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Azz420
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Question Bonus for ambushes Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

little idea i had been thinking about ???
how about adding a bonus for winning ambushes Smile
heres some catagories that could be added :-

David vs goliath - beating someone much higher in the rankings = exp x2 (same for defending)
Untouchable - win without losing any HP = exp x1.5 (same for defending)
Deciding blow - win with less than 5% hp left = exp +100 (if defending then exp +40)
Last legs - win with less than 1% hp left = exp + 250 (if defending then exp+100)

it can also work with sieges maybe ???

Chosen one - only person left standing in a battle with more than 20 people on each side = Exp + 1000
Last man standing - only person left standing in a battle with more than 10 people on each side = Exp + 500
Honourable mention - people who did more than 2x thier hp in damage but died = exp + 50

(i tried to work in Hops for siege rewards but it dont quite work :/)

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Well, nice idea.. could work quite good.. I am for it.

quote:
David vs goliath - beating someone much higher in the rankings = exp x2 (same for defending)


How much higher?

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Just a guess, I would think that he means around 5 for people that are already level 55 ish, and 10 from 50 below Tongue just what I think Wink

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RE: Bonus for ambushes Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

i think dat is a great idea.especially the ones about seigein.they would make them alot more interesting.im well up for itSmile
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Totally agree; they are some great ideas - the ambush one's are well needed; too many times it has gone to the wire and I've ended up with the same exp as if I'd beaten a person without losing a hp.
Also the siege ideas are good too, especially the Honorable Mention - I hate getting killed after doing really well in a seige.

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Some very cool ideas indeed Smile

Wonder what the Dev's think?

Does anyone know what the formula for PoP in ambushes is anyway? Confused

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Perfect example: I should get a bonus for surviving 8 critical attacks! Tongue

http://r1.bloodwars.net/showmsg.php?mid=...&key=53163e7988

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It's a perfect idea as long as people to not start to cheat Wink

With this feature it'll be easy to quickly lvl up by making an agreement with a player much higher in the ranking.

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It's very good idea.

quote:
Originally posted by Szeszej
It's a perfect idea as long as people to not start to cheat Wink

With this feature it'll be easy to quickly lvl up by making an agreement with a player much higher in the ranking.


I think that U talking about this:
quote:
David vs goliath - beating someone much higher in the rankings = exp x2 (same for defending)

If u dont like cheaters I propose add limit. For example max 1-2 time per day. Is somebody ambushing more that 2 time per day by h-lvl (10 lvl more than u)? It isn't limit for normal players. It's problem for cheaters only.


For this:
quote:
Chosen one - only person left standing in a battle with more than 20 people on each side = Exp + 1000

and for this:
quote:
Last man standing - only person left standing in a battle with more than 10 people on each side = Exp + 500

limit can be 1 per week.

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quote:
If u dont like cheaters I propose add limit. For example max 1-2 time per day. Is somebody ambushing more that 2 time per day by h-lvl (10 lvl more than u)? It isn't limit for normal players. It's problem for cheaters only.


I totally disagree with this suggestion. I currently progress by almost a point a day and have to do so to even keep up with the rankings. The only means of achieving this without expos is attacking players much stronger than myself.

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What about being able to attack higher players, but only getting a bonus x amount of times. Means that you get the experience you normally get from attacking plus the bonus two, maybe three times a day.

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Makes more sense Smile

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the problem I see is with
Untouchable - win without losing any HP = exp x1.5 (same for defending)

it should be limited in poinnts also (fake attack from high level) and people attacking really low level (relatively) should still get 4 exp even if they don't get touch
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Azz420
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quote:
Originally posted by Szeszej
It's a perfect idea as long as people to not start to cheat Wink

With this feature it'll be easy to quickly lvl up by making an agreement with a player much higher in the ranking.


