Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
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id like some thoughts please. ive done my best to try and make it balanced, yet allow the use of vengeance suffix again
please excuse names
The Poacher
REQUIRED WEAPON : two handed ranged weapon
TATOO REQUIREMENTS:
LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0
Instict :
LEVEL 1 : chance to hit + 10
LEVEL 2 : chance to hit + 15
LEVEL 3 : chance to hit + 18
LEVEL 4 : chance to hit + 20
LEVEL 5 : chance to hit + 25
Evasion :
LEVEL 1 : dodge + 2%
LEVEL 2 : dodge + 4%
LEVEL 3 : dodge + 7%
LEVEL 4 : dodge + 10%
LEVEL 5 : dodge + 15%
Endurance :
LEVEL 1 : hp + 5%
LEVEL 2 : hp + 8%
LEVEL 3 : hp + 10%
LEVEL 4 : hp + 12%
LEVEL 5 : hp + 15%
Lord's Land :
LEVEL 1 : experience +2 % (aura*)
LEVEL 2 : experience +4 % (aura*)
LEVEL 3 : experience +6 % (aura*)
LEVEL 4 : experience +8 % (aura*)
LEVEL 5 : experience +10 % (aura*)
originally i added the use of 2h guns but then thought it might be overpowered
with the input of others, this is what the tatoo might look like :
The Poacher
REQUIRED WEAPON : two handed ranged weapon
TATOO REQUIREMENTS:
LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0
Instict :
LEVEL 1 : chance to hit + 10
LEVEL 2 : chance to hit + 15
LEVEL 3 : chance to hit + 20
LEVEL 4 : chance to hit + 30
LEVEL 5 : chance to hit + 40
Evasion :
LEVEL 1 : dodge + 2%
LEVEL 2 : dodge + 4%
LEVEL 3 : dodge + 9%
LEVEL 4 : dodge + 15%
LEVEL 5 : dodge + 20%
Endurance :
LEVEL 1 : hp + 5%
LEVEL 2 : hp + 8%
LEVEL 3 : hp + 10%
LEVEL 4 : hp + 15%
LEVEL 5 : hp + 20%
Lord's Land :
LEVEL 1 : experience +4 % (aura*)
LEVEL 2 : experience +9 % (aura*)
LEVEL 3 : experience +12 % (aura*)
LEVEL 4 : experience +18 % (aura*)
LEVEL 5 : experience +20 % +1 character defence per 4 levels (aura*)
__________________ No, you didn't imagine it, I DID just go there
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09-05-2009 18:35 |
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Nemazis
Lord
Registration Date: 04-10-2008
Posts: 354
Location: England, London Race in game: Absorber Clan: Badger
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Nice, only problem i can see is that i might have one more tattoo i can't defeat XD
Although to be honest, you could give it abit more of a boost to those bonuses. You kinda chose the lowest of the lowest of each one of them and gave it to this.
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09-05-2009 18:42 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
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here are my reasons behind the bonuses..... the chance to hit is instead of damage or critical hit and dodge and hp are to make up for the 0 defence. another idea i had was an extra attack or luck bonus to the experience tatoo. the reason i opted for the lower experience boost (same as berserker) is because it enables the use of all ranged weapons effectively. (with use of a solar set or even, for example, tigers cap of precog, elvish cape and elvish shorts of shepherd, defence would still be 0 or less and still enable tattoo bonuses)
__________________ No, you didn't imagine it, I DID just go there
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09-05-2009 18:52 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
Thread Starter
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any opinions on the bonuses guys and girls? and what do you think to adding an extra attack (or 2) to the experience tatoo?
__________________ No, you didn't imagine it, I DID just go there
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09-05-2009 20:00 |
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God_Like_Friend
Lord
Registration Date: 03-31-2008
Posts: 489
Location: England Clan: BoS
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I think Endurance level 5 should have "weapon damage increased by 1 for every 6 character levels" and on chance to hit smaller increments and a % since the huge -PERCEPTION nerfed these weapons.
