1h Gun Tattoo |
LucifersAngel
Lord
Registration Date: 04-19-2009
Posts: 430
Location: Cornwall, UK Race in game: Absorber
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I am more than ready to get a LOT of abuse for this, but instead of stipulating exact stats (ones shown can and will be changed according to forum ideas), it might be good to put down some ideas and develop a balanced and fair tattoo path as an entire forum. Other disclaimers include: this is just a hypothetical idea; I am more than happy with the current tattoo paths available; and I am happy with the current number of tattoos. It would just be an interesting exercise to see what we can come up with. So here goes:
With my third tattoo, increased damage would have no need to be as large as the gunman's or gangster's tattoo bonus, so this would probably be similar to the gangster's tattoo 'Tricks of Alleys', but slightly lessened.
Tattoo 1: (Level 1 cost 1000 PoP and 1BS)
+dmg Possible range:
1) All weapons damage +1
2) All weapons damage +2
3) All weapons damage +4
4) All weapons damage +6
5) All weapons damage +8
Next would come critical bonus as this is a serious tattoo for both the gunman and assassin and would based loosely on their tattoos Anatomy Expert and Eagle Eye.
Tattoo 3: (Level 1 cost 1000 PoP and 1BS)
+crit% Possible range:
1) Chance for critical strike +4%
2) Chance for critical strike +10%
3) Chance for critical strike +16%
4) Chance for critical strike +20%
5) Chance for critical strike +25%
I've always wanted to see a 1h gun tattoo path with a minor -def% feature so this will be based kind of on the assassin's 'Deadly Precision'.
Tattoo 3: (Level 1 cost 4500 PoP and 2BS)
-def% Possible range:
1) Ignore 2% of opponant's defence
2) Ignore 5% of opponant's defence
3) Ignore 8% of opponant's defence
4) Ignore 11% of opponant's defence
5) Ignore 15% of opponant's defence
Finally, the last tattoo implementing experience bonuses. I would like to add the collector's tattoo 'Guide' into this as a minor boost, similar to that of the black knight's 'Double Strike'.
Tattoo 4 (Level 1 cost 4500 PoP and 1BS)
+exp% and +HP% Possible range:
1) +2% Experience (aura)
2) +5% Experience (aura)
3) +8% Experience (aura)
4) +12% Experience (aura), +4% Hit Points
5) +16% Experience (aura), +8% Hit Points
With these ideas in mind, requirements would have to be set at a low maximum, similar to that of the assassin, but with further respect to the gunman, being exclusively to one handed guns. Ideas for starting requirements I'll leave up to you guys to discuss as necessary, with respect to the bonuses, so that they might balance out with the difficulty of getting them.
Again, this is not a serious idea for a new tattoo path, but more a project to see how balenced we can make it as a path, with 1h guns with a -def% tattoo.
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12-28-2009 14:06 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Hmm, if you set the defence for max allowed then Gunam is much much better. If you give it min defence requirement then a +to hit is needed.
I'd love the 15% ignore defence - A sphinx has toughness 98-159, so after the -15% it is 84-135. Your damage will be lowered by 42-68 instead of the original 49-80. That means extra 7-12 damage per shot.
The tattoo you suggested is more or less a gunman without the extra attacks, but ignoring defence.
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12-28-2009 14:19 |
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Undivisible
Triple Ace
Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
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Defence ignoring isn't so helpful for 1h guns since damage from these is reduced just by half of the opponents toughness. It shouldn't be available as 3rd tatoo imo.
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Is this the real un-life?
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12-28-2009 14:27 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Undivisible, same for 2h guns, the ignore defence basically means ignore toughness
LucifersAngel, I couldn't come up with a balanced and nice new tattoo for 1h guns myself. There are just too many aspects to balance and the game system doesn't give you loads of possibilities. Gunman is pure damage, Gangster is a survivor and Collector is a tank later on. Hard to fit something between them.
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12-28-2009 14:38 |
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Undivisible
Triple Ace
Registration Date: 07-25-2008
Posts: 233
Location: Ladek-Zdroj Clan: HFTFlea
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You're right diablo, but snipers/assasins defence ignoring tatoos are a lot cheaper than this one, so placing it as one of the cheaper tatoo would be good, plus it would make this tatoo different from gunman from the very beginning
. Tatoo with extra chance to hit + something else(maybe hp regen on hit?) could be placed instead.
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Originally posted by LucifersAngel
I just realised that if you imposed a minimum defence requirement, you would have to ignore solar set and would have to rely on armour of speed and deadly sets for extra attacks. This might make it less fair again... |
How about replacing tatoo with bonus chance for critical strike?
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Is this the real un-life?
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12-28-2009 15:00 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Yup, that is the main problem. If you go for min defence then you end up with the same as the Collector is, if you go for max defence in requirements then you already have Gunman and Gangster.
Undivisible, how different? Gunman once (s)he has the 1st extra attack will deal more damage. Try suggesting something instead of ''something nice''
HP regen on hit would end up being as useless as Monk's...
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12-28-2009 15:09 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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Now you made a more powerful collector
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12-28-2009 15:43 |
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diablo
The contract has expired - former moderator.
Registration Date: 07-05-2007
Posts: 1,275
Location: Hell Race in game: Cultist Clan: BoS
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First of all, set up your goal. What kind of tattoo you want to create. Then, the requirements. After that comes the damage/survivability balance. Then check if it is not just a slightly altered one of the existing tattoos.
As I said before, I couldn't come up with a new 1h guns tattoo myself
I can only comment on the balance, similarity to other tattoos and power.
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12-28-2009 15:49 |
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