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Scillage
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As i have said in a previous post...they can do more damage even without any arcana.

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Blodsugare
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YES - so why U put here underwords records that depends from weapon and equipment was wear by differend players ?? - that is strictly connected.

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This post has been edited 4 time(s), it was last edited by Blodsugare: 12-09-2007 13:21.

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draculaisemo
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i put that merely to prove that those using melee are doing a lot more damage than gunners.
and point in fact, zauborin is a beastmaster, and the rest except diablo are cultists.

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Gendibal
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quote:
Originally posted by Elisabeth
Perception can't be in arcana because for example female character have less equip with reputation bonus. I already have problems with high perception players so if there would be race that have perception in arcana I would have every time 30% for ambush.


So its ok for the gunners to have to scrape around for equipment to still fall short of being anywhere near useful, but you want it all handing to you on a plate ..... I'm sure there are some rep enhancing sets out there.

quote:
Originally posted by Elisabeth
Other problem are gunners. Race that don't have this arcana will have problems in defeating it.


well most gunners have problems defeating melee at the moment, I assume you consider this less of a problem than the other way round?

As it goes, powering up a race to have an affinity with firearms would not do that, it would address the melee bias that exists at the moment.

quote:
Originally posted by Elisabeth
Expedition monster have always low perception so if you want race like this then perception in expedition monster should be increased.


Some Beastmasters/Cultists can get unbelievable levels of agility and strength, does this mean that the monsters' agility and toughness should be powered up to compensate ...... and of course the correct answer is no, so again, wheres the difference?

quote:
Originally posted by Elisabeth
I understand that you want to have good race in everything but it is impossible.


Who said anything about having a race thats good at everything? of course it's impossible to have a race thats good at everything, we're talking about restoring a balance between 2 races that are good at most things, and 2 races that are good at a lot less.

quote:
Originally posted by Blodsugare
Everyone would like to change something in that game that alows them to be better. But game is done correctly.


Maybe this applies to you and certain others in the game blod, but what I'm after getting is a balanced game to attract more active players. Something which isn't going to happen with the way it is at the moment. You may have had the opportunity to collect the diamond and deadly sets ... well good on you, some of us haven't had that opportunity yet, but thats the way the game goes. The point being made here is that the battle part of the game seems to be built around melee, agility, strength and toughness, whereas in reality they are only, at most, half of what constitutes the battle system .... hence your statement about the game being done correctly is flawed

quote:
Originally posted by draculaisemo
and i think that if guns had prefixes and suffixes theyd have kinda a lot of mana and nanites in them, no?


Basic melee weapons have 0 Mana and nanites (just managed to get a reward to compare it with) and the magnum at basic has 8 nanites and 2 mana, indicating technically that it should be more susceptible to enchantment, not less.

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This post has been edited 2 time(s), it was last edited by Gendibal: 12-08-2007 15:46.

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L12
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The game has alwase been in favor of melee players. It is easyer to gather equipment for them.

Blodsugare: You used to be a gunner... now you are not? Why, because melee is better. Also the equipment you outline at getting is SO difficult to get, it is unreal. Deadly and Diamond are some of the hardest sets to get in the entire game!

Also guns have prefixes and suffexs. This means they can get bonuses to reputation etc. to make up for the bonus they dont get from thoughtcatcher arnica etc. If guns were made less good but had suffexs (only) that would make the game fairer. That combined with the changes made to races in R3. I think that would balance out the game a bit more.

As for Liz saying Guns are better against expedition creatures.... that is rubbish. I am very good against a Red Drake for sure, but the damage that i have seen Zauborin do to one in the same amount of rounds is rediculously more. Monsters furthermore do not have low perception. I can get a max of about 111 perception (including tattoo bonus) witht hat i cant hit a Pheonix enough, so i have to use a melee equp when fighting one... I dont know what i will do againt a Gold Drake...


However, despite all that i have said here, i think the game is still some what balanced, you just need to know what to do. The changes i have outlined, if ever implimated, should not be on this server but on a new server!

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Zeruel
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L, your problem isn't coming from the weakness of guns but the stats that were given on purpose. Thank to this we have variety in monsters.
Let's make a short review about expeditions.

White dragon.

I believe that training stats to were a most simple sniper rifle +0 and gathering 70 perc is a lot easier than 140 agility and huge dmg to deal with a very huge armour (for a lov-lvl vampire).

Black dragon.