its not something that can be done in the same clan, but i agree it could happen
but the worst case scenario is that lower lvls will be catching up to the higher lvls Smile
and that is something that cant happen the way things are :/

quote:
Originally posted by Mlarinon
the problem I see is with
Untouchable - win without losing any HP = exp x1.5 (same for defending)

it should be limited in poinnts also (fake attack from high level) and people attacking really low level (relatively) should still get 4 exp even if they don't get touch


if a high lvl attacks a low lvl and wins they get 4 exp :/
times 1.5 = 6 exp so it cant be abused like that
and i doubt high lvls would ambush someone low to lose on purpose so the lower player gets more exp as it dosnt help the higher lvl and you still dont get great exp from defending Smile
plus even with a big difference in agility/perception its not impossible to get at least one hit in in a battle Smile

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ye, even without any weapon equipped, some of the higher lvs can still land a blow, due to tatooes and the oponent having lower stats. also what do you tink of this one-
ovewhelming odds- winning a seige where the opposition has twice as many people as you-exp+100
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Mlarinon
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i was more thinking of some I get like 18 or 24 exp from (attack them for blood) and they don't touch me. So i would get blood and the same xp as attacking people my level. And in the mean time disgut these players that are not the lowest that i can attack but are still somewhat below my level.
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RE: Bonus for ambushes Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

I think it's an excellent idea. I know there is a multiplier in effect for attacking higher level players but nothing for some of the bonuses you suggested.
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i like the idea as well

the higher lvl thing should be based on experience and not on lvl ( i think the experience gain currently is based on that calculation) as the lvl progress slower the more experience you get.

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i like the idea about beatin some 1 higher than you good idea

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I think this is a good idea. I haven't really done much in sieges in the past but I'm starting to get one or two kills and do some damage above my hp lvl. But then I die and end up just wasting Blood on Arcana. If I even got a little exp out of the odd siege for doing some good damage (compared to my hp or watever) then it would be more worthwhile for me to join sieges.

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Sorry for offtopic, but serafine please could you change your signature so that it is not advertising another game...

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are you guys really that single minded?



Well you know what I will change it. And I will also change my sig on the other games I play that advertises Blood Wars.... (Censored by Evangelion) (many forums including my own clan forums that I admin that I have invited 3 ppl into this game from), (Censored by Evangelion) (the game i advertise here) (Censored by Evangelion) and a lot more Sony games too.

That's ok I will change it. But I won't be advertising your game for free any more either.

EDIT: Don't delete it like I asked, rather I'm gonna stay and be a pain in someone's side. (Not neccessarily yours, but someone's Pleased )

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Scillage
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Look, I do not make the rules. I only follow them, entrusted to make the board clearer and non-spammish. I am glad to see that you advertise bloodwars on other games, but unfortunately on this board (and game) it is against the rules to advertise other games.


PS. Thanks Evan...

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STOP THE ARGUING!!!

I think experience from sieges is a great idea Big Grin

People who help others in sieges for squares get nothing in return.

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quote:
Originally posted by Szeszej
With this feature it'll be easy to quickly lvl up by making an agreement with a player much higher in the ranking.

Not necessarily as you can only attack the same person twice per day maximum.
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And why would the high ranked help the lowbies? To catch him up? I dont think its in his interest.. Tongue

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I would love to gain experience from sieges....I mean you get experience from everything else, why not get something from a siege?
And Last LegsConfused winning with less than 1% hp) I do that every day...Smile

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quote:
Originally posted by Kusatsu
quote:
Originally posted by Szeszej
With this feature it'll be easy to quickly lvl up by making an agreement with a player much higher in the ranking.

Not necessarily as you can only attack the same person twice per day maximum.


But you can make mutiple agreements.

Mortis - maybe, but still I don't think it's a good idea to implement a feature that may be exploited (unless there is a limit which will prevent exploting).

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quote:
Originally posted by Szeszej
quote:
Originally posted by Kusatsu
quote:
Originally posted by Szeszej
With this feature it'll be easy to quickly lvl up by making an agreement with a player much higher in the ranking.

