Has any one consider |
DarkOne
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Registration Date: 11-12-2007
Posts: 359
Location: Germany Race in game: Absorber Clan: BoS
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why not ? you can give them hit points 10% instead; or you give them knowledge bonus and make a perception arcana; btw perception 5% would be 5 points for 100 points perception; does anyone reach 100 points in perception ?
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12-05-2007 21:00 |
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draculaisemo
Lord
Registration Date: 10-02-2007
Posts: 431
Location: England Race in game: Beastmaster Clan: BoD
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thats why its a bad idea. its too small to be counted as anything, and once it becomes worth being counted, then the knowledge as an additional bonus would make it unfair.
maybe you could have both, but perhaps one should cost a lot more than the other
eg, beastmaster:
Bloodfrenzy 13 blood points
beasts hide 20 blood points
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12-05-2007 21:03 |
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DarkOne
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Registration Date: 11-12-2007
Posts: 359
Location: Germany Race in game: Absorber Clan: BoS
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* Bloodfrenzy - increases strength, cost 13 blood points
* Beast's Hide - increases toughness, cost 20 blood points
its not agility and strengh its thoughness and strength; but maybe having both would be ok as well, though it would narrow the race on only guns.
let's assume 10% hit points 10% blood points
Knowledge / perception arcana
defence arcana
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12-05-2007 21:08 |
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draculaisemo
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Registration Date: 10-02-2007
Posts: 431
Location: England Race in game: Beastmaster Clan: BoD
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That could work, maybe, on a new server, but definitely not on this one ....
however ... theres a problem
Guns cannot be bought.
So ... assume this person has bad luck like i do.
What if they find no gun until level 20, or maybe they never find a gun at all
that would mean that theyd have to wait til they struggled to level 25 (auction) before they could make use of their racial ability
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12-05-2007 21:13 |
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DarkOne
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Registration Date: 11-12-2007
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Location: Germany Race in game: Absorber Clan: BoS
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well if the arcana increases perception then they could use ranged weapons. till lvl 25;
why could an gunner race not work on this server ?
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12-05-2007 21:15 |
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draculaisemo
Lord
Registration Date: 10-02-2007
Posts: 431
Location: England Race in game: Beastmaster Clan: BoD
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too many players (in excess of 10 000) are already registered and sorted as one of four races, to insert a new race would be to give current players a disadvantage.
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12-05-2007 21:18 |
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DarkOne
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Registration Date: 11-12-2007
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Location: Germany Race in game: Absorber Clan: BoS
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well you could give every existing player a one time chance to change to this new race
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12-05-2007 21:20 |
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draculaisemo
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Registration Date: 10-02-2007
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Location: England Race in game: Beastmaster Clan: BoD
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I doubt that would work, or be fair to be honest.
It wouldnt be easy to adjust the whole database of players, even if only say 1/3 of the(active) population change, its still a lot of stuff to do, and not really feasible.
On a new server, maybe, on this one definitely not.
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12-05-2007 21:23 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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I see your point Scillage.
Why Knowledge adding arcana? You only get +1 damage per 3 Knowledge and beastmasters get +1 damage for every point in strength.
New Race
Racial Bonus: Luck +3, HP+10%
Arcana: Increase perception +X and Knowledge +1/3X
Ignores X% defence
That would be my 'dream race' because this will be useable in expeditions. I've tried to make a balanced race considering tatoos as well, so that a NewRace Gunman is not overpowered.
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12-06-2007 12:42 |
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draculaisemo
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... A race like that would take over the game very quickly
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12-06-2007 13:10 |
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DarkOne
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Registration Date: 11-12-2007
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Location: Germany Race in game: Absorber Clan: BoS
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hm i think increase perception and ignore defence arcana is a good idea; THe race wouldn't be overpowered
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12-06-2007 13:13 |
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draculaisemo
Lord
Registration Date: 10-02-2007
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Location: England Race in game: Beastmaster Clan: BoD
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the race wouldnt be overpowered, it would be overpowering every other race.
With ease.
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12-06-2007 13:17 |
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Ranciel
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Registration Date: 11-22-2007
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Location: Ruins of old London Race in game: Absorber Clan: IMRB
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We would expect a Beastmaster who a combat killing machine to think his place of power Might be threaten
. But if you look at it very carefully the game team could make it work and I don't see why it would over power the game please explan draculaisemo?