__________________
quote: |
Originally posted by Szeszej
And btw Agresiel your signature needs an update, it's more than a year now
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Ingame: R1 NoOb-G R2 NoOb-GoD - ID 7
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09-05-2009 21:05 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
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thatswhy i added the + chance to hit. maybe this could be increased?
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09-05-2009 21:10 |
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God_Like_Friend
Lord
Registration Date: 03-31-2008
Posts: 489
Location: England Clan: BoS
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quote: |
Originally posted by popeye2k8
thatswhy i added the + chance to hit. maybe this could be increased? |
I'm not sure if +chance to hit with ranged counts for 1 agility and perception for every 3 or just 1 of them but it seems rather low. You have a massive chance to hit but it is much better to have actual stats to back it up and a percentage would be much nicer at higher levels because remember you lose all your defence and a lot of perception.
__________________
quote: |
Originally posted by Szeszej
And btw Agresiel your signature needs an update, it's more than a year now
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Ingame: R1 NoOb-G R2 NoOb-GoD - ID 7
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09-05-2009 21:13 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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The chance to hit needs to be much bigger. Since it's ranged that dodge could be seriously powerful... so leave it where it is, though it could go to 25% like the gangster, but then, as you say, with reaction it'd be unbeatable.
Hp... maybe a bit more, since collector and demonlord have a lot with high defence... though I'd actually remove that and add some critical.
Exp, I htink all tattoos should have the max exp anywayu
__________________ Create the infinite and expand the question.
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09-05-2009 21:29 |
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God_Like_Friend
Lord
Registration Date: 03-31-2008
Posts: 489
Location: England Clan: BoS
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quote: |
Originally posted by Raxis
but then, as you say, with reaction it'd be unbeatable. |
If you add critical people will simply use Reaction with Tiger's set, this is mainly aimed at using Vengeance weapons I think.
__________________
quote: |
Originally posted by Szeszej
And btw Agresiel your signature needs an update, it's more than a year now
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Ingame: R1 NoOb-G R2 NoOb-GoD - ID 7
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09-05-2009 21:35 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
Thread Starter
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quote: |
Originally posted by Raxis
The chance to hit needs to be much bigger. Since it's ranged that dodge could be seriously powerful... so leave it where it is, though it could go to 25% like the gangster, but then, as you say, with reaction it'd be unbeatable.
Hp... maybe a bit more, since collector and demonlord have a lot with high defence... though I'd actually remove that and add some critical.
Exp, I htink all tattoos should have the max exp anywayu |
if you removed the hp part then users of this tatoo could die very quickly. normal hp + no defence is not really good.....
the idea was that it was balanced, maybe even underpowered at this stage then additional tweaks could be made later (if it was even considered for implementation, which isnt likely)
__________________ No, you didn't imagine it, I DID just go there
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09-05-2009 21:37 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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quote: |
if you removed the hp part then users of this tatoo could die very quickly. normal hp + no defence is not really good..... |
but you've added a dodge bonus, and as the monk proves it can balance out. How about something different from ranged tattoos?
An amount of HP recovered per hit.... with a shuriken that would be lethal.
It's be like a ranged monk.
but that chance to hit definately needs a boost... also with no extra weapon damage I reckon it'd lost to the hunter with ease, it needs something along those lines... an extra attack maybe, but I don't think that'd add up to maybe 1 damage per 5 levels?
__________________ Create the infinite and expand the question.
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09-05-2009 21:56 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
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have you seen base damage from vengeance..... i dont think they would need a boost tbh
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09-05-2009 22:05 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
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Location: england Race in game: Absorber Clan: BoS
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exactly, thats what i meant by trying to be balanced. crit chance would be easier to get while maintaining agility/perc but the defence = 0 is a penalty.
__________________ No, you didn't imagine it, I DID just go there
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09-05-2009 22:15 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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Its true. But I think adding HP per hit would certainly be nice for a ranged tattoo... also why Poacher and not Ninja
since Ninja tend to be out for vengeance of some sort
__________________ Create the infinite and expand the question.
Count to number seven.
