clarification re: chance to hit |
Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
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09-17-2009 10:36 |
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Nemazis
Lord
Registration Date: 04-10-2008
Posts: 354
Location: England, London Race in game: Absorber Clan: Badger
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I think it was stated in a previous thread when legendary weapons came out, that it's added to the OVERALL bonus, so it's doing all that stuff you did, THEN add the legendary bonus (in this case, i'd assume it'd be 2h melees 25% extra hit since 1h don't give hit chance)
Unfortunately, i don't know where luck would factor in. I assume it's a seperate factor because of what it says on the tutorial.
http://wiki.bloodwars.net/index.php?title=Luck (read number 7)
So my guess is that after getting the 88% chance to hit, and assuming you have 10 luck, in the end person A would have 90% chance to hit, and person B would have 46% chance to hit, regardless of previous agility/hit chance/legendary bonus.
Although, this IS assumption, except the first bit, that i DO remember.
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09-17-2009 11:18 |
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Undivisible
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Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
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RE: clarification re: chance to hit |
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quote: |
Originally posted by Agresiel
1)when bonuses ie ledgendary weapons are added do they multiply the whole sum of the hit after all workings so in this equation attackers would be times 658? |
If you use for example legendary 2h weapon, here's where it will be:
(200*3+70-12)*125%-(190*3)=...
quote: |
Originally posted by Agresiel
2)how and where would luck factor in?
thanks for your replys in advance |
it's just as it's written in tutorial, the difference in luck changes only the minimum and maximum limits of chance to hit (normally the lowset chance to hit you can have is 10%, and the highest chance to hit you can reach is 90%, the difference in luck can change these)
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09-18-2009 02:30 |
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Agresiel
Trade Mod "Poor, Poor Me"
Registration Date: 02-11-2008
Posts: 172
Thread Starter
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thank you guys for your help,seems its as i thought, cept for luck im still unsure about how it effects attacks exactly
cheers diablo for the pm
once the project is fully complete i will let you all know,
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09-18-2009 09:01 |
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Nemazis
Lord
Registration Date: 04-10-2008
Posts: 354
Location: England, London Race in game: Absorber Clan: Badger
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Ok, i used this formula for someones attack that they sent to the clan, and i think either i went wrong somewhere, or it's somewhat wrong... i don't know
It COULD be right, but i don't have a clue
Anyway, just for the sake of it, person A: 106 agility, legendary g+1 broad mace, lv 3 heart of darkness
Person B: 150 agility, 1h melee, give combined +42 hit chance
Person As chance to hit = (106*3+70+37)*1.25-(150*3)= 81.25%
Person Bs chance to hit = (150*3+70+42)-(106*3)=244% rounded down to 90% (or whatever the lowest hit chance is)
Now i'm sure person A is right, person B looks a little crazy XD
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09-18-2009 11:32 |
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Undivisible
Triple Ace
Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
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quote: |
Originally posted by Nemazis
Ok, i used this formula for someones attack that they sent to the clan, and i think either i went wrong somewhere, or it's somewhat wrong... i don't know
It COULD be right, but i don't have a clue
Anyway, just for the sake of it, person A: 106 agility, legendary g+1 broad mace, lv 3 heart of darkness
Person B: 150 agility, 1h melee, give combined +42 hit chance
Person As chance to hit = (106*3+70+37)*1.25-(150*3)= 81.25%
Person Bs chance to hit = (150*3+70+42)-(106*3)=244% rounded down to 90% (or whatever the lowest hit chance is)
Now i'm sure person A is right, person B looks a little crazy XD |
hmm, about person A chance to hit: g+1 broad mace gives -14 chance to hit, 3rd level of heart of darkness gives +48, the overall chance to hit would be a bit lower, but the formula is correct
about person B chance to hit: you don't combine bonus chance to hit from each meele weapon, these bonuses are seperate for each weapon
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09-18-2009 13:00 |
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Nemazis
Lord
Registration Date: 04-10-2008
Posts: 354
Location: England, London Race in game: Absorber Clan: Badger
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quote: |
Originally posted by Undivisible
hmm, about person A chance to hit: g+1 broad mace gives -14 chance to hit, 3rd level of heart of darkness gives +48, the overall chance to hit would be a bit lower, but the formula is correct
about person B chance to hit: you don't combine bonus chance to hit from each meele weapon, these bonuses are seperate for each weapon
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Ah, ok then, that answers person Bs one then, i'm still pretty sure that it'd be around 200% even if i took some of the hit chance away.
And for person A, they was wearing a g+something hard hat, gave +3 hit chance, t'is why it was 37 hit chance and not 34
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I'm backety back back
And back back and backety back yo
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This post has been edited 1 time(s), it was last edited by Nemazis: 09-18-2009 18:02.
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09-18-2009 18:02 |
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