Well. This one has less agility but you must have almost 3 times more dmg to kill it with meele. Exchanging elvish shirt into cape of strongman is not enough Wink On the other hand snipers will have more dmg, perc and % for crit so the beast is again for guns.

Phoenix.

Before the patch is was a tragedy in balance. It was a lot weaker than white dragon but impossible to hit my gunman and it had low armour, so the main advantage of snipers was shorten. Now it is really a strong monster since it goes "berserk" with special attacks when it is close to death. But still this is really a monster for meele.

Red.

This one has huge agility. It goes even to 190 but average perc (max 100). This is the first beast where tattoos start to make difference. Only a specialized meele warrior can boost enough agi + str, and only a specialized gunner can get enough perc + dmg to kill a dragon so success in this expedition lays in long-term planning your character. In my opinion a good sniper is better though.

Hydra

This one is likely for meele but a sniper can still go. I am not sure about other gun paths.

Golem

Hunting golem with something that doesn't ignore 100% of defence is a suicide. No comments for "top 1 can lay a hit of 30 with a dagger, that is so unfair". Sorry, but that is not 1 - 30 dmg but it's like -150 - 30 where every number below 1 := 1, so chances to lay that wonderful 30 is almost non. And we are talking about lvl 61 beastmaster, berserker, meele specialist. Even with that huge power it is obvious that a lvl 35 newbie sniper user can do a lot better that that.

Medusa

This one is impossible to defeat by a gun. Perception gap is just to huge.


This is not imbalance. Meele and guns have their own creatures to kill and that is normal. The only sad thing is that ranged weapons are out of the fun. This is a real problem.





Second thing. I can't understand why you need a race with arcana to perception. Imo it is useless as a gunner.

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I agree that it is a ashame Ranged weapons really have no chance in expeditions.
I do not think a race with Perception bonus is needed. It would only help a little bit in expeditions, but otherwise be useless.

You make a fair point about the monsters, (you missed the golden drake) bu tthe thing is 'melee monsters' are very hard for gunners, we have to switch equpment but getting more than 140 agility is very difficult unless you invest in top of the range melee EQ, which is expensive, then you also have to take into account the strength we miss out on. But getting half decent Sniper EQ is easy. xxx of Precognition, Elvish xxxx, Shorts of shepheard, Sniper +5 and some jewely that adds to Intel and Knowlage. Easy. Of course not as good as a sniper with a tattoo etc. but still good enough to slay a monster.

However i do agree that there are monsters for guns and for melee....

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Gendibal
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ok, a good take on expeditions, but a quick question for you there ..... exactly how (without assuming ultimate equipment) do absorbers and thoughtcatchers compete on the melee creatures? Their arcana DO NOT transfer to expedition and therefore, they have to rely on stats and equipment (which, if luck has been a little short on quests, means they're screwed)

Perception useless to a gunner? Taking the expedition example as a start point, even a white dragon can hit over 80 perception ...... which means that anyone with under that is likely to miss, meaning that the expo will more than likely fail. A heightened perception would allow the gunners the same luxury as some melee'rs already have, a heightened stat that affects their chance to hit.

Basically what we have is an imbalance between races, and it needs sorting out one way or the other.

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draculaisemo
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quote:
Originally posted by Gendibal
Taking the expedition example as a start point, even a white dragon can hit over 80 perception ...... which means that anyone with under that is likely to miss, meaning that the expo will more than likely fail.


just a point on this, perception is a lot harder to get to higher levels than agility, as you know (I mean for example people like lis can hit a white dragon with melee, and its got normally about 160 agility) its easy to get agility to intense levels like this with correct stuff, but even with the best perception increases its difficult (should I be writing impossible here?) to get perception to near that number.

beastmasters and cultists have the advantage on melee, because they can not only get the higher amount of hit chance, but also increase either the chance to hit, or the damage done when they hit even further, wheras absorbers and thoughtcatchers the ''gunner'' races can do nothing to increase their already retarded perception.

It's looking like the 2 better races, for whom it is easier, are the ones getting handicaps, while the races with less useful arcana and less items to support them, are getting less help, and in the case of expeditions, none.

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DarkOne
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I agree on gendibal
but i want to point at something else: It is easy to get agility up with equipment but gunners who need perception have a disadvantage:

Armour: the only prefix adding perception is Hunters but wearing it means a lesser chance for critical hits with a gun. As far as i know there is no Suffix increasing perception for armour.
Melee players have of course a large range of pre and suffixes which are really good or cheap and available: Elvish light tiger's, of cobra, of assasin, of thief....