Not necessarily as you can only attack the same person twice per day maximum.


But you can make mutiple agreements.

Mortis - maybe, but still I don't think it's a good idea to implement a feature that may be exploited (unless there is a limit which will prevent exploting).


there is a limit Tongue you can only be ambushed a certain amount of times in a day (up to 48 if in zone1 but even that isnt realistic)
and would only work if these people were lined up waiting to attack one after the other
which would be hard to coordinate, and at certain times of the day ambushes come in succession anyway, bam bam bam, then you might have many hours of peace before you are attacked again.
but the abuse would be nothing more than what can already be done by a higher lvl going naked so lower lvls can beat them for better exp gain, which i doubt happens a lot :/

if experience dosnt work for some bonuses then maybe a cash could be used instead ???


Head Hunter = person who gets the most kills in a siege = 100 exp

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the headhunter idea is brilliant
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will the head hunter idea be in the next patch because thats really interesting but what if you pick lower clan to get it

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you know what probably happens you give all the decent ideas the dev's nik it and use it on polish server and leave us all in the dark.......

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Yes, we do so because we hate the English [/sarcasm]

Underworld gets all the patches Polish servers get.

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quote:
quote:
Originally posted by Aidensixx
the headhunter idea is brilliant


Personally doesn't seem fair to me.

After all the only people that would benefit would be mercs in smaller clans, or the most powerful in each clan. So It would be the same people getting the 100 exp all the time

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ok itd need tweaking Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

but i like the sound of it
i dont know how to tweak it to make it work properly
04-02-2008 10:25 Aidensixx is offline Search for Posts by Aidensixx Add Aidensixx to your Buddy List
Gendibal
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Registration Date: 03-17-2007
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quote:
Originally posted by Szeszej
Yes, we do so because we hate the English [/sarcasm]

Underworld gets all the patches Polish servers get.


You can be as sarcastic as you like Sz, it won't draw attention away from the points that are being raised.

Yes, we know we get the same patches as the Polish servers, and that has never been argued ..... what has been argued is that the patches have been applied to all servers at the same time, which makes the assumption that players on all servers are of a level where the patch applies to them.

Think about it ..... changing something to make the game challenging for a 600 point player on one server has the adverse effect of making it damn near impossible for a 300 point player on another, yet they're both supposed to just put up with it. The patches needed to be staggered to start off with, so that when the patch was applied to a second server at least the players had approached the level and stage of play that the patch was developed for.

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04-02-2008 10:33 Gendibal is offline Search for Posts by Gendibal Add Gendibal to your Buddy List
Artoir.
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Registration Date: 02-24-2008
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A point raised by myself, many times.

The patches should be implemented at a stage that reflects at least the chronological progress of the server.

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04-02-2008 10:47 Artoir. is offline Homepage of Artoir. Search for Posts by Artoir. Add Artoir. to your Buddy List View the MSN Profile for Artoir.
Aidensixx
Lord


Registration Date: 02-22-2008
Posts: 376
Location: UK
Race in game: Cultist
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good point Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

i agree with gendibal that there needs to be a gap between implementing the patch on the polish servers and implementing it on the english server and eventually english servers will need need a gap between underworld and server 2 watever it gets called
04-02-2008 10:49 Aidensixx is offline Search for Posts by Aidensixx Add Aidensixx to your Buddy List
Gendibal
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quote:
Originally posted by Artoir.
A point raised by myself, many times.


That point has been raised by quite a few players in one form or another, but has yet to be commented on in any substantial manner.

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04-02-2008 11:28 Gendibal is offline Search for Posts by Gendibal Add Gendibal to your Buddy List
Aidensixx
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Registration Date: 02-22-2008
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once again Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       Go to the top of this page

were not getting listened to and what youve just said shows tht
04-02-2008 11:42 Aidensixx is offline Search for Posts by Aidensixx Add Aidensixx to your Buddy List
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