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DarkOne
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why not ? you can give them hit points 10% instead; or you give them knowledge bonus and make a perception arcana; btw perception 5% would be 5 points for 100 points perception; does anyone reach 100 points in perception ?

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draculaisemo
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thats why its a bad idea. its too small to be counted as anything, and once it becomes worth being counted, then the knowledge as an additional bonus would make it unfair.
maybe you could have both, but perhaps one should cost a lot more than the other
eg, beastmaster:
Bloodfrenzy 13 blood points
beasts hide 20 blood points

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DarkOne
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* Bloodfrenzy - increases strength, cost 13 blood points
* Beast's Hide - increases toughness, cost 20 blood points

its not agility and strengh its thoughness and strength; but maybe having both would be ok as well, though it would narrow the race on only guns.

let's assume 10% hit points 10% blood points
Knowledge / perception arcana
defence arcana

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draculaisemo
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That could work, maybe, on a new server, but definitely not on this one ....


however ... theres a problem
Guns cannot be bought.
So ... assume this person has bad luck like i do.
What if they find no gun until level 20, or maybe they never find a gun at all
that would mean that theyd have to wait til they struggled to level 25 (auction) before they could make use of their racial ability

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DarkOne
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well if the arcana increases perception then they could use ranged weapons. till lvl 25;
why could an gunner race not work on this server ?

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draculaisemo
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too many players (in excess of 10 000) are already registered and sorted as one of four races, to insert a new race would be to give current players a disadvantage.

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12-05-2007 21:18 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
DarkOne
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well you could give every existing player a one time chance to change to this new race

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draculaisemo
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I doubt that would work, or be fair to be honest.
It wouldnt be easy to adjust the whole database of players, even if only say 1/3 of the(active) population change, its still a lot of stuff to do, and not really feasible.


On a new server, maybe, on this one definitely not.

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I see your point Scillage.

Why Knowledge adding arcana? You only get +1 damage per 3 Knowledge and beastmasters get +1 damage for every point in strength.

New Race
Racial Bonus: Luck +3, HP+10%
Arcana: Increase perception +X and Knowledge +1/3X
Ignores X% defence

That would be my 'dream race' because this will be useable in expeditions. I've tried to make a balanced race considering tatoos as well, so that a NewRace Gunman is not overpowered.

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draculaisemo
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... A race like that would take over the game very quickly

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DarkOne
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hm i think increase perception and ignore defence arcana is a good idea; THe race wouldn't be overpowered

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draculaisemo
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the race wouldnt be overpowered, it would be overpowering every other race.
With ease.

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Ranciel
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We would expect a Beastmaster who a combat killing machine to think his place of power Might be threaten Tongue . But if you look at it very carefully the game team could make it work and I don't see why it would over power the game please explan draculaisemo?
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Gendibal
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This is one I wouldn't hold your breath on tho guys, the game seems to have been designed around 2 races (Beastmaster and Cultist) with the 2 supplementary races tacked on at the end.

I would agree that this 5th race would make the game more interesting, but I reckon they ought to review the current races, arcana and traits as well .... maybe allow absorbers to store a certain amount of 'absorbed' arcana for use in a similar way to disposable items, and making the thoughtcatcher arcana of use in things other than just ambushes ... for instance building and quests.

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draculaisemo
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quote:
Originally posted by Ranciel
We would expect a Beastmaster who a combat killing machine to think his place of power Might be threaten Tongue .


I may be a beastmaster but As i previously said, i rarely use melee, having nearly always lost when i do.

They would overpower the game with the stats outlined above, because this makes them a near perfect race - they have luck, hp, perception AND knowledge...
A beastmaster only gets the strength to do damage with a melee weapon, wheras a cultist only gets the aglity to hit with it, there isnt a race that has every bonus focused around being able to use melee weapons superefficiently.

note: is superefficiently one word or two?

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Ranciel
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I do see your Point draculaisemo well made so how would you build them if you could?
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draculaisemo
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im not sure I would build a new race.
If absolutely necessary maybe alter the thoughtcatcher race, so that its arcana are more suited to make the thoughtcatcher a gunner.
It has the luck bonus, and a slight tweak of one of its arcana would be satisfactory to make it a good enough accelerator of the power of guns, but not to such a degree that it would overtake other races.
But as has been said already, thoughtcatcher and absorber races seem like they were second-thought and they do need to be re-created so to speak, but a new race is not necessary

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Scillage
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I think it is necessary. This is my idea first idea for the stat things:


Racial Bonus: Hit points +10%, Blood Points +5%. (This way it isnt too overpowered)

Arcana: + Perception Cost: 15 Blood Points
+ Dodge Cost: 15 Blood Points


Another idea:


Bonus: Hit points +5%, Blood Points +5%, +1% defence ignore per 2 levels.

Same Arcana

So what do you guys think?

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12-06-2007 20:17 Scillage is offline Homepage of Scillage Search for Posts by Scillage Add Scillage to your Buddy List View the MSN Profile for Scillage
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+1% per 2!!! levels????

That means at level 30 youd be ignoring 15% plus whatever bonus you get from a two handed gun and tatoos. Maybe 1% per 4 or 5 levels would be better, giving people who use one handed guns an advantage (no tattoo for defence ignored for one handed guns) as well as not giving two handed gunmen an even bigger advantage

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Scillage
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I think a cap may need to be put in place, maybe 25% tops for that.