Shorts: ok shorts of shepherds are nice but still they decrease thoughness ... and shorts of sun do not provide an equal perception boost.
no prefix for perception
Again melee players have much more choice: short, elvish, light, of night, of silent moves, of scout ...

helmets are equally pre/suffixed in my opinion, though it might be more difficult to get a tigers helmet or helmet of adrenaline than a helmet of shepherd

weapons: again melee players are favoured in my eyes: the only thing weapons can do are: increase perception, ignore defence, do crit, and have so many attacks a round. And this is only for hunting rifle, sniper, and shotgun. Fn-Fal and Ak-47 have only an amount of attacks

Melee weapons have a large range of posibilites: increase all weapons damage, increase strength, crit, damage for the weapon increased, increase HP, increase reputation...
and of course they increase agility! and some increase agility much more than any guns increases perception
Also 2 one handed dagger lvl 5 have 1 attack more than a hunting rifle.

as for jewelery tbh i think i cannot judge on that

so there are 2 equipment parts which are nearly equal ( helmets and jewelery ) and 3 that seem to favour melee;

i think that is what favours beastmaster and cultist, they are for melee and the equipment just supports them. Thoughcatcher and absorber are neutral and cannot compensate by just using guns...

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Zeruel
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L. Sorry, I "forgot" about Gold because I don't remember how much perception does he posses but one thing is sure. He has less then medusa, so if a sniper with "+ hit" bonus takes a hunter's shirt instead of speed, he can fight with 2/3 of his power. Maybe not very good, but still it is something.



Darkone. The fact that agility is easier to get is a reason for white dragons stats.
60-80 pereption and 125-165 agility. And one more thing. Why do you need to have more perception than a dagger user has agility? This is a very strange need.

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Elisabeth
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Gendibal you could use beastmaster or cultist arcana so what is your problem?
Collect proper set and don't complain. You will only cast less arcana than beastmaster or cultist but it will be more useful than thoughcaster or absorber arcana.

Do you don't understand that races are balanced?

2h guns user can use high defence equip and don't lose to much damage and still be able to hit melee user. I really don't understand your complains.
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Zeruel
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Those complaints are coming from the need to defeat 100% of population. This is impossible with only one battle set. This game works a little like rock-paper-scissors game. Everybody has a weak point. You just have to find it.

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DarkOne
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elisabeth you might not understand it because
1. You are a beastmaster
2. you are using melee
3. you are in the top 5

And do you know how hard it is to collect any set? and you are talking of proper sets ...

anyway; ok zeruel good point, but still guns have much less abilities than melee weapons. This is one of the reasons why melee weapons do more damage than guns.

Gunman

Required weapon: one-handed gun
Tatoo requirements do not apply to the last tatoo in the path (the experience tatoo):
LEVEL 1 : helmet defence max 5, armour defence max 10, pants defence max 5
LEVEL 2 : helmet defence max 10, armour defence max 20, pants defence max 10
LEVEL 3 : helmet defence max 15, armour defence max 30, pants defence max 15
LEVEL 4 : helmet defence max 20, armour defence max 40, pants defence max 20
LEVEL 5 : helmet defence max 25, armour defence max 50, pants defence max 25

Sniper

Required weapon: two-handed gun
Tatoo requirements do not apply to the last tatoo in the path (the experience tatoo):
LEVEL 1 : helmet defence max 10, armour defence max 20, pants defence max 10
LEVEL 2 : helmet defence max 20, armour defence max 40, pants defence max 20
LEVEL 3 : helmet defence max 30, armour defence max 60, pants defence max 30
LEVEL 4 : helmet defence max 40, armour defence max 90, pants defence max 40
LEVEL 5 : helmet defence max 50, armour defence max 120, pants defence max 50

Gangster

Required weapon: one-handed gun
Tatoo requirements do not apply to the last tatoo in the path (the experience tatoo):
LEVEL 1 : helmet defence max 10, armour defence max 20, pants defence max 10
LEVEL 2 : helmet defence max 20, armour defence max 40, pants defence max 20
LEVEL 3 : helmet defence max 30, armour defence max 60, pants defence max 30
LEVEL 4 : helmet defence max 40, armour defence max 90, pants defence max 40
LEVEL 5 : helmet defence max 50, armour defence max 120, pants defence max 50