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09-05-2009 22:38 |
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foxy9
Lord
Registration Date: 06-27-2009
Posts: 274
Location: Wales (Llwyn-Y-Groes) Race in game: Absorber Clan: LIG + DASH
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How about chance to hit goes
30
35
40
45
50
+ on xp tat
at lvl 5
def increased 1 ever 4 lvls as it wouldn't effect tats (i think) + it would add some def or opponent does not att first round of combat or 1% crit ever 4 lvls
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09-05-2009 22:50 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
Thread Starter
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so the general concsensus is that its underpowered?
heres a few tweaks
The Poacher
REQUIRED WEAPON : two handed ranged weapon
TATOO REQUIREMENTS:
LEVEL 1 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 2 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 3 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 4 : helmet defence max 0, armour defence max 0, pants defence max 0
LEVEL 5 : helmet defence max 0, armour defence max 0, pants defence max 0
Instict :
LEVEL 1 : chance to hit + 10
LEVEL 2 : chance to hit + 20
LEVEL 3 : chance to hit + 30
LEVEL 4 : chance to hit + 45
LEVEL 5 : chance to hit + 60
Evasion :
LEVEL 1 : dodge + 2%
LEVEL 2 : dodge + 4%
LEVEL 3 : dodge + 7%
LEVEL 4 : dodge + 10%
LEVEL 5 : dodge + 15%
Endurance :
LEVEL 1 : hp + 5%
LEVEL 2 : hp + 8%
LEVEL 3 : hp + 10%
LEVEL 4 : hp + 15%
LEVEL 5 : hp + 20%
Lord's Land :
LEVEL 1 : experience +2 % (aura*)
LEVEL 2 : experience +4 % (aura*)
LEVEL 3 : experience +6 % (aura*)
LEVEL 4 : experience +8 % (aura*)
LEVEL 5 : experience +10 % +1 character defence per 4 levels (aura*)
__________________ No, you didn't imagine it, I DID just go there
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09-05-2009 23:23 |
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Nemazis
Lord
Registration Date: 04-10-2008
Posts: 354
Location: England, London Race in game: Absorber Clan: Badger
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Yeah, that seems abit better. Only thing i'd say is maybe 20% dodge, for the sake of evening it out abit more, and also 20% is a nice clean number
Also, wouldn't it be JUST the exp thats an aura? Not the exp AND defense?
__________________ I'm back y'all, and I'm back y'all
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I'm backety back back
And back back and backety back yo
Because I'm back and I'm black
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09-06-2009 00:35 |
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looks good and all but if ranged gets another tatoo then shouldnt there be other tats for 1/2 h guns, melee etc...
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09-06-2009 00:39 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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quote: |
looks good and all but if ranged gets another tatoo then shouldnt there be other tats for 1/2 h guns, melee etc...
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it's about time for a few more I think.
Popeye, make the dodge 20%... even 25% (Like the gangster)
1 defence per four levels is a nice idea, and makes the exp tattoo crcial... istill think a regen would be better than HP bonus though
__________________ Create the infinite and expand the question.
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Your day of rest creates infection,
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09-06-2009 01:50 |
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foxy9
Lord
Registration Date: 06-27-2009
Posts: 274
Location: Wales (Llwyn-Y-Groes) Race in game: Absorber Clan: LIG + DASH
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quote: |
Originally posted by Raxis
1 defence per four levels is a nice idea |
yay some of my ideas are ok for once and i think this is very good looking tat now, thums up from me =)
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09-06-2009 02:34 |
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Vanargand
Forum Ace
Registration Date: 04-10-2009
Posts: 80
Location: Ireland(WOOT!!!!!!!!
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oh very nice i like it a lot i'd much prefer this to my demon lord tat on underworld
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09-06-2009 03:09 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Popeye, well done. At least you were thinking a lot and didn't make it way too overpowered. A pity you started a chain reaction as your idea is the only good one.