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12-06-2007 15:58 |
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Gendibal
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This is one I wouldn't hold your breath on tho guys, the game seems to have been designed around 2 races (Beastmaster and Cultist) with the 2 supplementary races tacked on at the end.
I would agree that this 5th race would make the game more interesting, but I reckon they ought to review the current races, arcana and traits as well .... maybe allow absorbers to store a certain amount of 'absorbed' arcana for use in a similar way to disposable items, and making the thoughtcatcher arcana of use in things other than just ambushes ... for instance building and quests.
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12-06-2007 16:25 |
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draculaisemo
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Registration Date: 10-02-2007
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Location: England Race in game: Beastmaster Clan: BoD
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quote: |
Originally posted by Ranciel
We would expect a Beastmaster who a combat killing machine to think his place of power Might be threaten
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I may be a beastmaster but As i previously said, i rarely use melee, having nearly always lost when i do.
They would overpower the game with the stats outlined above, because this makes them a near perfect race - they have luck, hp, perception AND knowledge...
A beastmaster only gets the strength to do damage with a melee weapon, wheras a cultist only gets the aglity to hit with it, there isnt a race that has every bonus focused around being able to use melee weapons superefficiently.
note: is superefficiently one word or two?
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12-06-2007 16:35 |
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Ranciel
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Registration Date: 11-22-2007
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Location: Ruins of old London Race in game: Absorber Clan: IMRB
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I do see your Point draculaisemo well made so how would you build them if you could?
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12-06-2007 17:35 |
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draculaisemo
Lord
Registration Date: 10-02-2007
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Location: England Race in game: Beastmaster Clan: BoD
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im not sure I would build a new race.
If absolutely necessary maybe alter the thoughtcatcher race, so that its arcana are more suited to make the thoughtcatcher a gunner.
It has the luck bonus, and a slight tweak of one of its arcana would be satisfactory to make it a good enough accelerator of the power of guns, but not to such a degree that it would overtake other races.
But as has been said already, thoughtcatcher and absorber races seem like they were second-thought and they do need to be re-created so to speak, but a new race is not necessary
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12-06-2007 18:04 |
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GrimTale
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Registration Date: 12-03-2007
Posts: 126
Location: England Race in game: Cultist Clan: S.H
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+1% per 2!!! levels????
That means at level 30 youd be ignoring 15% plus whatever bonus you get from a two handed gun and tatoos. Maybe 1% per 4 or 5 levels would be better, giving people who use one handed guns an advantage (no tattoo for defence ignored for one handed guns) as well as not giving two handed gunmen an even bigger advantage
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12-06-2007 20:26 |
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Elisabeth
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4 races is enough.
Guns are the best type of weapon for expedition so what is the point of making overpowered race?
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12-06-2007 20:38 |
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draculaisemo
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Registration Date: 10-02-2007
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Location: England Race in game: Beastmaster Clan: BoD
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I think youre being selfish scillage, because you want to be able to use guns more, so you want to create a whole new race merely for that purpose.
Well, newsflash, if there is a new race, you two are still gonna be the race you are.
so theres no point callin lis selfish when you are the selfish one
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12-06-2007 20:53 |
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Ranciel
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Registration Date: 11-22-2007
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Location: Ruins of old London Race in game: Absorber Clan: IMRB
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I like the race i've got i'm doing this for the Debateing.
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12-06-2007 21:10 |
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Gendibal
Viking
Registration Date: 03-17-2007
Posts: 561
Location: Lancashire, UK
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Lis, they may be the best thing for expeditions, but thats about all realisticly, whereas melee can be used for all purpose .... so where another race may not be needed to give this problem a kick, maybe an overhaul on the 'poor cousin' races may be.
Drac, theres no shame in wanting to use a specific type of weapon, I'm a Jack-of-all-trades and master of none, but thats my choice ..... I think what is being brought up here is that the choice of using melee and to a certain extent ranged weapons is encouraged by the races available in the system while guns are discouraged by the same. If this was the intention then would it not have been easier to just wipe guns from the game completely?
2 races have the ability to enhance melee players, so with 4 races in the game shouldn't it be, logically, that the other 2 races should have a bonus to enhance their gunnery skills (one gets perception arcana and the other gets knowledege affecting chance to hit/dodge and damage, similar to the BM and Cultist races)?