Assassin

Required weapon: One-handed melee weapon, Two-handed gun
Tatoo requirements:
LEVEL 1 : helmet defence max 3, armour defence max 6, pants defence max 3
LEVEL 2 : helmet defence max 6, armour defence max 12, pants defence max 6
LEVEL 3 : helmet defence max 9, armour defence max 18, pants defence max 9
LEVEL 4 : helmet defence max 12, armour defence max 24, pants defence max 12
LEVEL 5 : helmet defence max 15, armour defence max 30, pants defence max 15


ok that's 4 out of 5 tattoo's where you can use guns. The last one is collector and this is the only one having min defence. So how can you where high defence as a gunner without loosing your tattoo bonus? I see it will be hard to get 100 defence in armour as a sniper ok but still gunners are limited in their ability to wear high defence equip without loosing their damage ...

my complaint comes from the fact that my arcana's are useless in expedition and a bit too passive for my taste

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This post has been edited 1 time(s), it was last edited by DarkOne: 12-09-2007 11:11.

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Zeruel
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Dark. Then use arcana set when you are joining expedition.
And as for items.
Field Vest of Master (+4) CLOSE


Armour
Defence: 85
Effects: TOUGHNESS +8, defence +27, defence +87 %
Requirements: LEVEL: 52, STRENGTH: 45, AGILITY: 20, TOUGHNESS: 16
Selling price: 35 700 Lgo
Value: Nanites 162, Mana 648


It is one of the best armours in game but it is still not even close to sniper limit.

Other paths are used to make very huge dmg, not tanking.

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any set arcana favouring guns ?

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Zeruel
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Cultist. Regeneration.

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well supports surviving not posibility to hit nor damage ... but anyway thx

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quote:
Originally posted by Elisabeth
Gendibal you could use beastmaster or cultist arcana so what is your problem?
Collect proper set and don't complain. You will only cast less arcana than beastmaster or cultist but it will be more useful than thoughcaster or absorber arcana.

Do you don't understand that races are balanced?

2h guns user can use high defence equip and don't lose to much damage and still be able to hit melee user. I really don't understand your complains.


The races are NOT balanced lis, thats what this debate is about, and I see you have to turn this into a personal 'complaining' thing again. If you see the races as balanced explain exactly how they're balanced and I'll answer it with how they're not ...... unless you do your usual thing and avoid the question entirely.

As for collecting the proper sets, I thought it had already been established that this debate was about racial arcana and their usefulness, not about someones luck in getting quest drops and stones. And you hit it right on the head with 'WILL BE MORE USEFUL THAN THOUGHTCATCHER OR ABSORBER ARCANA', they are the poor relation races and need to be reviewed to balance them out.

Get with the program lis, you whinged and whined about zone 3 limits and it was looked at and changed, do you expect other players to let their concerns go unheard just because 'lis doesn't agree'? the answer is NO. We will continue to bring our concerns forward because changing the game into one thats generic for an INTERNATIONAL MARKET is the only way this game is going to gain more active members because at the moment it's proving itself to be pl specific.

quote:
Originally posted by Zeruel
And one more thing. Why do you need to have more perception than a dagger user has agility? This is a very strange need.


I can see how this misinterpretation could come about, it's not about having more perception than a melee user has agility. There are a few melee users out there that can maintain an agility of upwards of 120-130 while gaining a reputation of well over 100 which means that against a gun user it's basically a free pass (near enough auto kill, 90% chance of success). What the focus of this should be is being able to gain more perception than a melee user can gain reputation, as high bonus agility + reputation items are becoming a lot more common as the game goes on, yet high yield perception items are still as uncommon.

All gun users are asking for here is to be given scissors so that they don't have to try playing rock - paper - scissors with an incomplete set.

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This post has been edited 3 time(s), it was last edited by Gendibal: 12-09-2007 13:50.

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If I, a 2h gun heavy armour user, am a rock than my scissors players with 1h meele and my paper are gunman, especially snipers.


The problem is not in imbalance but in the fact than not many players build up a set like me. A realized that meele will be very popular because I played on r2 PL so I decided to be a meele slayer but gunners don't have many players like me to hunt down.

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I have sets that are good in most situations, so basically my paper and scissors switch round as to what I'm using at the time, but when I'm in my gunnery sets I'm vulnerable to near enough everyone apart from other gunners (The only realistic thing I have to fall back on in gunnery gear is my perception to evade ambushes). Looking at things on an even footing melee gives far more options than either of the other 2 combat options, and this isn't something that should be happening.