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12-06-2007 20:38 Scillage is offline Homepage of Scillage Search for Posts by Scillage Add Scillage to your Buddy List View the MSN Profile for Scillage
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4 races is enough.
Guns are the best type of weapon for expedition so what is the point of making overpowered race?
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Scillage
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You say that, but then what do the top players use at expedition? Melee. Unless you are against one of the golems, who have extremely high health, but even then Zauborin can still do about 40 damage per attack even with it's high defence. Stop being selfish, and give guns a chance!!!

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12-06-2007 20:46 Scillage is offline Homepage of Scillage Search for Posts by Scillage Add Scillage to your Buddy List View the MSN Profile for Scillage
draculaisemo
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I think youre being selfish scillage, because you want to be able to use guns more, so you want to create a whole new race merely for that purpose.

Well, newsflash, if there is a new race, you two are still gonna be the race you are.
so theres no point callin lis selfish when you are the selfish one

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Ranciel
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I like the race i've got i'm doing this for the Debateing. Tongue
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Scillage
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A) It is not just so i can use guns more, it is so that guns will be able to stand up for themselves and not restrict the whole progression of the game.

B) I was talking about for the new server, because there is now around 13000 accounts on here.

C) I AM NOT SELFISH!

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Lis, they may be the best thing for expeditions, but thats about all realisticly, whereas melee can be used for all purpose .... so where another race may not be needed to give this problem a kick, maybe an overhaul on the 'poor cousin' races may be.

Drac, theres no shame in wanting to use a specific type of weapon, I'm a Jack-of-all-trades and master of none, but thats my choice ..... I think what is being brought up here is that the choice of using melee and to a certain extent ranged weapons is encouraged by the races available in the system while guns are discouraged by the same. If this was the intention then would it not have been easier to just wipe guns from the game completely?

2 races have the ability to enhance melee players, so with 4 races in the game shouldn't it be, logically, that the other 2 races should have a bonus to enhance their gunnery skills (one gets perception arcana and the other gets knowledege affecting chance to hit/dodge and damage, similar to the BM and Cultist races)?

As I said before the game seems to have been developed around melee, and this would be fine if there were no other weapons in the game ..... but there are and its another imbalance that needs addressing at some point.

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Well said

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draculaisemo
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I doubt its a race problem thats causing the rift between guns and melee gendibal
Melee weapons have a huge diversity of suffixes and prefixes, and obviously both together make a huge combination

Guns dont have the versatility of melee or ranged, because they have no prefixes or suffixes at all. Ever.

I think that this is the reason guns are less effective.

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DarkOne
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It might be the suffix/prefix issue that makes guns weaker; but gendibal came back to the main problem for this tread: 2 races support melee; 2 races support well not something specific. It might be really worth considering altering absorber and thoughcatcher arcanas. Maybe exchange 1 arcana of each race with 1 arcana which would be similar to the cultist and beastmaster arcana: One can increase knowledge and the other perception. If that would be the only changes it would be enough.
btw

the knowledge arcana should increase 2 or 3 knowledge per 1 point to make it equal to the strength arcana of beastmaster; or it should be much cheaper

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draculaisemo
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perhaps altering a current race is helpful.

hmm.
Heres an idea.
instead of knowledge boost, what about ''all weapons damage +1'' for the arcana.
or if you need to be specific, ''gun damage +1''
=/ then alter their racial bonus to do something.


...aah

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12-06-2007 21:48 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
DarkOne
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wtf am i saying gun damage +1 is ok; btw what is charisma arcana for ?

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draculaisemo
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you want a race specializing in guns, then you say that its too specified for gunners?
choose one or the other not both...

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12-06-2007 22:01 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
DarkOne
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edited last post you were right ...

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12-06-2007 22:03 DarkOne is offline Search for Posts by DarkOne Add DarkOne to your Buddy List
draculaisemo
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¬¬
charisma increases hp in defence and reduces chance of successful ambush and spy operations from enemies.
rep is the other way round
i can understand how this fails to support gunners, its just a HP bonus in all honesty, hp+x% would be better, but ... whatever

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I think the problem is a combination of the two Drac, guns are guns and can't be enchanted (God only knows why, but there you go) while melee weapons can, add this to the fact that its easier to boost your agilty to inhuman levels not only through equipment, but also through racial traits and you have the problem in a nutshell.

But that's only where it starts ..... the main problem after that is that guns seem to be hailed as part of the game but are only given limited functionality due to the lack of boosters for them, the least of which isn't race related. It's like buying a computer that you know only has a 30 day windows license on it ...... great at first, but then pretty much useless.

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erm, ive bought one of those before ^ ^;;
i just kept reinstalling windows until i got a legal copy

...
and i think that if guns had prefixes and suffixes theyd have kinda a lot of mana and nanites in them, no?

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12-06-2007 22:13 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
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ah, but the point is on that one, we've been told that guns will never have pre/suff, but it's never been said why .... that could be misconstrued as the deliberate depowerment of guns to fit in with what has already been said about the game being built primarilly around 2 races and a melee base.

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it could also be interpreted as that guns are really powerful anyway
or that they couldnt be bothered thinking new stuff for guns
or that ... jesus came down and removed them

reconstruct and interpret all you like, its always the opinion on whoever looks at it that makes it truth.

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DarkOne
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Registration Date: 11-12-2007
Posts: 359
Location: Germany
Race in game: Absorber
Clan: BoS

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well the question is if there is any intention to change that!

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12-06-2007 22:28 DarkOne is offline Search for Posts by DarkOne Add DarkOne to your Buddy List
draculaisemo
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Registration Date: 10-02-2007
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I dont think it should be changed.
but then again, my opinion probably dont count for much ........

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12-06-2007 22:32 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
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