hit +16 %, weapon damage +14
i could go on and on... but i wont
one of them happens to be something im trying to make at the moment
and i think it is the perfect BK wep
will be my play thing for expo's
BK rules
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This post has been edited 3 time(s), it was last edited by Knightroad: 08-03-2008 17:28.
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08-03-2008 17:25 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
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quote: |
o_O wat you on about? there are loads of great suffix just need to be able to make them.. some of them are fantasitly great.. here are a few that i stuck together with sticky tape |
matter of opinion. I personally think that Suicide is actually pretty good, combined wit hradiating for Expos and voila
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08-04-2008 00:19 |
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marmaladegirl
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BK does rule - you are right there.
And true those suffixes are awesome, just flippin impossible to create
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08-08-2008 11:03 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
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Radiating Mace of Vengeance/suicide. Two Zerkers used them to take the golem down, Caprio and CESARZ, clearly they would be the perfect Zerker weapon....
Anyone else want more suffix/prefixs.... maybe stuff that is very different to what we have now
__________________ Create the infinite and expand the question.
Count to number seven.
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08-08-2008 11:30 |
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