I mean, looking at it 'logically and realistically' as some people have claimed to try to do in the past, ranged and guns should get a free attack round on melee users (even more for the long ranged weapons like hunting rifles, snipers and assault weapons) because of the distance involved .... but this would be damaging to the game in general and would overbalance the bias too far so hasn't been suggested, and never will be by any right thinking person.

But that being said, the current heavy melee bias should be addressed, and the main way to do this would be by addressing the arcana or racial traits on the 2 weak clans ..... and contrary to popular belief they are weak and not just different, they only have limited usefulness where the other 2 clans have arcana which can be used as a general purpose battle aid.

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This post has been edited 1 time(s), it was last edited by Gendibal: 12-09-2007 14:32.

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quote:
Originally posted by Zeruel
The problem is not in imbalance but in the fact than not many players build up a set like me.


I thought we had established that this is about the racial traits imbalance, not luck in items.

And another point in fact, sets ARE the arcana, and since people 'should' be building up sets for beastmaster and cultist arcana this proves that those two races are inherently superior...

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12-09-2007 14:37 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
Zeruel
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I was not talking about luck in items but about popularity of paths.

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Gendibal
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But the popularity of the melee paths shows that the game is too far biased toward melee ..... but luck in items also plays a role in this, there is far more versatility and choice within the melee paths and the items for those than in either the ranged or gunner paths.

What we've been suggesting and discussing here is ways in which to even this out, and bring the ranged and gun users up to somewhere near the same standard as melee users, and to address the melee bias within the game.

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12-09-2007 16:44 Gendibal is offline Search for Posts by Gendibal Add Gendibal to your Buddy List
Elisabeth
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...
...
Gendibal you don't understand why Thoughcaster is good race because you play him.
After patch it is hard to have high luck so I get only crap equipment from quest. Having 10 luck is huge advantage now. Thoughcaster can find better equip than any other race.
Arcana is useful at ambushes even more than beastmaster. He only lack power at sieges/expedition but with proper set you can use more useful arcana.

Absorber negate all effect of enemy arcana sometime even absorb them.
Arcana not useful at expeditions and don't have any luck bonus. +10% hp +10% bp +5% easiness make it the best racial bonus.

Cultist in my opinion the best Tanker/Dodger in game.
Arcana can either recover your health in each combat round or increase agility.
He can use weapons without any agility bonus but huge damage and have high agility.

Beastmaster is probably the best damage dealer in game.
Arcana is very useful at sieges/expedition but in ambushes it is not the best option.
With 0 luck it is hard to find anything useful at quest.
Racial bonus +20% hp makes him the best race for sieges/expedition.

So what do you want to change?
12-09-2007 20:18 Elisabeth is offline Search for Posts by Elisabeth Add Elisabeth to your Buddy List
Gendibal
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Evidently you haven't read the thread apart from what you want to see or you would have seen what I, and what other players think should be changed about them ...... read the damn thread and you WILL see it.

Yes I play a thoughtcatcher, and the reason you don't see the problem is because you don't ....... you're not the only one who is getting seven shades of junk out of quests ..... I don't care what spin the admins put on it LUCK% IS NOT AS BIG A FACTOR IN THIS GAME AS 'SOME' PEOPLE LIKE TO CLAIM. Having 10 luck is as big an advantage as having 1 leg in an ass kicking contest, it has no quantifiable effect on gameplay other than it gives a NEGLIGABLE bonus to certain things ... and not much at that

And what would be the proper set? something that emulates the BM or cultist?

And just tell me, if my arcana is so useful in ambushes, why do I have to rely on AVOIDING ambushes because beastmasters can cause immense damage, therefore any that get through carve through the extra hitpoints like a hot knife through butter. ALSO beastmasters arcana does not rely on buildings, so they get it anytime, but with the thoughtcatcher ..... if they are sieged to an empty or low grade square (zero - low police station and bodyguard agency) they lose most of their extra hp in both attack and defence, while if the same happens to a BM or cultist, their arcana are unaffected because they work directly on useful stats?

I only use the thoughtcatcher as an example here because, as you stated, that is what I'm playing so know more about it than absorber .... but I'm sure what I've said here could be equally applied, albeit in different ways, to them as well.

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This post has been edited 2 time(s), it was last edited by Gendibal: 12-09-2007 21:03.