As I said before the game seems to have been developed around melee, and this would be fine if there were no other weapons in the game ..... but there are and its another imbalance that needs addressing at some point.
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12-06-2007 21:11 |
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GrimTale
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Well said
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12-06-2007 21:19 |
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draculaisemo
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Registration Date: 10-02-2007
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Location: England Race in game: Beastmaster Clan: BoD
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I doubt its a race problem thats causing the rift between guns and melee gendibal
Melee weapons have a huge diversity of suffixes and prefixes, and obviously both together make a huge combination
Guns dont have the versatility of melee or ranged, because they have no prefixes or suffixes at all. Ever.
I think that this is the reason guns are less effective.
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12-06-2007 21:27 |
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DarkOne
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Registration Date: 11-12-2007
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Location: Germany Race in game: Absorber Clan: BoS
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It might be the suffix/prefix issue that makes guns weaker; but gendibal came back to the main problem for this tread: 2 races support melee; 2 races support well not something specific. It might be really worth considering altering absorber and thoughcatcher arcanas. Maybe exchange 1 arcana of each race with 1 arcana which would be similar to the cultist and beastmaster arcana: One can increase knowledge and the other perception. If that would be the only changes it would be enough.
btw
the knowledge arcana should increase 2 or 3 knowledge per 1 point to make it equal to the strength arcana of beastmaster; or it should be much cheaper
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12-06-2007 21:46 |
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draculaisemo
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Registration Date: 10-02-2007
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Location: England Race in game: Beastmaster Clan: BoD
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perhaps altering a current race is helpful.
hmm.
Heres an idea.
instead of knowledge boost, what about ''all weapons damage +1'' for the arcana.
or if you need to be specific, ''gun damage +1''
=/ then alter their racial bonus to do something.
...aah
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12-06-2007 21:48 |
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draculaisemo
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Registration Date: 10-02-2007
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you want a race specializing in guns, then you say that its too specified for gunners?
choose one or the other not both...
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12-06-2007 22:01 |
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DarkOne
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Registration Date: 11-12-2007
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Location: Germany Race in game: Absorber Clan: BoS
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edited last post you were right ...
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12-06-2007 22:03 |
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draculaisemo
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¬¬
charisma increases hp in defence and reduces chance of successful ambush and spy operations from enemies.
rep is the other way round
i can understand how this fails to support gunners, its just a HP bonus in all honesty, hp+x% would be better, but ... whatever
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12-06-2007 22:05 |
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Gendibal
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I think the problem is a combination of the two Drac, guns are guns and can't be enchanted (God only knows why, but there you go) while melee weapons can, add this to the fact that its easier to boost your agilty to inhuman levels not only through equipment, but also through racial traits and you have the problem in a nutshell.
But that's only where it starts ..... the main problem after that is that guns seem to be hailed as part of the game but are only given limited functionality due to the lack of boosters for them, the least of which isn't race related. It's like buying a computer that you know only has a 30 day windows license on it ...... great at first, but then pretty much useless.
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12-06-2007 22:09 |
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draculaisemo
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erm, ive bought one of those before ^ ^;;
i just kept reinstalling windows until i got a legal copy
...
and i think that if guns had prefixes and suffixes theyd have kinda a lot of mana and nanites in them, no?
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12-06-2007 22:13 |
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Gendibal
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ah, but the point is on that one, we've been told that guns will never have pre/suff, but it's never been said why .... that could be misconstrued as the deliberate depowerment of guns to fit in with what has already been said about the game being built primarilly around 2 races and a melee base.
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12-06-2007 22:17 |
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draculaisemo
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it could also be interpreted as that guns are really powerful anyway
or that they couldnt be bothered thinking new stuff for guns
or that ... jesus came down and removed them
reconstruct and interpret all you like, its always the opinion on whoever looks at it that makes it truth.
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12-06-2007 22:25 |
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DarkOne
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Registration Date: 11-12-2007
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well the question is if there is any intention to change that!
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12-06-2007 22:28 |
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draculaisemo
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Registration Date: 10-02-2007
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I dont think it should be changed.
but then again, my opinion probably dont count for much ........
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12-06-2007 22:32 |
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