Since you set defence to zero you won't need a massive +to hit (or + damage), you'll be able to get it from your equipment + solar set.
I like the original idea more, but with the +1 defence per 4 levels. The xp aura is well done as well.
Thumbs up.
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09-06-2009 09:28 |
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KratosGod_Of_War
Junior Member
Registration Date: 08-15-2009
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Location: ENGLAND HELL Race in game: Absorber Clan: [BoS][V13]
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For the poacher wouldnt it be good for level 5 having a aura which is extra attack with weopen?
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09-06-2009 11:01 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
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Location: england Race in game: Absorber Clan: BoS
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quote: |
Originally posted by sexymaida101
quote: |
Originally posted by foxy9
at lvl 5
def increased 1 ever 4 lvls as it wouldn't effect tats (i think) + it would add some def or opponent does not att first round of combat or 1% crit ever 4 lvls |
Would make it to powerful with the no first round attack. Even with the loss of no +critical if first round no attack gets added in, it will be very hard to beat by anyone. Dodge and hp? combined with police station 16 and high garrison would make defeating unless you got many attacks per round very hard.
EDIT:
The 1% crit would be ever more lethal and not needed. Elvish will provide most of the critical s needed. Very good item at G +5
Just my 2 cents
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I don't ambush so I really don't care to much lol |
this is why i didnt add crit chance. this is based on using the awesome damage from vengeance ranged weapons so ranged users wouldnt have to rely on pure crits anymore. right now almost all are using reaction suffix. this would bring vengeance to the table again, maybe even wolf suffix (no defence so players may use a weapon to increase toughness) dryad already has a good use (only ranged suffix with + reputation)
so to finalise : change the dodge tatoo to 20% and drop the chance to hit down?
could we get szeszej's point of view please?
also, we would need someone to create tatoo designs
EDIT : moved new design to top post
__________________ No, you didn't imagine it, I DID just go there
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09-06-2009 12:28 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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Better. Though I still think a regen would work better.
And I still believe more experience would be better, even if it was 18% as opposed to 24%. I've never understood why they have to be different
__________________ Create the infinite and expand the question.
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09-06-2009 14:12 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
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the experience tatoo has its reasons too. the lesser exp is in exchange for defence boost.
__________________ No, you didn't imagine it, I DID just go there
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09-06-2009 14:27 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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Discipline
LEVEL 1: 4500 PoP, 2 bloodstones
Traits : +3 to HIT PTS per hit, experience +4 % (aura*)
LEVEL 2: 9000 PoP, 2 heartstones
Traits : +6 to HIT PTS per hit, experience +6 % (aura*)
LEVEL 3: 13500 PoP, 2 lifestones
Traits : +9 to HIT PTS per hit, experience +10 % (aura*)
LEVEL 4: 18000 PoP, 2 mergestones
Traits : +12 to HIT PTS per hit, experience +14 % (aura*)
LEVEL 5: 22500 PoP, 2 soulstones
Traits : +15 to HIT PTS per hit, experience +20 % (aura*)
AND
Instructor
LEVEL 1: 4500 PoP, 2 bloodstones
Traits : experience +4 % (aura*)
LEVEL 2: 9000 PoP, 2 heartstones
Traits : experience +8 % (aura*)
LEVEL 3: 13500 PoP, 2 lifestones
Traits : experience +12 % (aura*)
LEVEL 4: 18000 PoP, 2 mergestones
Traits : experience +16 % (aura*)
LEVEL 5: 22500 PoP, 2 soulstones
Traits : additional 1 attacks with every weapon, experience +24 % (aura*)
Monk and Sniper.
Don't get me wrong, I love the idea of trying to balance it, but what I am saying is that really it needs more otherwise the users of this tattoo will suffer like the zerker does.... for every 1000 exp they gain 100 whereas a hunter gains 200
Not big numbers at the moment... but then you think for every 5000 a hunter is gaining anotheer point, whereas this tattoo would only be gaing a point per ten thousand.