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DarkOne
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well if 10% hp 10% bp and 5% easiness make it the best race why did absorbers got additionally +5 damage to all weapons on the new servers ?

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12-09-2007 20:43 DarkOne is offline Search for Posts by DarkOne Add DarkOne to your Buddy List
Szeszej
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They only got it on servers with a system different from that in the Underworld.

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12-09-2007 22:05 Szeszej is offline Homepage of Szeszej Search for Posts by Szeszej Add Szeszej to your Buddy List
draculaisemo
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well it seems to me, and from what i can see, it seems to others too, that the 'system' on Underworld is not functioning very well.

and perhaps a different system is necessary for the game to be more even through the races rather than favouring 2.

EDIT:
I seem to be the only non-thoughtcatcher/absorber (Im a beastmaster) favouring the idea, but im sure theres others too that can see that those 2 races arent very well thought out.

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12-09-2007 22:12 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
Hyperborean
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It's not all that bad.
12-09-2007 22:13 Hyperborean is offline Search for Posts by Hyperborean Add Hyperborean to your Buddy List
draculaisemo
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no the entire system isnt bad just [vital, central and very important] elements of it.

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12-09-2007 22:15 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
Gendibal
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The system is good, but the problem lies in that it has been rolled out to a mass market international arena without changing it from a domestic market product.

Most of the Non-Polish market clearly wants something different to the Polish product, but some of the admins cannot see this and are resistant to change, so change is slow if not non existant in any way that could possibly attract more active international players.

There's a catch 22 situation at the moment, and that is that the system (without changes) does not encourage a bigger active membership from the international community, but without a bigger active membership of this kind the changes are not happening. Logically one of these things has to give way to make the other happen, and as people have a mind of their own and will keep signing up and leaving when they figure that the system isn't favourable, it is the changes that will have to happen first.

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This post has been edited 1 time(s), it was last edited by Gendibal: 12-10-2007 02:54.

12-09-2007 23:06 Gendibal is offline Search for Posts by Gendibal Add Gendibal to your Buddy List
draculaisemo
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either that or the game dies...

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12-09-2007 23:21 draculaisemo is offline Homepage of draculaisemo Search for Posts by draculaisemo Add draculaisemo to your Buddy List View the MSN Profile for draculaisemo
shydowen
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what about ..... Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

A charmer vampire, able to gwet more from there buildings ect and if they attack any defending cops change sides ( as the arcane powers) to the charmer or if they defend any bodyguards change sides to the charmer?another power could be geared to knocking down the attack ability of the opponent, so they strike less often or with less accuracy?
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diablo
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Not bad idea at all (in a way). Thats how i would imagine a cultist - Regeneration and a Curse to weaken the opponent. I will think about this more...

I am a cultist gunman, so a quite strange choice. Yes, I use only half of my arcane powers (regeneration) which is useless unless the effects of buildings are taken into consideration.

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Gendibal
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Thing is, have you noticed how none of the dev team have even bothered to post on this one ...... Szeszej has been keeping an eye on the thread and has shown an interest, but certain others seem to be far less bothered and turn a blind eye to player concerns (which is starting to become a constant source of disappointment throughout the forums).

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This post has been edited 3 time(s), it was last edited by Gendibal: 01-08-2008 04:42.

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diablo
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And this should be their best source of new ideas and improvements. I hope they are not afraid of changes, because this game need a few changes.

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01-08-2008 09:04 diablo is offline Homepage of diablo Search for Posts by diablo Add diablo to your Buddy List
shydowen
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atill one of the best games i've played but I agree a fresh injection of new things will help boost the ratings and players.... especially some new quests and such...
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bobalob57
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a chalmer vampire would be a good idea but not as good as you said. having a chance to weaken there bodyguards/policemen would be a good idea, as if you could claim them it would make the game quite unfair. but i think that new quests would be a good idea, for example the mean of a certain number of arcanes, the quest only being accsesible once youve completed all the others in that

i think the races are completly fair
beastmaster- heavy weapon users, e.g blackknight. they hit hard and can soak up a lot of damage. lots of hitpoints so can survive for a while
cultist- light weapon users. hit a lot and regenarate hitpoints so they can soak up some damage.
thaughtcatchers- good at avoiding/ having sucsessful ambushes. also have the most luck.
absorbers- lots of hipoints, can take on other races arcanes.

This post has been edited 1 time(s), it was last edited by bobalob57: 01-08-2008 18:33.

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