I just think the experience could be raised to 18% or more is all... it'd still be balanced
-------------------------
I've just been reading a few thread... and according to Sesjesz the Demonlord is considered the Vengeance tattoo
__________________ Create the infinite and expand the question.
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Your day of rest creates infection,
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This post has been edited 1 time(s), it was last edited by Raxis: 09-06-2009 14:51.
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09-06-2009 14:34 |
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Pops
moderator...apparently
Registration Date: 10-22-2008
Posts: 652
Location: england Race in game: Absorber Clan: BoS
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so after everyones input ive made some more tweaks. does it still look balanced?
__________________ No, you didn't imagine it, I DID just go there
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09-07-2009 10:39 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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quote: |
Originally posted by popeye2k8
so after everyones input ive made some more tweaks. does it still look balanced? |
I think so.
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09-07-2009 10:42 |
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honorus
Double Ace
Registration Date: 05-30-2008
Posts: 115
Location: England Race in game: Cultist Clan: V13
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Tis tattoo could potentially give ranged an extra 2 attacks as it has one built in and allows ranged users to use the solar set.
I for one wouldn't use the vengence suffix as the penalties are just too harsh for my likings.
But if i had a solar set i would switch over to this tattoo immediately and exploit the extra damage and attacks from the set plus the tattoo. Not to mention the extra def/regen would be kick ass.
Think near enough vlades damage only with the ability to dodge and regen hp with even more attacks and a better chance to hit >_>
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09-07-2009 17:01 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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the secret to dealing high damage with ranged weapons lies mostly in the high critical bonus damage, with zero crit% whatsoever this tattoo is in my opinion useful for Absorbers.
Though i really like the idea of a tattoo that makes solar and vengeance usable
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09-07-2009 19:17 |
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Raxis
Set Abominae
Registration Date: 12-12-2007
Posts: 1,168
Race in game: Beastmaster
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But then dooz. It also makes the tattoo very useable with elvish... give it critical and vengeance would become too powerful...
Ah I've just had a thought. With legendary ranged Popeye, you wouldn't be able to deal the crits
EDIT:
I do think you need to add a little, just so it's possible to go over the -45% crippling loss of critical
maybe add it with the chance to hit tattoo... because vengeance, if I recall, is quite hard to use as well... so it would balance out... even if it was only 20% critical (on top of another tattoo)
EDIT x2 :
i've been looking at vengeance items, and we'r forgetting
it ADDS hit chance... and i was looking at the throwing knife
Two-handed ranged weapon
Damage: 61 - 65
Effects: attacks per round: 5, PERCEPTION -21, Chance to hit +64, weapon damage +39, items defence = 0
Requirements: LEVEL: 40, STRENGTH: 40, GILITY: 41, PERCEPTION: 18, INTELLIGENCE: 19, KNOWLEDGE: 21
Selling price: 23 000 Lgo
Value: Nanites 155, Mana 510
If you do the math, they actually counterbalance each other. The only weapon that really suffers is the shuriken. Though chance to hit would be needed to balance it against reaction, it IS still fairly balanced
__________________ Create the infinite and expand the question.
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Your day of rest creates infection,
Your imperfection.
This post has been edited 2 time(s), it was last edited by Raxis: 09-08-2009 00:04.
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09-07-2009 20:39 |
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icecold
Triple Ace
Registration Date: 05-10-2008
Posts: 159
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nice idea, but b for they implement a tattoo like that they need to work on the other tattoo's. especially the other ranged tattoo's so that they will alllll b evenly balanced.... i like my demon tattoo but i think the dodge on that tattoo and the fact that u can gain an extra attack and use the best sets going makes it a bit uneven though
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09-16-2009 04:59 |
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dooz
Viking
Registration Date: 08-21-2007
Posts: 739
Location: Denmark Race in game: Cultist Clan: BoS
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Well, i would still choose demonlord or collector over this tattoo, having high defense requirements is waaaaay better than having defense=0 requirement(even if you dodge 20%).
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09-16-2009 08:36 |
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